1390 lines
39 KiB
C++
1390 lines
39 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <mutex>
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#include <polarssl/md5.h>
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayProto.h"
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#include "Core/State.h"
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#include "Core/DSP/DSPCore.h"
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/EXI_Device.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SI.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "Core/HW/WiimoteEmu/WiimoteHid.h"
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#include "Core/HW/WiimoteEmu/Attachment/Classic.h"
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#include "Core/HW/WiimoteEmu/Attachment/Nunchuk.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "InputCommon/GCPadStatus.h"
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#include "VideoCommon/VideoConfig.h"
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// The chunk to allocate movie data in multiples of.
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#define DTM_BASE_LENGTH (1024)
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static std::mutex cs_frameSkip;
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namespace Movie {
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static bool s_bFrameStep = false;
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static bool s_bFrameStop = false;
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static bool s_bReadOnly = true;
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static u32 s_rerecords = 0;
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static PlayMode s_playMode = MODE_NONE;
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static u32 s_framesToSkip = 0, s_frameSkipCounter = 0;
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static u8 s_numPads = 0;
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static ControllerState s_padState;
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static DTMHeader tmpHeader;
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static u8* tmpInput = nullptr;
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static size_t tmpInputAllocated = 0;
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static u64 s_currentByte = 0, s_totalBytes = 0;
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u64 g_currentFrame = 0, g_totalFrames = 0; // VI
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u64 g_currentLagCount = 0;
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static u64 s_totalLagCount = 0; // just stats
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u64 g_currentInputCount = 0, g_totalInputCount = 0; // just stats
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static u64 s_totalTickCount = 0, s_tickCountAtLastInput = 0; // just stats
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static u64 s_recordingStartTime; // seconds since 1970 that recording started
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static bool s_bSaveConfig = false, s_bSkipIdle = false, s_bDualCore = false;
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static bool s_bProgressive = false, s_bPAL60 = false;
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static bool s_bDSPHLE = false, s_bFastDiscSpeed = false;
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static bool s_bSyncGPU = false, s_bNetPlay = false;
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static std::string s_videoBackend = "unknown";
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static int s_iCPUCore = 1;
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bool g_bClearSave = false;
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bool g_bDiscChange = false;
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bool g_bReset = false;
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static std::string s_author = "";
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std::string g_discChange = "";
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u64 g_titleID = 0;
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static u8 s_MD5[16];
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static u8 s_bongos, s_memcards;
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static u8 s_revision[20];
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static u32 s_DSPiromHash = 0;
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static u32 s_DSPcoefHash = 0;
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static bool s_bRecordingFromSaveState = false;
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static bool s_bPolled = false;
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static std::string s_InputDisplay[8];
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static GCManipFunction gcmfunc = nullptr;
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static WiiManipFunction wiimfunc = nullptr;
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static void EnsureTmpInputSize(size_t bound)
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{
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if (tmpInputAllocated >= bound)
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return;
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// The buffer expands in powers of two of DTM_BASE_LENGTH
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// (standard exponential buffer growth).
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size_t newAlloc = DTM_BASE_LENGTH;
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while (newAlloc < bound)
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newAlloc *= 2;
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u8* newTmpInput = new u8[newAlloc];
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tmpInputAllocated = newAlloc;
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if (tmpInput != nullptr)
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{
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if (s_totalBytes > 0)
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memcpy(newTmpInput, tmpInput, (size_t)s_totalBytes);
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delete[] tmpInput;
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}
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tmpInput = newTmpInput;
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}
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static bool IsMovieHeader(u8 magic[4])
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{
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return magic[0] == 'D' &&
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magic[1] == 'T' &&
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magic[2] == 'M' &&
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magic[3] == 0x1A;
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}
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std::string GetInputDisplay()
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{
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if (!IsMovieActive())
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{
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s_numPads = 0;
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for (int i = 0; i < 4; ++i)
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{
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if (SerialInterface::GetDeviceType(i) != SIDEVICE_NONE)
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s_numPads |= (1 << i);
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if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
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s_numPads |= (1 << (i + 4));
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}
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}
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std::string inputDisplay = "";
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for (int i = 0; i < 8; ++i)
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if ((s_numPads & (1 << i)) != 0)
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inputDisplay.append(s_InputDisplay[i]);
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return inputDisplay;
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}
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void FrameUpdate()
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{
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// TODO[comex]: This runs on the GPU thread, yet it messes with the CPU
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// state directly. That's super sketchy.
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g_currentFrame++;
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if (!s_bPolled)
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g_currentLagCount++;
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if (IsRecordingInput())
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{
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g_totalFrames = g_currentFrame;
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s_totalLagCount = g_currentLagCount;
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}
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if (s_bFrameStep)
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{
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Core::SetState(Core::CORE_PAUSE);
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s_bFrameStep = false;
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}
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// ("framestop") the only purpose of this is to cause interpreter/jit Run() to return temporarily.
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// after that we set it back to CPU_RUNNING and continue as normal.
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if (s_bFrameStop)
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*PowerPC::GetStatePtr() = PowerPC::CPU_STEPPING;
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if (s_framesToSkip)
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FrameSkipping();
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s_bPolled = false;
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}
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// called when game is booting up, even if no movie is active,
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// but potentially after BeginRecordingInput or PlayInput has been called.
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void Init()
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{
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s_bPolled = false;
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s_bFrameStep = false;
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s_bFrameStop = false;
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s_bSaveConfig = false;
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s_iCPUCore = SConfig::GetInstance().iCPUCore;
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if (IsPlayingInput())
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{
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ReadHeader();
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std::thread md5thread(CheckMD5);
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md5thread.detach();
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if (strncmp((char *)tmpHeader.gameID, SConfig::GetInstance().GetUniqueID().c_str(), 6))
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{
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PanicAlertT("The recorded game (%s) is not the same as the selected game (%s)", tmpHeader.gameID, SConfig::GetInstance().GetUniqueID().c_str());
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EndPlayInput(false);
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}
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}
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if (IsRecordingInput())
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{
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GetSettings();
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std::thread md5thread(GetMD5);
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md5thread.detach();
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s_tickCountAtLastInput = 0;
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}
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s_frameSkipCounter = s_framesToSkip;
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memset(&s_padState, 0, sizeof(s_padState));
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if (!tmpHeader.bFromSaveState || !IsPlayingInput())
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Core::SetStateFileName("");
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for (auto& disp : s_InputDisplay)
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disp.clear();
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if (!IsMovieActive())
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{
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s_bRecordingFromSaveState = false;
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s_rerecords = 0;
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s_currentByte = 0;
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g_currentFrame = 0;
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g_currentLagCount = 0;
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g_currentInputCount = 0;
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}
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}
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void InputUpdate()
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{
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g_currentInputCount++;
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if (IsRecordingInput())
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{
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g_totalInputCount = g_currentInputCount;
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s_totalTickCount += CoreTiming::GetTicks() - s_tickCountAtLastInput;
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s_tickCountAtLastInput = CoreTiming::GetTicks();
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}
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if (IsPlayingInput() && g_currentInputCount == (g_totalInputCount - 1) && SConfig::GetInstance().m_PauseMovie)
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Core::SetState(Core::CORE_PAUSE);
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}
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void SetFrameSkipping(unsigned int framesToSkip)
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{
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std::lock_guard<std::mutex> lk(cs_frameSkip);
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s_framesToSkip = framesToSkip;
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s_frameSkipCounter = 0;
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// Don't forget to re-enable rendering in case it wasn't...
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// as this won't be changed anymore when frameskip is turned off
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if (framesToSkip == 0)
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g_video_backend->Video_SetRendering(true);
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}
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void SetPolledDevice()
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{
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s_bPolled = true;
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}
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void DoFrameStep()
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{
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if (Core::GetState() == Core::CORE_PAUSE)
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{
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// if already paused, frame advance for 1 frame
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Core::SetState(Core::CORE_RUN);
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Core::RequestRefreshInfo();
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s_bFrameStep = true;
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}
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else if (!s_bFrameStep)
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{
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// if not paused yet, pause immediately instead
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Core::SetState(Core::CORE_PAUSE);
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}
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}
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void SetFrameStopping(bool bEnabled)
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{
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s_bFrameStop = bEnabled;
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}
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void SetReadOnly(bool bEnabled)
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{
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if (s_bReadOnly != bEnabled)
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Core::DisplayMessage(bEnabled ? "Read-only mode." : "Read+Write mode.", 1000);
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s_bReadOnly = bEnabled;
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}
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void FrameSkipping()
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{
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// Frameskipping will desync movie playback
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if (!IsMovieActive() || NetPlay::IsNetPlayRunning())
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{
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std::lock_guard<std::mutex> lk(cs_frameSkip);
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s_frameSkipCounter++;
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if (s_frameSkipCounter > s_framesToSkip || Core::ShouldSkipFrame(s_frameSkipCounter) == false)
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s_frameSkipCounter = 0;
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g_video_backend->Video_SetRendering(!s_frameSkipCounter);
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}
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}
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bool IsRecordingInput()
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{
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return (s_playMode == MODE_RECORDING);
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}
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bool IsRecordingInputFromSaveState()
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{
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return s_bRecordingFromSaveState;
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}
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bool IsJustStartingRecordingInputFromSaveState()
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{
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return IsRecordingInputFromSaveState() && g_currentFrame == 0;
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}
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bool IsJustStartingPlayingInputFromSaveState()
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{
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return IsRecordingInputFromSaveState() && g_currentFrame == 1 && IsPlayingInput();
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}
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bool IsPlayingInput()
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{
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return (s_playMode == MODE_PLAYING);
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}
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bool IsMovieActive()
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{
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return s_playMode != MODE_NONE;
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}
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bool IsReadOnly()
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{
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return s_bReadOnly;
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}
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u64 GetRecordingStartTime()
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{
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return s_recordingStartTime;
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}
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bool IsUsingPad(int controller)
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{
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return ((s_numPads & (1 << controller)) != 0);
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}
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bool IsUsingBongo(int controller)
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{
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return ((s_bongos & (1 << controller)) != 0);
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}
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bool IsUsingWiimote(int wiimote)
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{
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return ((s_numPads & (1 << (wiimote + 4))) != 0);
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}
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bool IsConfigSaved()
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{
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return s_bSaveConfig;
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}
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bool IsDualCore()
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{
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return s_bDualCore;
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}
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bool IsProgressive()
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{
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return s_bProgressive;
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}
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bool IsPAL60()
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{
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return s_bPAL60;
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}
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bool IsSkipIdle()
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{
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return s_bSkipIdle;
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}
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bool IsDSPHLE()
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{
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return s_bDSPHLE;
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}
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bool IsFastDiscSpeed()
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{
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return s_bFastDiscSpeed;
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}
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int GetCPUMode()
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{
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return s_iCPUCore;
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}
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bool IsStartingFromClearSave()
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{
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return g_bClearSave;
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}
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bool IsUsingMemcard(int memcard)
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{
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return (s_memcards & (1 << memcard)) != 0;
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}
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bool IsSyncGPU()
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{
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return s_bSyncGPU;
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}
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bool IsNetPlayRecording()
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{
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return s_bNetPlay;
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}
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void ChangePads(bool instantly)
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{
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if (!Core::IsRunning())
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return;
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int controllers = 0;
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for (int i = 0; i < MAX_SI_CHANNELS; ++i)
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if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
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controllers |= (1 << i);
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if (instantly && (s_numPads & 0x0F) == controllers)
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return;
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for (int i = 0; i < MAX_SI_CHANNELS; ++i)
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if (instantly) // Changes from savestates need to be instantaneous
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SerialInterface::AddDevice(IsUsingPad(i) ? (IsUsingBongo(i) ? SIDEVICE_GC_TARUKONGA : SIDEVICE_GC_CONTROLLER) : SIDEVICE_NONE, i);
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else
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SerialInterface::ChangeDevice(IsUsingPad(i) ? (IsUsingBongo(i) ? SIDEVICE_GC_TARUKONGA : SIDEVICE_GC_CONTROLLER) : SIDEVICE_NONE, i);
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}
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void ChangeWiiPads(bool instantly)
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{
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int controllers = 0;
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for (int i = 0; i < MAX_WIIMOTES; ++i)
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if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
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controllers |= (1 << i);
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// This is important for Wiimotes, because they can desync easily if they get re-activated
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if (instantly && (s_numPads >> 4) == controllers)
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return;
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for (int i = 0; i < MAX_WIIMOTES; ++i)
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{
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g_wiimote_sources[i] = IsUsingWiimote(i) ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE;
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GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(IsUsingWiimote(i));
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}
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}
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bool BeginRecordingInput(int controllers)
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{
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if (s_playMode != MODE_NONE || controllers == 0)
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return false;
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bool was_unpaused = Core::PauseAndLock(true);
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s_numPads = controllers;
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g_currentFrame = g_totalFrames = 0;
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g_currentLagCount = s_totalLagCount = 0;
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g_currentInputCount = g_totalInputCount = 0;
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s_totalTickCount = s_tickCountAtLastInput = 0;
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s_bongos = 0;
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s_memcards = 0;
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if (NetPlay::IsNetPlayRunning())
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{
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s_bNetPlay = true;
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s_recordingStartTime = g_netplay_initial_gctime;
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}
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else
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{
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s_recordingStartTime = Common::Timer::GetLocalTimeSinceJan1970();
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}
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s_rerecords = 0;
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for (int i = 0; i < MAX_SI_CHANNELS; ++i)
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if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
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s_bongos |= (1 << i);
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if (Core::IsRunningAndStarted())
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{
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const std::string save_path = File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav";
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if (File::Exists(save_path))
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File::Delete(save_path);
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State::SaveAs(save_path);
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s_bRecordingFromSaveState = true;
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// This is only done here if starting from save state because otherwise we won't have the titleid. Otherwise it's set in WII_IPC_HLE_Device_es.cpp.
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// TODO: find a way to GetTitleDataPath() from Movie::Init()
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if (SConfig::GetInstance().bWii)
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{
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if (File::Exists(Common::GetTitleDataPath(g_titleID) + "banner.bin"))
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Movie::g_bClearSave = false;
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else
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Movie::g_bClearSave = true;
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}
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std::thread md5thread(GetMD5);
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md5thread.detach();
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GetSettings();
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}
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s_playMode = MODE_RECORDING;
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s_author = SConfig::GetInstance().m_strMovieAuthor;
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EnsureTmpInputSize(1);
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s_currentByte = s_totalBytes = 0;
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Core::UpdateWantDeterminism();
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Core::PauseAndLock(false, was_unpaused);
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Core::DisplayMessage("Starting movie recording", 2000);
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return true;
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}
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static std::string Analog2DToString(u8 x, u8 y, const std::string& prefix, u8 range = 255)
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{
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u8 center = range / 2 + 1;
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if ((x <= 1 || x == center || x >= range) &&
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(y <= 1 || y == center || y >= range))
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{
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if (x != center || y != center)
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{
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if (x != center && y != center)
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{
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return StringFromFormat("%s:%s,%s", prefix.c_str(), x < center ? "LEFT" : "RIGHT", y < center ? "DOWN" : "UP");
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}
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else if (x != center)
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{
|
|
return StringFromFormat("%s:%s", prefix.c_str(), x < center ? "LEFT" : "RIGHT");
|
|
}
|
|
else
|
|
{
|
|
return StringFromFormat("%s:%s", prefix.c_str(), y < center ? "DOWN" : "UP");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return "";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return StringFromFormat("%s:%d,%d", prefix.c_str(), x, y);
|
|
}
|
|
}
|
|
|
|
static std::string Analog1DToString(u8 v, const std::string& prefix, u8 range = 255)
|
|
{
|
|
if (v > 0)
|
|
{
|
|
if (v == range)
|
|
{
|
|
return prefix;
|
|
}
|
|
else
|
|
{
|
|
return StringFromFormat("%s:%d", prefix.c_str(), v);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return "";
|
|
}
|
|
}
|
|
|
|
static void SetInputDisplayString(ControllerState padState, int controllerID)
|
|
{
|
|
s_InputDisplay[controllerID] = StringFromFormat("P%d:", controllerID + 1);
|
|
|
|
if (padState.A)
|
|
s_InputDisplay[controllerID].append(" A");
|
|
if (padState.B)
|
|
s_InputDisplay[controllerID].append(" B");
|
|
if (padState.X)
|
|
s_InputDisplay[controllerID].append(" X");
|
|
if (padState.Y)
|
|
s_InputDisplay[controllerID].append(" Y");
|
|
if (padState.Z)
|
|
s_InputDisplay[controllerID].append(" Z");
|
|
if (padState.Start)
|
|
s_InputDisplay[controllerID].append(" START");
|
|
|
|
if (padState.DPadUp)
|
|
s_InputDisplay[controllerID].append(" UP");
|
|
if (padState.DPadDown)
|
|
s_InputDisplay[controllerID].append(" DOWN");
|
|
if (padState.DPadLeft)
|
|
s_InputDisplay[controllerID].append(" LEFT");
|
|
if (padState.DPadRight)
|
|
s_InputDisplay[controllerID].append(" RIGHT");
|
|
if (padState.reset)
|
|
s_InputDisplay[controllerID].append(" RESET");
|
|
|
|
s_InputDisplay[controllerID].append(Analog1DToString(padState.TriggerL, " L"));
|
|
s_InputDisplay[controllerID].append(Analog1DToString(padState.TriggerR, " R"));
|
|
s_InputDisplay[controllerID].append(Analog2DToString(padState.AnalogStickX, padState.AnalogStickY, " ANA"));
|
|
s_InputDisplay[controllerID].append(Analog2DToString(padState.CStickX, padState.CStickY, " C"));
|
|
s_InputDisplay[controllerID].append("\n");
|
|
}
|
|
|
|
static void SetWiiInputDisplayString(int remoteID, u8* const data, const WiimoteEmu::ReportFeatures& rptf, int ext, const wiimote_key key)
|
|
{
|
|
int controllerID = remoteID + 4;
|
|
|
|
s_InputDisplay[controllerID] = StringFromFormat("R%d:", remoteID + 1);
|
|
|
|
u8* const coreData = rptf.core ? (data + rptf.core) : nullptr;
|
|
u8* const accelData = rptf.accel ? (data + rptf.accel) : nullptr;
|
|
u8* const irData = rptf.ir ? (data + rptf.ir) : nullptr;
|
|
u8* const extData = rptf.ext ? (data + rptf.ext) : nullptr;
|
|
|
|
if (coreData)
|
|
{
|
|
wm_buttons buttons = *(wm_buttons*)coreData;
|
|
if(buttons.left)
|
|
s_InputDisplay[controllerID].append(" LEFT");
|
|
if(buttons.right)
|
|
s_InputDisplay[controllerID].append(" RIGHT");
|
|
if(buttons.down)
|
|
s_InputDisplay[controllerID].append(" DOWN");
|
|
if(buttons.up)
|
|
s_InputDisplay[controllerID].append(" UP");
|
|
if(buttons.a)
|
|
s_InputDisplay[controllerID].append(" A");
|
|
if(buttons.b)
|
|
s_InputDisplay[controllerID].append(" B");
|
|
if(buttons.plus)
|
|
s_InputDisplay[controllerID].append(" +");
|
|
if(buttons.minus)
|
|
s_InputDisplay[controllerID].append(" -");
|
|
if(buttons.one)
|
|
s_InputDisplay[controllerID].append(" 1");
|
|
if(buttons.two)
|
|
s_InputDisplay[controllerID].append(" 2");
|
|
if(buttons.home)
|
|
s_InputDisplay[controllerID].append(" HOME");
|
|
}
|
|
|
|
if (accelData)
|
|
{
|
|
wm_accel* dt = (wm_accel*)accelData;
|
|
std::string accel = StringFromFormat(" ACC:%d,%d,%d",
|
|
dt->x << 2 | ((wm_buttons*)coreData)->acc_x_lsb, dt->y << 2 | ((wm_buttons*)coreData)->acc_y_lsb << 1, dt->z << 2 | ((wm_buttons*)coreData)->acc_z_lsb << 1);
|
|
s_InputDisplay[controllerID].append(accel);
|
|
}
|
|
|
|
if (irData)
|
|
{
|
|
u16 x = irData[0] | ((irData[2] >> 4 & 0x3) << 8);
|
|
u16 y = irData[1] | ((irData[2] >> 6 & 0x3) << 8);
|
|
std::string ir = StringFromFormat(" IR:%d,%d", x,y);
|
|
s_InputDisplay[controllerID].append(ir);
|
|
}
|
|
|
|
// Nunchuk
|
|
if (extData && ext == 1)
|
|
{
|
|
wm_nc nunchuk;
|
|
memcpy(&nunchuk, extData, sizeof(wm_nc));
|
|
WiimoteDecrypt(&key, (u8*)&nunchuk, 0, sizeof(wm_nc));
|
|
nunchuk.bt.hex = nunchuk.bt.hex ^ 0x3;
|
|
|
|
std::string accel = StringFromFormat(" N-ACC:%d,%d,%d",
|
|
(nunchuk.ax << 2) | nunchuk.bt.acc_x_lsb, (nunchuk.ay << 2) | nunchuk.bt.acc_y_lsb, (nunchuk.az << 2) | nunchuk.bt.acc_z_lsb);
|
|
|
|
if (nunchuk.bt.c)
|
|
s_InputDisplay[controllerID].append(" C");
|
|
if (nunchuk.bt.z)
|
|
s_InputDisplay[controllerID].append(" Z");
|
|
s_InputDisplay[controllerID].append(accel);
|
|
s_InputDisplay[controllerID].append(Analog2DToString(nunchuk.jx, nunchuk.jy, " ANA"));
|
|
}
|
|
|
|
// Classic controller
|
|
if (extData && ext == 2)
|
|
{
|
|
wm_classic_extension cc;
|
|
memcpy(&cc, extData, sizeof(wm_classic_extension));
|
|
WiimoteDecrypt(&key, (u8*)&cc, 0, sizeof(wm_classic_extension));
|
|
cc.bt.hex = cc.bt.hex ^ 0xFFFF;
|
|
|
|
if (cc.bt.regular_data.dpad_left)
|
|
s_InputDisplay[controllerID].append(" LEFT");
|
|
if (cc.bt.dpad_right)
|
|
s_InputDisplay[controllerID].append(" RIGHT");
|
|
if (cc.bt.dpad_down)
|
|
s_InputDisplay[controllerID].append(" DOWN");
|
|
if (cc.bt.regular_data.dpad_up)
|
|
s_InputDisplay[controllerID].append(" UP");
|
|
if (cc.bt.a)
|
|
s_InputDisplay[controllerID].append(" A");
|
|
if (cc.bt.b)
|
|
s_InputDisplay[controllerID].append(" B");
|
|
if (cc.bt.x)
|
|
s_InputDisplay[controllerID].append(" X");
|
|
if (cc.bt.y)
|
|
s_InputDisplay[controllerID].append(" Y");
|
|
if (cc.bt.zl)
|
|
s_InputDisplay[controllerID].append(" ZL");
|
|
if (cc.bt.zr)
|
|
s_InputDisplay[controllerID].append(" ZR");
|
|
if (cc.bt.plus)
|
|
s_InputDisplay[controllerID].append(" +");
|
|
if (cc.bt.minus)
|
|
s_InputDisplay[controllerID].append(" -");
|
|
if (cc.bt.home)
|
|
s_InputDisplay[controllerID].append(" HOME");
|
|
|
|
s_InputDisplay[controllerID].append(Analog1DToString(cc.lt1 | (cc.lt2 << 3), " L", 31));
|
|
s_InputDisplay[controllerID].append(Analog1DToString(cc.rt, " R", 31));
|
|
s_InputDisplay[controllerID].append(Analog2DToString(cc.regular_data.lx, cc.regular_data.ly, " ANA", 63));
|
|
s_InputDisplay[controllerID].append(Analog2DToString(cc.rx1 | (cc.rx2 << 1) | (cc.rx3 << 3), cc.ry, " R-ANA", 31));
|
|
}
|
|
|
|
s_InputDisplay[controllerID].append("\n");
|
|
}
|
|
|
|
void CheckPadStatus(GCPadStatus* PadStatus, int controllerID)
|
|
{
|
|
s_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
|
|
s_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
|
|
s_padState.X = ((PadStatus->button & PAD_BUTTON_X) != 0);
|
|
s_padState.Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
|
|
s_padState.Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
|
|
s_padState.Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
|
|
|
|
s_padState.DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
|
|
s_padState.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
|
|
s_padState.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
|
|
s_padState.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
|
|
|
|
s_padState.L = ((PadStatus->button & PAD_TRIGGER_L) != 0);
|
|
s_padState.R = ((PadStatus->button & PAD_TRIGGER_R) != 0);
|
|
s_padState.TriggerL = PadStatus->triggerLeft;
|
|
s_padState.TriggerR = PadStatus->triggerRight;
|
|
|
|
s_padState.AnalogStickX = PadStatus->stickX;
|
|
s_padState.AnalogStickY = PadStatus->stickY;
|
|
|
|
s_padState.CStickX = PadStatus->substickX;
|
|
s_padState.CStickY = PadStatus->substickY;
|
|
|
|
s_padState.disc = g_bDiscChange;
|
|
g_bDiscChange = false;
|
|
s_padState.reset = g_bReset;
|
|
g_bReset = false;
|
|
|
|
SetInputDisplayString(s_padState, controllerID);
|
|
}
|
|
|
|
void RecordInput(GCPadStatus* PadStatus, int controllerID)
|
|
{
|
|
if (!IsRecordingInput() || !IsUsingPad(controllerID))
|
|
return;
|
|
|
|
CheckPadStatus(PadStatus, controllerID);
|
|
|
|
EnsureTmpInputSize((size_t)(s_currentByte + 8));
|
|
memcpy(&(tmpInput[s_currentByte]), &s_padState, 8);
|
|
s_currentByte += 8;
|
|
s_totalBytes = s_currentByte;
|
|
}
|
|
|
|
void CheckWiimoteStatus(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int ext, const wiimote_key key)
|
|
{
|
|
SetWiiInputDisplayString(wiimote, data, rptf, ext, key);
|
|
|
|
if (IsRecordingInput())
|
|
RecordWiimote(wiimote, data, rptf.size);
|
|
}
|
|
|
|
void RecordWiimote(int wiimote, u8 *data, u8 size)
|
|
{
|
|
if (!IsRecordingInput() || !IsUsingWiimote(wiimote))
|
|
return;
|
|
|
|
InputUpdate();
|
|
EnsureTmpInputSize((size_t)(s_currentByte + size + 1));
|
|
tmpInput[s_currentByte++] = size;
|
|
memcpy(&(tmpInput[s_currentByte]), data, size);
|
|
s_currentByte += size;
|
|
s_totalBytes = s_currentByte;
|
|
}
|
|
|
|
void ReadHeader()
|
|
{
|
|
s_numPads = tmpHeader.numControllers;
|
|
s_recordingStartTime = tmpHeader.recordingStartTime;
|
|
if (s_rerecords < tmpHeader.numRerecords)
|
|
s_rerecords = tmpHeader.numRerecords;
|
|
|
|
if (tmpHeader.bSaveConfig)
|
|
{
|
|
s_bSaveConfig = true;
|
|
s_bSkipIdle = tmpHeader.bSkipIdle;
|
|
s_bDualCore = tmpHeader.bDualCore;
|
|
s_bProgressive = tmpHeader.bProgressive;
|
|
s_bPAL60 = tmpHeader.bPAL60;
|
|
s_bDSPHLE = tmpHeader.bDSPHLE;
|
|
s_bFastDiscSpeed = tmpHeader.bFastDiscSpeed;
|
|
s_iCPUCore = tmpHeader.CPUCore;
|
|
g_bClearSave = tmpHeader.bClearSave;
|
|
s_memcards = tmpHeader.memcards;
|
|
s_bongos = tmpHeader.bongos;
|
|
s_bSyncGPU = tmpHeader.bSyncGPU;
|
|
s_bNetPlay = tmpHeader.bNetPlay;
|
|
memcpy(s_revision, tmpHeader.revision, ArraySize(s_revision));
|
|
}
|
|
else
|
|
{
|
|
GetSettings();
|
|
}
|
|
|
|
s_videoBackend = (char*) tmpHeader.videoBackend;
|
|
g_discChange = (char*) tmpHeader.discChange;
|
|
s_author = (char*) tmpHeader.author;
|
|
memcpy(s_MD5, tmpHeader.md5, 16);
|
|
s_DSPiromHash = tmpHeader.DSPiromHash;
|
|
s_DSPcoefHash = tmpHeader.DSPcoefHash;
|
|
}
|
|
|
|
bool PlayInput(const std::string& filename)
|
|
{
|
|
if (s_playMode != MODE_NONE)
|
|
return false;
|
|
|
|
if (!File::Exists(filename))
|
|
return false;
|
|
|
|
File::IOFile g_recordfd;
|
|
|
|
if (!g_recordfd.Open(filename, "rb"))
|
|
return false;
|
|
|
|
g_recordfd.ReadArray(&tmpHeader, 1);
|
|
|
|
if (!IsMovieHeader(tmpHeader.filetype))
|
|
{
|
|
PanicAlertT("Invalid recording file");
|
|
g_recordfd.Close();
|
|
return false;
|
|
}
|
|
|
|
ReadHeader();
|
|
g_totalFrames = tmpHeader.frameCount;
|
|
s_totalLagCount = tmpHeader.lagCount;
|
|
g_totalInputCount = tmpHeader.inputCount;
|
|
s_totalTickCount = tmpHeader.tickCount;
|
|
g_currentFrame = 0;
|
|
g_currentLagCount = 0;
|
|
g_currentInputCount = 0;
|
|
|
|
s_playMode = MODE_PLAYING;
|
|
|
|
Core::UpdateWantDeterminism();
|
|
|
|
s_totalBytes = g_recordfd.GetSize() - 256;
|
|
EnsureTmpInputSize((size_t)s_totalBytes);
|
|
g_recordfd.ReadArray(tmpInput, (size_t)s_totalBytes);
|
|
s_currentByte = 0;
|
|
g_recordfd.Close();
|
|
|
|
// Load savestate (and skip to frame data)
|
|
if (tmpHeader.bFromSaveState)
|
|
{
|
|
const std::string stateFilename = filename + ".sav";
|
|
if (File::Exists(stateFilename))
|
|
Core::SetStateFileName(stateFilename);
|
|
s_bRecordingFromSaveState = true;
|
|
Movie::LoadInput(filename);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void DoState(PointerWrap &p)
|
|
{
|
|
// many of these could be useful to save even when no movie is active,
|
|
// and the data is tiny, so let's just save it regardless of movie state.
|
|
p.Do(g_currentFrame);
|
|
p.Do(s_currentByte);
|
|
p.Do(g_currentLagCount);
|
|
p.Do(g_currentInputCount);
|
|
p.Do(s_bPolled);
|
|
p.Do(s_tickCountAtLastInput);
|
|
// other variables (such as s_totalBytes and g_totalFrames) are set in LoadInput
|
|
}
|
|
|
|
void LoadInput(const std::string& filename)
|
|
{
|
|
File::IOFile t_record;
|
|
if (!t_record.Open(filename, "r+b"))
|
|
{
|
|
PanicAlertT("Failed to read %s", filename.c_str());
|
|
EndPlayInput(false);
|
|
return;
|
|
}
|
|
|
|
t_record.ReadArray(&tmpHeader, 1);
|
|
|
|
if (!IsMovieHeader(tmpHeader.filetype))
|
|
{
|
|
PanicAlertT("Savestate movie %s is corrupted, movie recording stopping...", filename.c_str());
|
|
EndPlayInput(false);
|
|
return;
|
|
}
|
|
ReadHeader();
|
|
if (!s_bReadOnly)
|
|
{
|
|
s_rerecords++;
|
|
tmpHeader.numRerecords = s_rerecords;
|
|
t_record.Seek(0, SEEK_SET);
|
|
t_record.WriteArray(&tmpHeader, 1);
|
|
}
|
|
|
|
ChangePads(true);
|
|
if (SConfig::GetInstance().bWii)
|
|
ChangeWiiPads(true);
|
|
|
|
u64 totalSavedBytes = t_record.GetSize() - 256;
|
|
|
|
bool afterEnd = false;
|
|
// This can only happen if the user manually deletes data from the dtm.
|
|
if (s_currentByte > totalSavedBytes)
|
|
{
|
|
PanicAlertT("Warning: You loaded a save whose movie ends before the current frame in the save (byte %u < %u) (frame %u < %u). You should load another save before continuing.", (u32)totalSavedBytes+256, (u32)s_currentByte+256, (u32)tmpHeader.frameCount, (u32)g_currentFrame);
|
|
afterEnd = true;
|
|
}
|
|
|
|
if (!s_bReadOnly || tmpInput == nullptr)
|
|
{
|
|
g_totalFrames = tmpHeader.frameCount;
|
|
s_totalLagCount = tmpHeader.lagCount;
|
|
g_totalInputCount = tmpHeader.inputCount;
|
|
s_totalTickCount = s_tickCountAtLastInput = tmpHeader.tickCount;
|
|
|
|
EnsureTmpInputSize((size_t)totalSavedBytes);
|
|
s_totalBytes = totalSavedBytes;
|
|
t_record.ReadArray(tmpInput, (size_t)s_totalBytes);
|
|
}
|
|
else if (s_currentByte > 0)
|
|
{
|
|
if (s_currentByte > totalSavedBytes)
|
|
{
|
|
}
|
|
else if (s_currentByte > s_totalBytes)
|
|
{
|
|
afterEnd = true;
|
|
PanicAlertT("Warning: You loaded a save that's after the end of the current movie. (byte %u > %u) (frame %u > %u). You should load another save before continuing, or load this state with read-only mode off.", (u32)s_currentByte+256, (u32)s_totalBytes+256, (u32)g_currentFrame, (u32)g_totalFrames);
|
|
}
|
|
else if (s_currentByte > 0 && s_totalBytes > 0)
|
|
{
|
|
// verify identical from movie start to the save's current frame
|
|
u32 len = (u32)s_currentByte;
|
|
u8* movInput = new u8[len];
|
|
t_record.ReadArray(movInput, (size_t)len);
|
|
for (u32 i = 0; i < len; ++i)
|
|
{
|
|
if (movInput[i] != tmpInput[i])
|
|
{
|
|
// this is a "you did something wrong" alert for the user's benefit.
|
|
// we'll try to say what's going on in excruciating detail, otherwise the user might not believe us.
|
|
if (IsUsingWiimote(0))
|
|
{
|
|
// TODO: more detail
|
|
PanicAlertT("Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.", i+256, i+256);
|
|
memcpy(tmpInput, movInput, s_currentByte);
|
|
}
|
|
else
|
|
{
|
|
int frame = i / 8;
|
|
ControllerState curPadState;
|
|
memcpy(&curPadState, &(tmpInput[frame*8]), 8);
|
|
ControllerState movPadState;
|
|
memcpy(&movPadState, &(movInput[frame*8]), 8);
|
|
PanicAlertT("Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n"
|
|
"More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n"
|
|
"On frame %d, the current movie presses:\n"
|
|
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
|
|
"\n\n"
|
|
"On frame %d, the savestate's movie presses:\n"
|
|
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d",
|
|
(int)frame,
|
|
(int)g_totalFrames, (int)tmpHeader.frameCount,
|
|
(int)frame,
|
|
(int)curPadState.Start, (int)curPadState.A, (int)curPadState.B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState.Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState.DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int)curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR, (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY, (int)curPadState.CStickX, (int)curPadState.CStickY,
|
|
(int)frame,
|
|
(int)movPadState.Start, (int)movPadState.A, (int)movPadState.B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState.Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState.DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int)movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR, (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY, (int)movPadState.CStickX, (int)movPadState.CStickY);
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
delete [] movInput;
|
|
}
|
|
}
|
|
t_record.Close();
|
|
|
|
s_bSaveConfig = tmpHeader.bSaveConfig;
|
|
|
|
if (!afterEnd)
|
|
{
|
|
if (s_bReadOnly)
|
|
{
|
|
if (s_playMode != MODE_PLAYING)
|
|
{
|
|
s_playMode = MODE_PLAYING;
|
|
Core::DisplayMessage("Switched to playback", 2000);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (s_playMode != MODE_RECORDING)
|
|
{
|
|
s_playMode = MODE_RECORDING;
|
|
Core::DisplayMessage("Switched to recording", 2000);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
EndPlayInput(false);
|
|
}
|
|
}
|
|
|
|
static void CheckInputEnd()
|
|
{
|
|
if (g_currentFrame > g_totalFrames || s_currentByte >= s_totalBytes || (CoreTiming::GetTicks() > s_totalTickCount && !IsRecordingInputFromSaveState()))
|
|
{
|
|
EndPlayInput(!s_bReadOnly);
|
|
}
|
|
}
|
|
|
|
void PlayController(GCPadStatus* PadStatus, int controllerID)
|
|
{
|
|
// Correct playback is entirely dependent on the emulator polling the controllers
|
|
// in the same order done during recording
|
|
if (!IsPlayingInput() || !IsUsingPad(controllerID) || tmpInput == nullptr)
|
|
return;
|
|
|
|
if (s_currentByte + 8 > s_totalBytes)
|
|
{
|
|
PanicAlertT("Premature movie end in PlayController. %u + 8 > %u", (u32)s_currentByte, (u32)s_totalBytes);
|
|
EndPlayInput(!s_bReadOnly);
|
|
return;
|
|
}
|
|
|
|
// dtm files don't save the mic button or error bit. not sure if they're actually used, but better safe than sorry
|
|
signed char e = PadStatus->err;
|
|
memset(PadStatus, 0, sizeof(GCPadStatus));
|
|
PadStatus->err = e;
|
|
|
|
|
|
memcpy(&s_padState, &(tmpInput[s_currentByte]), 8);
|
|
s_currentByte += 8;
|
|
|
|
PadStatus->triggerLeft = s_padState.TriggerL;
|
|
PadStatus->triggerRight = s_padState.TriggerR;
|
|
|
|
PadStatus->stickX = s_padState.AnalogStickX;
|
|
PadStatus->stickY = s_padState.AnalogStickY;
|
|
|
|
PadStatus->substickX = s_padState.CStickX;
|
|
PadStatus->substickY = s_padState.CStickY;
|
|
|
|
PadStatus->button |= PAD_USE_ORIGIN;
|
|
|
|
if (s_padState.A)
|
|
{
|
|
PadStatus->button |= PAD_BUTTON_A;
|
|
PadStatus->analogA = 0xFF;
|
|
}
|
|
if (s_padState.B)
|
|
{
|
|
PadStatus->button |= PAD_BUTTON_B;
|
|
PadStatus->analogB = 0xFF;
|
|
}
|
|
if (s_padState.X)
|
|
PadStatus->button |= PAD_BUTTON_X;
|
|
if (s_padState.Y)
|
|
PadStatus->button |= PAD_BUTTON_Y;
|
|
if (s_padState.Z)
|
|
PadStatus->button |= PAD_TRIGGER_Z;
|
|
if (s_padState.Start)
|
|
PadStatus->button |= PAD_BUTTON_START;
|
|
|
|
if (s_padState.DPadUp)
|
|
PadStatus->button |= PAD_BUTTON_UP;
|
|
if (s_padState.DPadDown)
|
|
PadStatus->button |= PAD_BUTTON_DOWN;
|
|
if (s_padState.DPadLeft)
|
|
PadStatus->button |= PAD_BUTTON_LEFT;
|
|
if (s_padState.DPadRight)
|
|
PadStatus->button |= PAD_BUTTON_RIGHT;
|
|
|
|
if (s_padState.L)
|
|
PadStatus->button |= PAD_TRIGGER_L;
|
|
if (s_padState.R)
|
|
PadStatus->button |= PAD_TRIGGER_R;
|
|
if (s_padState.disc)
|
|
{
|
|
// This implementation assumes the disc change will only happen once. Trying to change more than that will cause
|
|
// it to load the last disc every time. As far as i know though, there are no 3+ disc games, so this should be fine.
|
|
Core::SetState(Core::CORE_PAUSE);
|
|
bool found = false;
|
|
std::string path;
|
|
for (size_t i = 0; i < SConfig::GetInstance().m_ISOFolder.size(); ++i)
|
|
{
|
|
path = SConfig::GetInstance().m_ISOFolder[i];
|
|
if (File::Exists(path + '/' + g_discChange))
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (found)
|
|
{
|
|
DVDInterface::ChangeDisc(path + '/' + g_discChange);
|
|
Core::SetState(Core::CORE_RUN);
|
|
}
|
|
else
|
|
{
|
|
PanicAlertT("Change the disc to %s", g_discChange.c_str());
|
|
}
|
|
}
|
|
|
|
if (s_padState.reset)
|
|
ProcessorInterface::ResetButton_Tap();
|
|
|
|
SetInputDisplayString(s_padState, controllerID);
|
|
CheckInputEnd();
|
|
}
|
|
|
|
bool PlayWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int ext, const wiimote_key key)
|
|
{
|
|
if (!IsPlayingInput() || !IsUsingWiimote(wiimote) || tmpInput == nullptr)
|
|
return false;
|
|
|
|
if (s_currentByte > s_totalBytes)
|
|
{
|
|
PanicAlertT("Premature movie end in PlayWiimote. %u > %u", (u32)s_currentByte, (u32)s_totalBytes);
|
|
EndPlayInput(!s_bReadOnly);
|
|
return false;
|
|
}
|
|
|
|
u8 size = rptf.size;
|
|
|
|
u8 sizeInMovie = tmpInput[s_currentByte];
|
|
|
|
if (size != sizeInMovie)
|
|
{
|
|
PanicAlertT("Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s", (u32)sizeInMovie, (u32)size, (u32)s_currentByte,
|
|
(s_numPads & 0xF)?" Try re-creating the recording with all GameCube controllers disabled (in Configure > GameCube > Device Settings)." : "");
|
|
EndPlayInput(!s_bReadOnly);
|
|
return false;
|
|
}
|
|
|
|
s_currentByte++;
|
|
|
|
if (s_currentByte + size > s_totalBytes)
|
|
{
|
|
PanicAlertT("Premature movie end in PlayWiimote. %u + %d > %u", (u32)s_currentByte, size, (u32)s_totalBytes);
|
|
EndPlayInput(!s_bReadOnly);
|
|
return false;
|
|
}
|
|
|
|
memcpy(data, &(tmpInput[s_currentByte]), size);
|
|
s_currentByte += size;
|
|
|
|
g_currentInputCount++;
|
|
|
|
CheckInputEnd();
|
|
return true;
|
|
}
|
|
|
|
void EndPlayInput(bool cont)
|
|
{
|
|
if (cont)
|
|
{
|
|
s_playMode = MODE_RECORDING;
|
|
Core::DisplayMessage("Reached movie end. Resuming recording.", 2000);
|
|
}
|
|
else if (s_playMode != MODE_NONE)
|
|
{
|
|
s_rerecords = 0;
|
|
s_currentByte = 0;
|
|
s_playMode = MODE_NONE;
|
|
Core::UpdateWantDeterminism();
|
|
Core::DisplayMessage("Movie End.", 2000);
|
|
s_bRecordingFromSaveState = false;
|
|
// we don't clear these things because otherwise we can't resume playback if we load a movie state later
|
|
//g_totalFrames = s_totalBytes = 0;
|
|
//delete tmpInput;
|
|
//tmpInput = nullptr;
|
|
}
|
|
}
|
|
|
|
void SaveRecording(const std::string& filename)
|
|
{
|
|
File::IOFile save_record(filename, "wb");
|
|
// Create the real header now and write it
|
|
DTMHeader header;
|
|
memset(&header, 0, sizeof(DTMHeader));
|
|
|
|
header.filetype[0] = 'D'; header.filetype[1] = 'T'; header.filetype[2] = 'M'; header.filetype[3] = 0x1A;
|
|
strncpy((char *)header.gameID, SConfig::GetInstance().GetUniqueID().c_str(), 6);
|
|
header.bWii = SConfig::GetInstance().bWii;
|
|
header.numControllers = s_numPads & (SConfig::GetInstance().bWii ? 0xFF : 0x0F);
|
|
|
|
header.bFromSaveState = s_bRecordingFromSaveState;
|
|
header.frameCount = g_totalFrames;
|
|
header.lagCount = s_totalLagCount;
|
|
header.inputCount = g_totalInputCount;
|
|
header.numRerecords = s_rerecords;
|
|
header.recordingStartTime = s_recordingStartTime;
|
|
|
|
header.bSaveConfig = true;
|
|
header.bSkipIdle = s_bSkipIdle;
|
|
header.bDualCore = s_bDualCore;
|
|
header.bProgressive = s_bProgressive;
|
|
header.bPAL60 = s_bPAL60;
|
|
header.bDSPHLE = s_bDSPHLE;
|
|
header.bFastDiscSpeed = s_bFastDiscSpeed;
|
|
strncpy((char *)header.videoBackend, s_videoBackend.c_str(),ArraySize(header.videoBackend));
|
|
header.CPUCore = s_iCPUCore;
|
|
header.bEFBAccessEnable = g_ActiveConfig.bEFBAccessEnable;
|
|
header.bEFBCopyEnable = true;
|
|
header.bSkipEFBCopyToRam = g_ActiveConfig.bSkipEFBCopyToRam;
|
|
header.bEFBCopyCacheEnable = false;
|
|
header.bEFBEmulateFormatChanges = g_ActiveConfig.bEFBEmulateFormatChanges;
|
|
header.bUseXFB = g_ActiveConfig.bUseXFB;
|
|
header.bUseRealXFB = g_ActiveConfig.bUseRealXFB;
|
|
header.memcards = s_memcards;
|
|
header.bClearSave = g_bClearSave;
|
|
header.bSyncGPU = s_bSyncGPU;
|
|
header.bNetPlay = s_bNetPlay;
|
|
strncpy((char *)header.discChange, g_discChange.c_str(),ArraySize(header.discChange));
|
|
strncpy((char *)header.author, s_author.c_str(),ArraySize(header.author));
|
|
memcpy(header.md5,s_MD5,16);
|
|
header.bongos = s_bongos;
|
|
memcpy(header.revision, s_revision, ArraySize(header.revision));
|
|
header.DSPiromHash = s_DSPiromHash;
|
|
header.DSPcoefHash = s_DSPcoefHash;
|
|
header.tickCount = s_totalTickCount;
|
|
|
|
// TODO
|
|
header.uniqueID = 0;
|
|
// header.audioEmulator;
|
|
|
|
save_record.WriteArray(&header, 1);
|
|
|
|
bool success = save_record.WriteArray(tmpInput, (size_t)s_totalBytes);
|
|
|
|
if (success && s_bRecordingFromSaveState)
|
|
{
|
|
std::string stateFilename = filename + ".sav";
|
|
success = File::Copy(File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav", stateFilename);
|
|
}
|
|
|
|
if (success)
|
|
Core::DisplayMessage(StringFromFormat("DTM %s saved", filename.c_str()), 2000);
|
|
else
|
|
Core::DisplayMessage(StringFromFormat("Failed to save %s", filename.c_str()), 2000);
|
|
}
|
|
|
|
void SetGCInputManip(GCManipFunction func)
|
|
{
|
|
gcmfunc = func;
|
|
}
|
|
void SetWiiInputManip(WiiManipFunction func)
|
|
{
|
|
wiimfunc = func;
|
|
}
|
|
|
|
void CallGCInputManip(GCPadStatus* PadStatus, int controllerID)
|
|
{
|
|
if (gcmfunc)
|
|
(*gcmfunc)(PadStatus, controllerID);
|
|
}
|
|
void CallWiiInputManip(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext, const wiimote_key key)
|
|
{
|
|
if (wiimfunc)
|
|
(*wiimfunc)(data, rptf, controllerID, ext, key);
|
|
}
|
|
|
|
void SetGraphicsConfig()
|
|
{
|
|
g_Config.bEFBAccessEnable = tmpHeader.bEFBAccessEnable;
|
|
g_Config.bSkipEFBCopyToRam = tmpHeader.bSkipEFBCopyToRam;
|
|
g_Config.bEFBEmulateFormatChanges = tmpHeader.bEFBEmulateFormatChanges;
|
|
g_Config.bUseXFB = tmpHeader.bUseXFB;
|
|
g_Config.bUseRealXFB = tmpHeader.bUseRealXFB;
|
|
}
|
|
|
|
void GetSettings()
|
|
{
|
|
s_bSaveConfig = true;
|
|
s_bSkipIdle = SConfig::GetInstance().bSkipIdle;
|
|
s_bDualCore = SConfig::GetInstance().bCPUThread;
|
|
s_bProgressive = SConfig::GetInstance().bProgressive;
|
|
s_bPAL60 = SConfig::GetInstance().bPAL60;
|
|
s_bDSPHLE = SConfig::GetInstance().bDSPHLE;
|
|
s_bFastDiscSpeed = SConfig::GetInstance().bFastDiscSpeed;
|
|
s_videoBackend = g_video_backend->GetName();
|
|
s_bSyncGPU = SConfig::GetInstance().bSyncGPU;
|
|
s_iCPUCore = SConfig::GetInstance().iCPUCore;
|
|
s_bNetPlay = NetPlay::IsNetPlayRunning();
|
|
if (!SConfig::GetInstance().bWii)
|
|
g_bClearSave = !File::Exists(SConfig::GetInstance().m_strMemoryCardA);
|
|
s_memcards |= (SConfig::GetInstance().m_EXIDevice[0] == EXIDEVICE_MEMORYCARD) << 0;
|
|
s_memcards |= (SConfig::GetInstance().m_EXIDevice[1] == EXIDEVICE_MEMORYCARD) << 1;
|
|
unsigned int tmp;
|
|
for (int i = 0; i < 20; ++i)
|
|
{
|
|
sscanf(&scm_rev_git_str[2 * i], "%02x", &tmp);
|
|
s_revision[i] = tmp;
|
|
}
|
|
if (!s_bDSPHLE)
|
|
{
|
|
std::string irom_file = File::GetUserPath(D_GCUSER_IDX) + DSP_IROM;
|
|
std::string coef_file = File::GetUserPath(D_GCUSER_IDX) + DSP_COEF;
|
|
|
|
if (!File::Exists(irom_file))
|
|
irom_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_IROM;
|
|
if (!File::Exists(coef_file))
|
|
coef_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_COEF;
|
|
std::vector<u16> irom(DSP_IROM_SIZE);
|
|
File::IOFile file_irom(irom_file, "rb");
|
|
|
|
file_irom.ReadArray(irom.data(), DSP_IROM_SIZE);
|
|
file_irom.Close();
|
|
for (int i = 0; i < DSP_IROM_SIZE; ++i)
|
|
irom[i] = Common::swap16(irom[i]);
|
|
|
|
std::vector<u16> coef(DSP_COEF_SIZE);
|
|
File::IOFile file_coef(coef_file, "rb");
|
|
|
|
file_coef.ReadArray(coef.data(), DSP_COEF_SIZE);
|
|
file_coef.Close();
|
|
for (int i = 0; i < DSP_COEF_SIZE; ++i)
|
|
coef[i] = Common::swap16(coef[i]);
|
|
s_DSPiromHash = HashAdler32((u8*)irom.data(), DSP_IROM_BYTE_SIZE);
|
|
s_DSPcoefHash = HashAdler32((u8*)coef.data(), DSP_COEF_BYTE_SIZE);
|
|
}
|
|
else
|
|
{
|
|
s_DSPiromHash = 0;
|
|
s_DSPcoefHash = 0;
|
|
}
|
|
}
|
|
|
|
void CheckMD5()
|
|
{
|
|
for (int i = 0, n = 0; i < 16; ++i)
|
|
{
|
|
if (tmpHeader.md5[i] != 0)
|
|
continue;
|
|
n++;
|
|
if (n == 16)
|
|
return;
|
|
}
|
|
Core::DisplayMessage("Verifying checksum...", 2000);
|
|
|
|
unsigned char gameMD5[16];
|
|
md5_file(SConfig::GetInstance().m_strFilename.c_str(), gameMD5);
|
|
|
|
if (memcmp(gameMD5,s_MD5,16) == 0)
|
|
Core::DisplayMessage("Checksum of current game matches the recorded game.", 2000);
|
|
else
|
|
Core::DisplayMessage("Checksum of current game does not match the recorded game!", 3000);
|
|
}
|
|
|
|
void GetMD5()
|
|
{
|
|
Core::DisplayMessage("Calculating checksum of game file...", 2000);
|
|
memset(s_MD5, 0, sizeof(s_MD5));
|
|
md5_file(SConfig::GetInstance().m_strFilename.c_str(), s_MD5);
|
|
Core::DisplayMessage("Finished calculating checksum.", 2000);
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
g_currentInputCount = g_totalInputCount = g_totalFrames = s_totalBytes = s_tickCountAtLastInput = 0;
|
|
delete [] tmpInput;
|
|
tmpInput = nullptr;
|
|
tmpInputAllocated = 0;
|
|
}
|
|
};
|