dolphin/Source/Core/Core
degasus e516d4ef59 JitArm64: Implement rlwnmx 2015-08-26 21:59:10 +02:00
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Boot Minor spelling corrections 2015-06-29 14:51:21 -04:00
DSP Remove unnecessary virtual keywords 2015-07-30 10:33:08 -04:00
Debugger Remove unnecessary virtual keywords 2015-07-30 10:33:08 -04:00
FifoPlayer Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
HLE Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
HW GCMemcard: Clean up memcard logging messages. 2015-08-25 21:55:52 -04:00
IPC_HLE Forgot to add a slash in one bit of code I switched from D_WIIUSER_IDX to D_SESSION_WIIROOT_IDX. 2015-08-08 23:16:29 -04:00
PowerPC JitArm64: Implement rlwnmx 2015-08-26 21:59:10 +02:00
ARDecrypt.cpp Core: Pass several parameters by const reference 2015-06-04 14:19:25 -04:00
ARDecrypt.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
ActionReplay.cpp Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
ActionReplay.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
BootManager.cpp Netplay: Sync Video Mode settings. (Progressive Scan and PAL60) 2015-06-24 12:41:10 +02:00
BootManager.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
CMakeLists.txt ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all. 2015-08-14 15:20:29 +02:00
ConfigManager.cpp Changed GC adapter "Direct Connect" to false by default 2015-08-15 02:09:47 -07:00
ConfigManager.h DSPHLE: Add a config parameter to dump UCode to disk 2015-08-14 15:19:57 +02:00
Core.cpp Core: Don't return true on IsRunning() when stopping emulation. 2015-07-25 13:04:37 +02:00
Core.h Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before." 2015-07-25 13:04:22 +02:00
Core.vcxproj ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all. 2015-08-14 15:20:29 +02:00
Core.vcxproj.filters ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all. 2015-08-14 15:20:29 +02:00
CoreTiming.cpp CoreTiming: remove unused functions 2015-08-26 15:40:15 +02:00
CoreTiming.h CoreTiming: remove unused functions 2015-08-26 15:40:15 +02:00
DSPEmulator.cpp Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
DSPEmulator.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
GeckoCode.cpp Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
GeckoCode.h GeckoCode: Remove GetAddress function prototype 2015-07-28 22:10:39 -04:00
GeckoCodeConfig.cpp Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
GeckoCodeConfig.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Host.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
HotkeyManager.cpp Merge branch 'stable' 2015-07-25 14:09:02 +02:00
HotkeyManager.h DolphinWX: Remove the Toggle IR hotkey. 2015-06-19 05:10:40 -04:00
MachineContext.h Remove ARMv7 support. 2015-06-07 22:44:13 -05:00
MemTools.cpp Fix 64-bit FreeBSD build 2015-07-11 23:09:11 -07:00
MemTools.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Movie.cpp Movie: Add the PAL60 setting to Movie files. 2015-06-14 17:10:34 +02:00
Movie.h Movie: Add the PAL60 setting to Movie files. 2015-06-14 17:10:34 +02:00
NetPlayClient.cpp NetPlay: Return mapping arrays and player list vectors directly 2015-08-17 21:56:25 -04:00
NetPlayClient.h NetPlay: Return mapping arrays and player list vectors directly 2015-08-17 21:56:25 -04:00
NetPlayProto.h NetPlay: Use std::array for the pad mappings 2015-08-16 00:08:09 -04:00
NetPlayServer.cpp NetPlay: Return mapping arrays and player list vectors directly 2015-08-17 21:56:25 -04:00
NetPlayServer.h NetPlay: Return mapping arrays and player list vectors directly 2015-08-17 21:56:25 -04:00
PatchEngine.cpp Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
PatchEngine.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
State.cpp Bump save state version. 2015-08-14 16:17:28 +02:00
State.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
ec_wii.cpp Add a mode to use a dummy Wii NAND. 2015-05-28 19:14:42 -04:00
ec_wii.h Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00