146 lines
4.2 KiB
C++
146 lines
4.2 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <QDialog>
|
|
|
|
#include "Common/Lazy.h"
|
|
#include "Core/NetPlayClient.h"
|
|
#include "VideoCommon/OnScreenDisplay.h"
|
|
|
|
class ChunkedProgressDialog;
|
|
class MD5Dialog;
|
|
class GameListModel;
|
|
class PadMappingDialog;
|
|
class QCheckBox;
|
|
class QComboBox;
|
|
class QGridLayout;
|
|
class QGroupBox;
|
|
class QLabel;
|
|
class QLineEdit;
|
|
class QPushButton;
|
|
class QSpinBox;
|
|
class QSplitter;
|
|
class QTableWidget;
|
|
class QTextEdit;
|
|
class QToolButton;
|
|
|
|
class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
explicit NetPlayDialog(QWidget* parent = nullptr);
|
|
~NetPlayDialog();
|
|
|
|
void show(std::string nickname, bool use_traversal);
|
|
void reject() override;
|
|
|
|
// NetPlayUI methods
|
|
void BootGame(const std::string& filename) override;
|
|
void StopGame() override;
|
|
bool IsHosting() const override;
|
|
|
|
void Update() override;
|
|
void AppendChat(const std::string& msg) override;
|
|
|
|
void OnMsgChangeGame(const std::string& filename) override;
|
|
void OnMsgStartGame() override;
|
|
void OnMsgStopGame() override;
|
|
void OnMsgPowerButton() override;
|
|
void OnPadBufferChanged(u32 buffer) override;
|
|
void OnHostInputAuthorityChanged(bool enabled) override;
|
|
void OnDesync(u32 frame, const std::string& player) override;
|
|
void OnConnectionLost() override;
|
|
void OnConnectionError(const std::string& message) override;
|
|
void OnTraversalError(TraversalClient::FailureReason error) override;
|
|
void OnTraversalStateChanged(TraversalClient::State state) override;
|
|
void OnSaveDataSyncFailure() override;
|
|
|
|
bool IsRecording() override;
|
|
std::string FindGame(const std::string& game) override;
|
|
std::shared_ptr<const UICommon::GameFile> FindGameFile(const std::string& game) override;
|
|
|
|
void SaveSettings();
|
|
|
|
void ShowMD5Dialog(const std::string& file_identifier) override;
|
|
void SetMD5Progress(int pid, int progress) override;
|
|
void SetMD5Result(int pid, const std::string& result) override;
|
|
void AbortMD5() override;
|
|
|
|
void ShowChunkedProgressDialog(const std::string& title, u64 data_size,
|
|
const std::vector<int>& players) override;
|
|
void HideChunkedProgressDialog() override;
|
|
void SetChunkedProgress(int pid, u64 progress) override;
|
|
signals:
|
|
void Boot(const QString& filename);
|
|
void Stop();
|
|
|
|
private:
|
|
void CreateChatLayout();
|
|
void CreatePlayersLayout();
|
|
void CreateMainLayout();
|
|
void ConnectWidgets();
|
|
void OnChat();
|
|
void OnStart();
|
|
void DisplayMessage(const QString& msg, const std::string& color,
|
|
int duration = OSD::Duration::NORMAL);
|
|
void ResetExternalIP();
|
|
void UpdateDiscordPresence();
|
|
void UpdateGUI();
|
|
void GameStatusChanged(bool running);
|
|
void SetOptionsEnabled(bool enabled);
|
|
|
|
void SetGame(const QString& game_path);
|
|
|
|
// Chat
|
|
QGroupBox* m_chat_box;
|
|
QTextEdit* m_chat_edit;
|
|
QLineEdit* m_chat_type_edit;
|
|
QPushButton* m_chat_send_button;
|
|
|
|
// Players
|
|
QGroupBox* m_players_box;
|
|
QComboBox* m_room_box;
|
|
QLabel* m_hostcode_label;
|
|
QPushButton* m_hostcode_action_button;
|
|
QTableWidget* m_players_list;
|
|
QPushButton* m_kick_button;
|
|
QPushButton* m_assign_ports_button;
|
|
|
|
// Other
|
|
QPushButton* m_game_button;
|
|
QToolButton* m_md5_button;
|
|
QPushButton* m_start_button;
|
|
QLabel* m_buffer_label;
|
|
QSpinBox* m_buffer_size_box;
|
|
QCheckBox* m_save_sd_box;
|
|
QCheckBox* m_load_wii_box;
|
|
QCheckBox* m_sync_save_data_box;
|
|
QCheckBox* m_sync_codes_box;
|
|
QCheckBox* m_record_input_box;
|
|
QCheckBox* m_reduce_polling_rate_box;
|
|
QCheckBox* m_strict_settings_sync_box;
|
|
QCheckBox* m_host_input_authority_box;
|
|
QCheckBox* m_sync_all_wii_saves_box;
|
|
QPushButton* m_quit_button;
|
|
QSplitter* m_splitter;
|
|
|
|
QGridLayout* m_main_layout;
|
|
MD5Dialog* m_md5_dialog;
|
|
ChunkedProgressDialog* m_chunked_progress_dialog;
|
|
PadMappingDialog* m_pad_mapping;
|
|
std::string m_current_game;
|
|
Common::Lazy<std::string> m_external_ip_address;
|
|
std::string m_nickname;
|
|
GameListModel* m_game_list_model = nullptr;
|
|
bool m_use_traversal = false;
|
|
bool m_is_copy_button_retry = false;
|
|
bool m_got_stop_request = true;
|
|
int m_buffer_size = 0;
|
|
int m_player_count = 0;
|
|
int m_old_player_count = 0;
|
|
bool m_host_input_authority = false;
|
|
};
|