281 lines
6.6 KiB
C++
281 lines
6.6 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "stdafx.h"
|
|
|
|
#include <mmsystem.h>
|
|
#include <dsound.h>
|
|
|
|
#include "DSoundStream.h"
|
|
|
|
namespace DSound
|
|
{
|
|
#define BUFSIZE 32768
|
|
#define MAXWAIT 70 //ms
|
|
|
|
//THE ROCK SOLID SYNCED DSOUND ENGINE :)
|
|
|
|
|
|
//våran kritiska sektion och vår syncevent-handle
|
|
CRITICAL_SECTION soundCriticalSection;
|
|
HANDLE soundSyncEvent;
|
|
HANDLE hThread;
|
|
|
|
StreamCallback callback;
|
|
|
|
//lite mojs
|
|
IDirectSound8* ds;
|
|
IDirectSoundBuffer* dsBuffer;
|
|
|
|
//tja.. behövs
|
|
int bufferSize; //i bytes
|
|
int totalRenderedBytes;
|
|
int sampleRate;
|
|
|
|
//med den här synkar vi stängning..
|
|
//0=vi spelar oväsen, 1=stäng tråden NU! 2=japp,tråden är stängd så fortsätt
|
|
volatile int threadData;
|
|
|
|
|
|
//ser till så X kan delas med 32
|
|
inline int FIX32(int x)
|
|
{
|
|
return(x & (~127));
|
|
}
|
|
|
|
|
|
int DSound_GetSampleRate()
|
|
{
|
|
return(sampleRate);
|
|
}
|
|
|
|
|
|
//Dags att skapa vår directsound buffert
|
|
bool createBuffer()
|
|
{
|
|
PCMWAVEFORMAT pcmwf;
|
|
DSBUFFERDESC dsbdesc;
|
|
|
|
//ljudformatet
|
|
memset(&pcmwf, 0, sizeof(PCMWAVEFORMAT));
|
|
memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
|
|
|
|
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
|
|
pcmwf.wf.nChannels = 2;
|
|
pcmwf.wf.nSamplesPerSec = sampleRate;
|
|
pcmwf.wf.nBlockAlign = 4;
|
|
pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
|
|
pcmwf.wBitsPerSample = 16;
|
|
|
|
//buffer description
|
|
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
|
|
dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_STICKYFOCUS; //VIKTIGT //DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
|
|
dsbdesc.dwBufferBytes = bufferSize = BUFSIZE; //FIX32(pcmwf.wf.nAvgBytesPerSec); //ändra för att ställa in bufferstorlek
|
|
dsbdesc.lpwfxFormat = (WAVEFORMATEX*)&pcmwf;
|
|
// nu skapar vi bufferjäveln
|
|
|
|
if (SUCCEEDED(ds->CreateSoundBuffer(&dsbdesc, &dsBuffer, NULL)))
|
|
{
|
|
dsBuffer->SetCurrentPosition(0);
|
|
return(true);
|
|
}
|
|
else
|
|
{
|
|
// Failed.
|
|
dsBuffer = NULL;
|
|
return(false);
|
|
}
|
|
}
|
|
|
|
|
|
bool writeDataToBuffer(DWORD dwOffset, // Our own write cursor.
|
|
char* soundData, // Start of our data.
|
|
DWORD dwSoundBytes) // Size of block to copy.
|
|
{
|
|
void* ptr1, * ptr2;
|
|
DWORD numBytes1, numBytes2;
|
|
// Obtain memory address of write block. This will be in two parts if the block wraps around.
|
|
HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
|
|
|
|
// If the buffer was lost, restore and retry lock.
|
|
|
|
if (DSERR_BUFFERLOST == hr)
|
|
{
|
|
dsBuffer->Restore();
|
|
hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
|
|
}
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
memcpy(ptr1, soundData, numBytes1);
|
|
|
|
if (ptr2 != 0)
|
|
{
|
|
memcpy(ptr2, soundData + numBytes1, numBytes2);
|
|
}
|
|
|
|
// Release the data back to DirectSound.
|
|
dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
|
|
return(true);
|
|
} /*
|
|
else
|
|
{
|
|
char temp[8];
|
|
sprintf(temp,"%i\n",hr);
|
|
OutputDebugString(temp);
|
|
}*/
|
|
|
|
return(false);
|
|
}
|
|
|
|
|
|
inline int ModBufferSize(int x)
|
|
{
|
|
return((x + bufferSize) % bufferSize);
|
|
}
|
|
|
|
|
|
int currentPos;
|
|
int lastPos;
|
|
short realtimeBuffer[1024 * 1024];
|
|
|
|
|
|
DWORD WINAPI soundThread(void*)
|
|
{
|
|
currentPos = 0;
|
|
lastPos = 0;
|
|
//writeDataToBuffer(0,realtimeBuffer,bufferSize);
|
|
// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
|
|
|
|
dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
|
|
|
|
while (!threadData)
|
|
{
|
|
EnterCriticalSection(&soundCriticalSection);
|
|
|
|
dsBuffer->GetCurrentPosition((DWORD*)¤tPos, 0);
|
|
int numBytesToRender = FIX32(ModBufferSize(currentPos - lastPos));
|
|
|
|
//renderStuff(numBytesToRender/2);
|
|
//if (numBytesToRender>bufferSize/2) numBytesToRender=0;
|
|
|
|
if (numBytesToRender >= 256)
|
|
{
|
|
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, 44100, 2);
|
|
|
|
writeDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
|
|
|
|
currentPos = ModBufferSize(lastPos + numBytesToRender);
|
|
totalRenderedBytes += numBytesToRender;
|
|
|
|
lastPos = currentPos;
|
|
}
|
|
|
|
LeaveCriticalSection(&soundCriticalSection);
|
|
WaitForSingleObject(soundSyncEvent, MAXWAIT);
|
|
}
|
|
|
|
dsBuffer->Stop();
|
|
|
|
threadData = 2;
|
|
return(0); //hurra!
|
|
}
|
|
|
|
|
|
bool DSound_StartSound(HWND window, int _sampleRate, StreamCallback _callback)
|
|
{
|
|
callback = _callback;
|
|
threadData = 0;
|
|
sampleRate = _sampleRate;
|
|
|
|
//no security attributes, automatic resetting, init state nonset, untitled
|
|
soundSyncEvent = CreateEvent(0, false, false, 0);
|
|
|
|
//vi initierar den...........
|
|
InitializeCriticalSection(&soundCriticalSection);
|
|
|
|
//vi vill ha access till DSOUND så...
|
|
if (FAILED(DirectSoundCreate8(0, &ds, 0)))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
//samarbetsvillig? nää :)
|
|
ds->SetCooperativeLevel(window, DSSCL_NORMAL); //DSSCL_PRIORITY?
|
|
|
|
//så.. skapa buffern
|
|
if (!createBuffer())
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
//rensa den.. ?
|
|
DWORD num1;
|
|
short* p1;
|
|
|
|
dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, 0);
|
|
|
|
memset(p1, 0, num1);
|
|
dsBuffer->Unlock(p1, num1, 0, 0);
|
|
totalRenderedBytes = -bufferSize;
|
|
DWORD h;
|
|
hThread = CreateThread(0, 0, soundThread, 0, 0, &h);
|
|
SetThreadPriority(hThread, THREAD_PRIORITY_ABOVE_NORMAL);
|
|
return(true);
|
|
}
|
|
|
|
|
|
void DSound_UpdateSound()
|
|
{
|
|
SetEvent(soundSyncEvent);
|
|
}
|
|
|
|
|
|
void DSound_StopSound()
|
|
{
|
|
EnterCriticalSection(&soundCriticalSection);
|
|
threadData = 1;
|
|
//kick the thread if it's waiting
|
|
SetEvent(soundSyncEvent);
|
|
LeaveCriticalSection(&soundCriticalSection);
|
|
WaitForSingleObject(hThread, INFINITE);
|
|
CloseHandle(hThread);
|
|
|
|
dsBuffer->Release();
|
|
ds->Release();
|
|
|
|
CloseHandle(soundSyncEvent);
|
|
}
|
|
|
|
|
|
int DSound_GetCurSample()
|
|
{
|
|
EnterCriticalSection(&soundCriticalSection);
|
|
int playCursor;
|
|
dsBuffer->GetCurrentPosition((DWORD*)&playCursor, 0);
|
|
playCursor = ModBufferSize(playCursor - lastPos) + totalRenderedBytes;
|
|
LeaveCriticalSection(&soundCriticalSection);
|
|
return(playCursor);
|
|
}
|
|
|
|
|
|
float DSound_GetTimer()
|
|
{
|
|
return((float)DSound_GetCurSample() * (1.0f / (4.0f * 44100.0f)));
|
|
}
|
|
}
|