897 lines
23 KiB
C++
897 lines
23 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <iostream> // System
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#include <queue>
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#include "wiiuse.h"
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#include "Common.h"
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#include "Thread.h"
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#include "StringUtil.h"
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#include "Timer.h"
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#include "pluginspecs_wiimote.h"
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#include "wiimote_hid.h"
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#include "main.h"
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#include "Config.h"
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#include "EmuMain.h"
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#include "EmuDefinitions.h"
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#define EXCLUDE_H // Avoid certain declarations in wiimote_real.h
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#include "wiimote_real.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "ConfigBasicDlg.h"
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#endif
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#ifdef WIN32
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#include <bthdef.h>
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#include <BluetoothAPIs.h>
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#pragma comment(lib, "Bthprops.lib")
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#endif
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extern SWiimoteInitialize g_WiimoteInitialize;
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namespace WiiMoteReal
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{
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bool g_RealWiiMoteInitialized = false;
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bool g_RealWiiMoteAllocated = false;
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// Forwarding
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class CWiiMote;
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// Variable declarations
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wiimote_t** g_WiiMotesFromWiiUse = NULL;
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Common::Thread* g_pReadThread = NULL;
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int g_NumberOfWiiMotes;
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volatile int LastNumberOfWiimotes = 0;
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CWiiMote* g_WiiMotes[MAX_WIIMOTES];
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volatile bool g_Shutdown = false;
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bool g_WiimoteInUse[MAX_WIIMOTES];
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Common::Event NeedsConnect;
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Common::Event Connected;
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#if defined(_WIN32) && defined(HAVE_WIIUSE)
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//Autopairup
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Common::Thread* g_AutoPairUpInvisibleWindow = NULL;
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Common::Thread* g_AutoPairUpMonitoring = NULL;
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Common::Event g_StartAutopairThread;
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int stoprefresh = 0;
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unsigned int PairUpTimer = 2000;
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int PairUpRefreshWiimote(bool addwiimote);
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int PairUpFindNewSlot(void);
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void ToggleEmulatorState(bool stop);
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THREAD_RETURN PairUp_ThreadFunc(void* arg);
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THREAD_RETURN RunInvisibleMessageWindow_ThreadFunc(void* arg);
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#endif
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THREAD_RETURN ReadWiimote_ThreadFunc(void* arg);
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// Probably this class should be in its own file
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class CWiiMote
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{
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public:
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CWiiMote(u8 _WiimoteNumber, wiimote_t* _pWiimote)
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: m_WiimoteNumber(_WiimoteNumber)
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, m_channelID(0)
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, m_pWiiMote(_pWiimote)
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, m_pCriticalSection(NULL)
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, m_LastReportValid(false)
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{
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m_pCriticalSection = new Common::CriticalSection();
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//wiiuse_set_leds(m_pWiiMote, WIIMOTE_LED_4);
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#ifdef _WIN32
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// F|RES: i dunno if we really need this
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CancelIo(m_pWiiMote->dev_handle);
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//CancelIoEx(m_pWiiMote->dev_handle,NULL); //causing problems under older win systems
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#endif
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}
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virtual ~CWiiMote()
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{
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delete m_pCriticalSection;
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};
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// Queue raw HID data from the core to the wiimote
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void SendData(u16 _channelID, const u8* _pData, u32 _Size)
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{
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m_channelID = _channelID;
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m_pCriticalSection->Enter();
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{
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SEvent WriteEvent;
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memcpy(WriteEvent.m_PayLoad, _pData, _Size);
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WriteEvent._Size = _Size;
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m_EventWriteQueue.push(WriteEvent);
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}
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m_pCriticalSection->Leave();
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}
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/* Read and write data to the Wiimote */
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void ReadData()
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{
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if (!m_channelID)
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return;
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m_pCriticalSection->Enter();
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// Send data to the Wiimote
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if (!m_EventWriteQueue.empty())
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{
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const SEvent& rEvent = m_EventWriteQueue.front();
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wiiuse_io_write(m_pWiiMote, (byte*)rEvent.m_PayLoad, rEvent._Size);
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//std::string Temp = ArrayToString(rEvent.m_PayLoad, rEvent._Size);
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//DEBUG_LOG(WIIMOTE, "Wiimote Write:\n%s:%d", Temp.c_str(), ret);
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#ifdef _WIN32
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if (m_pWiiMote->event == WIIUSE_UNEXPECTED_DISCONNECT)
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{
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NOTICE_LOG(WIIMOTE, "wiiuse_io_write: unexpected disconnect. handle: %08x", m_pWiiMote->dev_handle);
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}
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#endif
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m_EventWriteQueue.pop();
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}
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m_pCriticalSection->Leave();
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// Read data from wiimote (but don't send it to the core, just filter and queue)
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if (wiiuse_io_read(m_pWiiMote))
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{
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const byte* pBuffer = m_pWiiMote->event_buf;
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//std::string Temp = ArrayToString(pBuffer, 20);
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//DEBUG_LOG(WIIMOTE, "Wiimote Read:\n%s", Temp.c_str());
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// Check if we have a channel (connection) if so save the data...
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if (m_channelID > 0)
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{
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m_pCriticalSection->Enter();
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// Filter out data reports
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if (pBuffer[1] >= 0x30)
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{
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// Copy Buffer to LastReport
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memcpy(m_LastReport.m_PayLoad, pBuffer + 1, MAX_PAYLOAD - 1);
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m_LastReportValid = true;
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}
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else
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{
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// Copy Buffer to ImportantEvent
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SEvent ImportantEvent;
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memcpy(ImportantEvent.m_PayLoad, pBuffer + 1, MAX_PAYLOAD - 1);
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// Put it in the read queue right away
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m_EventReadQueue.push(ImportantEvent);
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}
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m_pCriticalSection->Leave();
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}
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memset((void*)&m_pWiiMote->event_buf,0,sizeof(m_pWiiMote->event_buf));
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}
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#ifdef _WIN32
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else if (m_pWiiMote->event == WIIUSE_UNEXPECTED_DISCONNECT)
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{
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NOTICE_LOG(WIIMOTE, "wiiuse_io_read: unexpected disconnect. handle: %08x", m_pWiiMote->dev_handle);
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}
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#endif
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};
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// Send queued data to the core
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void Update()
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{
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// Thread function
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m_pCriticalSection->Enter();
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if (m_EventReadQueue.empty())
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{
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// Send the data report
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if (m_LastReportValid)
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SendEvent(m_LastReport);
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}
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else
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{
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// Send a 0x20, 0x21 or 0x22 report
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SendEvent(m_EventReadQueue.front());
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m_EventReadQueue.pop();
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}
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m_pCriticalSection->Leave();
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};
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// Clear events
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void ClearEvents()
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{
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while (!m_EventReadQueue.empty())
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m_EventReadQueue.pop();
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while (!m_EventWriteQueue.empty())
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m_EventWriteQueue.pop();
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}
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private:
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struct SEvent
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{
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SEvent()
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{
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memset(m_PayLoad, 0, MAX_PAYLOAD);
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}
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byte m_PayLoad[MAX_PAYLOAD];
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u32 _Size;
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};
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typedef std::queue<SEvent> CEventQueue;
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u8 m_WiimoteNumber; // Just for debugging
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u16 m_channelID;
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CEventQueue m_EventReadQueue; // Read from Wiimote
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CEventQueue m_EventWriteQueue; // Write to Wiimote
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SEvent m_LastReport;
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wiimote_t* m_pWiiMote; // This is g_WiiMotesFromWiiUse[]
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Common::CriticalSection* m_pCriticalSection;
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bool m_LastReportValid;
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// Send queued data to the core
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void SendEvent(SEvent& _rEvent)
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{
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// We don't have an answer channel
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if (m_channelID == 0)
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return;
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// Check event buffer
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u8 Buffer[1024];
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u32 Offset = 0;
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hid_packet* pHidHeader = (hid_packet*)(Buffer + Offset);
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pHidHeader->type = HID_TYPE_DATA;
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pHidHeader->param = HID_PARAM_INPUT;
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// Create the buffer
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memcpy(&Buffer[Offset], pHidHeader, sizeof(hid_packet));
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Offset += sizeof(hid_packet);
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memcpy(&Buffer[Offset], _rEvent.m_PayLoad, sizeof(_rEvent.m_PayLoad));
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Offset += sizeof(_rEvent.m_PayLoad);
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// Send it
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g_WiimoteInitialize.pWiimoteInterruptChannel(m_WiimoteNumber, m_channelID, Buffer, Offset);
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}
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};
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// Function Definitions
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void SendAcc(u8 _ReportID)
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{
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byte DataAcc[MAX_PAYLOAD];
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DataAcc[0] = 0x22; // Report 0x12
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DataAcc[1] = 0x00; // Core buttons
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DataAcc[2] = 0x00;
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DataAcc[3] = _ReportID; // Reporting mode
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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wiiuse_io_write(WiiMoteReal::g_WiiMotesFromWiiUse[i], (byte*)DataAcc, MAX_PAYLOAD);
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std::string Temp = ArrayToString(DataAcc, 28, 0, 30);
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DEBUG_LOG(WIIMOTE, "SendAcc: %s", Temp.c_str());
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//22 00 00 _reportID 00
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}
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// Clear any potential queued events
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void ClearEvents()
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{
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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if (g_WiimoteInUse[i])
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g_WiiMotes[i]->ClearEvents();
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}
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// Flash lights, and if connecting, also rumble
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void FlashLights(bool Connect)
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{
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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{
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if (Connect)
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wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[i], 1);
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}
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SLEEP(200);
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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{
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if (Connect) {
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wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[i], 0);
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wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[i], WIIMOTE_LED_1 | WIIMOTE_LED_2 | WIIMOTE_LED_3 | WIIMOTE_LED_4);
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}
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else
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wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[i], WIIMOTE_LED_NONE);
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}
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}
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int Initialize()
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{
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int i, wiimote_slots = 0;
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// Return if already initialized
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if (g_RealWiiMoteInitialized)
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return g_NumberOfWiiMotes;
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NeedsConnect.Init();
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Connected.Init();
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// Clear the wiimote classes
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memset(g_WiiMotes, 0, sizeof(CWiiMote*) * MAX_WIIMOTES);
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for (i = 0; i < MAX_WIIMOTES; i++)
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g_WiimoteInUse[i] = false;
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g_RealWiiMotePresent = false;
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g_RealWiiMoteAllocated = false;
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// Only call wiiuse_find with the number of slots configured for real wiimotes
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for (i = 0; i < MAX_WIIMOTES; i++)
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{
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// Found a WiiMote (slot) that wants to be real :P
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if (WiiMoteEmu::WiiMapping[i].Source == 2) {
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wiimote_slots++;
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}
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}
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// Don't bother initializing wiiuse if we don't want any real wiimotes
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if (wiimote_slots < 1)
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return 0;
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// Call Wiiuse.dll
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if(!g_WiiMotesFromWiiUse)
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g_WiiMotesFromWiiUse = wiiuse_init(MAX_WIIMOTES);
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#ifdef _WIN32
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g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, wiimote_slots, LastNumberOfWiimotes);
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#else
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g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, wiimote_slots, 5); //move the timeout var into wiimote_t structure to avoid confusion
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#endif
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LastNumberOfWiimotes = g_NumberOfWiiMotes;
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DEBUG_LOG(WIIMOTE, "Found No of Wiimotes: %i", g_NumberOfWiiMotes);
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if (g_NumberOfWiiMotes > 0)
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{
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g_RealWiiMotePresent = true;
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// Create a new thread for listening for Wiimote data
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// and also connecting in Linux/OSX.
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// Windows connects to Wiimote in the wiiuse_find function
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g_pReadThread = new Common::Thread(ReadWiimote_ThreadFunc, NULL);
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// Don't run the Wiimote thread if no wiimotes were found
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g_Shutdown = false;
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//Hack for OSX
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NeedsConnect.Set();
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Connected.Wait();
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}
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else
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return 0;
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for (i = 0; i < g_NumberOfWiiMotes; i++)
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{
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// Set the ir sensor sensitivity.
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if (g_Config.iIRLevel) {
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wiiuse_set_ir_sensitivity(g_WiiMotesFromWiiUse[i], g_Config.iIRLevel);
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}
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}
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if (g_Config.bWiiReadTimeout != 30)
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wiiuse_set_timeout(g_WiiMotesFromWiiUse, g_NumberOfWiiMotes, g_Config.bWiiReadTimeout);
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// If we are connecting from the config window without a game running we set the LEDs
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if (g_EmulatorState == PLUGIN_EMUSTATE_STOP && g_RealWiiMotePresent)
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FlashLights(true);
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// Initialized, even if we didn't find a Wiimote
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g_RealWiiMoteInitialized = true;
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return g_NumberOfWiiMotes;
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}
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// Allocate each Real WiiMote found to a WiiMote slot with Source set to "WiiMote Real"
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void Allocate()
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{
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if (g_RealWiiMoteAllocated)// && (g_NumberOfWiiMotes == LastNumberOfWiimotes))
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return;
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if (!g_RealWiiMoteInitialized)
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Initialize();
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// Clear the wiimote classes
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memset(g_WiiMotes, 0, sizeof(CWiiMote*) * MAX_WIIMOTES);
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for (int i = 0; i < MAX_WIIMOTES; i++)
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g_WiimoteInUse[i] = false;
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g_Config.bNumberEmuWiimotes = g_Config.bNumberRealWiimotes = 0;
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// Create Wiimote classes, one for each Real WiiMote found
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int current_number = 0;
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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{
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// Let's find out the slot this Real WiiMote will be using... We need this because the user can set any of the 4 WiiMotes as Real, Emulated or Inactive...
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for (; current_number < MAX_WIIMOTES; current_number++)
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{
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// Just to be sure we won't be overlapping any WiiMote...
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if (g_WiimoteInUse[current_number] == true)
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continue;
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if (WiiMoteEmu::WiiMapping[current_number].Source == 1)
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g_Config.bNumberEmuWiimotes++;
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// Found a WiiMote (slot) that wants to be real :P
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else if (WiiMoteEmu::WiiMapping[current_number].Source == 2) {
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g_Config.bNumberRealWiimotes++;
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break;
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}
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}
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// If we found a valid slot for this WiiMote...
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if (current_number < MAX_WIIMOTES)
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{
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g_WiiMotes[current_number] = new CWiiMote(current_number, g_WiiMotesFromWiiUse[i]);
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g_WiimoteInUse[current_number] = true;
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switch (current_number)
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{
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case 0:
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wiiuse_set_leds(g_WiiMotesFromWiiUse[i], WIIMOTE_LED_1);
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break;
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case 1:
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wiiuse_set_leds(g_WiiMotesFromWiiUse[i], WIIMOTE_LED_2);
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break;
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case 2:
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wiiuse_set_leds(g_WiiMotesFromWiiUse[i], WIIMOTE_LED_3);
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break;
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case 3:
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wiiuse_set_leds(g_WiiMotesFromWiiUse[i], WIIMOTE_LED_4);
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break;
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default:
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PanicAlert("Trying to create real wiimote %i WTF", current_number);
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break;
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}
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DEBUG_LOG(WIIMOTE, "Real WiiMote allocated as WiiMote #%i", current_number);
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}
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}
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// If there are more slots marked as "Real WiiMote" than the number of Real WiiMotes connected, disable them!
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for(current_number++; current_number < MAX_WIIMOTES; current_number++)
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{
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if (WiiMoteEmu::WiiMapping[current_number].Source == 1)
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g_Config.bNumberEmuWiimotes++;
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else if (WiiMoteEmu::WiiMapping[current_number].Source == 2)
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WiiMoteEmu::WiiMapping[current_number].Source = 0;
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}
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DEBUG_LOG(WIIMOTE, "Using %i Real Wiimote(s) and %i Emu Wiimote(s)", g_Config.bNumberRealWiimotes, g_Config.bNumberEmuWiimotes);
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g_RealWiiMoteAllocated = true;
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}
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void DoState(PointerWrap &p)
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{
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//TODO: Implement
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}
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void Shutdown(void)
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{
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if (!g_RealWiiMoteInitialized)
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return;
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// Stop the loop in the thread
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g_Shutdown = true; // not safe .. might crash when still @ReadWiimote
|
|
|
|
// Stop the thread
|
|
if (g_pReadThread != NULL)
|
|
{
|
|
delete g_pReadThread;
|
|
g_pReadThread = NULL;
|
|
}
|
|
|
|
// Delete the wiimotes
|
|
for (int i = 0; i < MAX_WIIMOTES; i++)
|
|
{
|
|
delete g_WiiMotes[i];
|
|
g_WiiMotes[i] = NULL;
|
|
}
|
|
|
|
// Flash flights
|
|
if (g_EmulatorState != PLUGIN_EMUSTATE_PLAY && g_RealWiiMotePresent)
|
|
FlashLights(false);
|
|
|
|
// Clean up wiiuse
|
|
#ifndef WIN32
|
|
wiiuse_cleanup(g_WiiMotesFromWiiUse, g_NumberOfWiiMotes);
|
|
g_WiiMotesFromWiiUse = NULL;
|
|
#endif
|
|
// Uninitialized
|
|
g_RealWiiMoteInitialized = false;
|
|
g_RealWiiMotePresent = false;
|
|
g_RealWiiMoteAllocated = false;
|
|
}
|
|
|
|
void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
//DEBUG_LOG(WIIMOTE, "Real InterruptChannel on WiiMote #%i", _WiimoteNumber);
|
|
g_WiiMotes[_WiimoteNumber]->SendData(_channelID, (const u8*)_pData, _Size);
|
|
}
|
|
|
|
void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
g_WiiMotes[_WiimoteNumber]->SendData(_channelID, (const u8*)_pData, _Size);
|
|
|
|
const hid_packet* const hidp = (hid_packet*)_pData;
|
|
if (hidp->type == HID_TYPE_SET_REPORT)
|
|
{
|
|
u8 handshake_ok = HID_HANDSHAKE_SUCCESS;
|
|
g_WiimoteInitialize.pWiimoteInterruptChannel(_WiimoteNumber, _channelID, &handshake_ok, sizeof(handshake_ok));
|
|
}
|
|
}
|
|
|
|
|
|
// Read the Wiimote once
|
|
void Update(int _WiimoteNumber)
|
|
{
|
|
//DEBUG_LOG(WIIMOTE, "Real Update on WiiMote #%i", _WiimoteNumber);
|
|
g_WiiMotes[_WiimoteNumber]->Update();
|
|
}
|
|
|
|
/* Continuously read the Wiimote status. However, the actual sending of data
|
|
occurs in Update(). If we are not currently using the real Wiimote we allow
|
|
the separate ReadWiimote() function to run. Wo don't use them at the same
|
|
time to avoid a potential collision. */
|
|
THREAD_RETURN ReadWiimote_ThreadFunc(void* arg)
|
|
{
|
|
NeedsConnect.Wait();
|
|
#ifndef _WIN32
|
|
int Connect;
|
|
// WiiUse initializes the Wiimotes in Windows right from the wiiuse_find function
|
|
// The Functionality should REALLY be changed
|
|
Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
|
|
DEBUG_LOG(WIIMOTE, "Connected: %i", Connect);
|
|
#endif
|
|
Connected.Set();
|
|
|
|
while (!g_Shutdown)
|
|
{
|
|
// Usually, there is at least one Real Wiimote in use,
|
|
// except a wiimote gets disconnected unexpectly ingame or wiimote input type gets changed from real to none
|
|
|
|
if (g_Config.bNumberRealWiimotes > 0)
|
|
{
|
|
for (int i = 0; i < MAX_WIIMOTES; i++)
|
|
if (g_WiimoteInUse[i])
|
|
g_WiiMotes[i]->ReadData();
|
|
}
|
|
//else { idle }
|
|
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifdef WIN32
|
|
// WiiMote Pair-Up, function will return amount of either new paired or unpaired devices
|
|
int WiimotePairUp(bool unpair)
|
|
{
|
|
HANDLE hRadios[256];
|
|
int nRadios;
|
|
int nPaired = 0;
|
|
|
|
// Enumerate BT radios
|
|
HBLUETOOTH_RADIO_FIND hFindRadio;
|
|
BLUETOOTH_FIND_RADIO_PARAMS radioParam;
|
|
|
|
radioParam.dwSize = sizeof(BLUETOOTH_FIND_RADIO_PARAMS);
|
|
nRadios = 0;
|
|
|
|
hFindRadio = BluetoothFindFirstRadio(&radioParam, &hRadios[nRadios++]);
|
|
if (hFindRadio)
|
|
{
|
|
while (BluetoothFindNextRadio(&radioParam, &hRadios[nRadios++]));
|
|
BluetoothFindRadioClose(hFindRadio);
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(WIIMOTE, "Pair-Up: Error enumerating radios", GetLastError());
|
|
return -1;
|
|
}
|
|
nRadios--;
|
|
DEBUG_LOG(WIIMOTE, "Pair-Up: Found %d radios\n", nRadios);
|
|
|
|
// Pair with Wii device(s)
|
|
int radio = 0;
|
|
|
|
for (radio = 0; radio < nRadios; radio++)
|
|
{
|
|
BLUETOOTH_RADIO_INFO radioInfo;
|
|
HBLUETOOTH_DEVICE_FIND hFind;
|
|
|
|
BLUETOOTH_DEVICE_INFO btdi;
|
|
BLUETOOTH_DEVICE_SEARCH_PARAMS srch;
|
|
|
|
radioInfo.dwSize = sizeof(radioInfo);
|
|
btdi.dwSize = sizeof(btdi);
|
|
srch.dwSize = sizeof(BLUETOOTH_DEVICE_SEARCH_PARAMS);
|
|
|
|
BluetoothGetRadioInfo(hRadios[radio], &radioInfo);
|
|
|
|
srch.fReturnAuthenticated = TRUE;
|
|
srch.fReturnRemembered = TRUE;
|
|
srch.fReturnConnected = TRUE; // does not filter properly somehow, so we 've to do an additional check on fConnected BT Devices
|
|
srch.fReturnUnknown = TRUE;
|
|
srch.fIssueInquiry = TRUE;
|
|
srch.cTimeoutMultiplier = 2;
|
|
srch.hRadio = hRadios[radio];
|
|
|
|
//DEBUG_LOG(WIIMOTE, "Pair-Up: Scanning for BT Device(s)");
|
|
|
|
hFind = BluetoothFindFirstDevice(&srch, &btdi);
|
|
|
|
if (hFind == NULL)
|
|
{
|
|
ERROR_LOG(WIIMOTE, "Pair-Up: Error enumerating devices: %08x", GetLastError());
|
|
return -1;
|
|
}
|
|
|
|
do
|
|
{
|
|
//btdi.szName is sometimes missings it's content - it's a bt feature..
|
|
|
|
DEBUG_LOG(WIIMOTE, "authed %i connected %i remembered %i ", btdi.fAuthenticated, btdi.fConnected, btdi.fRemembered);
|
|
|
|
if ((!wcscmp(btdi.szName, L"Nintendo RVL-WBC-01") || !wcscmp(btdi.szName, L"Nintendo RVL-CNT-01")) && !btdi.fConnected && !unpair)
|
|
{
|
|
//TODO: improve the read of the BT driver, esp. when batteries of the wiimote are removed while being fConnected
|
|
if (btdi.fRemembered)
|
|
{
|
|
// Make Windows forget old expired pairing
|
|
// we can pretty much ignore the return value here.
|
|
// it either worked (ERROR_SUCCESS), or the device did not exist (ERROR_NOT_FOUND)
|
|
// in both cases, there is nothing left.
|
|
BluetoothRemoveDevice(&btdi.Address);
|
|
}
|
|
|
|
// Activate service
|
|
DWORD hr = BluetoothSetServiceState(hRadios[radio], &btdi, &HumanInterfaceDeviceServiceClass_UUID, BLUETOOTH_SERVICE_ENABLE);
|
|
if (!hr == ERROR_SUCCESS)
|
|
{
|
|
nPaired++;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(WIIMOTE, "Pair-Up: BluetoothSetServiceState() returned %08x", hr);
|
|
}
|
|
}
|
|
else if ((!wcscmp(btdi.szName, L"Nintendo RVL-WBC-01") || !wcscmp(btdi.szName, L"Nintendo RVL-CNT-01")) && unpair)
|
|
{
|
|
|
|
BluetoothRemoveDevice(&btdi.Address);
|
|
NOTICE_LOG(WIIMOTE, "Pair-Up: Automatically removed BT Device on shutdown: %08x", GetLastError());
|
|
nPaired++;
|
|
|
|
}
|
|
} while (BluetoothFindNextDevice(hFind, &btdi));
|
|
BluetoothFindRadioClose(hFind);
|
|
}
|
|
|
|
SLEEP(10);
|
|
|
|
|
|
// Clean up
|
|
for (radio = 0; radio < nRadios; radio++)
|
|
{
|
|
CloseHandle(hRadios[radio]);
|
|
}
|
|
|
|
return nPaired;
|
|
}
|
|
|
|
#ifdef HAVE_WIIUSE
|
|
// Listening for new installed wiimotes, and calling PaiUpRefreshWiimote() when found
|
|
LRESULT CALLBACK CallBackDeviceChange(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
switch(uMsg)
|
|
{
|
|
|
|
case WM_DEVICECHANGE:
|
|
// DBT_DEVNODES_CHANGED 0x007 (devnodes are atm not received); DBT_DEVICEARRIVAL 0x8000 DBT_DEVICEREMOVECOMPLETE 0x8004 // avoiding header file^^
|
|
if ( ( wParam == 0x8000 || wParam == 0x8004 || wParam == 0x0007 ) )
|
|
{
|
|
if (wiiuse_check_system_notification(uMsg, wParam, lParam)) //extern wiiuse function: returns 1 if the event came from a wiimote
|
|
{
|
|
switch (wParam)
|
|
{
|
|
case 0x8000:
|
|
if (stoprefresh) // arrival will pop up twice //need to rewrite the stoprefresh thing, to support multiple pair ups in one go
|
|
{
|
|
stoprefresh = 0;
|
|
|
|
PairUpRefreshWiimote(true);
|
|
break;
|
|
}
|
|
else stoprefresh = 1; //fake arrival wait for second go
|
|
break;
|
|
|
|
case 0x8004:
|
|
if (!stoprefresh) // removal event will pop up only once (it will also pop up if we add a device: fake arrival, fake removal, real arrival.
|
|
{
|
|
PairUpRefreshWiimote(false);
|
|
}
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
|
|
default:
|
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
// Generating a new invisible message window and listening for new messages
|
|
THREAD_RETURN RunInvisibleMessageWindow_ThreadFunc(void* arg)
|
|
{
|
|
MSG Msg;
|
|
HWND hwnd;
|
|
BOOL ret;
|
|
|
|
WNDCLASSEX WCEx;
|
|
ZeroMemory(&WCEx, sizeof(WCEx));
|
|
WCEx.cbSize = sizeof(WCEx);
|
|
WCEx.lpfnWndProc = CallBackDeviceChange;
|
|
WCEx.hInstance = g_hInstance;
|
|
WCEx.lpszClassName = L"MSGWND";
|
|
|
|
if (RegisterClassEx(&WCEx) != 0)
|
|
{
|
|
hwnd = CreateWindowEx(0, WCEx.lpszClassName, NULL,0,
|
|
0, 0, 0, 0, HWND_MESSAGE, NULL, g_hInstance, NULL);
|
|
|
|
if (!hwnd) {
|
|
UnregisterClass(WCEx.lpszClassName, g_hInstance);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
wiiuse_register_system_notification(hwnd); //function moved into wiiuse to avoid ddk/wdk dependicies
|
|
|
|
while((ret = GetMessage(&Msg, 0, 0, 0)) != 0)
|
|
{
|
|
if ( ret == -1) {
|
|
return 1;
|
|
}
|
|
else {
|
|
TranslateMessage(&Msg);
|
|
DispatchMessage(&Msg);
|
|
}
|
|
}
|
|
|
|
UnregisterClass(WCEx.lpszClassName, g_hInstance);
|
|
|
|
return (int)Msg.wParam;
|
|
|
|
}
|
|
|
|
|
|
void ToggleEmulatorState(bool stop) {
|
|
PostMessage(GetParent((HWND)g_WiimoteInitialize.hWnd), WM_USER, WM_USER_PAUSE, 0);
|
|
if (stop) {
|
|
while (g_EmulatorState != PLUGIN_EMUSTATE_PLAY) Sleep(50);
|
|
}
|
|
else {
|
|
while (g_EmulatorState == PLUGIN_EMUSTATE_PLAY) Sleep(50);
|
|
}
|
|
}
|
|
|
|
|
|
// function gets called by windows callbacks if a wiimote was either installed or removed
|
|
int PairUpRefreshWiimote(bool addwiimote)
|
|
{
|
|
int connectslot = -1;
|
|
|
|
if (g_EmulatorState != PLUGIN_EMUSTATE_PLAY)
|
|
{
|
|
Shutdown();
|
|
if (addwiimote)
|
|
{
|
|
connectslot = PairUpFindNewSlot();
|
|
}
|
|
Initialize();
|
|
if (m_BasicConfigFrame != NULL)
|
|
m_BasicConfigFrame->UpdateGUI();
|
|
}
|
|
else {
|
|
|
|
ToggleEmulatorState(true);
|
|
Shutdown();
|
|
if (addwiimote)
|
|
{
|
|
connectslot = PairUpFindNewSlot();
|
|
}
|
|
Initialize();
|
|
Allocate();
|
|
ToggleEmulatorState(false);
|
|
if (addwiimote)
|
|
PostMessage(GetParent((HWND)g_WiimoteInitialize.hWnd), WM_USER, WM_USER_KEYDOWN, (3 + connectslot));
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
// returns first inactive wiimote slot to place new wiimote and set type to real wiimote
|
|
int PairUpFindNewSlot() {
|
|
int realWM = 0;
|
|
for(int x=0; x<MAX_WIIMOTES; x++)
|
|
{
|
|
if (WiiMoteEmu::WiiMapping[x].Source == 0)
|
|
{
|
|
WiiMoteEmu::WiiMapping[x].Source = 2;
|
|
return x;
|
|
} else if (WiiMoteEmu::WiiMapping[x].Source == 2) {
|
|
realWM++;
|
|
if (realWM>g_NumberOfWiiMotes)
|
|
return x;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
// loop to poll and install new bluetooth devices; windows callback will take care of the rest on successful installation
|
|
THREAD_RETURN PairUp_ThreadFunc(void* arg)
|
|
{
|
|
Sleep(100); //small pause till the callback is registered on first start
|
|
DEBUG_LOG(WIIMOTE, "PairUp_ThreadFunc started.");
|
|
g_StartAutopairThread.Init();
|
|
int result;
|
|
|
|
while(1) {
|
|
if (g_Config.bPairRealWiimote) {
|
|
PairUpTimer = 2000;
|
|
result = g_StartAutopairThread.Wait(PairUpTimer);
|
|
}
|
|
else {
|
|
result = g_StartAutopairThread.Wait();
|
|
}
|
|
|
|
if (result)
|
|
WiimotePairUp(false);
|
|
else {
|
|
if (m_BasicConfigFrame != NULL)
|
|
m_BasicConfigFrame->UpdateBasicConfigDialog(false);
|
|
WiimotePairUp(false);
|
|
if (m_BasicConfigFrame != NULL)
|
|
m_BasicConfigFrame->UpdateBasicConfigDialog(true);
|
|
|
|
}
|
|
|
|
}
|
|
DEBUG_LOG(WIIMOTE, "PairUp_ThreadFunc terminated.");
|
|
return 0;
|
|
}
|
|
|
|
#endif
|
|
#endif
|
|
|
|
}; // end of namespace
|
|
|