149 lines
3.6 KiB
C++
149 lines
3.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <functional>
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#include <memory>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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#include <wx/dialog.h>
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#include <wx/treebase.h>
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#include "Common/IniFile.h"
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#include "DolphinWX/PatchAddEdit.h"
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#include "UICommon/GameFile.h"
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class ActionReplayCodesPanel;
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class CheatWarningMessage;
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class DolphinSlider;
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class wxButton;
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class wxCheckBox;
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class wxCheckListBox;
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class wxChoice;
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class wxSpinCtrl;
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class wxStaticBitmap;
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class wxTextCtrl;
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namespace DiscIO
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{
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class Volume;
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}
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namespace Gecko
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{
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class CodeConfigPanel;
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}
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wxDECLARE_EVENT(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, wxCommandEvent);
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class CISOProperties : public wxDialog
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{
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public:
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CISOProperties(const UICommon::GameFile& game_list_item, wxWindow* parent,
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wxWindowID id = wxID_ANY, const wxString& title = _("Properties"),
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
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virtual ~CISOProperties();
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private:
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DECLARE_EVENT_TABLE()
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std::unique_ptr<DiscIO::Volume> m_open_iso;
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std::vector<PatchEngine::Patch> m_on_frame;
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// Core
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wxCheckBox *m_cpu_thread, *m_mmu, *m_dcbz_off, *m_fprf;
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wxCheckBox *m_sync_gpu, *m_fast_disc_speed, *m_dps_hle;
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wxArrayString m_gpu_determinism_string;
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wxChoice* m_gpu_determinism;
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// Wii
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wxCheckBox* m_enable_widescreen;
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// Stereoscopy
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DolphinSlider* m_depth_percentage;
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wxSpinCtrl* m_convergence;
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wxCheckBox* m_mono_depth;
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wxCheckListBox* m_patches;
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wxButton* m_edit_patch;
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wxButton* m_remove_patch;
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ActionReplayCodesPanel* m_ar_code_panel;
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Gecko::CodeConfigPanel* m_geckocode_panel;
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CheatWarningMessage* m_cheats_disabled_ar;
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CheatWarningMessage* m_cheats_disabled_gecko;
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enum
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{
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ID_NOTEBOOK = 1000,
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ID_GAMECONFIG,
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ID_PATCH_PAGE,
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ID_ARCODE_PAGE,
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ID_SPEEDHACK_PAGE,
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ID_INFORMATION,
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ID_FILESYSTEM,
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ID_USEDUALCORE,
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ID_MMU,
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ID_DCBZOFF,
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ID_FPRF,
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ID_SYNCGPU,
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ID_DISCSPEED,
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ID_AUDIO_DSP_HLE,
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ID_USE_BBOX,
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ID_ENABLEPROGRESSIVESCAN,
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ID_ENABLEWIDESCREEN,
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ID_EDITCONFIG,
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ID_SHOWDEFAULTCONFIG,
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ID_PATCHES_LIST,
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ID_EDITPATCH,
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ID_ADDPATCH,
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ID_REMOVEPATCH,
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ID_GPUDETERMINISM,
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ID_DEPTHPERCENTAGE,
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ID_CONVERGENCE,
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ID_MONODEPTH,
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};
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void LaunchExternalEditor(const std::string& filename, bool wait_until_closed);
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void CreateGUIControls();
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void OnClose(wxCloseEvent& event);
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void OnCloseClick(wxCommandEvent& event);
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void OnEditConfig(wxCommandEvent& event);
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void OnShowDefaultConfig(wxCommandEvent& event);
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void PatchListSelectionChanged(wxCommandEvent& event);
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void PatchButtonClicked(wxCommandEvent& event);
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void OnCheatCodeToggled(wxCommandEvent& event);
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void OnChangeTitle(wxCommandEvent& event);
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const UICommon::GameFile m_open_gamelist_item;
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IniFile m_gameini_default;
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IniFile m_gameini_local;
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std::string m_gameini_file_local;
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std::string m_game_id;
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std::set<std::string> m_default_patches;
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void LoadGameConfig();
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bool SaveGameConfig();
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void OnLocalIniModified(wxCommandEvent& ev);
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void GenerateLocalIniModified();
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void PatchList_Load();
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void PatchList_Save();
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long GetElementStyle(const char* section, const char* key);
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void SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox);
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void SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key,
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wxCheckBox* checkbox);
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};
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