172 lines
4.0 KiB
C++
172 lines
4.0 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// -----------
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// Include
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#include "stdafx.h"
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#include <iostream>
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#include <vector>
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#include <string>
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#include <algorithm>
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#include "Common.h" // Common
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#include "IniFile.h"
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#include "LogManager.h"
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#include "../../Core/Src/Core.h"
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#include "../../Core/Src/ConfigManager.h"
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#include "FileSystemGCWii.h"
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#include "VolumeCreator.h"
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namespace FileMon
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{
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DiscIO::IVolume *OpenISO = NULL;
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DiscIO::IFileSystem *pFileSystem = NULL;
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std::vector<const DiscIO::SFileInfo *> GCFiles;
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std::string ISOFile = "", CurrentFile = "";
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bool FileAccess = true;
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// Filtered files
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bool ShowSound(std::string FileName)
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{
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std::string Ending;
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SplitPath(FileName, NULL, NULL, &Ending);
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std::transform(Ending.begin(),Ending.end(),Ending.begin(),::tolower);
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if (
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(Ending == ".adp") // 1080 Avalanche, Crash Bandicoot, etc
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|| (Ending == ".afc") // Zelda WW
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|| (Ending == ".ast") // Zelda TP, Mario Kart
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|| (Ending == ".dsp") // Metroid Prime
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|| (Ending == ".hps") // SSB Melee
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|| (Ending == ".brstm") // Wii Sports, Wario Land, etc
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|| (Ending == ".sad") // Disaster
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)
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return true;
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return false;
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}
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// Read the GC file system
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void ReadGC(std::string FileName)
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{
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// Should have an actual Shutdown procedure or something
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if(OpenISO != NULL)
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{
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delete OpenISO;
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OpenISO = NULL;
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}
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if(pFileSystem != NULL)
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{
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delete pFileSystem;
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pFileSystem = NULL;
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}
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// GCFiles' pointers are no longer valid after pFileSystem is cleared
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GCFiles.clear();
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OpenISO = DiscIO::CreateVolumeFromFilename(FileName);
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if (!OpenISO) return;
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if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO))
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{
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pFileSystem = DiscIO::CreateFileSystem(OpenISO);
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if(!pFileSystem) return;
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pFileSystem->GetFileList(GCFiles);
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}
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FileAccess = true;
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}
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// Check if we should play this file
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void CheckFile(std::string File, u64 Size)
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{
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// Don't do anything if the log is unselected
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if (!LogManager::GetInstance()->isEnable(LogTypes::FILEMON)) return;
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// Do nothing if we found the same file again
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if (CurrentFile == File) return;
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if (Size > 0) Size = (Size / 1000);
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std::string Str = StringFromFormat("%s kB %s", ThS(Size, true, 7).c_str(), File.c_str());
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if (ShowSound(File))
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{
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NOTICE_LOG(FILEMON, Str.c_str());
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}
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else
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{
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WARN_LOG(FILEMON, Str.c_str());
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}
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// Update the current file
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CurrentFile = File;
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}
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// Find the GC filename
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void FindFilename(u64 offset)
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{
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// Don't do anything if a game is not running
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if (Core::GetState() != Core::CORE_RUN) return;
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// Or if the log is unselected
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if (!LogManager::GetInstance()->isEnable(LogTypes::FILEMON)) return;
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if (!FileAccess) return;
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if (!pFileSystem || ISOFile != SConfig::GetInstance().m_LastFilename)
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{
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FileAccess = false;
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ReadGC(SConfig::GetInstance().m_LastFilename);
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ISOFile = SConfig::GetInstance().m_LastFilename;
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NOTICE_LOG(FILEMON, "Opening '%s'", ISOFile.c_str());
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return;
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}
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const char *fname = pFileSystem->GetFileName(offset);
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// There's something wrong with the paths
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if (!fname || (strlen(fname) == 512))
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return;
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CheckFile(fname, pFileSystem->GetFileSize(fname));
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}
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void Close()
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{
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if(OpenISO != NULL)
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{
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delete OpenISO;
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OpenISO = NULL;
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}
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if(pFileSystem != NULL)
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{
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delete pFileSystem;
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pFileSystem = NULL;
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}
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// GCFiles' pointers are no longer valid after pFileSystem is cleared
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GCFiles.clear();
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ISOFile = "";
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CurrentFile = "";
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FileAccess = true;
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}
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} // FileMon
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