dolphin/Source
skidau d698e022f5 Changed the hash algorithm to CRC32 utilising the SSE4.2 instruction. The algorithm will automatically be used for the Accurate Texture Cache, EFB to RAM and texture id's when a SSE4.2 capable CPU is detected. It will fallback to the old algorithm if SSE4.2 is not detected. Using CRC32 speeds up the hash algorithm by around 2X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7060 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 08:37:58 +00:00
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Core Changed the hash algorithm to CRC32 utilising the SSE4.2 instruction. The algorithm will automatically be used for the Accurate Texture Cache, EFB to RAM and texture id's when a SSE4.2 capable CPU is detected. It will fallback to the old algorithm if SSE4.2 is not detected. Using CRC32 speeds up the hash algorithm by around 2X. 2011-02-04 08:37:58 +00:00
DSPSpy Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
DSPTool Turn back on unit tests in SCons. 2011-02-04 01:02:06 +00:00
Plugins Change the audio sample rate setting to a numerical value. Fixes issue 4045. You may have to change the setting once after this commit to update your ini file from the string that was saved there before. 2011-02-04 04:54:25 +00:00
TestSuite Add Turntable.cpp to SCons build. 2010-10-03 08:20:24 +00:00
UnitTests Turn back on unit tests in SCons. 2011-02-04 01:02:06 +00:00
CMakeLists.txt Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though. 2010-11-01 15:47:02 +00:00
Dolphin.sln Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it. 2011-02-03 20:41:23 +00:00
Dolphin_2010.sln Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it. 2011-02-03 20:41:23 +00:00