..
Debugger
Hg:
2010-06-09 01:37:08 +00:00
W32Util
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
BPFunctions.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
CPStructs.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
D3DBase.cpp
added ssaa and efb scale as separate configurations:
2010-06-09 15:33:01 +00:00
D3DBase.h
build fixin', warning fixin'.
2010-06-09 21:19:23 +00:00
D3DShader.cpp
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
D3DShader.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
D3DTexture.cpp
Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
2010-05-29 09:32:44 +00:00
D3DTexture.h
fixed xfb bumping introduced by my last commit.
2010-04-14 13:57:16 +00:00
D3DUtil.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
D3DUtil.h
hopefully solved all the pixel align problems when drawing full screen quads.
2010-05-24 14:20:19 +00:00
DLCompiler.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
DLCompiler.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
DlgSettings.cpp
added ssaa and efb scale as separate configurations:
2010-06-09 15:33:01 +00:00
DlgSettings.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
EmuWindow.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
EmuWindow.h
Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
2010-04-22 04:28:34 +00:00
FramebufferManager.cpp
Plugins build fix
2010-06-05 21:48:38 +00:00
FramebufferManager.h
Hg:
2010-06-09 01:37:08 +00:00
Globals.h
Hg:
2010-06-09 01:37:08 +00:00
NativeVertexFormat.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
PixelShaderCache.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
PixelShaderCache.h
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
2010-02-08 23:23:04 +00:00
RGBAFloat.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
Render.cpp
added ssaa and efb scale as separate configurations:
2010-06-09 15:33:01 +00:00
TextureCache.cpp
added ssaa and efb scale as separate configurations:
2010-06-09 15:33:01 +00:00
TextureCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
TextureConverter.cpp
Hg:
2010-06-09 01:37:08 +00:00
TextureConverter.h
Hg:
2010-06-09 01:37:08 +00:00
Utils.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Utils.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Vec3.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
VertexManager.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5629 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 14:44:35 +00:00
VertexManager.h
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
VertexShaderCache.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
VertexShaderCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
XFStructs.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFStructs.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
bmp_io.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
bmp_io.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
main.cpp
add some dx checking routines to the dx plugin + some minor stuff
2010-05-23 02:29:23 +00:00
main.h
fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave it enabled as default, and even remove the option.
2010-03-28 23:51:32 +00:00
resource.h
added ssaa and efb scale as separate configurations:
2010-06-09 15:33:01 +00:00
resource.rc
added ssaa and efb scale as separate configurations:
2010-06-09 15:33:01 +00:00
stdafx.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00