dolphin/Source/Core/Core/WiiRoot.cpp

107 lines
3.3 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/WiiRoot.h"
#include <string>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/SysConf.h"
#include "Core/ConfigManager.h"
#include "Core/Movie.h"
#include "Core/NetPlayClient.h"
namespace Core
{
static std::string s_temp_wii_root;
static void InitializeDeterministicWiiSaves()
{
std::string save_path =
Common::GetTitleDataPath(SConfig::GetInstance().GetTitleID(), Common::FROM_SESSION_ROOT);
std::string user_save_path =
Common::GetTitleDataPath(SConfig::GetInstance().GetTitleID(), Common::FROM_CONFIGURED_ROOT);
if (Movie::IsRecordingInput())
{
if (NetPlay::IsNetPlayRunning() && !SConfig::GetInstance().bCopyWiiSaveNetplay)
{
Movie::SetClearSave(true);
}
else
{
// TODO: Check for the actual save data
Movie::SetClearSave(!File::Exists(user_save_path + "banner.bin"));
}
}
if ((NetPlay::IsNetPlayRunning() && SConfig::GetInstance().bCopyWiiSaveNetplay) ||
(Movie::IsMovieActive() && !Movie::IsStartingFromClearSave()))
{
// Copy the current user's save to the Blank NAND
if (File::Exists(user_save_path + "banner.bin"))
{
File::CopyDir(user_save_path, save_path);
}
}
}
void InitializeWiiRoot(bool use_temporary)
{
if (use_temporary)
{
s_temp_wii_root = File::CreateTempDir();
if (s_temp_wii_root.empty())
{
ERROR_LOG(IOS_FILEIO, "Could not create temporary directory");
return;
}
File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, s_temp_wii_root);
WARN_LOG(IOS_FILEIO, "Using temporary directory %s for minimal Wii FS",
s_temp_wii_root.c_str());
File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
// Generate a SYSCONF with default settings for the temporary Wii NAND.
SysConf sysconf{Common::FromWhichRoot::FROM_SESSION_ROOT};
sysconf.Save();
InitializeDeterministicWiiSaves();
}
else
{
File::SetUserPath(D_SESSION_WIIROOT_IDX, File::GetUserPath(D_WIIROOT_IDX));
}
}
void ShutdownWiiRoot()
{
if (!s_temp_wii_root.empty())
{
const u64 title_id = SConfig::GetInstance().GetTitleID();
std::string save_path = Common::GetTitleDataPath(title_id, Common::FROM_SESSION_ROOT);
std::string user_save_path = Common::GetTitleDataPath(title_id, Common::FROM_CONFIGURED_ROOT);
std::string user_backup_path = File::GetUserPath(D_BACKUP_IDX) +
StringFromFormat("%08x/%08x/", static_cast<u32>(title_id >> 32),
static_cast<u32>(title_id));
if (File::Exists(save_path + "banner.bin") && SConfig::GetInstance().bEnableMemcardSdWriting)
{
// Backup the existing save just in case it's still needed.
if (File::Exists(user_save_path + "banner.bin"))
{
if (File::Exists(user_backup_path))
File::DeleteDirRecursively(user_backup_path);
File::CopyDir(user_save_path, user_backup_path);
File::DeleteDirRecursively(user_save_path);
}
File::CopyDir(save_path, user_save_path);
File::DeleteDirRecursively(save_path);
}
File::DeleteDirRecursively(s_temp_wii_root);
s_temp_wii_root.clear();
}
}
}