331 lines
9.8 KiB
C++
331 lines
9.8 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Debugger.h"
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#include "BreakpointWindow.h"
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#include "BreakpointView.h"
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#include "CodeWindow.h"
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#include "HW/Memmap.h"
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#include "BreakpointDlg.h"
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#include "MemoryCheckDlg.h"
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#include "Host.h"
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#include "PowerPC/PowerPC.h"
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#include <wx/mstream.h>
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extern "C" {
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#include "../resources/toolbar_add_breakpoint.c"
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#include "../resources/toolbar_add_memorycheck.c"
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#include "../resources/toolbar_delete.c"
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}
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BEGIN_EVENT_TABLE(CBreakPointWindow, wxFrame)
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EVT_CLOSE(CBreakPointWindow::OnClose)
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EVT_MENU(IDM_DELETE, CBreakPointWindow::OnDelete)
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EVT_MENU(IDM_CLEAR, CBreakPointWindow::OnClear)
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EVT_MENU(IDM_ADD_BREAKPOINT, CBreakPointWindow::OnAddBreakPoint)
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EVT_MENU(IDM_ADD_BREAKPOINTMANY, CBreakPointWindow::OnAddBreakPointMany)
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EVT_MENU(IDM_ADD_MEMORYCHECK, CBreakPointWindow::OnAddMemoryCheck)
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EVT_MENU(IDM_ADD_MEMORYCHECKMANY, CBreakPointWindow::OnAddMemoryCheckMany)
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EVT_LIST_ITEM_ACTIVATED(ID_BPS, CBreakPointWindow::OnActivated)
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END_EVENT_TABLE()
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CBreakPointWindow::CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
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: wxFrame(parent, id, title, position, size, style)
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, m_BreakPointListView(NULL)
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, m_pCodeWindow(_pCodeWindow)
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{
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InitBitmaps();
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CreateGUIControls();
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// Create the toolbar
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RecreateToolbar();
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}
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CBreakPointWindow::~CBreakPointWindow()
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{}
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void CBreakPointWindow::Save(IniFile& _IniFile) const
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{
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_IniFile.Set("BreakPoint", "x", GetPosition().x);
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_IniFile.Set("BreakPoint", "y", GetPosition().y);
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_IniFile.Set("BreakPoint", "w", GetSize().GetWidth());
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_IniFile.Set("BreakPoint", "h", GetSize().GetHeight());
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}
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void CBreakPointWindow::Load(IniFile& _IniFile)
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{
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int x,y,w,h;
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_IniFile.Get("BreakPoint", "x", &x, GetPosition().x);
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_IniFile.Get("BreakPoint", "y", &y, GetPosition().y);
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_IniFile.Get("BreakPoint", "w", &w, GetSize().GetWidth());
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_IniFile.Get("BreakPoint", "h", &h, GetSize().GetHeight());
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SetSize(x, y, w, h);
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}
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void CBreakPointWindow::CreateGUIControls()
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{
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SetTitle(wxT("Breakpoints"));
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SetIcon(wxNullIcon);
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SetSize(8, 8, 400, 370);
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Center();
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m_BreakPointListView = new CBreakPointView(this, ID_BPS, wxDefaultPosition, GetSize(),
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT | wxLC_SINGLE_SEL | wxLC_SORT_ASCENDING);
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NotifyUpdate();
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}
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void CBreakPointWindow::PopulateToolbar(wxToolBar* toolBar)
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{
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int w = m_Bitmaps[Toolbar_Delete].GetWidth(),
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h = m_Bitmaps[Toolbar_Delete].GetHeight();
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toolBar->SetToolBitmapSize(wxSize(w, h));
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toolBar->AddTool(IDM_DELETE, _T("Delete"), m_Bitmaps[Toolbar_Delete], _T("Delete the selected BreakPoint or MemoryCheck"));
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toolBar->AddTool(IDM_CLEAR, _T("Clear all"), m_Bitmaps[Toolbar_Delete], _T("Clear all BreakPoints and MemoryChecks"));
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toolBar->AddSeparator();
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toolBar->AddTool(IDM_ADD_BREAKPOINT, _T("BP"), m_Bitmaps[Toolbar_Add_BreakPoint], _T("Add BreakPoint..."));
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toolBar->AddTool(IDM_ADD_BREAKPOINTMANY, _T("BPs"), m_Bitmaps[Toolbar_Add_BreakPoint], _T("Add BreakPoints..."));
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// just add memory breakpoints if you can use them
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if (Memory::AreMemoryBreakpointsActivated())
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{
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toolBar->AddTool(IDM_ADD_MEMORYCHECK, _T("MC"), m_Bitmaps[Toolbar_Add_Memcheck], _T("Add MemoryCheck..."));
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toolBar->AddTool(IDM_ADD_MEMORYCHECKMANY, _T("MCs"), m_Bitmaps[Toolbar_Add_Memcheck], _T("Add MemoryChecks..."));
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}
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// after adding the buttons to the toolbar, must call Realize() to reflect
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// the changes
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toolBar->Realize();
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}
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void CBreakPointWindow::RecreateToolbar()
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{
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// delete and recreate the toolbar
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wxToolBarBase* toolBar = GetToolBar();
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long style = toolBar ? toolBar->GetWindowStyle() : wxTB_FLAT | wxTB_DOCKABLE | wxTB_TEXT;
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delete toolBar;
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SetToolBar(NULL);
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style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP);
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wxToolBar* theToolBar = CreateToolBar(style, ID_TOOLBAR);
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PopulateToolbar(theToolBar);
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SetToolBar(theToolBar);
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}
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void CBreakPointWindow::InitBitmaps()
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{
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// load orignal size 48x48
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m_Bitmaps[Toolbar_Delete] = wxGetBitmapFromMemory(toolbar_delete_png);
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m_Bitmaps[Toolbar_Add_BreakPoint] = wxGetBitmapFromMemory(toolbar_add_breakpoint_png);
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m_Bitmaps[Toolbar_Add_Memcheck] = wxGetBitmapFromMemory(toolbar_add_memcheck_png);
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// scale to 24x24 for toolbar
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for (size_t n = Toolbar_Delete; n < WXSIZEOF(m_Bitmaps); n++)
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{
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m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(16, 16));
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}
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}
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void CBreakPointWindow::OnClose(wxCloseEvent& /*event*/)
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{
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Hide();
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}
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void CBreakPointWindow::NotifyUpdate()
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{
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if (m_BreakPointListView != NULL) m_BreakPointListView->Update();
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}
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void CBreakPointWindow::OnDelete(wxCommandEvent& event)
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{
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if (m_BreakPointListView)
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{
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m_BreakPointListView->DeleteCurrentSelection();
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}
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}
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void CBreakPointWindow::OnActivated(wxListEvent& event)
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{
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long Index = event.GetIndex();
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if (Index >= 0)
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{
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u32 Address = (u32)m_BreakPointListView->GetItemData(Index);
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if (m_pCodeWindow != NULL)
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{
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m_pCodeWindow->JumpToAddress(Address);
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}
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Breakpoint actions
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Clear all breakpoints
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void CBreakPointWindow::OnClear(wxCommandEvent& event)
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{
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PowerPC::breakpoints.Clear();
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NotifyUpdate();
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}
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// Add one breakpoint
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void CBreakPointWindow::OnAddBreakPoint(wxCommandEvent& event)
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{
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BreakPointDlg bpDlg(this, this);
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bpDlg.ShowModal();
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}
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// Load breakpoints from file
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void CBreakPointWindow::OnAddBreakPointMany(wxCommandEvent& event)
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{
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// load ini
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IniFile ini;
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std::string filename = std::string(FULL_GAMECONFIG_DIR "BreakPoints.ini");
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if (ini.Load(filename.c_str())) // check if there is any file there
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{
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// get lines from a certain section
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std::vector<std::string> lines;
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if (!ini.GetLines("BreakPoints", lines))
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{
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wxMessageBox(_T("You have no [BreakPoints] line in your file"));
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return;
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}
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for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
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{
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std::string line = StripSpaces(*iter);
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u32 Address = 0;
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if (AsciiToHex(line.c_str(), Address))
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{
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PowerPC::breakpoints.Add(Address);
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}
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}
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// Only update after we are done with the loop
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NotifyUpdate();
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}
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else
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{
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wxMessageBox(_T("You have no GameIni/BreakPoints.ini file"));
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Memory check actions
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void
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CBreakPointWindow::OnAddMemoryCheck(wxCommandEvent& event)
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{
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MemoryCheckDlg memDlg(this);
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memDlg.ShowModal();
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}
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// Load memory checks from file
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void CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
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{
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// load ini
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IniFile ini;
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std::string filename = std::string(FULL_GAMECONFIG_DIR "MemoryChecks.ini");
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if (ini.Load(filename.c_str()))
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{
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// get lines from a certain section
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std::vector<std::string> lines;
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if (!ini.GetLines("MemoryChecks", lines))
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{
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wxMessageBox(_T("You have no [MemoryChecks] line in your file"));
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return;
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}
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for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
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{
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std::string line = StripSpaces(*iter);
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std::vector<std::string> pieces;
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SplitString(line, " ", pieces); // split string
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TMemCheck MemCheck;
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u32 sAddress = 0;
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u32 eAddress = 0;
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bool doCommon = false;
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// ------------------------------------------------------------------------------------------
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// Decide if we have a range or just one address, and if we should break or not
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// --------------
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if (
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pieces.size() == 1
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&& AsciiToHex(pieces[0].c_str(), sAddress)
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&& pieces[0].size() == 8
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)
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{
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// address range
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MemCheck.StartAddress = sAddress;
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MemCheck.EndAddress = sAddress;
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doCommon = true;
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MemCheck.Break = false;
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}
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else if(
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pieces.size() == 2
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&& AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress)
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&& pieces[0].size() == 8 && pieces[1].size() == 8
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)
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{
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// address range
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MemCheck.StartAddress = sAddress;
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MemCheck.EndAddress = eAddress;
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doCommon = true;
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MemCheck.Break = false;
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}
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else if(
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pieces.size() == 3
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&& AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress)
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&& pieces[0].size() == 8 && pieces[1].size() == 8 && pieces[2].size() == 1
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)
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{
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// address range
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MemCheck.StartAddress = sAddress;
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MemCheck.EndAddress = eAddress;
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doCommon = true;
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MemCheck.Break = true;
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}
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if (doCommon)
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{
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// settings for the memory check
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MemCheck.OnRead = true;
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MemCheck.OnWrite = true;
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MemCheck.Log = true;
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//MemCheck.Break = false; // this is also what sets Active "on" in the breakpoint window
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// so don't think it's off because we are only writing this to the log
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PowerPC::memchecks.Add(MemCheck);
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}
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}
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// Update after we are done with the loop
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NotifyUpdate();
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}
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else
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{
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wxMessageBox(_T("You have no ") T_FULL_GAMECONFIG_DIR _T("MemoryChecks.ini file"));
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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