158 lines
4.6 KiB
C++
158 lines
4.6 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QDialog>
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#include <QMenuBar>
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#include "Common/Lazy.h"
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#include "Core/NetPlayClient.h"
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#include "VideoCommon/OnScreenDisplay.h"
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class ChunkedProgressDialog;
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class MD5Dialog;
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class GameListModel;
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class PadMappingDialog;
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class QCheckBox;
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class QComboBox;
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class QGridLayout;
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class QGroupBox;
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class QLabel;
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class QLineEdit;
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class QPushButton;
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class QSpinBox;
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class QSplitter;
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class QTableWidget;
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class QTextEdit;
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class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
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{
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Q_OBJECT
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public:
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explicit NetPlayDialog(QWidget* parent = nullptr);
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~NetPlayDialog();
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void show(std::string nickname, bool use_traversal);
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void reject() override;
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// NetPlayUI methods
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void BootGame(const std::string& filename) override;
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void StopGame() override;
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bool IsHosting() const override;
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void Update() override;
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void AppendChat(const std::string& msg) override;
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void OnMsgChangeGame(const std::string& filename) override;
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void OnMsgStartGame() override;
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void OnMsgStopGame() override;
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void OnMsgPowerButton() override;
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void OnPadBufferChanged(u32 buffer) override;
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void OnHostInputAuthorityChanged(bool enabled) override;
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void OnDesync(u32 frame, const std::string& player) override;
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void OnConnectionLost() override;
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void OnConnectionError(const std::string& message) override;
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void OnTraversalError(TraversalClient::FailureReason error) override;
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void OnTraversalStateChanged(TraversalClient::State state) override;
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void OnGameStartAborted() override;
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void OnGolferChanged(bool is_golfer, const std::string& golfer_name) override;
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void OnIndexAdded(bool success, const std::string error) override;
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void OnIndexRefreshFailed(const std::string error) override;
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bool IsRecording() override;
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std::string FindGame(const std::string& game) override;
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std::shared_ptr<const UICommon::GameFile> FindGameFile(const std::string& game) override;
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void SaveSettings();
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void ShowMD5Dialog(const std::string& file_identifier) override;
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void SetMD5Progress(int pid, int progress) override;
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void SetMD5Result(int pid, const std::string& result) override;
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void AbortMD5() override;
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void ShowChunkedProgressDialog(const std::string& title, u64 data_size,
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const std::vector<int>& players) override;
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void HideChunkedProgressDialog() override;
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void SetChunkedProgress(int pid, u64 progress) override;
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signals:
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void Boot(const QString& filename);
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void Stop();
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private:
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void CreateChatLayout();
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void CreatePlayersLayout();
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void CreateMainLayout();
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void ConnectWidgets();
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void OnChat();
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void OnStart();
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void DisplayMessage(const QString& msg, const std::string& color,
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int duration = OSD::Duration::NORMAL);
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void ResetExternalIP();
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void UpdateDiscordPresence();
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void UpdateGUI();
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void GameStatusChanged(bool running);
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void SetOptionsEnabled(bool enabled);
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void SetGame(const QString& game_path);
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void SendMessage(const std::string& message);
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// Chat
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QGroupBox* m_chat_box;
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QTextEdit* m_chat_edit;
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QLineEdit* m_chat_type_edit;
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QPushButton* m_chat_send_button;
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// Players
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QGroupBox* m_players_box;
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QComboBox* m_room_box;
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QLabel* m_hostcode_label;
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QPushButton* m_hostcode_action_button;
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QTableWidget* m_players_list;
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QPushButton* m_kick_button;
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QPushButton* m_assign_ports_button;
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// Other
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QMenuBar* m_menu_bar;
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QMenu* m_data_menu;
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QMenu* m_network_menu;
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QMenu* m_md5_menu;
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QMenu* m_other_menu;
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QPushButton* m_game_button;
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QPushButton* m_start_button;
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QLabel* m_buffer_label;
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QSpinBox* m_buffer_size_box;
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QAction* m_save_sd_action;
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QAction* m_load_wii_action;
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QAction* m_sync_save_data_action;
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QAction* m_sync_codes_action;
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QAction* m_record_input_action;
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QAction* m_reduce_polling_rate_action;
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QAction* m_strict_settings_sync_action;
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QAction* m_host_input_authority_action;
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QAction* m_sync_all_wii_saves_action;
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QAction* m_golf_mode_action;
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QAction* m_golf_mode_overlay_action;
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QPushButton* m_quit_button;
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QSplitter* m_splitter;
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QGridLayout* m_main_layout;
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MD5Dialog* m_md5_dialog;
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ChunkedProgressDialog* m_chunked_progress_dialog;
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PadMappingDialog* m_pad_mapping;
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std::string m_current_game;
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Common::Lazy<std::string> m_external_ip_address;
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std::string m_nickname;
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GameListModel* m_game_list_model = nullptr;
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bool m_use_traversal = false;
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bool m_is_copy_button_retry = false;
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bool m_got_stop_request = true;
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int m_buffer_size = 0;
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int m_player_count = 0;
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int m_old_player_count = 0;
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bool m_host_input_authority = false;
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};
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