dolphin/Source
LillyJadeKatrin d2069e888d Refactored AchievementProgressWidget to maintain AchievementBox list
AchievementProgressWidget maintains in memory a map of AchievementBox pointers so that UpdateData can operate on them individually. UpdateData is overhauled for three options: UpdateData(true) will destroy the entire list and re-create it from scratch as before, to be used if the game or player changes/closes/logs out. UpdateData(false) will loop through the map and call UpdateData on every achievement box, to be used for certain settings changes such as enabling badges or disabling hardcore mode. UpdateData(set<IDs>) will call UpdateData on only the IDs in the set, to be used when achievements are unlocked.
2024-05-01 06:43:20 -04:00
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Android Merge pull request #12727 from Simonx22/android-dependencies-042024 2024-04-21 13:54:37 -04:00
Core Refactored AchievementProgressWidget to maintain AchievementBox list 2024-05-01 06:43:20 -04:00
DSPSpy DSPSpy: Add st3 BLOOP{,I} tests. 2022-09-30 11:07:41 +00:00
DSPTool DolphinQt: A Ubiquitous Signal For When Symbols Change 2024-03-28 09:57:22 -07:00
PCH bump minimum VS version to 17.6 2023-05-16 20:21:36 -07:00
UnitTests Pass SettingsHandler buffers by const ref instead of rvalue ref 2024-04-12 18:50:21 -07:00
VSProps Update rcheevos submodule to newest master. 2024-04-03 15:03:36 -04:00
.clang-format Replace Cpp11 (A Deprecated alias for Latest) in .clang-format 2022-06-22 08:57:32 +10:00
CMakeLists.txt CMakeLists: Add Clang's Specific WShadow Diagnostics 2024-03-09 15:34:39 -08:00
dolphin-emu.sln Externals: add tinygltf, a library used to load or save GLTF mesh files 2024-02-11 13:26:39 -06:00