209 lines
6.9 KiB
C++
209 lines
6.9 KiB
C++
// Copyright 2015 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <QAction>
|
|
#include <QDesktopServices>
|
|
#include <QUrl>
|
|
|
|
#include "Core/State.h"
|
|
#include "DolphinQt2/AboutDialog.h"
|
|
#include "DolphinQt2/MenuBar.h"
|
|
#include "DolphinQt2/Settings.h"
|
|
|
|
MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
|
|
{
|
|
AddFileMenu();
|
|
AddEmulationMenu();
|
|
addMenu(tr("Movie"));
|
|
addMenu(tr("Options"));
|
|
addMenu(tr("Tools"));
|
|
AddViewMenu();
|
|
AddHelpMenu();
|
|
|
|
EmulationStopped();
|
|
}
|
|
|
|
void MenuBar::EmulationStarted()
|
|
{
|
|
// Emulation
|
|
m_play_action->setEnabled(false);
|
|
m_play_action->setVisible(false);
|
|
m_pause_action->setEnabled(true);
|
|
m_pause_action->setVisible(true);
|
|
m_stop_action->setEnabled(true);
|
|
m_reset_action->setEnabled(true);
|
|
m_fullscreen_action->setEnabled(true);
|
|
m_frame_advance_action->setEnabled(true);
|
|
m_screenshot_action->setEnabled(true);
|
|
m_state_load_menu->setEnabled(true);
|
|
m_state_save_menu->setEnabled(true);
|
|
UpdateStateSlotMenu();
|
|
}
|
|
void MenuBar::EmulationPaused()
|
|
{
|
|
m_play_action->setEnabled(true);
|
|
m_play_action->setVisible(true);
|
|
m_pause_action->setEnabled(false);
|
|
m_pause_action->setVisible(false);
|
|
}
|
|
void MenuBar::EmulationStopped()
|
|
{
|
|
// Emulation
|
|
m_play_action->setEnabled(true);
|
|
m_play_action->setVisible(true);
|
|
m_pause_action->setEnabled(false);
|
|
m_pause_action->setVisible(false);
|
|
m_stop_action->setEnabled(false);
|
|
m_reset_action->setEnabled(false);
|
|
m_fullscreen_action->setEnabled(false);
|
|
m_frame_advance_action->setEnabled(false);
|
|
m_screenshot_action->setEnabled(false);
|
|
m_state_load_menu->setEnabled(false);
|
|
m_state_save_menu->setEnabled(false);
|
|
UpdateStateSlotMenu();
|
|
}
|
|
|
|
void MenuBar::AddFileMenu()
|
|
{
|
|
QMenu* file_menu = addMenu(tr("File"));
|
|
m_open_action = file_menu->addAction(tr("Open"), this, SIGNAL(Open()));
|
|
m_exit_action = file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
|
|
}
|
|
|
|
void MenuBar::AddEmulationMenu()
|
|
{
|
|
QMenu* emu_menu = addMenu(tr("Emulation"));
|
|
m_play_action = emu_menu->addAction(tr("Play"), this, SIGNAL(Play()));
|
|
m_pause_action = emu_menu->addAction(tr("Pause"), this, SIGNAL(Pause()));
|
|
m_stop_action = emu_menu->addAction(tr("Stop"), this, SIGNAL(Stop()));
|
|
m_reset_action = emu_menu->addAction(tr("Reset"), this, SIGNAL(Reset()));
|
|
m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, SIGNAL(Fullscreen()));
|
|
m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, SIGNAL(FrameAdvance()));
|
|
m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, SIGNAL(Screenshot()));
|
|
AddStateLoadMenu(emu_menu);
|
|
AddStateSaveMenu(emu_menu);
|
|
AddStateSlotMenu(emu_menu);
|
|
UpdateStateSlotMenu();
|
|
}
|
|
|
|
void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
|
|
{
|
|
m_state_load_menu = emu_menu->addMenu(tr("Load State"));
|
|
m_state_load_menu->addAction(tr("Load State from File"), this, SIGNAL(StateLoad()));
|
|
m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, SIGNAL(StateLoadSlot()));
|
|
m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
|
|
m_state_load_menu->addAction(tr("Undo Load State"), this, SIGNAL(StateLoadUndo()));
|
|
|
|
for (int i = 1; i <= 10; i++)
|
|
{
|
|
QAction* action = m_state_load_slots_menu->addAction(QStringLiteral(""));
|
|
|
|
connect(action, &QAction::triggered, this, [=]() { emit StateLoadSlotAt(i); });
|
|
}
|
|
}
|
|
|
|
void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
|
|
{
|
|
m_state_save_menu = emu_menu->addMenu(tr("Save State"));
|
|
m_state_save_menu->addAction(tr("Save State to File"), this, SIGNAL(StateSave()));
|
|
m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, SIGNAL(StateSaveSlot()));
|
|
m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, SIGNAL(StateSaveOldest()));
|
|
m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
|
|
m_state_save_menu->addAction(tr("Undo Save State"), this, SIGNAL(StateSaveUndo()));
|
|
|
|
for (int i = 1; i <= 10; i++)
|
|
{
|
|
QAction* action = m_state_save_slots_menu->addAction(QStringLiteral(""));
|
|
|
|
connect(action, &QAction::triggered, this, [=]() { emit StateSaveSlotAt(i); });
|
|
}
|
|
}
|
|
|
|
void MenuBar::AddStateSlotMenu(QMenu* emu_menu)
|
|
{
|
|
m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot"));
|
|
m_state_slots = new QActionGroup(this);
|
|
|
|
for (int i = 1; i <= 10; i++)
|
|
{
|
|
QAction* action = m_state_slot_menu->addAction(QStringLiteral(""));
|
|
action->setCheckable(true);
|
|
action->setActionGroup(m_state_slots);
|
|
if (Settings().GetStateSlot() == i)
|
|
action->setChecked(true);
|
|
|
|
connect(action, &QAction::triggered, this, [=]() { emit SetStateSlot(i); });
|
|
}
|
|
}
|
|
|
|
void MenuBar::UpdateStateSlotMenu()
|
|
{
|
|
QList<QAction*> actions_slot = m_state_slots->actions();
|
|
QList<QAction*> actions_load = m_state_load_slots_menu->actions();
|
|
QList<QAction*> actions_save = m_state_save_slots_menu->actions();
|
|
for (int i = 0; i < actions_slot.length(); i++)
|
|
{
|
|
int slot = i + 1;
|
|
QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot));
|
|
QString action_string = tr(" Slot %1 - %2").arg(slot).arg(info);
|
|
actions_load.at(i)->setText(tr("Load from") + action_string);
|
|
actions_save.at(i)->setText(tr("Save to") + action_string);
|
|
actions_slot.at(i)->setText(tr("Select") + action_string);
|
|
}
|
|
}
|
|
|
|
void MenuBar::AddViewMenu()
|
|
{
|
|
QMenu* view_menu = addMenu(tr("View"));
|
|
AddGameListTypeSection(view_menu);
|
|
view_menu->addSeparator();
|
|
AddTableColumnsMenu(view_menu);
|
|
}
|
|
|
|
void MenuBar::AddHelpMenu()
|
|
{
|
|
QMenu* help_menu = addMenu(tr("Help"));
|
|
QAction* documentation = help_menu->addAction(tr("Online Documentation"));
|
|
connect(documentation, &QAction::triggered, this, [=]() {
|
|
QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides")));
|
|
});
|
|
help_menu->addAction(tr("About"), this, SIGNAL(ShowAboutDialog()));
|
|
}
|
|
|
|
void MenuBar::AddGameListTypeSection(QMenu* view_menu)
|
|
{
|
|
QAction* table_view = view_menu->addAction(tr("Table"));
|
|
table_view->setCheckable(true);
|
|
|
|
QAction* list_view = view_menu->addAction(tr("List"));
|
|
list_view->setCheckable(true);
|
|
|
|
QActionGroup* list_group = new QActionGroup(this);
|
|
list_group->addAction(table_view);
|
|
list_group->addAction(list_view);
|
|
|
|
bool prefer_table = Settings().GetPreferredView();
|
|
table_view->setChecked(prefer_table);
|
|
list_view->setChecked(!prefer_table);
|
|
|
|
connect(table_view, &QAction::triggered, this, &MenuBar::ShowTable);
|
|
connect(list_view, &QAction::triggered, this, &MenuBar::ShowList);
|
|
}
|
|
|
|
// TODO implement this
|
|
void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
|
|
{
|
|
QActionGroup* column_group = new QActionGroup(this);
|
|
QMenu* cols_menu = view_menu->addMenu(tr("Table Columns"));
|
|
column_group->setExclusive(false);
|
|
|
|
QStringList col_names{tr("Platform"), tr("ID"), tr("Banner"), tr("Title"), tr("Description"),
|
|
tr("Maker"), tr("Size"), tr("Country"), tr("Quality")};
|
|
for (int i = 0; i < col_names.count(); i++)
|
|
{
|
|
QAction* action = column_group->addAction(cols_menu->addAction(col_names[i]));
|
|
action->setCheckable(true);
|
|
}
|
|
}
|