dolphin/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp

462 lines
12 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//DL facts:
// Ikaruga uses (nearly) NO display lists!
// Zelda WW uses TONS of display lists
// Zelda TP uses almost 100% display lists except menus (we like this!)
// Super Mario Galaxy has nearly all geometry and more than half of the state in DLs (great!)
// Note that it IS NOT GENERALLY POSSIBLE to precompile display lists! You can compile them as they are
// while interpreting them, and hope that the vertex format doesn't change, though, if you do it right
// when they are called. The reason is that the vertex format affects the sizes of the vertices.
#include "Common.h"
#include "VideoCommon.h"
#include "OpcodeDecoding.h"
#include "CommandProcessor.h"
#include "CPUDetect.h"
#include "Core.h"
#include "Host.h"
#include "HW/Memmap.h"
#include "VertexLoaderManager.h"
#include "Statistics.h"
#include "XFMemory.h"
#include "CPMemory.h"
#include "BPMemory.h"
#include "Fifo.h"
#include "DataReader.h"
#include "OpenCL.h"
#include "OpenCL/OCLTextureDecoder.h"
#include "VideoConfig.h"
u8* g_pVideoData = 0;
#if _M_SSE >= 0x301
DataReadU32xNfunc DataReadU32xFuncs_SSSE3[16] = {
DataReadU32xN_SSSE3<1>,
DataReadU32xN_SSSE3<2>,
DataReadU32xN_SSSE3<3>,
DataReadU32xN_SSSE3<4>,
DataReadU32xN_SSSE3<5>,
DataReadU32xN_SSSE3<6>,
DataReadU32xN_SSSE3<7>,
DataReadU32xN_SSSE3<8>,
DataReadU32xN_SSSE3<9>,
DataReadU32xN_SSSE3<10>,
DataReadU32xN_SSSE3<11>,
DataReadU32xN_SSSE3<12>,
DataReadU32xN_SSSE3<13>,
DataReadU32xN_SSSE3<14>,
DataReadU32xN_SSSE3<15>,
DataReadU32xN_SSSE3<16>
};
#endif
DataReadU32xNfunc DataReadU32xFuncs[16] = {
DataReadU32xN<1>,
DataReadU32xN<2>,
DataReadU32xN<3>,
DataReadU32xN<4>,
DataReadU32xN<5>,
DataReadU32xN<6>,
DataReadU32xN<7>,
DataReadU32xN<8>,
DataReadU32xN<9>,
DataReadU32xN<10>,
DataReadU32xN<11>,
DataReadU32xN<12>,
DataReadU32xN<13>,
DataReadU32xN<14>,
DataReadU32xN<15>,
DataReadU32xN<16>
};
extern u8* GetVideoBufferStartPtr();
extern u8* GetVideoBufferEndPtr();
static void Decode();
void InterpretDisplayList(u32 address, u32 size)
{
u8* old_pVideoData = g_pVideoData;
u8* startAddress = Memory::GetPointer(address);
// Avoid the crash if Memory::GetPointer failed ..
if (startAddress != 0)
{
g_pVideoData = startAddress;
// temporarily swap dl and non-dl (small "hack" for the stats)
Statistics::SwapDL();
u8 *end = g_pVideoData + size;
while (g_pVideoData < end)
{
Decode();
}
INCSTAT(stats.numDListsCalled);
INCSTAT(stats.thisFrame.numDListsCalled);
// un-swap
Statistics::SwapDL();
}
// reset to the old pointer
g_pVideoData = old_pVideoData;
}
// Defer to backend-specific DL cache.
extern bool HandleDisplayList(u32 address, u32 size);
void ExecuteDisplayList(u32 address, u32 size)
{
if (!HandleDisplayList(address, size))
InterpretDisplayList(address, size);
}
bool FifoCommandRunnable()
{
u32 buffer_size = (u32)(GetVideoBufferEndPtr() - g_pVideoData);
if (buffer_size == 0)
return false; // can't peek
u8 cmd_byte = DataPeek8(0);
u32 command_size = 0;
switch (cmd_byte)
{
case GX_NOP: // Hm, this means that we scan over nop streams pretty slowly...
case GX_CMD_INVL_VC: // Invalidate Vertex Cache - no parameters
case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
command_size = 1;
break;
case GX_LOAD_BP_REG:
command_size = 5;
break;
case GX_LOAD_CP_REG:
command_size = 6;
break;
case GX_LOAD_INDX_A:
case GX_LOAD_INDX_B:
case GX_LOAD_INDX_C:
case GX_LOAD_INDX_D:
command_size = 5;
break;
case GX_CMD_CALL_DL:
command_size = 9;
break;
case GX_LOAD_XF_REG:
{
// check if we can read the header
if (buffer_size >= 5)
{
command_size = 1 + 4;
u32 Cmd2 = DataPeek32(1);
int transfer_size = ((Cmd2 >> 16) & 15) + 1;
command_size += transfer_size * 4;
}
else
{
return false;
}
}
break;
default:
if (cmd_byte & 0x80)
{
// check if we can read the header
if (buffer_size >= 3)
{
command_size = 1 + 2;
u16 numVertices = DataPeek16(1);
command_size += numVertices * VertexLoaderManager::GetVertexSize(cmd_byte & GX_VAT_MASK);
}
else
{
return false;
}
}
else
{
// TODO(Omega): Maybe dump FIFO to file on this error
char szTemp[1024];
sprintf(szTemp, "GFX FIFO: Unknown Opcode (0x%x).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n\n"
"Dolphin will now likely crash or hang. Enjoy." , cmd_byte);
Host_SysMessage(szTemp);
INFO_LOG(VIDEO, "%s", szTemp);
{
SCPFifoStruct &fifo = CommandProcessor::fifo;
char szTmp[512];
// sprintf(szTmp, "Illegal command %02x (at %08x)",cmd_byte,g_pDataReader->GetPtr());
sprintf(szTmp, "Illegal command %02x\n"
"CPBase: 0x%08x\n"
"CPEnd: 0x%08x\n"
"CPHiWatermark: 0x%08x\n"
"CPLoWatermark: 0x%08x\n"
"CPReadWriteDistance: 0x%08x\n"
"CPWritePointer: 0x%08x\n"
"CPReadPointer: 0x%08x\n"
"CPBreakpoint: 0x%08x\n"
"bFF_GPReadEnable: %s\n"
"bFF_BPEnable: %s\n"
"bFF_BPInt: %s\n"
"bFF_Breakpoint: %s\n"
,cmd_byte, fifo.CPBase, fifo.CPEnd, fifo.CPHiWatermark, fifo.CPLoWatermark, fifo.CPReadWriteDistance
,fifo.CPWritePointer, fifo.CPReadPointer, fifo.CPBreakpoint, fifo.bFF_GPReadEnable ? "true" : "false"
,fifo.bFF_BPEnable ? "true" : "false" ,fifo.bFF_BPInt ? "true" : "false"
,fifo.bFF_Breakpoint ? "true" : "false");
Host_SysMessage(szTmp);
INFO_LOG(VIDEO, "%s", szTmp);
}
}
break;
}
if (command_size > buffer_size)
return false;
// INFO_LOG("OP detected: cmd_byte 0x%x size %i buffer %i",cmd_byte, command_size, buffer_size);
return true;
}
static void Decode()
{
int cmd_byte = DataReadU8();
switch (cmd_byte)
{
case GX_NOP:
break;
case GX_LOAD_CP_REG: //0x08
{
u8 sub_cmd = DataReadU8();
u32 value = DataReadU32();
LoadCPReg(sub_cmd, value);
INCSTAT(stats.thisFrame.numCPLoads);
}
break;
case GX_LOAD_XF_REG:
{
u32 Cmd2 = DataReadU32();
int transfer_size = ((Cmd2 >> 16) & 15) + 1;
u32 xf_address = Cmd2 & 0xFFFF;
GC_ALIGNED128(u32 data_buffer[16]);
DataReadU32xFuncs[transfer_size-1](data_buffer);
LoadXFReg(transfer_size, xf_address, data_buffer);
INCSTAT(stats.thisFrame.numXFLoads);
}
break;
case GX_LOAD_INDX_A: //used for position matrices
LoadIndexedXF(DataReadU32(), 0xC);
break;
case GX_LOAD_INDX_B: //used for normal matrices
LoadIndexedXF(DataReadU32(), 0xD);
break;
case GX_LOAD_INDX_C: //used for postmatrices
LoadIndexedXF(DataReadU32(), 0xE);
break;
case GX_LOAD_INDX_D: //used for lights
LoadIndexedXF(DataReadU32(), 0xF);
break;
case GX_CMD_CALL_DL:
{
u32 address = DataReadU32();
u32 count = DataReadU32();
ExecuteDisplayList(address, count);
}
break;
case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
DEBUG_LOG(VIDEO, "GX 0x44: %08x", cmd_byte);
break;
case GX_CMD_INVL_VC: // Invalidate Vertex Cache
DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
break;
case GX_LOAD_BP_REG: //0x61
{
u32 bp_cmd = DataReadU32();
LoadBPReg(bp_cmd);
INCSTAT(stats.thisFrame.numBPLoads);
}
break;
// draw primitives
default:
if (cmd_byte & 0x80)
{
// load vertices (use computed vertex size from FifoCommandRunnable above)
u16 numVertices = DataReadU16();
VertexLoaderManager::RunVertices(
cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
numVertices);
}
else
{
ERROR_LOG(VIDEO, "OpcodeDecoding::Decode: Illegal command %02x", cmd_byte);
break;
}
break;
}
}
static void DecodeSemiNop()
{
int cmd_byte = DataReadU8();
switch (cmd_byte)
{
case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
case GX_CMD_INVL_VC: // Invalidate Vertex Cache
case GX_NOP:
break;
case GX_LOAD_CP_REG: //0x08
// We have to let CP writes through because they determine the size of vertices.
{
u8 sub_cmd = DataReadU8();
u32 value = DataReadU32();
LoadCPReg(sub_cmd, value);
INCSTAT(stats.thisFrame.numCPLoads);
}
break;
case GX_LOAD_XF_REG:
{
u32 Cmd2 = DataReadU32();
int transfer_size = ((Cmd2 >> 16) & 15) + 1;
u32 address = Cmd2 & 0xFFFF;
GC_ALIGNED128(u32 data_buffer[16]);
DataReadU32xFuncs[transfer_size-1](data_buffer);
LoadXFReg(transfer_size, address, data_buffer);
INCSTAT(stats.thisFrame.numXFLoads);
}
break;
case GX_LOAD_INDX_A: //used for position matrices
LoadIndexedXF(DataReadU32(), 0xC);
break;
case GX_LOAD_INDX_B: //used for normal matrices
LoadIndexedXF(DataReadU32(), 0xD);
break;
case GX_LOAD_INDX_C: //used for postmatrices
LoadIndexedXF(DataReadU32(), 0xE);
break;
case GX_LOAD_INDX_D: //used for lights
LoadIndexedXF(DataReadU32(), 0xF);
break;
case GX_CMD_CALL_DL:
// Hm, wonder if any games put tokens in display lists - in that case,
// we'll have to parse them too.
DataSkip(8);
break;
case GX_LOAD_BP_REG: //0x61
// We have to let BP writes through because they set tokens and stuff.
// TODO: Call a much simplified LoadBPReg instead.
{
u32 bp_cmd = DataReadU32();
LoadBPReg(bp_cmd);
INCSTAT(stats.thisFrame.numBPLoads);
}
break;
// draw primitives
default:
if (cmd_byte & 0x80)
{
// load vertices (use computed vertex size from FifoCommandRunnable above)
u16 numVertices = DataReadU16();
DataSkip(numVertices * VertexLoaderManager::GetVertexSize(cmd_byte & GX_VAT_MASK));
}
else
{
ERROR_LOG(VIDEO, "OpcodeDecoding::Decode: Illegal command %02x", cmd_byte);
break;
}
break;
}
}
void OpcodeDecoder_Init()
{
g_pVideoData = GetVideoBufferStartPtr();
#if _M_SSE >= 0x301
if (cpu_info.bSSSE3)
{
*DataReadU32xFuncs = *DataReadU32xFuncs_SSSE3;
}
#endif
if (g_Config.bEnableOpenCL)
{
OpenCL::Initialize();
TexDecoder_OpenCL_Initialize();
}
}
void OpcodeDecoder_Shutdown()
{
if (g_Config.bEnableOpenCL)
{
TexDecoder_OpenCL_Shutdown();
OpenCL::Destroy();
}
}
void OpcodeDecoder_Run(bool skipped_frame)
{
if (!skipped_frame)
{
while (FifoCommandRunnable())
Decode();
}
else
{
while (FifoCommandRunnable())
DecodeSemiNop();
}
}