dolphin/Externals/wxWidgets3/src/common/longlong.cpp

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31 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/longlong.cpp
// Purpose: implementation of wxLongLongNative
// Author: Jeffrey C. Ollie <jeff@ollie.clive.ia.us>, Vadim Zeitlin
// Remarks: this class is not public in wxWidgets 2.0! It is intentionally
// not documented and is for private use only.
// Modified by:
// Created: 10.02.99
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// headers
// ============================================================================
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_LONGLONG
#include "wx/longlong.h"
#ifndef WX_PRECOMP
#include "wx/math.h" // for fabs()
#endif
#if wxUSE_STREAMS
#include "wx/txtstrm.h"
#endif
#include <string.h> // for memset()
#include "wx/ioswrap.h"
// ============================================================================
// implementation
// ============================================================================
#if wxUSE_LONGLONG_NATIVE
// ----------------------------------------------------------------------------
// misc
// ----------------------------------------------------------------------------
void *wxLongLongNative::asArray() const
{
static unsigned char temp[8];
temp[0] = wx_truncate_cast(unsigned char, ((m_ll >> 56) & 0xFF));
temp[1] = wx_truncate_cast(unsigned char, ((m_ll >> 48) & 0xFF));
temp[2] = wx_truncate_cast(unsigned char, ((m_ll >> 40) & 0xFF));
temp[3] = wx_truncate_cast(unsigned char, ((m_ll >> 32) & 0xFF));
temp[4] = wx_truncate_cast(unsigned char, ((m_ll >> 24) & 0xFF));
temp[5] = wx_truncate_cast(unsigned char, ((m_ll >> 16) & 0xFF));
temp[6] = wx_truncate_cast(unsigned char, ((m_ll >> 8) & 0xFF));
temp[7] = wx_truncate_cast(unsigned char, ((m_ll >> 0) & 0xFF));
return temp;
}
void *wxULongLongNative::asArray() const
{
static unsigned char temp[8];
temp[0] = wx_truncate_cast(unsigned char, ((m_ll >> 56) & 0xFF));
temp[1] = wx_truncate_cast(unsigned char, ((m_ll >> 48) & 0xFF));
temp[2] = wx_truncate_cast(unsigned char, ((m_ll >> 40) & 0xFF));
temp[3] = wx_truncate_cast(unsigned char, ((m_ll >> 32) & 0xFF));
temp[4] = wx_truncate_cast(unsigned char, ((m_ll >> 24) & 0xFF));
temp[5] = wx_truncate_cast(unsigned char, ((m_ll >> 16) & 0xFF));
temp[6] = wx_truncate_cast(unsigned char, ((m_ll >> 8) & 0xFF));
temp[7] = wx_truncate_cast(unsigned char, ((m_ll >> 0) & 0xFF));
return temp;
}
#if wxUSE_LONGLONG_WX
wxLongLongNative::wxLongLongNative(wxLongLongWx ll)
{
// assign first to avoid precision loss!
m_ll = ll.GetHi();
m_ll <<= 32;
m_ll |= ll.GetLo();
}
wxLongLongNative& wxLongLongNative::operator=(wxLongLongWx ll)
{
// assign first to avoid precision loss!
m_ll = ll.GetHi();
m_ll <<= 32;
m_ll |= ll.GetLo();
return *this;
}
wxLongLongNative& wxLongLongNative::operator=(const class wxULongLongWx &ll)
{
// assign first to avoid precision loss!
m_ll = ll.GetHi();
m_ll <<= 32;
m_ll |= ll.GetLo();
return *this;
}
wxULongLongNative::wxULongLongNative(const class wxULongLongWx &ll)
{
// assign first to avoid precision loss!
m_ll = ll.GetHi();
m_ll <<= 32;
m_ll |= ((unsigned long) ll.GetLo());
}
wxULongLongNative& wxULongLongNative::operator=(wxLongLongWx ll)
{
// assign first to avoid precision loss!
m_ll = ll.GetHi();
m_ll <<= 32;
m_ll |= ((unsigned long) ll.GetLo());
return *this;
}
wxULongLongNative& wxULongLongNative::operator=(const class wxULongLongWx &ll)
{
// assign first to avoid precision loss!
m_ll = ll.GetHi();
m_ll <<= 32;
m_ll |= ((unsigned long) ll.GetLo());
return *this;
}
#endif
#ifdef __VISUALC6__
double wxULongLongNative::ToDouble() const
{
// Work around the problem of casting unsigned __int64 to double in VC6
// (which for unknown reasons only manifests itself in DLL builds, i.e.
// when using /MD).
static const __int64 int64_t_max = 9223372036854775807i64;
if ( m_ll <= int64_t_max )
return wx_truncate_cast(double, (wxLongLong_t)m_ll);
double d = wx_truncate_cast(double, int64_t_max);
d += (__int64)(m_ll - int64_t_max - 1); // The cast is safe because of -1
return d + 1;
}
#endif // __VISUALC6__
#endif // wxUSE_LONGLONG_NATIVE
// ============================================================================
// wxLongLongWx: emulation of 'long long' using 2 longs
// ============================================================================
#if wxUSE_LONGLONG_WX
// Set value from unsigned wxULongLongWx
wxLongLongWx &wxLongLongWx::operator=(const class wxULongLongWx &ll)
{
m_hi = (unsigned long) ll.GetHi();
m_lo = ll.GetLo();
return *this;
}
// assignment
wxLongLongWx& wxLongLongWx::Assign(double d)
{
bool positive = d >= 0;
d = fabs(d);
if ( d <= ULONG_MAX )
{
m_hi = 0;
m_lo = (long)d;
}
else
{
m_hi = (unsigned long)(d / (1.0 + (double)ULONG_MAX));
m_lo = (unsigned long)(d - ((double)m_hi * (1.0 + (double)ULONG_MAX)));
}
#ifdef wxLONGLONG_TEST_MODE
m_ll = (wxLongLong_t)d;
Check();
#endif // wxLONGLONG_TEST_MODE
if ( !positive )
Negate();
return *this;
}
double wxLongLongWx::ToDouble() const
{
double d = m_hi;
d *= 1.0 + (double)ULONG_MAX;
d += m_lo;
#ifdef wxLONGLONG_TEST_MODE
wxASSERT( d == m_ll );
#endif // wxLONGLONG_TEST_MODE
return d;
}
double wxULongLongWx::ToDouble() const
{
unsigned double d = m_hi;
d *= 1.0 + (double)ULONG_MAX;
d += m_lo;
#ifdef wxLONGLONG_TEST_MODE
wxASSERT( d == m_ll );
#endif // wxLONGLONG_TEST_MODE
return d;
}
wxLongLongWx wxLongLongWx::operator<<(int shift) const
{
wxLongLongWx ll(*this);
ll <<= shift;
return ll;
}
wxULongLongWx wxULongLongWx::operator<<(int shift) const
{
wxULongLongWx ll(*this);
ll <<= shift;
return ll;
}
wxLongLongWx& wxLongLongWx::operator<<=(int shift)
{
if (shift != 0)
{
if (shift < 32)
{
m_hi <<= shift;
m_hi |= m_lo >> (32 - shift);
m_lo <<= shift;
}
else
{
m_hi = m_lo << (shift - 32);
m_lo = 0;
}
}
#ifdef wxLONGLONG_TEST_MODE
m_ll <<= shift;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator<<=(int shift)
{
if (shift != 0)
{
if (shift < 32)
{
m_hi <<= shift;
m_hi |= m_lo >> (32 - shift);
m_lo <<= shift;
}
else
{
m_hi = m_lo << (shift - 32);
m_lo = 0;
}
}
#ifdef wxLONGLONG_TEST_MODE
m_ll <<= shift;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxLongLongWx wxLongLongWx::operator>>(int shift) const
{
wxLongLongWx ll(*this);
ll >>= shift;
return ll;
}
wxULongLongWx wxULongLongWx::operator>>(int shift) const
{
wxULongLongWx ll(*this);
ll >>= shift;
return ll;
}
wxLongLongWx& wxLongLongWx::operator>>=(int shift)
{
if (shift != 0)
{
if (shift < 32)
{
m_lo >>= shift;
m_lo |= m_hi << (32 - shift);
m_hi >>= shift;
}
else
{
m_lo = m_hi >> (shift - 32);
m_hi = (m_hi < 0 ? -1L : 0);
}
}
#ifdef wxLONGLONG_TEST_MODE
m_ll >>= shift;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator>>=(int shift)
{
if (shift != 0)
{
if (shift < 32)
{
m_lo >>= shift;
m_lo |= m_hi << (32 - shift);
m_hi >>= shift;
}
else
{
m_lo = m_hi >> (shift - 32);
m_hi = 0;
}
}
#ifdef wxLONGLONG_TEST_MODE
m_ll >>= shift;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxLongLongWx wxLongLongWx::operator+(const wxLongLongWx& ll) const
{
wxLongLongWx res(*this);
res += ll;
return res;
}
wxULongLongWx wxULongLongWx::operator+(const wxULongLongWx& ll) const
{
wxULongLongWx res(*this);
res += ll;
return res;
}
wxLongLongWx wxLongLongWx::operator+(long l) const
{
wxLongLongWx res(*this);
res += l;
return res;
}
wxULongLongWx wxULongLongWx::operator+(unsigned long l) const
{
wxULongLongWx res(*this);
res += l;
return res;
}
wxLongLongWx& wxLongLongWx::operator+=(const wxLongLongWx& ll)
{
unsigned long previous = m_lo;
m_lo += ll.m_lo;
m_hi += ll.m_hi;
if ((m_lo < previous) || (m_lo < ll.m_lo))
m_hi++;
#ifdef wxLONGLONG_TEST_MODE
m_ll += ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator+=(const wxULongLongWx& ll)
{
unsigned long previous = m_lo;
m_lo += ll.m_lo;
m_hi += ll.m_hi;
if ((m_lo < previous) || (m_lo < ll.m_lo))
m_hi++;
#ifdef wxLONGLONG_TEST_MODE
m_ll += ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxLongLongWx& wxLongLongWx::operator+=(long l)
{
unsigned long previous = m_lo;
m_lo += l;
if (l < 0)
m_hi += -1l;
if ((m_lo < previous) || (m_lo < (unsigned long)l))
m_hi++;
#ifdef wxLONGLONG_TEST_MODE
m_ll += l;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator+=(unsigned long l)
{
unsigned long previous = m_lo;
m_lo += l;
if ((m_lo < previous) || (m_lo < l))
m_hi++;
#ifdef wxLONGLONG_TEST_MODE
m_ll += l;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
// pre increment
wxLongLongWx& wxLongLongWx::operator++()
{
m_lo++;
if (m_lo == 0)
m_hi++;
#ifdef wxLONGLONG_TEST_MODE
m_ll++;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator++()
{
m_lo++;
if (m_lo == 0)
m_hi++;
#ifdef wxLONGLONG_TEST_MODE
m_ll++;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
// negation
wxLongLongWx wxLongLongWx::operator-() const
{
wxLongLongWx res(*this);
res.Negate();
return res;
}
wxLongLongWx& wxLongLongWx::Negate()
{
m_hi = ~m_hi;
m_lo = ~m_lo;
m_lo++;
if ( m_lo == 0 )
m_hi++;
#ifdef wxLONGLONG_TEST_MODE
m_ll = -m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
// subtraction
wxLongLongWx wxLongLongWx::operator-(const wxLongLongWx& ll) const
{
wxLongLongWx res(*this);
res -= ll;
return res;
}
wxLongLongWx wxULongLongWx::operator-(const wxULongLongWx& ll) const
{
wxASSERT(m_hi <= LONG_MAX );
wxASSERT(ll.m_hi <= LONG_MAX );
wxLongLongWx res( (long)m_hi , m_lo );
wxLongLongWx op( (long)ll.m_hi , ll.m_lo );
res -= op;
return res;
}
wxLongLongWx& wxLongLongWx::operator-=(const wxLongLongWx& ll)
{
unsigned long previous = m_lo;
m_lo -= ll.m_lo;
m_hi -= ll.m_hi;
if (previous < ll.m_lo)
m_hi--;
#ifdef wxLONGLONG_TEST_MODE
m_ll -= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator-=(const wxULongLongWx& ll)
{
unsigned long previous = m_lo;
m_lo -= ll.m_lo;
m_hi -= ll.m_hi;
if (previous < ll.m_lo)
m_hi--;
#ifdef wxLONGLONG_TEST_MODE
m_ll -= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
// pre decrement
wxLongLongWx& wxLongLongWx::operator--()
{
m_lo--;
if (m_lo == 0xFFFFFFFF)
m_hi--;
#ifdef wxLONGLONG_TEST_MODE
m_ll--;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator--()
{
m_lo--;
if (m_lo == 0xFFFFFFFF)
m_hi--;
#ifdef wxLONGLONG_TEST_MODE
m_ll--;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
// comparison operators
bool wxLongLongWx::operator<(const wxLongLongWx& ll) const
{
if ( m_hi < ll.m_hi )
return true;
else if ( m_hi == ll.m_hi )
return m_lo < ll.m_lo;
else
return false;
}
bool wxULongLongWx::operator<(const wxULongLongWx& ll) const
{
if ( m_hi < ll.m_hi )
return true;
else if ( m_hi == ll.m_hi )
return m_lo < ll.m_lo;
else
return false;
}
bool wxLongLongWx::operator>(const wxLongLongWx& ll) const
{
if ( m_hi > ll.m_hi )
return true;
else if ( m_hi == ll.m_hi )
return m_lo > ll.m_lo;
else
return false;
}
bool wxULongLongWx::operator>(const wxULongLongWx& ll) const
{
if ( m_hi > ll.m_hi )
return true;
else if ( m_hi == ll.m_hi )
return m_lo > ll.m_lo;
else
return false;
}
// bitwise operators
wxLongLongWx wxLongLongWx::operator&(const wxLongLongWx& ll) const
{
return wxLongLongWx(m_hi & ll.m_hi, m_lo & ll.m_lo);
}
wxULongLongWx wxULongLongWx::operator&(const wxULongLongWx& ll) const
{
return wxULongLongWx(m_hi & ll.m_hi, m_lo & ll.m_lo);
}
wxLongLongWx wxLongLongWx::operator|(const wxLongLongWx& ll) const
{
return wxLongLongWx(m_hi | ll.m_hi, m_lo | ll.m_lo);
}
wxULongLongWx wxULongLongWx::operator|(const wxULongLongWx& ll) const
{
return wxULongLongWx(m_hi | ll.m_hi, m_lo | ll.m_lo);
}
wxLongLongWx wxLongLongWx::operator^(const wxLongLongWx& ll) const
{
return wxLongLongWx(m_hi ^ ll.m_hi, m_lo ^ ll.m_lo);
}
wxULongLongWx wxULongLongWx::operator^(const wxULongLongWx& ll) const
{
return wxULongLongWx(m_hi ^ ll.m_hi, m_lo ^ ll.m_lo);
}
wxLongLongWx& wxLongLongWx::operator&=(const wxLongLongWx& ll)
{
m_lo &= ll.m_lo;
m_hi &= ll.m_hi;
#ifdef wxLONGLONG_TEST_MODE
m_ll &= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator&=(const wxULongLongWx& ll)
{
m_lo &= ll.m_lo;
m_hi &= ll.m_hi;
#ifdef wxLONGLONG_TEST_MODE
m_ll &= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxLongLongWx& wxLongLongWx::operator|=(const wxLongLongWx& ll)
{
m_lo |= ll.m_lo;
m_hi |= ll.m_hi;
#ifdef wxLONGLONG_TEST_MODE
m_ll |= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator|=(const wxULongLongWx& ll)
{
m_lo |= ll.m_lo;
m_hi |= ll.m_hi;
#ifdef wxLONGLONG_TEST_MODE
m_ll |= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxLongLongWx& wxLongLongWx::operator^=(const wxLongLongWx& ll)
{
m_lo ^= ll.m_lo;
m_hi ^= ll.m_hi;
#ifdef wxLONGLONG_TEST_MODE
m_ll ^= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator^=(const wxULongLongWx& ll)
{
m_lo ^= ll.m_lo;
m_hi ^= ll.m_hi;
#ifdef wxLONGLONG_TEST_MODE
m_ll ^= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxLongLongWx wxLongLongWx::operator~() const
{
return wxLongLongWx(~m_hi, ~m_lo);
}
wxULongLongWx wxULongLongWx::operator~() const
{
return wxULongLongWx(~m_hi, ~m_lo);
}
// multiplication
wxLongLongWx wxLongLongWx::operator*(const wxLongLongWx& ll) const
{
wxLongLongWx res(*this);
res *= ll;
return res;
}
wxULongLongWx wxULongLongWx::operator*(const wxULongLongWx& ll) const
{
wxULongLongWx res(*this);
res *= ll;
return res;
}
wxLongLongWx& wxLongLongWx::operator*=(const wxLongLongWx& ll)
{
wxLongLongWx t(m_hi, m_lo);
wxLongLongWx q(ll.m_hi, ll.m_lo);
m_hi = m_lo = 0;
#ifdef wxLONGLONG_TEST_MODE
wxLongLong_t llOld = m_ll;
m_ll = 0;
#endif // wxLONGLONG_TEST_MODE
int counter = 0;
do
{
if ((q.m_lo & 1) != 0)
*this += t;
q >>= 1;
t <<= 1;
counter++;
}
while ((counter < 64) && ((q.m_hi != 0) || (q.m_lo != 0)));
#ifdef wxLONGLONG_TEST_MODE
m_ll = llOld * ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator*=(const wxULongLongWx& ll)
{
wxULongLongWx t(m_hi, m_lo);
wxULongLongWx q(ll.m_hi, ll.m_lo);
m_hi = m_lo = 0;
#ifdef wxLONGLONG_TEST_MODE
wxULongLong_t llOld = m_ll;
m_ll = 0;
#endif // wxLONGLONG_TEST_MODE
int counter = 0;
do
{
if ((q.m_lo & 1) != 0)
*this += t;
q >>= 1;
t <<= 1;
counter++;
}
while ((counter < 64) && ((q.m_hi != 0) || (q.m_lo != 0)));
#ifdef wxLONGLONG_TEST_MODE
m_ll = llOld * ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
// division
#define IS_MSB_SET(ll) ((ll.GetHi()) & (1 << (8*sizeof(long) - 1)))
void wxLongLongWx::Divide(const wxLongLongWx& divisorIn,
wxLongLongWx& quotient,
wxLongLongWx& remainderIO) const
{
if ((divisorIn.m_lo == 0) && (divisorIn.m_hi == 0))
{
// provoke division by zero error and silence the compilers warnings
// about an expression without effect and unused variable
long dummy = divisorIn.m_lo/divisorIn.m_hi;
dummy += 0;
}
// VZ: I'm writing this in a hurry and it's surely not the fastest way to
// do this - any improvements are more than welcome
//
// code inspired by the snippet at
// http://www.bearcave.com/software/divide.htm
//
// Copyright notice:
//
// Use of this program, for any purpose, is granted the author, Ian
// Kaplan, as long as this copyright notice is included in the source
// code or any source code derived from this program. The user assumes
// all responsibility for using this code.
// init everything
wxULongLongWx dividend, divisor, remainder;
quotient = 0l;
remainder = 0l;
// always do unsigned division and adjust the signs later: in C integer
// division, the sign of the remainder is the same as the sign of the
// dividend, while the sign of the quotient is the product of the signs of
// the dividend and divisor. Of course, we also always have
//
// dividend = quotient*divisor + remainder
//
// with 0 <= abs(remainder) < abs(divisor)
bool negRemainder = GetHi() < 0;
bool negQuotient = false; // assume positive
if ( GetHi() < 0 )
{
negQuotient = !negQuotient;
dividend = -*this;
} else {
dividend = *this;
}
if ( divisorIn.GetHi() < 0 )
{
negQuotient = !negQuotient;
divisor = -divisorIn;
} else {
divisor = divisorIn;
}
// check for some particular cases
if ( divisor > dividend )
{
remainder = dividend;
}
else if ( divisor == dividend )
{
quotient = 1l;
}
else
{
// here: dividend > divisor and both are positive: do unsigned division
size_t nBits = 64u;
wxLongLongWx d;
while ( remainder < divisor )
{
remainder <<= 1;
if ( IS_MSB_SET(dividend) )
{
remainder |= 1;
}
d = dividend;
dividend <<= 1;
nBits--;
}
// undo the last loop iteration
dividend = d;
remainder >>= 1;
nBits++;
for ( size_t i = 0; i < nBits; i++ )
{
remainder <<= 1;
if ( IS_MSB_SET(dividend) )
{
remainder |= 1;
}
wxLongLongWx t = remainder - divisor;
dividend <<= 1;
quotient <<= 1;
if ( !IS_MSB_SET(t) )
{
quotient |= 1;
remainder = t;
}
}
}
remainderIO = remainder;
// adjust signs
if ( negRemainder )
{
remainderIO = -remainderIO;
}
if ( negQuotient )
{
quotient = -quotient;
}
}
void wxULongLongWx::Divide(const wxULongLongWx& divisorIn,
wxULongLongWx& quotient,
wxULongLongWx& remainder) const
{
if ((divisorIn.m_lo == 0) && (divisorIn.m_hi == 0))
{
// provoke division by zero error and silence the compilers warnings
// about an expression without effect and unused variable
unsigned long dummy = divisorIn.m_lo/divisorIn.m_hi;
dummy += 0;
}
// VZ: I'm writing this in a hurry and it's surely not the fastest way to
// do this - any improvements are more than welcome
//
// code inspired by the snippet at
// http://www.bearcave.com/software/divide.htm
//
// Copyright notice:
//
// Use of this program, for any purpose, is granted the author, Ian
// Kaplan, as long as this copyright notice is included in the source
// code or any source code derived from this program. The user assumes
// all responsibility for using this code.
// init everything
wxULongLongWx dividend = *this,
divisor = divisorIn;
quotient = 0l;
remainder = 0l;
// check for some particular cases
if ( divisor > dividend )
{
remainder = dividend;
}
else if ( divisor == dividend )
{
quotient = 1l;
}
else
{
// here: dividend > divisor
size_t nBits = 64u;
wxULongLongWx d;
while ( remainder < divisor )
{
remainder <<= 1;
if ( IS_MSB_SET(dividend) )
{
remainder |= 1;
}
d = dividend;
dividend <<= 1;
nBits--;
}
// undo the last loop iteration
dividend = d;
remainder >>= 1;
nBits++;
for ( size_t i = 0; i < nBits; i++ )
{
remainder <<= 1;
if ( IS_MSB_SET(dividend) )
{
remainder |= 1;
}
wxULongLongWx t = remainder - divisor;
dividend <<= 1;
quotient <<= 1;
if ( !IS_MSB_SET(t) )
{
quotient |= 1;
remainder = t;
}
}
}
}
wxLongLongWx wxLongLongWx::operator/(const wxLongLongWx& ll) const
{
wxLongLongWx quotient, remainder;
Divide(ll, quotient, remainder);
return quotient;
}
wxULongLongWx wxULongLongWx::operator/(const wxULongLongWx& ll) const
{
wxULongLongWx quotient, remainder;
Divide(ll, quotient, remainder);
return quotient;
}
wxLongLongWx& wxLongLongWx::operator/=(const wxLongLongWx& ll)
{
wxLongLongWx quotient, remainder;
Divide(ll, quotient, remainder);
*this = quotient;
return *this;
}
wxULongLongWx& wxULongLongWx::operator/=(const wxULongLongWx& ll)
{
wxULongLongWx quotient, remainder;
Divide(ll, quotient, remainder);
*this = quotient;
return *this;
}
wxLongLongWx wxLongLongWx::operator%(const wxLongLongWx& ll) const
{
wxLongLongWx quotient, remainder;
Divide(ll, quotient, remainder);
return remainder;
}
wxULongLongWx wxULongLongWx::operator%(const wxULongLongWx& ll) const
{
wxULongLongWx quotient, remainder;
Divide(ll, quotient, remainder);
return remainder;
}
// ----------------------------------------------------------------------------
// misc
// ----------------------------------------------------------------------------
// temporary - just for testing
void *wxLongLongWx::asArray(void) const
{
static unsigned char temp[8];
temp[0] = (char)((m_hi >> 24) & 0xFF);
temp[1] = (char)((m_hi >> 16) & 0xFF);
temp[2] = (char)((m_hi >> 8) & 0xFF);
temp[3] = (char)((m_hi >> 0) & 0xFF);
temp[4] = (char)((m_lo >> 24) & 0xFF);
temp[5] = (char)((m_lo >> 16) & 0xFF);
temp[6] = (char)((m_lo >> 8) & 0xFF);
temp[7] = (char)((m_lo >> 0) & 0xFF);
return temp;
}
void *wxULongLongWx::asArray(void) const
{
static unsigned char temp[8];
temp[0] = (char)((m_hi >> 24) & 0xFF);
temp[1] = (char)((m_hi >> 16) & 0xFF);
temp[2] = (char)((m_hi >> 8) & 0xFF);
temp[3] = (char)((m_hi >> 0) & 0xFF);
temp[4] = (char)((m_lo >> 24) & 0xFF);
temp[5] = (char)((m_lo >> 16) & 0xFF);
temp[6] = (char)((m_lo >> 8) & 0xFF);
temp[7] = (char)((m_lo >> 0) & 0xFF);
return temp;
}
#endif // wxUSE_LONGLONG_WX
#define LL_TO_STRING(name) \
wxString name::ToString() const \
{ \
/* TODO: this is awfully inefficient, anything better? */ \
wxString result; \
\
name ll = *this; \
\
bool neg = ll < 0; \
if ( neg ) \
{ \
while ( ll != 0 ) \
{ \
long digit = (ll % 10).ToLong(); \
result.Prepend((wxChar)(wxT('0') - digit)); \
ll /= 10; \
} \
} \
else \
{ \
while ( ll != 0 ) \
{ \
long digit = (ll % 10).ToLong(); \
result.Prepend((wxChar)(wxT('0') + digit)); \
ll /= 10; \
} \
} \
\
if ( result.empty() ) \
result = wxT('0'); \
else if ( neg ) \
result.Prepend(wxT('-')); \
\
return result; \
}
#define ULL_TO_STRING(name) \
wxString name::ToString() const \
{ \
/* TODO: this is awfully inefficient, anything better? */ \
wxString result; \
\
name ll = *this; \
\
while ( ll != 0 ) \
{ \
result.Prepend((wxChar)(wxT('0') + (ll % 10).ToULong())); \
ll /= 10; \
} \
\
if ( result.empty() ) \
result = wxT('0'); \
\
return result; \
}
#if wxUSE_LONGLONG_NATIVE
LL_TO_STRING(wxLongLongNative)
ULL_TO_STRING(wxULongLongNative)
#endif
#if wxUSE_LONGLONG_WX
LL_TO_STRING(wxLongLongWx)
ULL_TO_STRING(wxULongLongWx)
#endif
#if wxUSE_STD_IOSTREAM
// input/output
WXDLLIMPEXP_BASE
wxSTD ostream& operator<< (wxSTD ostream& o, const wxLongLong& ll)
{
return o << ll.ToString();
}
WXDLLIMPEXP_BASE
wxSTD ostream& operator<< (wxSTD ostream& o, const wxULongLong& ll)
{
return o << ll.ToString();
}
#endif // wxUSE_STD_IOSTREAM
WXDLLIMPEXP_BASE wxString& operator<< (wxString& s, const wxLongLong& ll)
{
return s << ll.ToString();
}
WXDLLIMPEXP_BASE wxString& operator<< (wxString& s, const wxULongLong& ll)
{
return s << ll.ToString();
}
#if wxUSE_STREAMS
WXDLLIMPEXP_BASE wxTextOutputStream& operator<< (wxTextOutputStream& o, const wxULongLong& ll)
{
return o << ll.ToString();
}
WXDLLIMPEXP_BASE wxTextOutputStream& operator<< (wxTextOutputStream& o, const wxLongLong& ll)
{
return o << ll.ToString();
}
#define READ_STRING_CHAR(s, idx, len) ((idx!=len) ? (wxChar)s[idx++] : wxT('\0'))
WXDLLIMPEXP_BASE class wxTextInputStream &operator>>(class wxTextInputStream &o, wxULongLong &ll)
{
wxString s = o.ReadWord();
ll = wxULongLong(0l, 0l);
size_t length = s.length();
size_t idx = 0;
wxChar ch = READ_STRING_CHAR(s, idx, length);
// Skip WS
while (ch==wxT(' ') || ch==wxT('\t'))
ch = READ_STRING_CHAR(s, idx, length);
// Read number
wxULongLong multiplier(0l, 10l);
while (ch>=wxT('0') && ch<=wxT('9')) {
long lValue = (unsigned) (ch - wxT('0'));
ll = ll * multiplier + wxULongLong(0l, lValue);
ch = READ_STRING_CHAR(s, idx, length);
}
return o;
}
WXDLLIMPEXP_BASE class wxTextInputStream &operator>>(class wxTextInputStream &o, wxLongLong &ll)
{
wxString s = o.ReadWord();
ll = wxLongLong(0l, 0l);
size_t length = s.length();
size_t idx = 0;
wxChar ch = READ_STRING_CHAR(s, idx, length);
// Skip WS
while (ch==wxT(' ') || ch==wxT('\t'))
ch = READ_STRING_CHAR(s, idx, length);
// Ask for sign
int iSign = 1;
if (ch==wxT('-') || ch==wxT('+')) {
iSign = ((ch==wxT('-')) ? -1 : 1);
ch = READ_STRING_CHAR(s, idx, length);
}
// Read number
wxLongLong multiplier(0l, 10l);
while (ch>=wxT('0') && ch<=wxT('9')) {
long lValue = (unsigned) (ch - wxT('0'));
ll = ll * multiplier + wxLongLong(0l, lValue);
ch = READ_STRING_CHAR(s, idx, length);
}
#if wxUSE_LONGLONG_NATIVE
ll = ll * wxLongLong((wxLongLong_t) iSign);
#else
ll = ll * wxLongLong((long) iSign);
#endif
return o;
}
#if wxUSE_LONGLONG_NATIVE
WXDLLIMPEXP_BASE class wxTextOutputStream &operator<<(class wxTextOutputStream &o, wxULongLong_t value)
{
return o << wxULongLong(value).ToString();
}
WXDLLIMPEXP_BASE class wxTextOutputStream &operator<<(class wxTextOutputStream &o, wxLongLong_t value)
{
return o << wxLongLong(value).ToString();
}
WXDLLIMPEXP_BASE class wxTextInputStream &operator>>(class wxTextInputStream &o, wxULongLong_t &value)
{
wxULongLong ll;
o >> ll;
value = ll.GetValue();
return o;
}
WXDLLIMPEXP_BASE class wxTextInputStream &operator>>(class wxTextInputStream &o, wxLongLong_t &value)
{
wxLongLong ll;
o >> ll;
value = ll.GetValue();
return o;
}
#endif // wxUSE_LONGLONG_NATIVE
#endif // wxUSE_STREAMS
#endif // wxUSE_LONGLONG