dolphin/Source/Core/Core/NetPlayCommon.h

24 lines
782 B
C++

// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <SFML/Network/Packet.hpp>
#include <array>
#include <optional>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace NetPlay
{
bool CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet);
bool CompressFolderIntoPacket(const std::string& folder_path, sf::Packet& packet);
bool CompressBufferIntoPacket(const std::vector<u8>& in_buffer, sf::Packet& packet);
bool DecompressPacketIntoFile(sf::Packet& packet, const std::string& file_path);
bool DecompressPacketIntoFolder(sf::Packet& packet, const std::string& folder_path);
std::optional<std::vector<u8>> DecompressPacketIntoBuffer(sf::Packet& packet);
} // namespace NetPlay