dolphin/Source/Core/AudioCommon/Src/CoreAudioSoundStream.h

54 lines
1.3 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _COREAUDIO_SOUND_STREAM_H
#define _COREAUDIO_SOUND_STREAM_H
#include <CoreAudio/AudioHardware.h>
#include <AudioUnit/AudioUnit.h>
#include <CoreServices/CoreServices.h>
#include "Common.h"
#include "SoundStream.h"
class CoreAudioSound : public SoundStream
{
ComponentDescription desc;
AudioUnit audioUnit;
public:
CoreAudioSound(CMixer *mixer);
virtual ~CoreAudioSound();
virtual bool Start();
virtual void SoundLoop();
virtual void Stop();
static bool isValid() {
return true;
}
virtual bool usesMixer() const {
return true;
}
virtual void Update();
void RenderSamples(void *target, UInt32 size);
};
#endif