147 lines
2.9 KiB
C++
147 lines
2.9 KiB
C++
// Thanks to:
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// SD Card Directory Listing Demo
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// Updated 12/19/2008 by PunMaster
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#include <gccore.h>
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#include <malloc.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <ogcsys.h>
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#include <time.h>
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#include <sys/time.h>
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#include <wiiuse/wpad.h>
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#include <fat.h>
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#include <dirent.h>
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#include <iostream>
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#include <debug.h>
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#include <math.h>
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static void *xfb = NULL;
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u32 first_frame = 1;
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GXRModeObj *rmode;
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void Initialise()
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{
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// Initialise the video system
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VIDEO_Init();
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// This function initialises the attached controllers
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PAD_Init();
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WPAD_Init();
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// Obtain the preferred video mode from the system
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// This will correspond to the settings in the Wii menu
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rmode = VIDEO_GetPreferredMode(NULL);
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// Allocate memory for the display in the uncached region
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xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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// Initialise the console, required for printf
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console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
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// Set up the video registers with the chosen mode
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VIDEO_Configure(rmode);
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// Tell the video hardware where our display memory is
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VIDEO_SetNextFramebuffer(xfb);
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// Make the display visible
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VIDEO_SetBlack(FALSE);
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// Flush the video register changes to the hardware
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VIDEO_Flush();
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// Wait for Video setup to complete
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VIDEO_WaitVSync();
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if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
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}
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void dirlist(char* path)
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{
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DIR* pdir = opendir(path);
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if (pdir != NULL)
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{
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u32 sentinel = 0;
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while(true)
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{
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struct dirent* pent = readdir(pdir);
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if(pent == NULL) break;
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if(strcmp(".", pent->d_name) != 0 && strcmp("..", pent->d_name) != 0)
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{
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char dnbuf[260];
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sprintf(dnbuf, "%s/%s", path, pent->d_name);
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struct stat statbuf;
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stat(dnbuf, &statbuf);
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if(S_ISDIR(statbuf.st_mode))
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{
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printf("%s <DIR>\n", dnbuf);
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dirlist(dnbuf);
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}
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else
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{
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printf("%s (%d)\n", dnbuf, (int)statbuf.st_size);
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}
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sentinel++;
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}
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}
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if (sentinel == 0)
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printf("empty\n");
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closedir(pdir);
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printf("\n");
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}
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else
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{
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printf("opendir() failure.\n");
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}
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}
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int main()
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{
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bool canList = false;
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Initialise();
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printf("\x1b[10;0H");
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if(fatInitDefault())
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{
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printf("\nPress A to list dirs\n");
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canList = true;
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}
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else
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printf("\nfatInitDefault() failure.\n");
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while(1)
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{
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// Call WPAD_ScanPads each loop, this reads the latest controller states
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PAD_ScanPads();
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WPAD_ScanPads();
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// WPAD_ButtonsDown tells us which buttons were wpressed in this loop
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// this is a "one shot" state which will not fire again until the button has been released
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u32 pressed = PAD_ButtonsDown(0);
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u32 wpressed = WPAD_ButtonsDown(0);
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if ((wpressed & WPAD_BUTTON_A || pressed & PAD_BUTTON_A) && canList)
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dirlist("/");
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// We return to the launcher application via exit
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if (wpressed & WPAD_BUTTON_HOME || pressed & PAD_BUTTON_START)
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exit(0);
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// Wait for the next frame
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VIDEO_WaitVSync();
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}
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return 0;
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}
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