69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
// Copyright 2012 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
enum PerfQueryType
|
|
{
|
|
PQ_ZCOMP_INPUT_ZCOMPLOC = 0,
|
|
PQ_ZCOMP_OUTPUT_ZCOMPLOC,
|
|
PQ_ZCOMP_INPUT,
|
|
PQ_ZCOMP_OUTPUT,
|
|
PQ_BLEND_INPUT,
|
|
PQ_EFB_COPY_CLOCKS,
|
|
PQ_NUM_MEMBERS
|
|
};
|
|
|
|
enum PerfQueryGroup
|
|
{
|
|
PQG_ZCOMP_ZCOMPLOC,
|
|
PQG_ZCOMP,
|
|
PQG_EFB_COPY_CLOCKS,
|
|
PQG_NUM_MEMBERS,
|
|
};
|
|
|
|
class PerfQueryBase
|
|
{
|
|
public:
|
|
PerfQueryBase()
|
|
: m_query_count(0)
|
|
{
|
|
}
|
|
|
|
virtual ~PerfQueryBase() {}
|
|
|
|
// Checks if performance queries are enabled in the gameini configuration.
|
|
// NOTE: Called from CPU+GPU thread
|
|
static bool ShouldEmulate();
|
|
|
|
// Begin querying the specified value for the following host GPU commands
|
|
virtual void EnableQuery(PerfQueryGroup type) {}
|
|
|
|
// Stop querying the specified value for the following host GPU commands
|
|
virtual void DisableQuery(PerfQueryGroup type) {}
|
|
|
|
// Reset query counters to zero and drop any pending queries
|
|
virtual void ResetQuery() {}
|
|
|
|
// Return the measured value for the specified query type
|
|
// NOTE: Called from CPU thread
|
|
virtual u32 GetQueryResult(PerfQueryType type) { return 0; }
|
|
|
|
// Request the value of any pending queries - causes a pipeline flush and thus should be used carefully!
|
|
virtual void FlushResults() {}
|
|
|
|
// True if there are no further pending query results
|
|
// NOTE: Called from CPU thread
|
|
virtual bool IsFlushed() const { return true; }
|
|
|
|
protected:
|
|
// TODO: sloppy
|
|
volatile u32 m_query_count;
|
|
volatile u32 m_results[PQG_NUM_MEMBERS];
|
|
};
|
|
|
|
extern PerfQueryBase* g_perf_query;
|