179 lines
4.6 KiB
C++
179 lines
4.6 KiB
C++
#ifdef _WIN32
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// =======================================================================================
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// Includes
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// --------------
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#include <string>
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#include <stdio.h>
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#include <windows.h>
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// ---------------------------------------------------------------------------------------
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// Defines and settings
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// --------------
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bool g_consoleEnable = true;
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#define DEBUGG
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//#define DEBUGG_FILEONLY
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//#define DEBUGG_NOFILE
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// ---------------------------------------------------------------------------------------
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// ---------------------------------------------------------------------------------------
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// Handles
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// --------------
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#ifdef DEBUGG
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FILE* __fStdOut = NULL;
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#endif
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#ifndef DEBUGG_FILEONLY
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HANDLE __hStdOut = NULL;
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#endif
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// ==============
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// =======================================================================================
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// Width and height is the size of console window, if you specify fname,
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// the output will also be writton to this file. The file pointer is automatically closed
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// when you close the app
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// --------------
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void startConsoleWin(int width, int height, char* fname)
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{
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#ifdef DEBUGG
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#ifndef DEBUGG_FILEONLY
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AllocConsole();
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SetConsoleTitle(fname);
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__hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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COORD co = {width,height};
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SetConsoleScreenBufferSize(__hStdOut, co);
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SMALL_RECT coo = {0,0,(width - 1),70}; // top, left, right, bottom
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SetConsoleWindowInfo(__hStdOut, TRUE, &coo);
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#endif
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#ifndef DEBUGG_NOFILE
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// ---------------------------------------------------------------------------------------
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// Write to a file
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if(fname)
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{
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// Edit the log file name
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std::string FileEnding = ".log";
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std::string FileName = fname;
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std::string FullFilename = (FileName + FileEnding);
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__fStdOut = fopen(FullFilename.c_str(), "w");
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}
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// -----------------
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#endif
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#endif
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}
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void ClearScreen();
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int wprintf(char *fmt, ...)
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{
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#ifdef DEBUGG
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char s[4000]; // WARNING: mind this value
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va_list argptr;
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int cnt;
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va_start(argptr, fmt);
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cnt = vsnprintf(s, 3000, fmt, argptr);
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va_end(argptr);
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DWORD cCharsWritten;
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// ---------------------------------------------------------------------------------------
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#ifndef DEBUGG_FILEONLY
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if(__hStdOut)
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{
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WriteConsole(__hStdOut, s, strlen(s), &cCharsWritten, NULL);
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}
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#endif
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#ifndef DEBUGG_NOFILE
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// ---------------------------------------------------------------------------------------
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if(__fStdOut)
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fprintf(__fStdOut, s);
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// ---------------------------------------------------------------------------------------
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#endif
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return(cnt);
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#else
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return 0;
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#endif
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}
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// =======================================================================================
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// Clear screen
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// --------------
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void ClearScreen()
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{
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if(g_consoleEnable)
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{
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COORD coordScreen = { 0, 0 };
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DWORD cCharsWritten;
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CONSOLE_SCREEN_BUFFER_INFO csbi;
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DWORD dwConSize;
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HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
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//HANDLE hConsole = __hStdOut;
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GetConsoleScreenBufferInfo(hConsole, &csbi);
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dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
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FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize,
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coordScreen, &cCharsWritten);
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GetConsoleScreenBufferInfo(hConsole, &csbi);
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FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize,
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coordScreen, &cCharsWritten);
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SetConsoleCursorPosition(hConsole, coordScreen);
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}
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}
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// =======================================================================================
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// Get console HWND to be able to use MoveWindow()
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// --------------
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HWND GetConsoleHwnd(void)
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{
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#define MY_BUFSIZE 1024 // Buffer size for console window titles.
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HWND hwndFound; // This is what is returned to the caller.
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char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated
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// WindowTitle.
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char pszOldWindowTitle[MY_BUFSIZE]; // Contains original
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// WindowTitle.
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// Fetch current window title.
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GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE);
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// Format a "unique" NewWindowTitle.
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wsprintf(pszNewWindowTitle,"%d/%d",
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GetTickCount(),
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GetCurrentProcessId());
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// Change current window title.
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SetConsoleTitle(pszNewWindowTitle);
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// Ensure window title has been updated.
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Sleep(40);
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// Look for NewWindowTitle.
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hwndFound = FindWindow(NULL, pszNewWindowTitle);
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// Restore original window title.
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SetConsoleTitle(pszOldWindowTitle);
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return(hwndFound);
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}
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#endif |