![]() CreateInputLayout requires a shader as an input, but it only cares about the signature; we don't need to recompute it for different shaders with the same inputs. |
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D3D | ||
OGL | ||
Software | ||
CMakeLists.txt |
![]() CreateInputLayout requires a shader as an input, but it only cares about the signature; we don't need to recompute it for different shaders with the same inputs. |
||
---|---|---|
.. | ||
D3D | ||
OGL | ||
Software | ||
CMakeLists.txt |