dolphin/Source/Core/DSPCore/Src
hrydgard c306374577 DSP: update docs for lrs/srs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3528 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 13:39:48 +00:00
..
DSPAnalyzer.cpp DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first. 2009-04-12 10:21:40 +00:00
DSPAnalyzer.h DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons). 2009-05-03 11:15:17 +00:00
DSPCodeUtil.cpp unbreak dsptool/dspspy 2009-06-21 11:12:48 +00:00
DSPCodeUtil.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
DSPCore.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
DSPCore.h DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions. 2009-06-07 11:06:40 +00:00
DSPHost.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
DSPInterpreter.h Implement the newly discovered DSP opcodes that I named LSRN and ASRN. Also (attempt to) implement reading ARAM through 0xFFD3, like the zelda ucode does. 2009-06-21 12:09:17 +00:00
DSPJit.cpp DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first. 2009-04-12 10:21:40 +00:00
DSPJit.h DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first. 2009-04-12 10:21:40 +00:00
DSPTables.cpp dsp: disable the newfangled ext stuff until it can be verified and used. fix typo. 2009-06-21 13:11:47 +00:00
DSPTables.h DSP: More work on dsptool. Minor bugfixes. Add some testdata for dsptool. 2009-04-18 11:31:37 +00:00
DspIntArithmetic.cpp dsp: disable the newfangled ext stuff until it can be verified and used. fix typo. 2009-06-21 13:11:47 +00:00
DspIntBranch.cpp DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups. 2009-05-02 16:15:52 +00:00
DspIntLoadStore.cpp DSP: update docs for lrs/srs 2009-06-21 13:39:48 +00:00
DspIntMisc.cpp DSP: Fix the invalid memory accesses that the Zelda Ucode does in LLE. No LLE sound yet but at least no crazy errors :p 2009-06-21 06:56:44 +00:00
DspIntMultiplier.cpp (just some obsessive code cleanup) 2009-05-03 11:57:53 +00:00
LabelMap.cpp unbreak dsptool/dspspy 2009-06-21 11:12:48 +00:00
LabelMap.h Completely fixed DSPTool, on all of its memory leaks, bad API and bad C++. (compiling with include works perfectly) 2009-04-25 10:38:26 +00:00
SConscript compile fix 2009-05-02 19:42:19 +00:00
assemble.cpp More work on create test (almost working beside some annoying bug) 2009-06-15 16:48:34 +00:00
assemble.h Completely fixed DSPTool, on all of its memory leaks, bad API and bad C++. (compiling with include works perfectly) 2009-04-25 10:38:26 +00:00
disassemble.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
disassemble.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
gdsp_aram.cpp Implement the newly discovered DSP opcodes that I named LSRN and ASRN. Also (attempt to) implement reading ARAM through 0xFFD3, like the zelda ucode does. 2009-06-21 12:09:17 +00:00
gdsp_aram.h Implement the newly discovered DSP opcodes that I named LSRN and ASRN. Also (attempt to) implement reading ARAM through 0xFFD3, like the zelda ucode does. 2009-06-21 12:09:17 +00:00
gdsp_condition_codes.cpp DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups. 2009-05-02 16:15:52 +00:00
gdsp_condition_codes.h small cleanup 2009-04-16 00:06:37 +00:00
gdsp_ext_op.cpp dsp: disable the newfangled ext stuff until it can be verified and used. fix typo. 2009-06-21 13:11:47 +00:00
gdsp_ext_op.h DSP: I hereby name R08-R11 WR0-WR3, standing for Wrap control Registers 0-3. 2009-05-01 19:07:29 +00:00
gdsp_interface.cpp Implement the newly discovered DSP opcodes that I named LSRN and ASRN. Also (attempt to) implement reading ARAM through 0xFFD3, like the zelda ucode does. 2009-06-21 12:09:17 +00:00
gdsp_interface.h DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first. 2009-04-12 10:21:40 +00:00
gdsp_interpreter.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
gdsp_interpreter.h DSPLLE: Wrapping behaviour for single increments/decrements of address registers implemented. It made little/no difference as far as I can tell :P 2009-05-01 22:17:22 +00:00
gdsp_memory.cpp DSPLLE: 2009-05-01 20:06:24 +00:00
gdsp_memory.h DSPLLE: 2009-05-01 20:06:24 +00:00
gdsp_opcodes_helper.h DSP: Fix the invalid memory accesses that the Zelda Ucode does in LLE. No LLE sound yet but at least no crazy errors :p 2009-06-21 06:56:44 +00:00
gdsp_registers.cpp DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons). 2009-05-03 11:15:17 +00:00
gdsp_registers.h sorry 2009-06-17 21:18:56 +00:00