![]() `em_address + size` can overflow and become 0. It shouldn't happen with the kinds of memory mappings games use in practice, though. |
||
---|---|---|
.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |
![]() `em_address + size` can overflow and become 0. It shouldn't happen with the kinds of memory mappings games use in practice, though. |
||
---|---|---|
.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |