dolphin/Source/Core/Core/DSP/DSPDisassembler.h

48 lines
1.1 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Copyright 2005 Duddie
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace DSP
{
struct DSPOPCTemplate;
struct AssemblerSettings
{
bool print_tabs = false;
bool show_hex = false;
bool show_pc = false;
bool force = false;
bool decode_names = true;
bool decode_registers = true;
char ext_separator = '\'';
bool lower_case_ops = true;
u16 pc = 0;
};
class DSPDisassembler
{
public:
explicit DSPDisassembler(const AssemblerSettings& settings);
bool Disassemble(const std::vector<u16>& code, std::string& text);
// Disassembles the given opcode at pc and increases pc by the opcode's size.
// The PC is wrapped such that 0x0000 and 0x8000 both point to the start of the buffer.
bool DisassembleOpcode(const std::vector<u16>& code, u16* pc, std::string& dest);
bool DisassembleOpcode(const u16* binbuf, size_t binbuf_size, u16* pc, std::string& dest);
private:
std::string DisassembleParameters(const DSPOPCTemplate& opc, u16 op1, u16 op2);
const AssemblerSettings settings_;
};
} // namespace DSP