dolphin/Source/Plugins
Rodolfo Osvaldo Bogado d02426a8e9 mixed commit:
in D3D and Opengl:
fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes)
Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions.
in D3D:
Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know.
please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:)
 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 18:48:31 +00:00
..
Plugin_DSP_HLE DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr) + some 0x3... opcodes are working better in case they are extended) 2009-12-01 20:38:42 +00:00
Plugin_DSP_LLE re-apply dsp-related changes from r4533 2009-11-14 17:45:35 +00:00
Plugin_PadSimple small warning fix in PadSimple.cpp 2009-11-16 00:47:52 +00:00
Plugin_VideoDX9 mixed commit: 2009-12-07 18:48:31 +00:00
Plugin_VideoOGL mixed commit: 2009-12-07 18:48:31 +00:00
Plugin_VideoSoftware Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered. 2009-12-02 04:17:18 +00:00
Plugin_Wiimote 1. Make the domains of EmuWiimote & RealWiimote clearly separated, so I won't get tons of "Negative" and complaints about RealWiimote when I'm committing updates for EmuWiimote that has nothing to do with RealWiimote. 2009-12-07 12:48:39 +00:00
Plugin_nJoy_SDL STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00