935 lines
26 KiB
C++
935 lines
26 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <fcntl.h>
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#include <fstream>
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#include <limits.h>
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#include <string>
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#include <sys/stat.h>
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/Common.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <Shlwapi.h>
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#include <commdlg.h> // for GetSaveFileName
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#include <direct.h> // getcwd
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#include <io.h>
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#include <objbase.h> // guid stuff
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#include <shellapi.h>
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#else
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#include <dirent.h>
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#include <errno.h>
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#include <libgen.h>
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#include <stdlib.h>
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#include <unistd.h>
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#endif
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#if defined(__APPLE__)
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#include <CoreFoundation/CFBundle.h>
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#include <CoreFoundation/CFString.h>
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#include <CoreFoundation/CFURL.h>
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#include <mach-o/dyld.h>
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#include <sys/param.h>
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#endif
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#ifdef ANDROID
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#include "Common/StringUtil.h"
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#include "jni/AndroidCommon/AndroidCommon.h"
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#endif
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#ifndef S_ISDIR
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#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
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#endif
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// This namespace has various generic functions related to files and paths.
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace File
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{
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#ifdef ANDROID
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static std::string s_android_sys_directory;
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#endif
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#ifdef _WIN32
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FileInfo::FileInfo(const std::string& path)
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{
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m_exists = _tstat64(UTF8ToTStr(path).c_str(), &m_stat) == 0;
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}
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FileInfo::FileInfo(const char* path) : FileInfo(std::string(path))
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{
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}
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#else
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FileInfo::FileInfo(const std::string& path) : FileInfo(path.c_str())
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{
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}
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FileInfo::FileInfo(const char* path)
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{
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m_exists = stat(path, &m_stat) == 0;
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}
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#endif
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FileInfo::FileInfo(int fd)
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{
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m_exists = fstat(fd, &m_stat);
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}
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bool FileInfo::Exists() const
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{
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return m_exists;
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}
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bool FileInfo::IsDirectory() const
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{
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return m_exists ? S_ISDIR(m_stat.st_mode) : false;
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}
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bool FileInfo::IsFile() const
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{
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return m_exists ? !S_ISDIR(m_stat.st_mode) : false;
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}
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u64 FileInfo::GetSize() const
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{
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return IsFile() ? m_stat.st_size : 0;
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}
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// Returns true if the path exists
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bool Exists(const std::string& path)
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{
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return FileInfo(path).Exists();
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}
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// Returns true if the path exists and is a directory
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bool IsDirectory(const std::string& path)
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{
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#ifdef _WIN32
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return PathIsDirectory(UTF8ToWString(path).c_str());
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#else
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return FileInfo(path).IsDirectory();
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#endif
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}
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// Returns true if the path exists and is a file
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bool IsFile(const std::string& path)
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{
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return FileInfo(path).IsFile();
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}
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string& filename)
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{
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INFO_LOG_FMT(COMMON, "Delete: file {}", filename);
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#ifdef ANDROID
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if (StringBeginsWith(filename, "content://"))
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{
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const bool success = DeleteAndroidContent(filename);
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if (!success)
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WARN_LOG_FMT(COMMON, "Delete failed on {}", filename);
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return success;
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}
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#endif
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const FileInfo file_info(filename);
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// Return true because we care about the file not being there, not the actual delete.
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if (!file_info.Exists())
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{
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WARN_LOG_FMT(COMMON, "Delete: {} does not exist", filename);
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return true;
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}
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// We can't delete a directory
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if (file_info.IsDirectory())
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{
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WARN_LOG_FMT(COMMON, "Delete failed: {} is a directory", filename);
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return false;
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}
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#ifdef _WIN32
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if (!DeleteFile(UTF8ToTStr(filename).c_str()))
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{
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WARN_LOG_FMT(COMMON, "Delete: DeleteFile failed on {}: {}", filename, GetLastErrorString());
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return false;
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}
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#else
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if (unlink(filename.c_str()) == -1)
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{
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WARN_LOG_FMT(COMMON, "Delete: unlink failed on {}: {}", filename, LastStrerrorString());
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return false;
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}
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#endif
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return true;
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}
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string& path)
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{
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INFO_LOG_FMT(COMMON, "CreateDir: directory {}", path);
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#ifdef _WIN32
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if (::CreateDirectory(UTF8ToTStr(path).c_str(), nullptr))
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return true;
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const DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS)
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{
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WARN_LOG_FMT(COMMON, "CreateDir: CreateDirectory failed on {}: already exists", path);
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return true;
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}
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ERROR_LOG_FMT(COMMON, "CreateDir: CreateDirectory failed on {}: {}", path, error);
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return false;
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#else
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if (mkdir(path.c_str(), 0755) == 0)
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return true;
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const int err = errno;
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if (err == EEXIST)
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{
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WARN_LOG_FMT(COMMON, "CreateDir: mkdir failed on {}: already exists", path);
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return true;
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}
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ERROR_LOG_FMT(COMMON, "CreateDir: mkdir failed on {}: {}", path, strerror(err));
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return false;
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#endif
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}
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string& fullPath)
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{
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int panicCounter = 100;
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INFO_LOG_FMT(COMMON, "CreateFullPath: path {}", fullPath);
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if (Exists(fullPath))
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{
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INFO_LOG_FMT(COMMON, "CreateFullPath: path exists {}", fullPath);
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return true;
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}
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size_t position = 0;
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while (true)
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{
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// Find next sub path
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position = fullPath.find(DIR_SEP_CHR, position);
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// we're done, yay!
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if (position == fullPath.npos)
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return true;
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// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
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std::string const subPath(fullPath.substr(0, position + 1));
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if (!IsDirectory(subPath))
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File::CreateDir(subPath);
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// A safety check
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panicCounter--;
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if (panicCounter <= 0)
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{
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ERROR_LOG_FMT(COMMON, "CreateFullPath: directory structure is too deep");
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return false;
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}
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position++;
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}
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}
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string& filename)
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{
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INFO_LOG_FMT(COMMON, "DeleteDir: directory {}", filename);
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// check if a directory
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if (!IsDirectory(filename))
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{
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ERROR_LOG_FMT(COMMON, "DeleteDir: Not a directory {}", filename);
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return false;
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}
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#ifdef _WIN32
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if (::RemoveDirectory(UTF8ToTStr(filename).c_str()))
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return true;
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ERROR_LOG_FMT(COMMON, "DeleteDir: RemoveDirectory failed on {}: {}", filename,
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GetLastErrorString());
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#else
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if (rmdir(filename.c_str()) == 0)
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return true;
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ERROR_LOG_FMT(COMMON, "DeleteDir: rmdir failed on {}: {}", filename, LastStrerrorString());
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#endif
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return false;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string& srcFilename, const std::string& destFilename)
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{
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INFO_LOG_FMT(COMMON, "Rename: {} --> {}", srcFilename, destFilename);
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#ifdef _WIN32
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auto sf = UTF8ToTStr(srcFilename);
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auto df = UTF8ToTStr(destFilename);
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// The Internet seems torn about whether ReplaceFile is atomic or not.
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// Hopefully it's atomic enough...
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if (ReplaceFile(df.c_str(), sf.c_str(), nullptr, REPLACEFILE_IGNORE_MERGE_ERRORS, nullptr,
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nullptr))
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return true;
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// Might have failed because the destination doesn't exist.
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if (GetLastError() == ERROR_FILE_NOT_FOUND)
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{
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if (MoveFile(sf.c_str(), df.c_str()))
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return true;
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}
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ERROR_LOG_FMT(COMMON, "Rename: MoveFile failed on {} --> {}: {}", srcFilename, destFilename,
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GetLastErrorString());
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#else
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if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
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return true;
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ERROR_LOG_FMT(COMMON, "Rename: rename failed on {} --> {}: {}", srcFilename, destFilename,
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LastStrerrorString());
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#endif
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return false;
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}
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#ifndef _WIN32
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static void FSyncPath(const char* path)
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{
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int fd = open(path, O_RDONLY);
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if (fd != -1)
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{
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fsync(fd);
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close(fd);
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}
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}
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#endif
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bool RenameSync(const std::string& srcFilename, const std::string& destFilename)
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{
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if (!Rename(srcFilename, destFilename))
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return false;
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#ifdef _WIN32
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int fd = _topen(UTF8ToTStr(srcFilename).c_str(), _O_RDONLY);
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if (fd != -1)
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{
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_commit(fd);
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close(fd);
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}
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#else
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char* path = strdup(srcFilename.c_str());
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FSyncPath(path);
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FSyncPath(dirname(path));
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free(path);
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path = strdup(destFilename.c_str());
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FSyncPath(dirname(path));
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free(path);
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#endif
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return true;
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}
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// copies file source_path to destination_path, returns true on success
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bool Copy(const std::string& source_path, const std::string& destination_path)
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{
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INFO_LOG_FMT(COMMON, "Copy: {} --> {}", source_path, destination_path);
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#ifdef _WIN32
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if (CopyFile(UTF8ToTStr(source_path).c_str(), UTF8ToTStr(destination_path).c_str(), FALSE))
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return true;
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ERROR_LOG_FMT(COMMON, "Copy: failed %s --> %s: %s", source_path, destination_path,
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GetLastErrorString());
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return false;
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#else
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std::ifstream source{source_path, std::ios::binary};
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std::ofstream destination{destination_path, std::ios::binary};
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destination << source.rdbuf();
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return source.good() && destination.good();
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#endif
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}
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// Returns the size of a file (or returns 0 if the path isn't a file that exists)
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u64 GetSize(const std::string& path)
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{
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return FileInfo(path).GetSize();
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}
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// Overloaded GetSize, accepts file descriptor
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u64 GetSize(const int fd)
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{
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return FileInfo(fd).GetSize();
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}
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// Overloaded GetSize, accepts FILE*
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u64 GetSize(FILE* f)
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{
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// can't use off_t here because it can be 32-bit
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const u64 pos = ftello(f);
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if (fseeko(f, 0, SEEK_END) != 0)
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{
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ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), LastStrerrorString());
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return 0;
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}
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const u64 size = ftello(f);
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if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0))
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{
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ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), LastStrerrorString());
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return 0;
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}
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return size;
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}
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string& filename)
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{
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INFO_LOG_FMT(COMMON, "CreateEmptyFile: {}", filename);
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if (!File::IOFile(filename, "wb"))
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{
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ERROR_LOG_FMT(COMMON, "CreateEmptyFile: failed {}: {}", filename, LastStrerrorString());
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return false;
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}
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return true;
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}
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// Recursive or non-recursive list of files and directories under directory.
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FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive)
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{
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INFO_LOG_FMT(COMMON, "ScanDirectoryTree: directory {}", directory);
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FSTEntry parent_entry;
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parent_entry.physicalName = directory;
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parent_entry.isDirectory = true;
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parent_entry.size = 0;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return parent_entry;
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}
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// Windows loop
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do
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{
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const std::string virtual_name(TStrToUTF8(ffd.cFileName));
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#else
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DIR* dirp = opendir(directory.c_str());
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if (!dirp)
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return parent_entry;
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// non Windows loop
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while (dirent* result = readdir(dirp))
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{
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const std::string virtual_name(result->d_name);
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#endif
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if (virtual_name == "." || virtual_name == "..")
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continue;
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auto physical_name = directory + DIR_SEP + virtual_name;
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FSTEntry entry;
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const FileInfo file_info(physical_name);
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entry.isDirectory = file_info.IsDirectory();
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if (entry.isDirectory)
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{
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if (recursive)
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entry = ScanDirectoryTree(physical_name, true);
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else
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entry.size = 0;
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parent_entry.size += entry.size;
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}
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else
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{
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entry.size = file_info.GetSize();
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}
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entry.virtualName = virtual_name;
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entry.physicalName = physical_name;
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++parent_entry.size;
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// Push into the tree
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parent_entry.children.push_back(entry);
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#ifdef _WIN32
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} while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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#else
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}
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closedir(dirp);
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#endif
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return parent_entry;
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}
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// Deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string& directory)
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{
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INFO_LOG_FMT(COMMON, "DeleteDirRecursively: {}", directory);
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bool success = true;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return false;
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}
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// Windows loop
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do
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{
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const std::string virtualName(TStrToUTF8(ffd.cFileName));
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#else
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DIR* dirp = opendir(directory.c_str());
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if (!dirp)
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return false;
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// non Windows loop
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while (dirent* result = readdir(dirp))
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{
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const std::string virtualName = result->d_name;
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#endif
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// check for "." and ".."
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
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((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0')))
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continue;
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std::string newPath = directory + DIR_SEP_CHR + virtualName;
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if (IsDirectory(newPath))
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{
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if (!DeleteDirRecursively(newPath))
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{
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success = false;
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break;
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}
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}
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else
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{
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if (!File::Delete(newPath))
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{
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success = false;
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break;
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}
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}
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#ifdef _WIN32
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} while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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#else
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}
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closedir(dirp);
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#endif
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if (success)
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File::DeleteDir(directory);
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return success;
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}
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// Create directory and copy contents (does not overwrite existing files)
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void CopyDir(const std::string& source_path, const std::string& dest_path, bool destructive)
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{
|
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if (source_path == dest_path)
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return;
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if (!Exists(source_path))
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return;
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if (!Exists(dest_path))
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File::CreateFullPath(dest_path);
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#ifdef _WIN32
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WIN32_FIND_DATA ffd;
|
|
HANDLE hFind = FindFirstFile(UTF8ToTStr(source_path + "\\*").c_str(), &ffd);
|
|
|
|
if (hFind == INVALID_HANDLE_VALUE)
|
|
{
|
|
FindClose(hFind);
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
const std::string virtualName(TStrToUTF8(ffd.cFileName));
|
|
#else
|
|
DIR* dirp = opendir(source_path.c_str());
|
|
if (!dirp)
|
|
return;
|
|
|
|
while (dirent* result = readdir(dirp))
|
|
{
|
|
const std::string virtualName(result->d_name);
|
|
#endif
|
|
// check for "." and ".."
|
|
if (virtualName == "." || virtualName == "..")
|
|
continue;
|
|
|
|
std::string source = source_path + DIR_SEP + virtualName;
|
|
std::string dest = dest_path + DIR_SEP + virtualName;
|
|
if (IsDirectory(source))
|
|
{
|
|
if (!Exists(dest))
|
|
File::CreateFullPath(dest + DIR_SEP);
|
|
CopyDir(source, dest, destructive);
|
|
}
|
|
else if (!destructive && !Exists(dest))
|
|
{
|
|
Copy(source, dest);
|
|
}
|
|
else if (destructive)
|
|
{
|
|
Rename(source, dest);
|
|
}
|
|
#ifdef _WIN32
|
|
} while (FindNextFile(hFind, &ffd) != 0);
|
|
FindClose(hFind);
|
|
#else
|
|
}
|
|
closedir(dirp);
|
|
#endif
|
|
}
|
|
|
|
// Returns the current directory
|
|
std::string GetCurrentDir()
|
|
{
|
|
// Get the current working directory (getcwd uses malloc)
|
|
char* dir = __getcwd(nullptr, 0);
|
|
if (!dir)
|
|
{
|
|
ERROR_LOG_FMT(COMMON, "GetCurrentDirectory failed: {}", LastStrerrorString());
|
|
return "";
|
|
}
|
|
std::string strDir = dir;
|
|
free(dir);
|
|
return strDir;
|
|
}
|
|
|
|
// Sets the current directory to the given directory
|
|
bool SetCurrentDir(const std::string& directory)
|
|
{
|
|
return __chdir(directory.c_str()) == 0;
|
|
}
|
|
|
|
std::string CreateTempDir()
|
|
{
|
|
#ifdef _WIN32
|
|
TCHAR temp[MAX_PATH];
|
|
if (!GetTempPath(MAX_PATH, temp))
|
|
return "";
|
|
|
|
GUID guid;
|
|
if (FAILED(CoCreateGuid(&guid)))
|
|
{
|
|
return "";
|
|
}
|
|
OLECHAR tguid[40]{};
|
|
if (!StringFromGUID2(guid, tguid, _countof(tguid)))
|
|
{
|
|
return "";
|
|
}
|
|
std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid);
|
|
if (!CreateDir(dir))
|
|
return "";
|
|
dir = ReplaceAll(dir, "\\", DIR_SEP);
|
|
return dir;
|
|
#else
|
|
const char* base = getenv("TMPDIR") ?: "/tmp";
|
|
std::string path = std::string(base) + "/DolphinWii.XXXXXX";
|
|
if (!mkdtemp(&path[0]))
|
|
return "";
|
|
return path;
|
|
#endif
|
|
}
|
|
|
|
std::string GetTempFilenameForAtomicWrite(std::string path)
|
|
{
|
|
#ifdef _WIN32
|
|
std::unique_ptr<TCHAR[], decltype(&std::free)> absbuf{
|
|
_tfullpath(nullptr, UTF8ToTStr(path).c_str(), 0), std::free};
|
|
if (absbuf != nullptr)
|
|
{
|
|
path = TStrToUTF8(absbuf.get());
|
|
}
|
|
#else
|
|
char absbuf[PATH_MAX];
|
|
if (realpath(path.c_str(), absbuf) != nullptr)
|
|
path = absbuf;
|
|
#endif
|
|
return std::move(path) + ".xxx";
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
std::string GetBundleDirectory()
|
|
{
|
|
CFURLRef BundleRef;
|
|
char AppBundlePath[MAXPATHLEN];
|
|
// Get the main bundle for the app
|
|
BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
|
CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
|
|
CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
|
|
CFRelease(BundleRef);
|
|
CFRelease(BundlePath);
|
|
|
|
return AppBundlePath;
|
|
}
|
|
#endif
|
|
|
|
std::string GetExePath()
|
|
{
|
|
static const std::string dolphin_path = [] {
|
|
std::string result;
|
|
#ifdef _WIN32
|
|
auto dolphin_exe_path = GetModuleName(nullptr);
|
|
if (dolphin_exe_path)
|
|
{
|
|
std::unique_ptr<TCHAR[], decltype(&std::free)> dolphin_exe_expanded_path{
|
|
_tfullpath(nullptr, dolphin_exe_path->c_str(), 0), std::free};
|
|
if (dolphin_exe_expanded_path)
|
|
{
|
|
result = TStrToUTF8(dolphin_exe_expanded_path.get());
|
|
}
|
|
else
|
|
{
|
|
result = TStrToUTF8(*dolphin_exe_path);
|
|
}
|
|
}
|
|
#elif defined(__APPLE__)
|
|
result = GetBundleDirectory();
|
|
result = result.substr(0, result.find_last_of("Dolphin.app/Contents/MacOS") + 1);
|
|
#else
|
|
char dolphin_exe_path[PATH_MAX];
|
|
ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path));
|
|
if (len == -1 || len == sizeof(dolphin_exe_path))
|
|
{
|
|
len = 0;
|
|
}
|
|
dolphin_exe_path[len] = '\0';
|
|
result = dolphin_exe_path;
|
|
#endif
|
|
return result;
|
|
}();
|
|
return dolphin_path;
|
|
}
|
|
|
|
std::string GetExeDirectory()
|
|
{
|
|
std::string exe_path = GetExePath();
|
|
#ifdef _WIN32
|
|
return exe_path.substr(0, exe_path.rfind('\\'));
|
|
#else
|
|
return exe_path.substr(0, exe_path.rfind('/'));
|
|
#endif
|
|
}
|
|
|
|
std::string GetSysDirectory()
|
|
{
|
|
std::string sysDir;
|
|
|
|
#if defined(_WIN32) || defined(LINUX_LOCAL_DEV)
|
|
#define SYSDATA_DIR "Sys"
|
|
#elif defined __APPLE__
|
|
#define SYSDATA_DIR "Contents/Resources/Sys"
|
|
#else
|
|
#ifdef DATA_DIR
|
|
#define SYSDATA_DIR DATA_DIR "sys"
|
|
#else
|
|
#define SYSDATA_DIR "sys"
|
|
#endif
|
|
#endif
|
|
|
|
#if defined(__APPLE__)
|
|
sysDir = GetBundleDirectory() + DIR_SEP + SYSDATA_DIR;
|
|
#elif defined(_WIN32) || defined(LINUX_LOCAL_DEV)
|
|
sysDir = GetExeDirectory() + DIR_SEP + SYSDATA_DIR;
|
|
#elif defined ANDROID
|
|
sysDir = s_android_sys_directory;
|
|
ASSERT_MSG(COMMON, !sysDir.empty(), "Sys directory has not been set");
|
|
#else
|
|
sysDir = SYSDATA_DIR;
|
|
#endif
|
|
sysDir += DIR_SEP;
|
|
|
|
INFO_LOG_FMT(COMMON, "GetSysDirectory: Setting to {}:", sysDir);
|
|
return sysDir;
|
|
}
|
|
|
|
#ifdef ANDROID
|
|
void SetSysDirectory(const std::string& path)
|
|
{
|
|
INFO_LOG_FMT(COMMON, "Setting Sys directory to {}", path);
|
|
s_android_sys_directory = path;
|
|
}
|
|
#endif
|
|
|
|
static std::string s_user_paths[NUM_PATH_INDICES];
|
|
static void RebuildUserDirectories(unsigned int dir_index)
|
|
{
|
|
switch (dir_index)
|
|
{
|
|
case D_USER_IDX:
|
|
s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
|
|
s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR;
|
|
s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
|
s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
|
|
s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
|
s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
|
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
|
s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
|
s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
|
s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
|
|
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
|
|
s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
|
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
|
s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
|
|
s_user_paths[D_STYLES_IDX] = s_user_paths[D_USER_IDX] + STYLES_DIR DIR_SEP;
|
|
s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP;
|
|
s_user_paths[D_WFSROOT_IDX] = s_user_paths[D_USER_IDX] + WFSROOT_DIR DIR_SEP;
|
|
s_user_paths[D_BACKUP_IDX] = s_user_paths[D_USER_IDX] + BACKUP_DIR DIR_SEP;
|
|
s_user_paths[D_RESOURCEPACK_IDX] = s_user_paths[D_USER_IDX] + RESOURCEPACK_DIR DIR_SEP;
|
|
s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
|
|
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
|
s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
|
|
s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
|
|
s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG;
|
|
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
|
|
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] =
|
|
s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG;
|
|
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
|
|
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
|
|
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;
|
|
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
|
|
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
|
|
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
|
|
s_user_paths[F_WIISDCARD_IDX] = s_user_paths[D_WIIROOT_IDX] + DIR_SEP WII_SDCARD;
|
|
|
|
s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
|
|
s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] =
|
|
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
|
|
s_user_paths[F_MEMORYWATCHERSOCKET_IDX] =
|
|
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
|
|
|
|
// The shader cache has moved to the cache directory, so remove the old one.
|
|
// TODO: remove that someday.
|
|
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
|
|
break;
|
|
|
|
case D_CONFIG_IDX:
|
|
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
|
s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
|
|
s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
|
|
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
|
|
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
break;
|
|
|
|
case D_CACHE_IDX:
|
|
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
break;
|
|
|
|
case D_GCUSER_IDX:
|
|
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
|
|
break;
|
|
|
|
case D_DUMP_IDX:
|
|
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
|
|
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
|
|
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;
|
|
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
|
|
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
|
|
break;
|
|
|
|
case D_LOGS_IDX:
|
|
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
|
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
|
|
break;
|
|
|
|
case D_LOAD_IDX:
|
|
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Gets a set user directory path
|
|
// Don't call prior to setting the base user directory
|
|
const std::string& GetUserPath(unsigned int dir_index)
|
|
{
|
|
return s_user_paths[dir_index];
|
|
}
|
|
|
|
// Sets a user directory path
|
|
// Rebuilds internal directory structure to compensate for the new directory
|
|
void SetUserPath(unsigned int dir_index, const std::string& path)
|
|
{
|
|
if (path.empty())
|
|
return;
|
|
|
|
s_user_paths[dir_index] = path;
|
|
RebuildUserDirectories(dir_index);
|
|
}
|
|
|
|
std::string GetThemeDir(const std::string& theme_name)
|
|
{
|
|
std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
|
|
if (Exists(dir))
|
|
return dir;
|
|
|
|
// If the theme doesn't exist in the user dir, load from shared directory
|
|
dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/";
|
|
if (Exists(dir))
|
|
return dir;
|
|
|
|
// If the theme doesn't exist at all, load the default theme
|
|
return GetSysDirectory() + THEMES_DIR "/" DEFAULT_THEME_DIR "/";
|
|
}
|
|
|
|
bool WriteStringToFile(const std::string& filename, std::string_view str)
|
|
{
|
|
return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size());
|
|
}
|
|
|
|
bool ReadFileToString(const std::string& filename, std::string& str)
|
|
{
|
|
File::IOFile file(filename, "rb");
|
|
|
|
if (!file)
|
|
return false;
|
|
|
|
str.resize(file.GetSize());
|
|
return file.ReadArray(str.data(), str.size());
|
|
}
|
|
|
|
} // namespace File
|