dolphin/Source/Core/VideoBackends
degasus d3fd0eddbb OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it
OSX has their own driver, so performance issues aren't shared with the nvidia driver (unlike the closed source linux and windows nvidia driver). So now they'll also use the MapAndSync backend like all other osx drivers.

fixes issue 6596

I've also cleaned up the if/else block selecting the best backend a bit.
2014-01-26 11:00:29 +01:00
..
D3D D3D: move streaming buffer fallback into D3D backend 2014-01-23 15:27:18 +01:00
OGL OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it 2014-01-26 11:00:29 +01:00
Software Videosoftware: Fix memory cleanup code. 2014-01-25 11:06:18 +13:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00