239 lines
6.3 KiB
C++
239 lines
6.3 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯
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#ifndef __FRAME_H_
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#define __FRAME_H_
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#include <wx/wx.h> // wxWidgets
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#include <wx/busyinfo.h>
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#include <wx/mstream.h>
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////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// A shortcut to access the bitmaps
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// ¯¯¯¯¯¯¯¯¯¯
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#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
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inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
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{
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wxMemoryInputStream is(data, length);
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return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
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}
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////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Class declarations
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// ¯¯¯¯¯¯¯¯¯¯
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class CGameListCtrl;
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class CFrame : public wxFrame
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{
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public:
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CFrame(wxFrame* parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = wxT("Dolphin"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
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void* GetRenderHandle()
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{
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#ifdef _WIN32
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return(m_Panel->GetHandle());
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#else
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return this;
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#endif
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}
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virtual ~CFrame();
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// These have to be public
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wxStatusBar* m_pStatusBar;
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void InitBitmaps();
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void DoStop();
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bool bRenderToMain;
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// ---------------------------------------
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// Wiimote leds
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// ---------------
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void ModifyStatusBar();
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void CreateDestroy(int Case);
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void CreateLeds(); void CreateSpeakers();
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void UpdateLeds(); void UpdateSpeakers();
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wxBitmap CreateBitmapForLeds(bool On);
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wxBitmap CreateBitmapForSpeakers(int BitmapType, bool On);
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void DoMoveIcons(); void MoveLeds(); void MoveSpeakers();
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bool HaveLeds; bool HaveSpeakers;
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wxStaticBitmap *m_StatBmp[7];
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u8 g_Leds[4]; u8 g_Leds_[4];
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u8 g_Speakers[3]; u8 g_Speakers_[3];
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// ---------------
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private:
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wxBoxSizer* sizerPanel;
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CGameListCtrl* m_GameListCtrl;
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wxPanel* m_Panel;
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wxToolBar* TheToolBar;
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wxToolBarToolBase* m_ToolPlay;
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//////////////////////////////////////////////////////////////////////////////////////
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// Music mod
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// ¯¯¯¯¯¯¯¯¯¯
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#ifdef MUSICMOD
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wxToolBarToolBase* mm_ToolMute, * mm_ToolPlay, * mm_ToolLog;
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wxSlider * mm_Slider;
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void MM_UpdateGUI(); void MM_PopulateGUI(); void MM_InitBitmaps(int Theme);
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void MM_OnPlay(); void MM_OnStop();
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void MM_OnMute(wxCommandEvent& event);
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void MM_OnPause(wxCommandEvent& event);
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void MM_OnVolume(wxScrollEvent& event);
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void MM_OnLog(wxCommandEvent& event);
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#endif
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///////////////////////////////////
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enum EToolbar
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{
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Toolbar_FileOpen,
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Toolbar_Refresh,
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Toolbar_Browse,
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Toolbar_Play,
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Toolbar_Stop,
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Toolbar_Pause,
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Toolbar_FullScreen,
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Toolbar_PluginOptions,
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Toolbar_PluginGFX,
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Toolbar_PluginDSP,
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Toolbar_PluginPAD,
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Toolbar_Wiimote,
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Toolbar_Help,
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#ifdef MUSICMOD // Music modification
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Toolbar_Log, Toolbar_PluginDSP_Dis, Toolbar_Log_Dis,
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#endif
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EToolbar_Max
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};
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enum EBitmapsThemes
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{
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BOOMY,
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VISTA,
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XPLASTIK,
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KDE,
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THEMES_MAX
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};
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enum WiimoteBitmaps // Wiimote speaker bitmaps
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{
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CREATELEDS,
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DESTROYLEDS,
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CREATESPEAKERS,
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DESTROYSPEAKERS
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};
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wxBitmap m_Bitmaps[EToolbar_Max];
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wxBitmap m_BitmapsMenu[EToolbar_Max];
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void PopulateToolbar(wxToolBar* toolBar);
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void RecreateToolbar();
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void CreateMenu();
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#ifdef _WIN32
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// Override window proc for tricks like screensaver disabling
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WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif
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// Event functions
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void OnQuit(wxCommandEvent& event);
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void OnHelp(wxCommandEvent& event);
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void OnOpen(wxCommandEvent& event); void DoOpen(bool Boot); // File menu
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void OnRefresh(wxCommandEvent& event);
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void OnBrowse(wxCommandEvent& event);
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void OnPlay(wxCommandEvent& event); // Emulation
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void OnChangeDisc(wxCommandEvent& event);
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void OnStop(wxCommandEvent& event);
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void OnClose(wxCloseEvent &event);
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void OnLoadState(wxCommandEvent& event);
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void OnSaveState(wxCommandEvent& event);
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void OnConfigMain(wxCommandEvent& event); // Options
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void OnPluginGFX(wxCommandEvent& event);
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void OnPluginDSP(wxCommandEvent& event);
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void OnPluginPAD(wxCommandEvent& event);
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void OnPluginWiimote(wxCommandEvent& event);
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void OnToggleFullscreen(wxCommandEvent& event);
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void OnToggleDualCore(wxCommandEvent& event);
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void OnToggleSkipIdle(wxCommandEvent& event);
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void OnToggleThrottle(wxCommandEvent& event);
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void OnResize(wxSizeEvent& event);
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void OnToggleToolbar(wxCommandEvent& event);
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void OnToggleStatusbar(wxCommandEvent& event);
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void OnKeyDown(wxKeyEvent& event); void OnKeyUp(wxKeyEvent& event);
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void OnDoubleClick(wxMouseEvent& event); void OnMotion(wxMouseEvent& event);
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void OnHostMessage(wxCommandEvent& event);
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void OnMemcard(wxCommandEvent& event); // Misc
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void OnShow_CheatsWindow(wxCommandEvent& event);
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void OnGameListCtrl_ItemActivated(wxListEvent& event);
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// Menu items
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wxMenuBar* m_pMenuBar;
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wxMenuItem* m_pMenuItemOpen; // File
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wxMenuItem* m_pMenuItemPlay; // Emulation
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wxMenuItem* m_pMenuItemStop;
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wxMenuItem* m_pMenuChangeDisc;
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wxMenuItem* m_pPluginOptions;
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wxMenuItem* m_pMenuItemLoad;
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wxMenuItem* m_pMenuItemSave;
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wxToolBarToolBase* m_pToolPlay;
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void UpdateGUI();
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void BootGame();
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// Double click and mouse move options
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double m_fLastClickTime, m_iLastMotionTime; int LastMouseX, LastMouseY;
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#if wxUSE_TIMER
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void Update();
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void OnTimer(wxTimerEvent& WXUNUSED(event)) { Update(); }
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wxTimer m_timer;
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#endif
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// Event table
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DECLARE_EVENT_TABLE();
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};
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////////////////////////////////
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#endif // __FRAME_H_
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