61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/ChunkFile.h"
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#include "Common/Common.h"
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#include "VideoBackends/Software/CPMemLoader.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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class SetupUnit;
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class SWVertexLoader
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{
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u32 m_VertexSize;
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VAT* m_CurrentVat;
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TPipelineFunction m_positionLoader;
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TPipelineFunction m_normalLoader;
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TPipelineFunction m_colorLoader[2];
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TPipelineFunction m_texCoordLoader[8];
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InputVertexData m_Vertex;
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typedef void (*AttributeLoader)(SWVertexLoader*, InputVertexData*, u8);
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struct AttrLoaderCall
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{
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AttributeLoader loader;
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u8 index;
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};
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AttrLoaderCall m_AttributeLoaders[1+8+1+1+2+8];
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int m_NumAttributeLoaders;
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void AddAttributeLoader(AttributeLoader loader, u8 index=0);
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// attribute loader functions
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static void LoadPosMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
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static void LoadTexMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
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static void LoadPosition(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
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static void LoadNormal(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
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static void LoadColor(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
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static void LoadTexCoord(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
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SetupUnit *m_SetupUnit;
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bool m_TexGenSpecialCase;
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public:
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SWVertexLoader();
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~SWVertexLoader();
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void SetFormat(u8 attributeIndex, u8 primitiveType);
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u32 GetVertexSize() { return m_VertexSize; }
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void LoadVertex();
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void DoState(PointerWrap &p);
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};
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