dolphin/Source/Plugins/Plugin_Wiimote_Test/Src/main.cpp

242 lines
5.6 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#if !defined(OSX64)
#include <wx/aboutdlg.h>
#include "ConfigDlg.h"
#endif
#include "Common.h"
#include "Config.h"
#include "StringUtil.h"
#include "pluginspecs_wiimote.h"
#include "EmuMain.h"
#include "wiimote_real.h"
#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
SWiimoteInitialize g_WiimoteInitialize;
#define VERSION_STRING "0.1"
bool g_UseRealWiiMote = false;
HINSTANCE g_hInstance;
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#ifdef _WIN32
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
wxSetInstance((HINSTANCE)hinstDLL);
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
if ( !wxTheApp || !wxTheApp->CallOnInit() )
return FALSE;
}
break;
case DLL_PROCESS_DETACH:
wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
break;
default:
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
#endif
//******************************************************************************
// Exports
//******************************************************************************
extern "C" void GetDllInfo (PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_WIIMOTE;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Wiimote Test (DebugFast) " VERSION_STRING);
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Wiimote Test " VERSION_STRING);
#else
sprintf(_PluginInfo->Name, "Wiimote Test (Debug) " VERSION_STRING);
#endif
#endif
}
extern "C" void DllAbout(HWND _hParent)
{
#if !defined(OSX64)
wxAboutDialogInfo info;
info.SetName(_T("Wiimote test plugin"));
info.AddDeveloper(_T("masken (masken3@gmail.com)"));
info.SetDescription(_T("Wiimote test plugin"));
wxAboutBox(info);
#endif
}
extern "C" void DllConfig(HWND _hParent)
{
#if defined(_WIN32)
wxWindow win;
win.SetHWND(_hParent);
ConfigDialog frame(&win);
frame.ShowModal();
win.SetHWND(0);
#elif defined(__linux__)
//TODO
#else
//TODO
#endif
}
extern "C" void Wiimote_Initialize(SWiimoteInitialize _WiimoteInitialize)
{
g_WiimoteInitialize = _WiimoteInitialize;
/* We will run WiiMoteReal::Initialize() even if we are not using a real wiimote,
we will ini wiiuse.dll, but we will return before creating a new thread for
it, in that case */
g_UseRealWiiMote = WiiMoteReal::Initialize() > 0;
WiiMoteEmu::Initialize();
g_Config.Load(); // load config settings
// Debugging window
/*startConsoleWin(160, 30, "Wiimote"); // give room for 20 rows
wprintf("Wiimote console opened\n");
MoveWindow(GetConsoleHwnd(), 0,400, 100*8,30*14, true); // move window, TODO: make this*/
}
extern "C" void Wiimote_DoState(void* ptr, int mode)
{
WiiMoteReal::DoState(ptr, mode);
WiiMoteEmu::DoState(ptr, mode);
}
extern "C" void Wiimote_Shutdown(void)
{
WiiMoteReal::Shutdown();
WiiMoteEmu::Shutdown();
}
extern "C" void Wiimote_InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
{
const u8* data = (const u8*)_pData;
// dump raw data
{
LOG(WII_IPC_WIIMOTE, "Wiimote_Input");
std::string Temp;
for (u32 j=0; j<_Size; j++)
{
char Buffer[128];
sprintf(Buffer, "%02x ", data[j]);
Temp.append(Buffer);
}
LOG(WII_IPC_WIIMOTE, " Data: %s", Temp.c_str());
}
if (g_UseRealWiiMote)
WiiMoteReal::InterruptChannel(_channelID, _pData, _Size);
else
WiiMoteEmu::InterruptChannel(_channelID, _pData, _Size);
}
extern "C" void Wiimote_ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
{
const u8* data = (const u8*)_pData;
// dump raw data
{
LOG(WII_IPC_WIIMOTE, "Wiimote_ControlChannel");
std::string Temp;
for (u32 j=0; j<_Size; j++)
{
char Buffer[128];
sprintf(Buffer, "%02x ", data[j]);
Temp.append(Buffer);
}
LOG(WII_IPC_WIIMOTE, " Data: %s", Temp.c_str());
}
if (g_UseRealWiiMote)
WiiMoteReal::ControlChannel(_channelID, _pData, _Size);
else
WiiMoteEmu::ControlChannel(_channelID, _pData, _Size);
}
extern "C" void Wiimote_Update()
{
if (g_UseRealWiiMote)
WiiMoteReal::Update();
else
WiiMoteEmu::Update();
}
extern "C" unsigned int Wiimote_GetAttachedControllers()
{
return 1;
}
void __Log(int log, const char *_fmt, ...)
{
char Msg[512];
va_list ap;
va_start( ap, _fmt );
vsprintf( Msg, _fmt, ap );
va_end( ap );
g_WiimoteInitialize.pLog(Msg, 0);
}
void __Logv(int log, int v, const char *_fmt, ...)
{
char Msg[512];
va_list ap;
va_start( ap, _fmt );
vsprintf( Msg, _fmt, ap );
va_end( ap );
g_WiimoteInitialize.pLog(Msg, v);
}