110 lines
4.2 KiB
C++
110 lines
4.2 KiB
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <map>
|
|
#include <memory>
|
|
#include <utility>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "VideoBackends/Vulkan/StreamBuffer.h"
|
|
#include "VideoBackends/Vulkan/TextureCache.h"
|
|
#include "VideoCommon/TextureConversionShader.h"
|
|
#include "VideoCommon/TextureDecoder.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
|
|
class AbstractTexture;
|
|
class AbstractStagingTexture;
|
|
|
|
namespace Vulkan
|
|
{
|
|
class Texture2D;
|
|
class VKTexture;
|
|
|
|
class TextureConverter
|
|
{
|
|
public:
|
|
TextureConverter();
|
|
~TextureConverter();
|
|
|
|
bool Initialize();
|
|
|
|
// Applies palette to dst_entry, using indices from src_entry.
|
|
void ConvertTexture(TextureCacheBase::TCacheEntry* dst_entry,
|
|
TextureCache::TCacheEntry* src_entry, const void* palette,
|
|
TLUTFormat palette_format);
|
|
|
|
// Uses an encoding shader to copy src_texture to dest.
|
|
void EncodeTextureToMemory(
|
|
VkImageView src_texture, AbstractStagingTexture* dest, const EFBCopyParams& params,
|
|
u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
|
|
const EFBRectangle& src_rect, bool scale_by_half, float y_scale, float gamma, bool clamp_top,
|
|
bool clamp_bottom, const TextureCacheBase::CopyFilterCoefficientArray& filter_coefficients);
|
|
|
|
bool SupportsTextureDecoding(TextureFormat format, TLUTFormat palette_format);
|
|
void DecodeTexture(VkCommandBuffer command_buffer, TextureCache::TCacheEntry* entry,
|
|
u32 dst_level, const u8* data, size_t data_size, TextureFormat format,
|
|
u32 width, u32 height, u32 aligned_width, u32 aligned_height, u32 row_stride,
|
|
const u8* palette, TLUTFormat palette_format);
|
|
|
|
private:
|
|
static const size_t NUM_PALETTE_CONVERSION_SHADERS = 3;
|
|
|
|
// Maximum size of a texture based on BP registers.
|
|
static const u32 DECODING_TEXTURE_WIDTH = 1024;
|
|
static const u32 DECODING_TEXTURE_HEIGHT = 1024;
|
|
|
|
bool CreateTexelBuffer();
|
|
VkBufferView CreateTexelBufferView(VkFormat format) const;
|
|
|
|
bool CompilePaletteConversionShaders();
|
|
|
|
VkShaderModule CompileEncodingShader(const EFBCopyParams& params);
|
|
VkShaderModule GetEncodingShader(const EFBCopyParams& params);
|
|
|
|
bool CreateEncodingTexture();
|
|
bool CreateDecodingTexture();
|
|
|
|
// Allocates storage in the texel command buffer of the specified size.
|
|
// If the buffer does not have enough space, executes the current command buffer and tries again.
|
|
// If this is done, g_command_buffer_mgr->GetCurrentCommandBuffer() will return a different value,
|
|
// so it always should be re-obtained after calling this method.
|
|
// Once the data copy is done, call m_texel_buffer->CommitMemory(size).
|
|
bool ReserveTexelBufferStorage(size_t size, size_t alignment);
|
|
|
|
// Returns the command buffer that the texture conversion should occur in for the given texture.
|
|
// This can be the initialization/copy command buffer, or the drawing command buffer.
|
|
VkCommandBuffer GetCommandBufferForTextureConversion(const TextureCache::TCacheEntry* src_entry);
|
|
|
|
// Shared between conversion types
|
|
std::unique_ptr<StreamBuffer> m_texel_buffer;
|
|
VkBufferView m_texel_buffer_view_r8_uint = VK_NULL_HANDLE;
|
|
VkBufferView m_texel_buffer_view_r16_uint = VK_NULL_HANDLE;
|
|
VkBufferView m_texel_buffer_view_r32g32_uint = VK_NULL_HANDLE;
|
|
VkBufferView m_texel_buffer_view_rgba8_uint = VK_NULL_HANDLE;
|
|
VkBufferView m_texel_buffer_view_rgba8_unorm = VK_NULL_HANDLE;
|
|
size_t m_texel_buffer_size = 0;
|
|
|
|
// Palette conversion - taking an indexed texture and applying palette
|
|
std::array<VkShaderModule, NUM_PALETTE_CONVERSION_SHADERS> m_palette_conversion_shaders = {};
|
|
|
|
// Texture encoding - RGBA8->GX format in memory
|
|
std::map<EFBCopyParams, VkShaderModule> m_encoding_shaders;
|
|
std::unique_ptr<AbstractTexture> m_encoding_render_texture;
|
|
|
|
// Texture decoding - GX format in memory->RGBA8
|
|
struct TextureDecodingPipeline
|
|
{
|
|
const TextureConversionShaderTiled::DecodingShaderInfo* base_info;
|
|
VkShaderModule compute_shader;
|
|
bool valid;
|
|
};
|
|
std::map<std::pair<TextureFormat, TLUTFormat>, TextureDecodingPipeline> m_decoding_pipelines;
|
|
std::unique_ptr<Texture2D> m_decoding_texture;
|
|
};
|
|
|
|
} // namespace Vulkan
|