608 lines
22 KiB
C++
608 lines
22 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/VertexLoaderX64.h"
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#include <array>
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#include <cstring>
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#include <string>
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#include "Common/BitSet.h"
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#include "Common/CPUDetect.h"
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Intrinsics.h"
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#include "Common/JitRegister.h"
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#include "Common/x64ABI.h"
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#include "Common/x64Emitter.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/VertexLoaderManager.h"
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using namespace Gen;
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static const X64Reg src_reg = ABI_PARAM1;
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static const X64Reg dst_reg = ABI_PARAM2;
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static const X64Reg scratch1 = RAX;
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static const X64Reg scratch2 = ABI_PARAM3;
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static const X64Reg scratch3 = ABI_PARAM4;
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// The remaining number of vertices to be processed. Starts at count - 1, and the final loop has it
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// at 0.
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static const X64Reg remaining_reg = R10;
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static const X64Reg skipped_reg = R11;
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static const X64Reg base_reg = RBX;
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static const u8* memory_base_ptr = (u8*)&g_main_cp_state.array_strides;
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static OpArg MPIC(const void* ptr, X64Reg scale_reg, int scale = SCALE_1)
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{
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return MComplex(base_reg, scale_reg, scale, PtrOffset(ptr, memory_base_ptr));
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}
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static OpArg MPIC(const void* ptr)
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{
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return MDisp(base_reg, PtrOffset(ptr, memory_base_ptr));
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}
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VertexLoaderX64::VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att)
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: VertexLoaderBase(vtx_desc, vtx_att)
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{
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AllocCodeSpace(4096);
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ClearCodeSpace();
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GenerateVertexLoader();
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WriteProtect(true);
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Common::JitRegister::Register(region, GetCodePtr(), "VertexLoaderX64\nVtx desc: \n{}\nVAT:\n{}",
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vtx_desc, vtx_att);
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}
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OpArg VertexLoaderX64::GetVertexAddr(CPArray array, VertexComponentFormat attribute)
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{
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OpArg data = MDisp(src_reg, m_src_ofs);
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if (IsIndexed(attribute))
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{
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int bits = attribute == VertexComponentFormat::Index8 ? 8 : 16;
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LoadAndSwap(bits, scratch1, data);
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m_src_ofs += bits / 8;
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if (array == CPArray::Position)
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{
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CMP(bits, R(scratch1), Imm8(-1));
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m_skip_vertex = J_CC(CC_E, Jump::Near);
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}
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IMUL(32, scratch1, MPIC(&g_main_cp_state.array_strides[array]));
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MOV(64, R(scratch2), MPIC(&VertexLoaderManager::cached_arraybases[array]));
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return MRegSum(scratch1, scratch2);
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}
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else
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{
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return data;
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}
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}
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void VertexLoaderX64::ReadVertex(OpArg data, VertexComponentFormat attribute,
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ComponentFormat format, int count_in, int count_out,
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bool dequantize, u8 scaling_exponent,
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AttributeFormat* native_format)
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{
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using ShuffleRow = std::array<__m128i, 3>;
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static const Common::EnumMap<ShuffleRow, ComponentFormat::InvalidFloat7> shuffle_lut = {
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ShuffleRow{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF00L), // 1x u8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF01L, 0xFFFFFF00L), // 2x u8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFF02L, 0xFFFFFF01L, 0xFFFFFF00L)}, // 3x u8
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ShuffleRow{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x00FFFFFFL), // 1x s8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL), // 2x s8
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_mm_set_epi32(0xFFFFFFFFL, 0x02FFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL)}, // 3x s8
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ShuffleRow{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFF0001L), // 1x u16
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFF0203L, 0xFFFF0001L), // 2x u16
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFF0405L, 0xFFFF0203L, 0xFFFF0001L)}, // 3x u16
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ShuffleRow{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x0001FFFFL), // 1x s16
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x0203FFFFL, 0x0001FFFFL), // 2x s16
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_mm_set_epi32(0xFFFFFFFFL, 0x0405FFFFL, 0x0203FFFFL, 0x0001FFFFL)}, // 3x s16
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ShuffleRow{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x00010203L), // 1x float
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L), // 2x float
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_mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L)}, // 3x float
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ShuffleRow{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x00010203L), // 1x invalid
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L), // 2x invalid
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_mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L)}, // 3x invalid
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ShuffleRow{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x00010203L), // 1x invalid
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L), // 2x invalid
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_mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L)}, // 3x invalid
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ShuffleRow{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x00010203L), // 1x invalid
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L), // 2x invalid
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_mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L)}, // 3x invalid
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};
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static const __m128 scale_factors[32] = {
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_mm_set_ps1(1. / (1u << 0)), _mm_set_ps1(1. / (1u << 1)), _mm_set_ps1(1. / (1u << 2)),
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_mm_set_ps1(1. / (1u << 3)), _mm_set_ps1(1. / (1u << 4)), _mm_set_ps1(1. / (1u << 5)),
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_mm_set_ps1(1. / (1u << 6)), _mm_set_ps1(1. / (1u << 7)), _mm_set_ps1(1. / (1u << 8)),
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_mm_set_ps1(1. / (1u << 9)), _mm_set_ps1(1. / (1u << 10)), _mm_set_ps1(1. / (1u << 11)),
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_mm_set_ps1(1. / (1u << 12)), _mm_set_ps1(1. / (1u << 13)), _mm_set_ps1(1. / (1u << 14)),
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_mm_set_ps1(1. / (1u << 15)), _mm_set_ps1(1. / (1u << 16)), _mm_set_ps1(1. / (1u << 17)),
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_mm_set_ps1(1. / (1u << 18)), _mm_set_ps1(1. / (1u << 19)), _mm_set_ps1(1. / (1u << 20)),
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_mm_set_ps1(1. / (1u << 21)), _mm_set_ps1(1. / (1u << 22)), _mm_set_ps1(1. / (1u << 23)),
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_mm_set_ps1(1. / (1u << 24)), _mm_set_ps1(1. / (1u << 25)), _mm_set_ps1(1. / (1u << 26)),
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_mm_set_ps1(1. / (1u << 27)), _mm_set_ps1(1. / (1u << 28)), _mm_set_ps1(1. / (1u << 29)),
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_mm_set_ps1(1. / (1u << 30)), _mm_set_ps1(1. / (1u << 31)),
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};
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X64Reg coords = XMM0;
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const auto write_zfreeze = [&]() { // zfreeze
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if (native_format == &m_native_vtx_decl.position)
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{
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CMP(32, R(remaining_reg), Imm8(3));
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FixupBranch dont_store = J_CC(CC_AE);
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// The position cache is composed of 3 rows of 4 floats each; since each float is 4 bytes,
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// we need to scale by 4 twice to cover the 4 floats.
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LEA(32, scratch3, MScaled(remaining_reg, SCALE_4, 0));
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MOVUPS(MPIC(VertexLoaderManager::position_cache.data(), scratch3, SCALE_4), coords);
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SetJumpTarget(dont_store);
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}
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else if (native_format == &m_native_vtx_decl.normals[1])
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{
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TEST(32, R(remaining_reg), R(remaining_reg));
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FixupBranch dont_store = J_CC(CC_NZ);
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// For similar reasons, the cached tangent and binormal are 4 floats each
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MOVUPS(MPIC(VertexLoaderManager::tangent_cache.data()), coords);
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SetJumpTarget(dont_store);
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}
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else if (native_format == &m_native_vtx_decl.normals[2])
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{
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CMP(32, R(remaining_reg), R(remaining_reg));
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FixupBranch dont_store = J_CC(CC_NZ);
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// For similar reasons, the cached tangent and binormal are 4 floats each
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MOVUPS(MPIC(VertexLoaderManager::binormal_cache.data()), coords);
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SetJumpTarget(dont_store);
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}
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};
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int elem_size = GetElementSize(format);
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int load_bytes = elem_size * count_in;
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OpArg dest = MDisp(dst_reg, m_dst_ofs);
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native_format->components = count_out;
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native_format->enable = true;
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native_format->offset = m_dst_ofs;
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native_format->type = ComponentFormat::Float;
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native_format->integer = false;
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m_dst_ofs += sizeof(float) * count_out;
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if (attribute == VertexComponentFormat::Direct)
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m_src_ofs += load_bytes;
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if (cpu_info.bSSSE3)
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{
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if (load_bytes > 8)
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MOVDQU(coords, data);
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else if (load_bytes > 4)
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MOVQ_xmm(coords, data);
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else
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MOVD_xmm(coords, data);
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PSHUFB(coords, MPIC(&shuffle_lut[format][count_in - 1]));
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// Sign-extend.
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if (format == ComponentFormat::Byte)
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PSRAD(coords, 24);
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if (format == ComponentFormat::Short)
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PSRAD(coords, 16);
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}
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else
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{
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// SSE2
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X64Reg temp = XMM1;
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switch (format)
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{
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case ComponentFormat::UByte:
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MOVD_xmm(coords, data);
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PXOR(temp, R(temp));
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PUNPCKLBW(coords, R(temp));
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PUNPCKLWD(coords, R(temp));
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break;
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case ComponentFormat::Byte:
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MOVD_xmm(coords, data);
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PUNPCKLBW(coords, R(coords));
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PUNPCKLWD(coords, R(coords));
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PSRAD(coords, 24);
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break;
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case ComponentFormat::UShort:
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case ComponentFormat::Short:
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switch (count_in)
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{
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case 1:
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LoadAndSwap(32, scratch3, data);
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MOVD_xmm(coords, R(scratch3)); // ......X.
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break;
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case 2:
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LoadAndSwap(32, scratch3, data);
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MOVD_xmm(coords, R(scratch3)); // ......XY
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PSHUFLW(coords, R(coords), 0x24); // ....Y.X.
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break;
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case 3:
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LoadAndSwap(64, scratch3, data);
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MOVQ_xmm(coords, R(scratch3)); // ....XYZ.
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PUNPCKLQDQ(coords, R(coords)); // ..Z.XYZ.
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PSHUFLW(coords, R(coords), 0xAC); // ..Z.Y.X.
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break;
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}
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if (format == ComponentFormat::Short)
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PSRAD(coords, 16);
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else
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PSRLD(coords, 16);
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break;
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case ComponentFormat::Float:
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case ComponentFormat::InvalidFloat5:
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case ComponentFormat::InvalidFloat6:
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case ComponentFormat::InvalidFloat7:
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// Floats don't need to be scaled or converted,
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// so we can just load/swap/store them directly
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// and return early.
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// (In SSSE3 we still need to store them.)
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for (int i = 0; i < count_in; i++)
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{
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LoadAndSwap(32, scratch3, data);
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MOV(32, dest, R(scratch3));
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data.AddMemOffset(sizeof(float));
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dest.AddMemOffset(sizeof(float));
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// zfreeze
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if (native_format == &m_native_vtx_decl.position ||
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native_format == &m_native_vtx_decl.normals[1] ||
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native_format == &m_native_vtx_decl.normals[2])
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{
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if (cpu_info.bSSE4_1)
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{
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PINSRD(coords, R(scratch3), i);
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}
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else
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{
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PINSRW(coords, R(scratch3), 2 * i + 0);
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SHR(32, R(scratch3), Imm8(16));
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PINSRW(coords, R(scratch3), 2 * i + 1);
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}
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}
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}
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write_zfreeze();
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}
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}
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if (format < ComponentFormat::Float)
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{
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CVTDQ2PS(coords, R(coords));
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if (dequantize && scaling_exponent)
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MULPS(coords, MPIC(&scale_factors[scaling_exponent]));
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}
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switch (count_out)
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{
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case 1:
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MOVSS(dest, coords);
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break;
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case 2:
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MOVLPS(dest, coords);
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break;
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case 3:
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MOVUPS(dest, coords);
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break;
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}
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write_zfreeze();
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}
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void VertexLoaderX64::ReadColor(OpArg data, VertexComponentFormat attribute, ColorFormat format)
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{
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int load_bytes = 0;
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switch (format)
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{
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case ColorFormat::RGB888:
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case ColorFormat::RGB888x:
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case ColorFormat::RGBA8888:
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MOV(32, R(scratch1), data);
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if (format != ColorFormat::RGBA8888)
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OR(32, R(scratch1), Imm32(0xFF000000));
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MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1));
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load_bytes = format == ColorFormat::RGB888 ? 3 : 4;
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break;
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case ColorFormat::RGB565:
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// RRRRRGGG GGGBBBBB
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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LoadAndSwap(16, scratch1, data);
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if (cpu_info.bBMI1 && cpu_info.bBMI2FastParallelBitOps)
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{
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MOV(32, R(scratch2), Imm32(0x07C3F7C0));
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PDEP(32, scratch3, scratch1, R(scratch2));
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MOV(32, R(scratch2), Imm32(0xF8FCF800));
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PDEP(32, scratch1, scratch1, R(scratch2));
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ANDN(32, scratch2, scratch2, R(scratch3));
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OR(32, R(scratch1), R(scratch2));
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}
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else
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{
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SHL(32, R(scratch1), Imm8(11));
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LEA(32, scratch2, MScaled(scratch1, SCALE_4, 0));
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LEA(32, scratch3, MScaled(scratch2, SCALE_8, 0));
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AND(32, R(scratch1), Imm32(0x0000F800));
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AND(32, R(scratch2), Imm32(0x00FC0000));
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AND(32, R(scratch3), Imm32(0xF8000000));
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OR(32, R(scratch1), R(scratch2));
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OR(32, R(scratch1), R(scratch3));
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MOV(32, R(scratch2), R(scratch1));
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SHR(32, R(scratch1), Imm8(5));
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AND(32, R(scratch1), Imm32(0x07000700));
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OR(32, R(scratch1), R(scratch2));
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SHR(32, R(scratch2), Imm8(6));
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AND(32, R(scratch2), Imm32(0x00030000));
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OR(32, R(scratch1), R(scratch2));
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}
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OR(32, R(scratch1), Imm32(0x000000FF));
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SwapAndStore(32, MDisp(dst_reg, m_dst_ofs), scratch1);
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load_bytes = 2;
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break;
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case ColorFormat::RGBA4444:
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// RRRRGGGG BBBBAAAA
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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LoadAndSwap(16, scratch1, data);
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if (cpu_info.bBMI2FastParallelBitOps)
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{
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MOV(32, R(scratch2), Imm32(0x0F0F0F0F));
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PDEP(32, scratch1, scratch1, R(scratch2));
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}
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else
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{
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MOV(32, R(scratch2), R(scratch1));
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SHL(32, R(scratch1), Imm8(8));
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OR(32, R(scratch1), R(scratch2));
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AND(32, R(scratch1), Imm32(0x00FF00FF));
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MOV(32, R(scratch2), R(scratch1));
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SHL(32, R(scratch1), Imm8(4));
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OR(32, R(scratch1), R(scratch2));
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AND(32, R(scratch1), Imm32(0x0F0F0F0F));
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}
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MOV(32, R(scratch2), R(scratch1));
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SHL(32, R(scratch1), Imm8(4));
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OR(32, R(scratch1), R(scratch2));
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SwapAndStore(32, MDisp(dst_reg, m_dst_ofs), scratch1);
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load_bytes = 2;
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break;
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case ColorFormat::RGBA6666:
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// RRRRRRGG GGGGBBBB BBAAAAAA
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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data.AddMemOffset(-1); // subtract one from address so we can use a 32bit load and bswap
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LoadAndSwap(32, scratch1, data);
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if (cpu_info.bBMI2FastParallelBitOps)
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{
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MOV(32, R(scratch2), Imm32(0xFCFCFCFC));
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PDEP(32, scratch1, scratch1, R(scratch2));
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MOV(32, R(scratch2), R(scratch1));
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}
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else
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{
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LEA(32, scratch2, MScaled(scratch1, SCALE_4, 0)); // ______RR RRRRGGGG GGBBBBBB AAAAAA__
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AND(32, R(scratch2), Imm32(0x00003FFC)); // ________ ________ __BBBBBB AAAAAA__
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SHL(32, R(scratch1), Imm8(6)); // __RRRRRR GGGGGGBB BBBBAAAA AA______
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AND(32, R(scratch1), Imm32(0x3FFC0000)); // __RRRRRR GGGGGG__ ________ ________
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OR(32, R(scratch1), R(scratch2)); // __RRRRRR GGGGGG__ __BBBBBB AAAAAA__
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LEA(32, scratch2, MScaled(scratch1, SCALE_4, 0)); // RRRRRRGG GGGG____ BBBBBBAA AAAA____
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AND(32, R(scratch2), Imm32(0xFC00FC00)); // RRRRRR__ ________ BBBBBB__ ________
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AND(32, R(scratch1), Imm32(0x00FC00FC)); // ________ GGGGGG__ ________ AAAAAA__
|
|
OR(32, R(scratch1), R(scratch2)); // RRRRRR__ GGGGGG__ BBBBBB__ AAAAAA__
|
|
MOV(32, R(scratch2), R(scratch1));
|
|
}
|
|
SHR(32, R(scratch1), Imm8(6));
|
|
AND(32, R(scratch1), Imm32(0x03030303));
|
|
OR(32, R(scratch1), R(scratch2));
|
|
SwapAndStore(32, MDisp(dst_reg, m_dst_ofs), scratch1);
|
|
load_bytes = 3;
|
|
break;
|
|
}
|
|
if (attribute == VertexComponentFormat::Direct)
|
|
m_src_ofs += load_bytes;
|
|
}
|
|
|
|
void VertexLoaderX64::GenerateVertexLoader()
|
|
{
|
|
BitSet32 regs = {src_reg, dst_reg, scratch1, scratch2,
|
|
scratch3, remaining_reg, skipped_reg, base_reg};
|
|
regs &= ABI_ALL_CALLEE_SAVED;
|
|
regs[RBP] = true; // Give us a stack frame
|
|
ABI_PushRegistersAndAdjustStack(regs, 0);
|
|
|
|
// Backup count since we're going to count it down.
|
|
PUSH(32, R(ABI_PARAM3));
|
|
|
|
// ABI_PARAM3 is one of the lower registers, so free it for scratch2.
|
|
// We also have it end at a value of 0, to simplify indexing for zfreeze;
|
|
// this requires subtracting 1 at the start.
|
|
LEA(32, remaining_reg, MDisp(ABI_PARAM3, -1));
|
|
|
|
MOV(64, R(base_reg), R(ABI_PARAM4));
|
|
|
|
if (IsIndexed(m_VtxDesc.low.Position))
|
|
XOR(32, R(skipped_reg), R(skipped_reg));
|
|
|
|
// TODO: load constants into registers outside the main loop
|
|
|
|
const u8* loop_start = GetCodePtr();
|
|
|
|
if (m_VtxDesc.low.PosMatIdx)
|
|
{
|
|
MOVZX(32, 8, scratch1, MDisp(src_reg, m_src_ofs));
|
|
AND(32, R(scratch1), Imm8(0x3F));
|
|
MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1));
|
|
|
|
// zfreeze
|
|
CMP(32, R(remaining_reg), Imm8(3));
|
|
FixupBranch dont_store = J_CC(CC_AE);
|
|
MOV(32, MPIC(VertexLoaderManager::position_matrix_index_cache.data(), remaining_reg, SCALE_4),
|
|
R(scratch1));
|
|
SetJumpTarget(dont_store);
|
|
|
|
m_native_vtx_decl.posmtx.components = 4;
|
|
m_native_vtx_decl.posmtx.enable = true;
|
|
m_native_vtx_decl.posmtx.offset = m_dst_ofs;
|
|
m_native_vtx_decl.posmtx.type = ComponentFormat::UByte;
|
|
m_native_vtx_decl.posmtx.integer = true;
|
|
m_src_ofs += sizeof(u8);
|
|
m_dst_ofs += sizeof(u32);
|
|
}
|
|
|
|
std::array<u32, 8> texmatidx_ofs;
|
|
for (size_t i = 0; i < m_VtxDesc.low.TexMatIdx.Size(); i++)
|
|
{
|
|
if (m_VtxDesc.low.TexMatIdx[i])
|
|
texmatidx_ofs[i] = m_src_ofs++;
|
|
}
|
|
|
|
OpArg data = GetVertexAddr(CPArray::Position, m_VtxDesc.low.Position);
|
|
int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3;
|
|
ReadVertex(data, m_VtxDesc.low.Position, m_VtxAttr.g0.PosFormat, pos_elements, pos_elements,
|
|
m_VtxAttr.g0.ByteDequant, m_VtxAttr.g0.PosFrac, &m_native_vtx_decl.position);
|
|
|
|
if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
|
|
{
|
|
static constexpr Common::EnumMap<u8, ComponentFormat::InvalidFloat7> SCALE_MAP = {7, 6, 15, 14,
|
|
0, 0, 0, 0};
|
|
const u8 scaling_exponent = SCALE_MAP[m_VtxAttr.g0.NormalFormat];
|
|
|
|
// Normal
|
|
data = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal);
|
|
ReadVertex(data, m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true, scaling_exponent,
|
|
&m_native_vtx_decl.normals[0]);
|
|
|
|
if (m_VtxAttr.g0.NormalElements == NormalComponentCount::NTB)
|
|
{
|
|
const bool index3 = IsIndexed(m_VtxDesc.low.Normal) && m_VtxAttr.g0.NormalIndex3;
|
|
const int elem_size = GetElementSize(m_VtxAttr.g0.NormalFormat);
|
|
const int load_bytes = elem_size * 3;
|
|
|
|
// Tangent
|
|
// If in Index3 mode, and indexed components are used, replace the index with a new index.
|
|
if (index3)
|
|
data = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal);
|
|
// The tangent comes after the normal; even in index3 mode, this offset is applied.
|
|
// Note that this is different from adding 1 to the index, as the stride for indices may be
|
|
// different from the size of the tangent itself.
|
|
data.AddMemOffset(load_bytes);
|
|
|
|
ReadVertex(data, m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true,
|
|
scaling_exponent, &m_native_vtx_decl.normals[1]);
|
|
|
|
// Undo the offset above so that data points to the normal instead of the tangent.
|
|
// This way, we can add 2*elem_size below to always point to the binormal, even if we replace
|
|
// data with a new index (which would point to the normal).
|
|
data.AddMemOffset(-load_bytes);
|
|
|
|
// Binormal
|
|
if (index3)
|
|
data = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal);
|
|
data.AddMemOffset(load_bytes * 2);
|
|
|
|
ReadVertex(data, m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true,
|
|
scaling_exponent, &m_native_vtx_decl.normals[2]);
|
|
}
|
|
}
|
|
|
|
for (u8 i = 0; i < m_VtxDesc.low.Color.Size(); i++)
|
|
{
|
|
if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
|
|
{
|
|
data = GetVertexAddr(CPArray::Color0 + i, m_VtxDesc.low.Color[i]);
|
|
ReadColor(data, m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i));
|
|
m_native_vtx_decl.colors[i].components = 4;
|
|
m_native_vtx_decl.colors[i].enable = true;
|
|
m_native_vtx_decl.colors[i].offset = m_dst_ofs;
|
|
m_native_vtx_decl.colors[i].type = ComponentFormat::UByte;
|
|
m_native_vtx_decl.colors[i].integer = false;
|
|
m_dst_ofs += 4;
|
|
}
|
|
}
|
|
|
|
for (u8 i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
|
|
{
|
|
int elements = m_VtxAttr.GetTexElements(i) == TexComponentCount::ST ? 2 : 1;
|
|
if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
|
|
{
|
|
data = GetVertexAddr(CPArray::TexCoord0 + i, m_VtxDesc.high.TexCoord[i]);
|
|
u8 scaling_exponent = m_VtxAttr.GetTexFrac(i);
|
|
ReadVertex(data, m_VtxDesc.high.TexCoord[i], m_VtxAttr.GetTexFormat(i), elements,
|
|
m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.g0.ByteDequant,
|
|
scaling_exponent, &m_native_vtx_decl.texcoords[i]);
|
|
}
|
|
if (m_VtxDesc.low.TexMatIdx[i])
|
|
{
|
|
m_native_vtx_decl.texcoords[i].components = 3;
|
|
m_native_vtx_decl.texcoords[i].enable = true;
|
|
m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float;
|
|
m_native_vtx_decl.texcoords[i].integer = false;
|
|
MOVZX(64, 8, scratch1, MDisp(src_reg, texmatidx_ofs[i]));
|
|
if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
|
|
{
|
|
CVTSI2SS(XMM0, R(scratch1));
|
|
MOVSS(MDisp(dst_reg, m_dst_ofs), XMM0);
|
|
m_dst_ofs += sizeof(float);
|
|
}
|
|
else
|
|
{
|
|
m_native_vtx_decl.texcoords[i].offset = m_dst_ofs;
|
|
PXOR(XMM0, R(XMM0));
|
|
CVTSI2SS(XMM0, R(scratch1));
|
|
SHUFPS(XMM0, R(XMM0), 0x45); // 000X -> 0X00
|
|
MOVUPS(MDisp(dst_reg, m_dst_ofs), XMM0);
|
|
m_dst_ofs += sizeof(float) * 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Prepare for the next vertex.
|
|
ADD(64, R(dst_reg), Imm32(m_dst_ofs));
|
|
const u8* cont = GetCodePtr();
|
|
ADD(64, R(src_reg), Imm32(m_src_ofs));
|
|
|
|
SUB(32, R(remaining_reg), Imm8(1));
|
|
J_CC(CC_AE, loop_start);
|
|
|
|
// Get the original count.
|
|
POP(32, R(ABI_RETURN));
|
|
|
|
ABI_PopRegistersAndAdjustStack(regs, 0);
|
|
|
|
if (IsIndexed(m_VtxDesc.low.Position))
|
|
{
|
|
SUB(32, R(ABI_RETURN), R(skipped_reg));
|
|
RET();
|
|
|
|
SetJumpTarget(m_skip_vertex);
|
|
ADD(32, R(skipped_reg), Imm8(1));
|
|
JMP(cont);
|
|
}
|
|
else
|
|
{
|
|
RET();
|
|
}
|
|
|
|
ASSERT_MSG(VIDEO, m_vertex_size == m_src_ofs,
|
|
"Vertex size from vertex loader ({}) does not match expected vertex size ({})!\nVtx "
|
|
"desc: {:08x} {:08x}\nVtx attr: {:08x} {:08x} {:08x}",
|
|
m_src_ofs, m_vertex_size, m_VtxDesc.low.Hex, m_VtxDesc.high.Hex, m_VtxAttr.g0.Hex,
|
|
m_VtxAttr.g1.Hex, m_VtxAttr.g2.Hex);
|
|
m_native_vtx_decl.stride = m_dst_ofs;
|
|
}
|
|
|
|
int VertexLoaderX64::RunVertices(const u8* src, u8* dst, int count)
|
|
{
|
|
m_numLoadedVertices += count;
|
|
return ((int (*)(const u8* src, u8* dst, int count, const void* base))region)(src, dst, count,
|
|
memory_base_ptr);
|
|
}
|