d73100f0e4
Move the parameter extraction earlier on in onCreate. Mostly this moves setting sIsGameCubeGame to before setContentView, which means EmulationFragment will always see it in a consistent state. Previously, there was a race, which mean the controller overlay would randomly be Wii controls for a GameCube game (since the default is false). Use the correct support version of things, ActivityOptionsCompat and transitions Rename static var mIsGameCubeGame to sIsGameCubeGame. s is static, m is member. |
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app | ||
gradle/wrapper | ||
jni | ||
.gitignore | ||
build.gradle | ||
code-style-java.jar | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
settings.gradle |