dolphin/Languages/po/pt_BR.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Altieres Lima da Silva <altieres.lima@gmail.com>, 2017
# Charles Fernando da Silva <eu.charles@hotmail.com>, 2013-2016
# Dante Jr. <danteprojetos@gmail.com>, 2011
# David Rodrigues <david.proweb@gmail.com>, 2014-2015
# Felipefpl, 2015
# Felipefpl <felipefpl@oi.com.br>, 2015
# Felipefpl, 2015
# Felipefpl, 2015-2016
# Gonçalo Matos , 2015
# Gonçalo Matos , 2015
# Guilherme Dias de Jesus, 2017
# Guilherme Dias, 2017-2018
# Runo <i.am.runo@gmail.com>, 2013
# igorruckert <igorruckert@yahoo.com.br>, 2015-2018
# JohnCorsi <jjcorsif@hotmail.com>, 2018
# Laete Meireles <laetemn@hotmail.com>, 2016-2017
# Charles Fernando da Silva <eu.charles@hotmail.com>, 2013
# Mateus B. Cassiano <inactive+Jhonn@transifex.com>, 2013
# Mateus B. Cassiano <jhonn.copperfield@gmail.com>, 2013-2016
# Mateus B. Cassiano <mbc07@live.com>, 2017
# Mateus B. Cassiano <inactive+Jhonn@transifex.com>, 2013
# Matheus Staffa <matheushelmer@bol.com.br>, 2017-2018
# Matheus Willder dos Santos, 2017
# Matheus Willder dos Santos, 2017-2018
# Patrick Pereira <smwhackedhack@gmail.com>, 2017
# rini . <gustarrini@outlook.com>, 2017
# Runo <i.am.runo@gmail.com>, 2013
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-10 18:54+0200\n"
"PO-Revision-Date: 2018-09-10 16:54+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Portuguese (Brazil) (http://www.transifex.com/delroth/dolphin-"
"emu/language/pt_BR/)\n"
"Language: pt_BR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: Source/Core/DolphinQt/MenuBar.cpp:1042
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"AVISO: Corrigir a NAND requer a remoção de títulos com dados incompletos, "
"incluindo seus dados salvos. Se continuar, esses títulos serão removidos:\n"
"\n"
"%1\n"
"Rodando esses títulos também pode ajudar os problemas."
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:92
msgid " (Disc %1)"
msgstr "(Disco %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"\"%s\" não existe.\n"
"Criar um novo Memory Card de 16MB?"
#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "Falha ao reduzir \"%s\". A imagem provavelmente está corrompida."
#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" já está comprimido! Não é possível comprimir novamente."
#: Source/Core/Core/Boot/Boot.cpp:110
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" é um arquivo GCM/ISO inválido, ou não é uma ISO de GC/Wii."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:328
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152
msgid "%1 % (%2 MHz)"
msgstr "%1 % (%2 MHz)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98
msgid "%1 (Copy)"
msgstr "%1 (Cópia)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:59
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (Disco %2, Revisão %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:63
msgid "%1 (Revision %3)"
msgstr "%1 (Revisão %3)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:279
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 bytes FIFO\n"
"%2 bytes de memória\n"
"%3 frames"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:218
msgid "%1 Free Blocks; %2 Free Dir Entries"
msgstr "%1 Blocos Livres; %2 Arquivos Livres"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:126
msgid "%1 Graphics Configuration"
msgstr "Configuração de Gráficos %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:512
msgid "%1 Match(es)"
msgstr "%1 Correspondência(s)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:320
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:123
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:126
msgid "%1 doesn't support this feature."
msgstr "%1 não suporta este recurso."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:259
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 frame(s)\n"
"%2 objeto(s)\n"
"Frame Atual: %3"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:205
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:262
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159
msgid "%1% (Normal Speed)"
msgstr "%1% (Velocidade Normal)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i de %i blocos. Taxa de compressão %i%%"
#: Source/Core/InputCommon/InputConfig.cpp:68
#, c-format
msgid "%s"
msgstr "%s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:54
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"não foi carregado porque possuí o mesmo nome interno do jogo salvo carregado "
"anteriormente\n"
"%s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:76
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"não foi carregado porque é um arquivo GCI inválido.\n"
"O tamanho do arquivo (0x%<PRIx64>) não corresponde ao tamanho salvo no "
"cabeçalho (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:67
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"não foi carregado porque é um arquivo GCI inválido.\n"
"O número de blocos deveria ser %u"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"não foi carregado porque não há blocos livres suficientes no Memory Card "
"virtual"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:96
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"não foi carregado porque há menos de 10%% de blocos livres no Memory Card "
"virtual\n"
"Total de Blocos: %d; Blocos Livres: %d"
#: Source/Core/Core/Boot/Boot.cpp:260
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr "IPL %s encontrado na pasta %s. O disco pode não ser reconhecido"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"Falha ao carregar %s como um Memory Card\n"
"O tamanho do arquivo é inválido (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"Falha ao carregar %s como um Memory Card\n"
"O tamanho do arquivo é inválido (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"Falha ao carregar %s como um Memory Card\n"
"O arquivo não é grande o suficiente para ser um arquivo de Memory Card "
"válido (0x%x bytes)"
#: Source/Core/Core/NetPlayServer.cpp:857
#, c-format
msgid "%s failed to synchronize."
msgstr "%s falhou ao sincronizar."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s não é uma pasta, falha ao mover para *.original.\n"
"Verifique se você tem permissões de escrita ou mova o arquivo para fora do "
"Dolphin"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s não era uma pasta, movido para *.original"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinQt/MenuBar.cpp:537
msgid "&About"
msgstr "&Sobre"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:245
msgid "&Add Memory Breakpoint"
msgstr "&Adicionar Ponto de Interrupção de Memória"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:48
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:70
msgid "&Add New Code..."
msgstr "&Adicionar Novo Código..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:244
msgid "&Add function"
msgstr "&Adicionar função"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43
msgid "&Add..."
msgstr "&Adicionar..."
#: Source/Core/DolphinQt/MenuBar.cpp:469
msgid "&Audio Settings"
msgstr "Configurações de &Som"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:176
msgid "&Auto Update:"
msgstr "&Atualização Automática:"
#: Source/Core/DolphinQt/MenuBar.cpp:483
msgid "&Automatic Start"
msgstr "Início &Automático"
#: Source/Core/DolphinQt/MenuBar.cpp:167
msgid "&Boot from DVD Backup"
msgstr "Iniciar de um &Disco de Backup"
#: Source/Core/DolphinQt/MenuBar.cpp:426
msgid "&Breakpoints"
msgstr "&Pontos de Interrupção"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:79
msgid "&Browse..."
msgstr "&Procurar..."
#: Source/Core/DolphinQt/WiiUpdate.cpp:101
msgid "&Cancel"
msgstr "&Cancelar"
#: Source/Core/DolphinQt/MenuBar.cpp:205
msgid "&Cheats Manager"
msgstr "Gerenciador de &Cheats"
#: Source/Core/DolphinQt/MenuBar.cpp:533
msgid "&Check for Updates..."
msgstr "Verificar &Atualizações..."
#: Source/Core/DolphinQt/MenuBar.cpp:864
msgid "&Clear Symbols"
msgstr "&Limpar Símbolos"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Clone..."
msgstr "&Clonar..."
#: Source/Core/DolphinQt/MenuBar.cpp:401
msgid "&Code"
msgstr "&Código"
#: Source/Core/DolphinQt/MenuBar.cpp:470
msgid "&Controller Settings"
msgstr "Configurações de &Controles"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:226
msgid "&Copy address"
msgstr "&Copiar endereço"
#: Source/Core/DolphinQt/MenuBar.cpp:883
msgid "&Create Signature File..."
msgstr "&Criar Arquivo de Assinatura"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:67
msgid "&Delete"
msgstr "E&xcluir"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:244
msgid "&Delete Watch"
msgstr "&Excluir Monitor"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:49
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:71
msgid "&Edit Code..."
msgstr "&Editar Código..."
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Edit..."
msgstr "&Editar..."
#: Source/Core/DolphinQt/MenuBar.cpp:187
msgid "&Eject Disc"
msgstr "&Ejetar Disco"
#: Source/Core/DolphinQt/MenuBar.cpp:282
msgid "&Emulation"
msgstr "&Emulação"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:68
msgid "&Export..."
msgstr "&Exportar..."
#: Source/Core/DolphinQt/MenuBar.cpp:180
msgid "&File"
msgstr "&Arquivo"
#: Source/Core/DolphinQt/MenuBar.cpp:490
msgid "&Font..."
msgstr "&Fonte..."
#: Source/Core/DolphinQt/MenuBar.cpp:288
msgid "&Frame Advance"
msgstr "A&vançar Quadro"
#: Source/Core/DolphinQt/MenuBar.cpp:866
msgid "&Generate Symbols From"
msgstr "&Gerar Símbolos de"
#: Source/Core/DolphinQt/MenuBar.cpp:525
msgid "&GitHub Repository"
msgstr "Repositório no &GitHub"
#: Source/Core/DolphinQt/MenuBar.cpp:468
msgid "&Graphics Settings"
msgstr "Configurações de &Gráficos"
#: Source/Core/DolphinQt/MenuBar.cpp:516
msgid "&Help"
msgstr "Aj&uda"
#: Source/Core/DolphinQt/MenuBar.cpp:471
msgid "&Hotkey Settings"
msgstr "Configurações das &Teclas de Atalho"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:70
msgid "&Import..."
msgstr "&Importar..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:246
msgid "&Insert blr"
msgstr "&Inserir blr"
#: Source/Core/DolphinQt/MenuBar.cpp:443
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr "&Idioma:"
#: Source/Core/DolphinQt/MenuBar.cpp:302
msgid "&Load State"
msgstr "Carre&gar Estado"
#: Source/Core/DolphinQt/MenuBar.cpp:872
msgid "&Load Symbol Map"
msgstr "&Carregar Mapa de Símbolos"
#: Source/Core/DolphinQt/MenuBar.cpp:393
msgid "&Lock Widgets In Place"
msgstr "B&loquear Widgets no Local"
#: Source/Core/DolphinQt/MenuBar.cpp:435
msgid "&Memory"
msgstr "&Memória"
#: Source/Core/DolphinQt/MenuBar.cpp:201
msgid "&Memory Card Manager (GC)"
msgstr "Gerenciador de &Cartões de Memória (GC)"
#: Source/Core/DolphinQt/MenuBar.cpp:652
msgid "&Movie"
msgstr "&Gravação"
#: Source/Core/DolphinQt/MenuBar.cpp:181
msgid "&Open..."
msgstr "A&brir..."
#: Source/Core/DolphinQt/MenuBar.cpp:465
msgid "&Options"
msgstr "&Opções"
#: Source/Core/DolphinQt/MenuBar.cpp:886
msgid "&Patch HLE Functions"
msgstr "&Modificar Funções HLE"
#: Source/Core/DolphinQt/MenuBar.cpp:284
msgid "&Pause"
msgstr "P&ausar"
#: Source/Core/DolphinQt/MenuBar.cpp:283
msgid "&Play"
msgstr "Inici&ar"
#: Source/Core/DolphinQt/GameList/GameList.cpp:266
msgid "&Properties"
msgstr "&Propriedades"
#: Source/Core/DolphinQt/MenuBar.cpp:667
msgid "&Read-Only Mode"
msgstr "Modo &Somente Leitura"
#: Source/Core/DolphinQt/MenuBar.cpp:409
msgid "&Registers"
msgstr "&Registradores"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45
msgid "&Remove"
msgstr "&Remover"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:72
msgid "&Remove Code"
msgstr "&Remover código"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:235
msgid "&Rename symbol"
msgstr "&Renomear símbolo"
#: Source/Core/DolphinQt/MenuBar.cpp:286
msgid "&Reset"
msgstr "&Reiniciar"
#: Source/Core/DolphinQt/MenuBar.cpp:873
msgid "&Save Symbol Map"
msgstr "&Salvar Mapa de Símbolo"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:164
msgid "&Speed Limit:"
msgstr "&Limite de Velocidade:"
#: Source/Core/DolphinQt/MenuBar.cpp:285
msgid "&Stop"
msgstr "&Parar"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr "&Tema:"
#: Source/Core/DolphinQt/MenuBar.cpp:199
msgid "&Tools"
msgstr "&Ferramentas"
#: Source/Core/DolphinQt/MenuBar.cpp:367
msgid "&View"
msgstr "&Visualizar"
#: Source/Core/DolphinQt/MenuBar.cpp:418
msgid "&Watch"
msgstr "A&ssistir"
#: Source/Core/DolphinQt/MenuBar.cpp:518
msgid "&Website"
msgstr "&Website"
#: Source/Core/DolphinQt/GameList/GameList.cpp:267
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinQt/MenuBar.cpp:1141
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' não encontrado, nenhum nome de símbolo gerado"
#: Source/Core/DolphinQt/MenuBar.cpp:1185
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' não encontrado, em vez disso, examinando por funções comuns"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138
msgid "(None)"
msgstr "(Nenhum)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:130
msgid "(host)"
msgstr "(host)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164
msgid "(off)"
msgstr "(desligado)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:129
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:154
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:618
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:96
msgid "16-bit"
msgstr "16-bit"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "16-bit Integer"
msgstr "16 bits Inteiro"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:109
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "16x"
msgstr "16x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Nativo (1280x1056) para 720p"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:97
msgid "32-bit"
msgstr "32-bit"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "32-bit Integer"
msgstr "32 bits Inteiro"
#: Source/Core/Core/HotkeyManager.cpp:280
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:322
msgid "3D"
msgstr "3D"
#: Source/Core/Core/HotkeyManager.cpp:281
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:24
msgid "3D Depth"
msgstr "Profundidade 3D"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Nativo (1920x1584) para 1080p"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:108
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Nativo (2560x2112) para 1440p"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "5x Native (3200x2640)"
msgstr "5x Nativo (3200x2640)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Nativo (3840x3168) para 4K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "7x Native (4480x3696)"
msgstr "7x Nativo (4480x3696)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:95
msgid "8-bit"
msgstr "8-bit"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "8-bit Integer"
msgstr "8 bits Inteiro"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Nativo (5120x4224) para 5K"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92
msgid "<Nothing>"
msgstr "<Nada>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<Idioma do Sistema>"
#: Source/Core/DolphinQt/Updater.cpp:50
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Uma nova versão do Dolphin está disponível!</h2>O Dolphin %1 está "
"disponível para download. Você está executando a versão %2.<br> Você "
"gostaria de atualizar?<br><h4>Notas da Versão:</h4>"
#: Source/Core/DolphinQt/MainWindow.cpp:1092
#: Source/Core/DolphinQt/MainWindow.cpp:1153
msgid "A NetPlay Session is already in progress!"
msgstr "Uma Sessão NetPlay já está em progresso!"
#: Source/Core/Core/WiiUtils.cpp:131
#, c-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: %u\n"
"WAD version: %u\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"Uma versão diferente deste título já está instalada na NAND.\n"
"\n"
"Versão instalada: %u\n"
"Versão do WAD: %u\n"
"\n"
"Instalando esse WAD vai substituir-lo sem volta. Continuar?"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:487
msgid "A disc is already about to be inserted."
msgstr "Um disco já está prestes a ser inserido."
#: Source/Core/DolphinQt/MainWindow.cpp:697
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Um desligamento está em andamento. Dados não salvos poderão ser perdidos se "
"você parar a emulação atual antes dela ser concluída. Forçar encerramento?"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:355
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
"Uma sincronização só pode ser acionada quando um jogo de Wii está em "
"execução."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
" \n"
"ALERTA:\n"
"\n"
"Todos os jogadores devem usar a mesma versão do Dolphin.\n"
"Todos os Memory Cards, cartões SD e cheats devem ser idênticos entre os "
"jogadores ou desativados.\n"
"Se o DSP LLE for usado as ROMs do DSP devem ser idênticas entre os "
"jogadores.\n"
"Ao conectar diretamente, o host deve ter a porta UDP escolhida aberta/"
"redirecionada!\n"
"\n"
"O suporte ao Wii Remote é experimental e pode não funcionar.\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:116
msgid "AR Code"
msgstr "Código AR"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:49
msgid "AR Codes"
msgstr "Códigos AR"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/GameList/GameList.cpp:491
msgid "Abort"
msgstr "Abortar"
#: Source/Core/DolphinQt/AboutDialog.cpp:16
msgid "About Dolphin"
msgstr "Sobre o Dolphin"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "Accuracy:"
msgstr "Precisão:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89
msgid "Action"
msgstr "Ação"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Erro na decodificação de código do Action Replay:\n"
"Falha na verificação de paridade\n"
"\n"
"Código responsável:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:492
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Add Code "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:582
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Fill and "
"Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:370
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em RAM "
"Write and Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:430
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Write to "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:636
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Erro do Action Replay: Valor inválido (%08x) em Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:507
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Erro do Action Replay: Master Code e Write to CCXXXXXX não estão "
"implementados (%s)\n"
"Master Codes não são necessários. Não utilize Master Codes."
#: Source/Core/Core/ActionReplay.cpp:216
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Erro do Action Replay: Linha de código AR inválida: %s"
#: Source/Core/Core/ActionReplay.cpp:747
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditional Code: Tamanho Inválido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:715
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Tipo de Normal Code Inválido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:771
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normal Code %i: Subtipo inválido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:673
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Subtipo inválido %08x (%s)"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Active"
msgstr "Ativo"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "Adapter Detected"
msgstr "Adaptador Detectado"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
msgid "Adapter:"
msgstr "Adaptador:"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
msgid "Add"
msgstr "Adicionar"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46
msgid "Add New USB Device"
msgstr "Adicionar Novo Dispositivo USB"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Add a Breakpoint"
msgstr "Adicionar um Ponto de Interrupção"
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Add a Memory Breakpoint"
msgstr "Adiciona um Ponto de Interrupção de Memória"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:121
msgid "Add to &watch"
msgstr "Adicionar para &assistir"
#: Source/Core/DolphinQt/CheatsManager.cpp:189
msgid "Add to Watch"
msgstr "Adicionar para Assistir"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:121
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:148
msgid "Add..."
msgstr "Adicionar"
#: Source/Core/DolphinQt/CheatsManager.cpp:503
#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:163
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:128
#: Source/Core/DolphinQt/MenuBar.cpp:867
msgid "Address"
msgstr "Endereço"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:554
msgid "Address Out of Range"
msgstr "Endereço Fora da Faixa"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
msgid "Address:"
msgstr "Endereço :"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"Ajusta a taxa de clock da CPU emulada.\n"
"\n"
"Valores mais elevados podem fazer com que os jogos de taxas de quadro "
"variáveis sejam executados com uma maior taxa de quadro, em detrimento do "
"desempenho. Valores mais baixos podem ativar o salto de quadros interno de "
"um jogo, potencialmente melhorando o desempenho.\n"
"\n"
"ATENÇÃO: Alterar o padrão (100%) pode e vai travar jogos e causar falhas. "
"Faça isso por sua conta e risco. Por favor, não relate os erros que ocorrem "
"com um clock não padrão."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:202
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:139
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50
msgid "Advanced"
msgstr "Avançado"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200
msgid "Advanced Settings"
msgstr "Configurações Avançadas"
#: Source/Core/DolphinQt/MainWindow.cpp:564
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"dff);;All Files (*)"
msgstr ""
"Todos os arquivos GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz "
"*.wad *.dff);;Todos os Arquivos (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:46
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"
msgstr ""
"Arquivos do GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *."
"wad);;Todos os Arquivos (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:982
#: Source/Core/DolphinQt/MainWindow.cpp:989
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Todos os estados salvos (*.sav *.s##);; Todos os arquivos (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270
msgid "All devices"
msgstr "Todos os dispositivos"
#: Source/Core/Core/NetPlayServer.cpp:847
msgid "All players synchronized."
msgstr "Todos os jogadores sincronizados."
#: Source/Core/DolphinQt/Main.cpp:187
msgid "Allow analytics"
msgstr "Permitir análises"
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:100
msgid "Always Connected"
msgstr "Sempre Conectado"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175
msgid "Always Hide Mouse Cursor"
msgstr "Sempre Ocultar Cursor do Mouse"
#: Source/Core/Common/Assert.h:60
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Ocorreu um erro.\n"
"\n"
"Linha: %d\n"
"Arquivo: %s\n"
"\n"
"Ignorar e continuar?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:162
msgid "An inserted disc was expected but not found."
msgstr "Um disco inserido era esperado, mas não foi encontrado."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Anaglyph"
msgstr "Anáglifo"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Analyze"
msgstr "Analisar"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "Angle"
msgstr "Ângulo"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "Anisotropic Filtering:"
msgstr "Filtragem Anisotrópica:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:90
msgid "Apploader Date:"
msgstr "Data do Apploader:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62
msgid "Apply"
msgstr "Aplicar"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:302
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Aplica um efeito de pós-processamento após renderizar cada quadro.\n"
"\n"
"Na dúvida, selecione \"(desligado)\"."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84
msgid "Arbitrary Mipmap Detection"
msgstr "Detecção Arbitrária de Mipmap"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:172
msgid "Are you sure that you want to delete '%1'?"
msgstr "Você tem certeza que deseja excluir '%1'?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:593
msgid "Are you sure you want to delete this file?"
msgstr "Você tem certeza que deseja excluir este arquivo?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:433
msgid "Are you sure you want to quit NetPlay?"
msgstr "Você deseja realmente fechar o NetPlay?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:420
msgid "Are you sure?"
msgstr "Você tem certeza?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:106
msgid "Aspect Ratio:"
msgstr "Proporção de Tela:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:216
msgid "Assign Controller Ports"
msgstr "Definir Porta dos Controles"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Definir Controles"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Áudio"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:75
msgid "Audio Backend:"
msgstr "Backend:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:107
msgid "Audio Stretching Settings"
msgstr "Configurações de Alongamento de Áudio"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Austrália"
#: Source/Core/DolphinQt/AboutDialog.cpp:52
msgid "Authors"
msgstr "Autores"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Auto"
msgstr "Automático"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Auto (Multiple of 640x528)"
msgstr "Automático (Múltiplo de 640x528)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:169
msgid "Auto Update Settings"
msgstr "Configurações de Atualização Automática"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:338
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"A resolução interna automática não é permitida no modo de sincronização "
"estrito, pois depende do tamanho da janela.\n"
"\n"
"Por favor, selecione uma resolução interna específica."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Auto-Adjust Window Size"
msgstr "Ajustar Automaticamente o Tamanho da Tela"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Auto-Hide"
msgstr "Ocultar Automaticamente"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ajusta automaticamente o tamanho da janela para a sua resolução interna.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123
msgid ""
"Automatically progress one button after another during configuration. Useful "
"for first-time setup."
msgstr ""
"Progride automaticamente um botão após o outro durante a configuração. Útil "
"para a primeira configuração."
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:428
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:561
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT Incorreto, Dolphin vai fechar agora"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:475
msgid "BP register "
msgstr "Registrador BP"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:72
msgid "Backend Settings"
msgstr "Configurações do Backend"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:70
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204
msgid "Background Input"
msgstr "Entrada de Dados em Segundo Plano"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
msgid "Backward"
msgstr "Para trás"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:385
msgid "Bad address provided."
msgstr "Endereço incorreto fornecido."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:409
msgid "Bad value provided."
msgstr "Valor incorreto fornecido."
#: Source/Core/DolphinQt/GameList/GameList.cpp:734
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:137
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:564
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:100
msgid "Banner Details"
msgstr "Detalhes do Banner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:125
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:92
msgid "Bar"
msgstr "Barra"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "Básico"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:129
msgid "Basic Settings"
msgstr "Configurações Básicas"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38
msgid "Bass"
msgstr "Baixo"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:448
msgid "Battery"
msgstr "Bateria"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179
msgid "Beta (once a month)"
msgstr "Beta (mensalmente)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159
msgid "Block Allocation Table checksum failed"
msgstr "Falha no checksum da Tabela de Alocação de Blocos"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr "Blocos"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:50
msgid "Blue"
msgstr "Azul"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Blue Left"
msgstr "Azul Esquerdo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Blue Right"
msgstr "Azul Direito"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"O modo passthrough do Bluetooth está habilitado, mas o Dolphin foi "
"desenvolvido sem o libusb. O modo passthrough não pode ser usado."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:138
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"O modo passthough do Bluetooth está habilitado, mas nenhum dispositivo USB "
"Bluetooth usável foi encontrado. Abortando."
#: Source/Core/DolphinQt/MenuBar.cpp:476
msgid "Boot to Pause"
msgstr "Inicializar para Pausar"
#: Source/Core/DolphinQt/MainWindow.cpp:1289
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "Arquivo de backup BootMii NAND (*.bin);;Todos os arquivos (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1317
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "Arquivos BootMii keys (*.bin);;Todos os Arquivos (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101
msgid "Borderless Fullscreen"
msgstr "Tela Cheia Sem Bordas"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "Bottom"
msgstr "Embaixo"
#: Source/Core/DolphinQt/AboutDialog.cpp:28
msgid "Branch: "
msgstr "Ramo:"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67
msgid "Break"
msgstr "Pausa"
#: Source/Core/Core/HotkeyManager.cpp:274
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:28
msgid "Breakpoint"
msgstr "Ponto de interrupção"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:467
msgid "Breakpoint encountered! Step out aborted."
msgstr "Ponto de interrupção encontrado! Saída abortada."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26
msgid "Breakpoints"
msgstr "Pontos de interrupção"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106
msgid "Broadband Adapter"
msgstr "Adaptador de Banda Larga"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:112
msgid "Buffer Size:"
msgstr "Tamanho do Buffer:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:775
msgid "Buffer size changed to %1"
msgstr "Tamanho do buffer alterado para %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:104
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Button"
msgstr "Botão"
#: Source/Core/Core/HW/GCPadEmu.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:97
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:61
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:363
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:96
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:111
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:36
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76
msgid "Buttons"
msgstr "Botões"
#: Source/Core/Core/HW/GCPadEmu.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23
msgid "C Stick"
msgstr "Eixo C"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:488
msgid "CP register "
msgstr "Registrador CP"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:206
msgid "CPU Emulation Engine"
msgstr "Engine de Emulação da CPU"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39
msgid "CPU Options"
msgstr "Opções da CPU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cria um cache com as texturas personalizadas ao iniciar a emulação.\n"
"Utiliza grandes quantidades de memória RAM mas evita possíveis engasgos "
"durante a execução dos jogos.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47
msgid "Cached Interpreter (slower)"
msgstr "Interpretador com Cache (muito lento)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113
msgid "Calculate MD5 hash"
msgstr "Calcular hash MD5"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Calcula a iluminação dos objetos 3D pixel a pixel ao invés de vértice a "
"vértice, suavizando a aparência de polígonos iluminados e tornando "
"triângulos individuais menos perceptíveis.\n"
"Em casos raros pode causar quedas de performance ou problemas gráficos.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99
msgid "Callstack"
msgstr "Pilha de chamadas"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1765
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr ""
"Não foi possível encontrar o Wii Remote pelo identificador de conexão %02x"
#: Source/Core/DolphinQt/MainWindow.cpp:1085
#: Source/Core/DolphinQt/MainWindow.cpp:1146
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""
"Não é possível iniciar uma Sessão NetPlay enquanto um jogo está em execução!"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
msgid "Cancel"
msgstr "Cancelar"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:103
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Não foi possível executar SingleStep no FIFO. Use Avançar Quadro no lugar."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"Não pode inicializar esse WAD porque ele não pôde ser instalado para a NAND."
#: Source/Core/Core/Boot/Boot.cpp:413
msgid "Cannot find the GC IPL."
msgstr "Não foi possível encontrar o IPL do GC."
#: Source/Core/Core/Boot/Boot.cpp:411
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Não foi possível iniciar o jogo, pois do IPL do GC não foi encontrado."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid ""
"Cannot use that file as a memory card.\n"
"%1\n"
"is not a valid GameCube memory card file"
msgstr ""
"Não é possível usar este arquivo como memory card.\n"
"%1\n"
"não é um arquivo de memory card válido do GameCube"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Center"
msgstr "Centro"
#: Source/Core/DolphinQt/GameList/GameList.cpp:282
msgid "Change &Disc"
msgstr "Trocar &Disco"
#: Source/Core/DolphinQt/MenuBar.cpp:186
msgid "Change &Disc..."
msgstr "&Trocar Disco..."
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "Trocar Disco"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:460
msgid "Change instruction"
msgstr "Alterar instrução"
#: Source/Core/Core/Movie.cpp:1200
#, c-format
msgid "Change the disc to %s"
msgstr "Trocar o disco para %s"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "Alterar trapaças somente surtirá efeito após o jogo ser reiniciado."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:23
msgid "Cheat Code Editor"
msgstr "Editor de Código de Cheat"
#: Source/Core/DolphinQt/CheatsManager.cpp:130
msgid "Cheat Search"
msgstr "Pesquisa de Cheats"
#: Source/Core/DolphinQt/CheatsManager.cpp:74
msgid "Cheats Manager"
msgstr "Gerenciador de Trapaças"
#: Source/Core/DolphinQt/MenuBar.cpp:240
msgid "Check NAND..."
msgstr "Checando a NAND..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:241
msgid "Check Partition Integrity"
msgstr "Verificar a Integridade da Partição"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:129
msgid "Check for Game List Changes in the Background"
msgstr "Verificar por Alterações da Lista de Jogos em Segundo Plano"
#: Source/Core/DolphinQt/AboutDialog.cpp:33
msgid "Check for updates: "
msgstr "Verificar atualizações:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:618
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Verifique se você tem as permissões necessárias para excluir o arquivo ou se "
"ainda está em uso."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:173
msgid "Choose a file to open"
msgstr "Abrir"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:157
msgid "Choose the folder to extract to"
msgstr "Selecionar pasta"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Circle Stick"
msgstr "Eixo Circular"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:94
msgid "Classic"
msgstr "Classic Controller"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:238
msgid "Classic Buttons"
msgstr "Botões clássicos"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:32
msgid "Classic Controller"
msgstr "Controle clássico"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110
msgid "Clear"
msgstr "Limpar"
#: Source/Core/DolphinQt/MenuBar.cpp:752
msgid "Clear Cache"
msgstr "Limpar Cache"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
msgid "Clone and &Edit Code..."
msgstr "Duplicar e &Editar Código..."
#: Source/Core/DolphinQt/SearchBar.cpp:24
msgid "Close"
msgstr "Fechar"
#: Source/Core/DolphinQt/MenuBar.cpp:466
msgid "Co&nfiguration"
msgstr "Co&nfiguração"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30
msgid "Code"
msgstr "Código"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:101
msgid "Code:"
msgstr "Código:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Comment"
msgstr "Comentário"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:123
msgid "Compile Shaders Before Starting"
msgstr "Compilar Shaders Antes de começar"
#: Source/Core/VideoCommon/ShaderCache.cpp:156
msgid "Compiling shaders..."
msgstr "Compilando shaders..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:280
msgid "Compress ISO..."
msgstr "Comprimir ISO..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:245
msgid "Compress selected ISOs..."
msgstr "Comprimir as ISOs selecionadas..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:462
msgid "Compressed GC/Wii images (*.gcz)"
msgstr "Imagens GC/Wii comprimidas (*.gcz)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:422
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Comprimir uma imagem de disco do Wii irá alterar permanentemente a cópia "
"comprimida pois os dados de preenchimento serão removidos. Sua imagem "
"comprimida ainda funcionará. Continuar?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:490
#: Source/Core/DolphinQt/GameList/GameList.cpp:510
msgid "Compressing..."
msgstr "Comprimindo..."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:205
msgid "Compute"
msgstr "Calcular"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:227
msgid "Computing MD5 Checksum"
msgstr "Calculando Checksum MD5"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80
msgid "Condition"
msgstr "Condição"
#: Source/Core/DolphinQt/ToolBar.cpp:113
msgid "Config"
msgstr "Configurar"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72
msgid "Configure"
msgstr "Configurar"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
msgid "Configure Dolphin"
msgstr "Configurar o Dolphin"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Input"
msgstr "Configurar entrada"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Output"
msgstr "Configurar saída"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:171
#: Source/Core/DolphinQt/GameList/GameList.cpp:419
#: Source/Core/DolphinQt/GameList/GameList.cpp:479
#: Source/Core/DolphinQt/GameList/GameList.cpp:549
#: Source/Core/DolphinQt/GameList/GameList.cpp:592
#: Source/Core/DolphinQt/MainWindow.cpp:695
#: Source/Core/DolphinQt/MainWindow.cpp:1257
#: Source/Core/DolphinQt/WiiUpdate.cpp:137
msgid "Confirm"
msgstr "Confirmar"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:179
msgid "Confirm backend change"
msgstr "Confirmar mudança de backend"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Confirm on Stop"
msgstr "Confirmar ao Parar"
#: Source/Core/DolphinQt/MenuBar.cpp:1108
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:432
msgid "Confirmation"
msgstr "Confirmação"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:144
msgid "Connect"
msgstr "Conectar"
#: Source/Core/Core/HotkeyManager.cpp:70 Source/Core/DolphinQt/MenuBar.cpp:276
msgid "Connect Balance Board"
msgstr "Conectar Balance Board"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:105
msgid "Connect USB Keyboard"
msgstr "Conectar Teclado USB"
#: Source/Core/DolphinQt/MenuBar.cpp:268
msgid "Connect Wii Remote %1"
msgstr "Conectar Wii Remote %1"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Connect Wii Remote 1"
msgstr "Conectar Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:67
msgid "Connect Wii Remote 2"
msgstr "Conectar Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Connect Wii Remote 3"
msgstr "Conectar Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Connect Wii Remote 4"
msgstr "Conectar Wii Remote 4"
#: Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Connect Wii Remotes"
msgstr "Conectar Wii Remotes"
#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Connect to the Internet and perform an online system update?"
msgstr "Conectar na Internet e executar uma atualização online do sistema?"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135
msgid "Connection Type:"
msgstr "Tipo de Conexão:"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154
msgid "Continuous Scanning"
msgstr "Escaneamento Contínuo"
#: Source/Core/Core/HW/GCPadEmu.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
msgid "Control Stick"
msgstr "Eixo de Controle"
#: Source/Core/Core/HotkeyManager.cpp:276
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:320
msgid "Controller Profile"
msgstr "Perfil do Controle"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65
msgid "Controller Settings"
msgstr "Configurações de controles"
#: Source/Core/DolphinQt/ToolBar.cpp:115
msgid "Controllers"
msgstr "Controles"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:333
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Controla a distância do plano de convergência. É a distância em que os "
"objetos virtuais vão parecer estar na frente da tela.\n"
"Um valor mais alto cria um efeito fora da tela mais forte enquanto um valor "
"mais baixo é mais confortável."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:330
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Controla a distância de separação entre as câmeras virtuais.\n"
"Um valor mais alto cria uma sensação de profundidade mais forte enquanto um "
"valor mais baixo é mais confortável."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:117
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123
msgid "Convergence:"
msgstr "Convergência:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:627
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
msgid "Copy"
msgstr "Copiar"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:228
msgid "Copy &function"
msgstr "Copiar &função"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:231
msgid "Copy &hex"
msgstr "Copiar &hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:361
msgid "Copy Address"
msgstr "Copiar Endereço"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:363
msgid "Copy Hex"
msgstr "Copiar Hex"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:230
msgid "Copy code &line"
msgstr "Copiar &linha de código"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109
#: Source/Core/DolphinQt/GCMemcardManager.cpp:356
msgid "Copy failed"
msgstr "Falha ao copiar"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to B"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:59
msgid "Core"
msgstr "Core"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87
msgid "Cost"
msgstr "Custo"
#: Source/Core/Core/NetPlayClient.cpp:145
#: Source/Core/Core/NetPlayClient.cpp:201
msgid "Could not communicate with host."
msgstr "Não foi possível se comunicar com o host."
#: Source/Core/Core/NetPlayClient.cpp:117
msgid "Could not create client."
msgstr "Não foi possível criar o cliente."
#: Source/Core/Core/NetPlayClient.cpp:129
msgid "Could not create peer."
msgstr "Não foi possível criar o peer."
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Não foi possível atualizar os arquivos da Nintendo. Por favor, verifique sua "
"conexão com a Internet e tente novamente."
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Não foi possível atualizar as informações da Nintendo. Por favor, verifique "
"sua conexão com a Internet e tente novamente."
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Não foi possível instalar uma atualização para a memória do sistema do Wii. "
"Por favor, consulte os logs para mais informações."
#: Source/Core/Core/IOS/ES/ES.cpp:258
#, c-format
msgid ""
"Could not launch IOS %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Não foi possivel rodar o IOS %016<PRIx64> por que ele não está disponivel na "
"NAND.\n"
"O software provavelmente vá parar agora."
#: Source/Core/Core/IOS/ES/ES.cpp:278
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Não foi possível executar o Menu do Wii pois ele está faltando na NAND.\n"
"O software emulado provavelmente irá travar agora."
#: Source/Core/Core/IOS/ES/ES.cpp:283
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Não foi possível executar o título %016<PRIx64> pois ele está faltando na "
"NAND.\n"
"O software emulado provavelmente irá travar agora."
#: Source/Core/Core/Boot/Boot.cpp:102
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"Não foi possível ler \"%s\". Não há nenhum disco no leitor, ou não é um "
"disco de backup do GC/Wii. Note que os discos originais de GameCube e Wii "
"não podem ser lidos diretamente pelo Dolphin."
#: Source/Core/Core/Boot/Boot.cpp:121
#, c-format
msgid "Could not recognize file %s"
msgstr "Não foi possível reconhecer o arquivo %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Não foi possível gravar no arquivo de Memory Card %s.\n"
"\n"
"Você está executando o Dolphin em um CD/DVD ou talvez o arquivo do jogo "
"salvo está protegido contra gravação?\n"
"\n"
"Você está recebendo essa mensagem após mover a pasta do emulador?\n"
"Se sim, então você pode precisar reespecificar o local do seu arquivo de "
"Memory Card nas configurações."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:63
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr "Não foi possível inicializar libusb para passthrogh Bluetooth: %s"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840
msgid "Couldn't look up central server"
msgstr "Não foi possível encontrar o servidor central"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:86
msgid "Country:"
msgstr "País:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Criar dumps de quadros e capturas de tela na resolução interna do "
"renderizador, em vez do tamanho da janela. Se a relação de aspecto for tela "
"inteira, a imagem de saída será dimensionada horizontalmente para preservar "
"a resolução vertical.\n"
"\n"
"Se não tiver certeza, deixe isso desmarcado."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:90
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:89
msgid "Creator:"
msgstr "Criador:"
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Crítico"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93
msgid "Crop"
msgstr "Cortar"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:189
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Corta a imagem da sua taxa de aspecto nativa para 4:3 ou 16:9.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:152
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinQt/MenuBar.cpp:250
msgid "Current Region"
msgstr "Região atual"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61
msgid "Custom"
msgstr "Personalizado"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69
msgid "Custom RTC Options"
msgstr "Opções do RTC Personalizado"
#: Source/Core/Core/HW/GCPadEmu.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:120
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:426
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:43
msgid "DSP Emulation Engine"
msgstr "Emulação DSP"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:68
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:47
msgid "DSP HLE Emulation (fast)"
msgstr "Emulação DSP HLE (rápido)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:49
msgid "DSP LLE Interpreter (slow)"
msgstr "Interpretador DSP LLE (lento)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:48
msgid "DSP LLE Recompiler"
msgstr "Recompilador DSP LLE"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Dance Mat"
msgstr "Tapete de Dança"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114
msgid "Data Type"
msgstr "Tipo de dados"
#: Source/Core/Core/NetPlayClient.cpp:1171
msgid "Data received!"
msgstr "Dados recebidos!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:288
#: Source/Core/DolphinQt/GCMemcardManager.cpp:322
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Arquivos Datel MaxDrive/Pro (*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
msgid "Dead Zone"
msgstr "Zona Morta"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68
msgid "Debug Only"
msgstr "Apenas Depuração"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:317
msgid "Debugging"
msgstr "Depuração"
#: Source/Core/DolphinQt/CheatsManager.cpp:337
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:128
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinQt/GameList/GameList.cpp:278
msgid "Decompress ISO..."
msgstr "Descomprimir ISO..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:247
msgid "Decompress selected ISOs..."
msgstr "Descomprimir as ISOs selecionadas..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:490
#: Source/Core/DolphinQt/GameList/GameList.cpp:502
msgid "Decompressing..."
msgstr "Descomprimindo..."
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Decrease Convergence"
msgstr "Diminuir Convergência"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Decrease Depth"
msgstr "Diminuir Profundidade"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Decrease Emulation Speed"
msgstr "Diminuir Velocidade (Emulação)"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Decrease IR"
msgstr "Diminuir RI"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105
msgid "Default"
msgstr "Padrão"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:295
msgid "Default Device"
msgstr "Dispositivo Padrão"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
msgid "Default Font"
msgstr "Fonte padrão"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:165
msgid "Default ISO:"
msgstr "ISO padrão:"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109
msgid "Delete"
msgstr "Excluir"
#: Source/Core/DolphinQt/GameList/GameList.cpp:333
msgid "Delete File..."
msgstr "Excluir arquivo..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:257
msgid "Delete selected files..."
msgstr "Excluir os arquivos selecionados..."
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:113
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Excluir o arquivo existente '%s'?"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115
msgid "Depth Percentage:"
msgstr "Porcentagem de Profundidade:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Depth:"
msgstr "Profundidade:"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:55
#: Source/Core/DolphinQt/GameList/GameList.cpp:736
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:139
#: Source/Core/DolphinQt/MenuBar.cpp:566
msgid "Description"
msgstr "Descrição"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:90
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:116
msgid "Description:"
msgstr "Descrição:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53
msgid "Detect"
msgstr "Detectar"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Deterministic dual core:"
msgstr "Dual core determinístico:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179
msgid "Dev (multiple times a day)"
msgstr "Desenvolvimento (várias vezes ao dia)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66
msgid "Device"
msgstr "Dispositivo"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:98
msgid "Device PID (e.g., 0305)"
msgstr "PID do Dispositivo (ex.: 0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:78
msgid "Device Settings"
msgstr "Configurações do Dispositivo"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:96
msgid "Device VID (e.g., 057e)"
msgstr "VID do Dispositivo (ex.: 057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Device:"
msgstr "Dispositivo:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:78
msgid "Dial"
msgstr "Dial"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "Dims the screen after five minutes of inactivity."
msgstr ""
"Escurece a tela após 5 minutos de inatividade durante a emulação de "
"softwares do Wii."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132
msgid "Direct Connection"
msgstr "Conexão Direta"
#: Source/Core/VideoBackends/D3D/main.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140
msgid "Directory checksum and directory backup checksum failed"
msgstr "Falha no checksum do diretório e no checksum do diretório de backup"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98
msgid "Disable Bounding Box"
msgstr "Desativar Bounding Box"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Disable Copy Filter"
msgstr "Desabilitar Filtro de Cópia"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73
msgid "Disable EFB VRAM Copies"
msgstr "Desabilitar Cópias VRAM EFB"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Disable Emulation Speed Limit"
msgstr "Desativar Limite de Velocidade (Emulação)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "Disable Fog"
msgstr "Desativar Névoa"
#: Source/Core/DolphinQt/MenuBar.cpp:744
msgid "Disable JIT Cache"
msgstr "Desativar Cache JIT"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:233
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Desativa a emulação de bounding boxes.\n"
"Pode melhorar bastante a performance da GPU, mas causa problemas em alguns "
"jogos.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:168
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Desabilita a cópia VRAM do EFB, forçando uma 'ida e volta' da RAM. Inibe "
"todo o upscaling.\n"
"\n"
"Se não tiver certeza, deixe isto desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\". Disabling the filter has "
"no effect on performance, but may result in a sharper image, and causes few "
"graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Desativa a mesclagem de linhas adjacentes ao copiar o EFB. Isto é conhecido "
"em alguns jogos como \"deflickering\" ou \"smoothing\". A desativação do "
"filtro não afeta o desempenho, mas pode resultar em uma imagem mais nítida e "
"causa poucos problemas gráficos.\n"
"\n"
"Se não tiver certeza, deixe isto desmarcado."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:89
msgid "Disc"
msgstr "Disco"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Erro de Leitura do Disco"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:217
msgid ""
"Displays the XFB copies as soon as they are created, without waiting for "
"scanout. Can cause graphical defects in some games if the game doesn't "
"expect all XFB copies to be displayed. However, turning this setting on "
"reduces latency.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Exibe as cópias XFB assim que elas são criadas, sem aguardar a verificação. "
"Pode causar defeitos gráficos em alguns jogos se o jogo não esperar que "
"todas as cópias XFB sejam exibidas. No entanto, mudar esta configuração "
"reduz a latência.\n"
"\n"
"Se não tiver certeza, deixe esta opção desativada."
#: Source/Core/DolphinQt/Main.cpp:189
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
"Você autoriza o Dolphin reportar informações aos desenvolvedores do Dolphin?"
#: Source/Core/DolphinQt/MainWindow.cpp:1258
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "Você quer adicionar \"%1\" à lista de caminhos de Jogos?"
#: Source/Core/DolphinQt/MenuBar.cpp:1109
msgid "Do you want to clear the list of symbol names?"
msgstr "Deseja limpar a lista dos nomes de símbolos?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:379
msgid "Do you want to delete the %1 selected save files?"
msgstr "Deseja apagar os %1 arquivos de save selecionados?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:378
msgid "Do you want to delete the selected save file?"
msgstr "Deseja apagar o arquivo de save selecionado?"
#: Source/Core/DolphinQt/MainWindow.cpp:700
msgid "Do you want to stop the current emulation?"
msgstr "Deseja parar a emulação atual?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:77
msgid "Dolby Pro Logic II Decoder"
msgstr "Decodificador Dolby Pro Logic II"
#: Source/Core/DolphinQt/AboutDialog.cpp:24
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197
msgid "Dolphin FIFO Log (*.dff)"
msgstr "FIFO Log Dolphin (*.dff)"
#: Source/Core/DolphinQt/MenuBar.cpp:1215
#: Source/Core/DolphinQt/MenuBar.cpp:1233
msgid "Dolphin Map File (*.map)"
msgstr "Arquivo de Mapa do Dolphin (*.map)"
#: Source/Core/DolphinQt/MainWindow.cpp:1338
#: Source/Core/DolphinQt/MainWindow.cpp:1409
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Gravações TAS do Dolphin (*.dtm)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:178
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"O Dolphin não encontrou nenhuma ISO do GameCube/Wii ou WAD.\n"
"Dê um clique duplo aqui para definir uma pasta de jogos..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:519
msgid "Dolphin failed to complete the requested action."
msgstr "O Dolphin falhou ao concluir a ação requisitada."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:40
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin é um emulador grátis de Gamecube e Wii de código aberto."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:845
msgid "Dolphin is too old for traversal server"
msgstr "Versão do Dolphin é muito antiga para o servidor traversal"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr "O sistema de cheats do Dolphin está desativado no momento."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178
msgid "Don't Update"
msgstr "Não Atualizar"
#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr "Compressão de imagem do disco concluída."
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
msgid "Double"
msgstr "Duplo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Down"
msgstr "Para Baixo"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73
msgid "Download Codes"
msgstr "Baixar Códigos"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75
msgid "Download Codes from the WiiRD Database"
msgstr "Baixar Códigos do Banco de Dados WiiRD"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "Baixar Capa dos Jogos de GameTDB.com para Usar no Modo Grade"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:286
msgid "Download complete"
msgstr "Download completo."
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:287
msgid "Downloaded %1 codes. (added %2)"
msgstr "Baixado %1 códigos. (adicionado %2)"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:83
msgid "Drawn Object Range"
msgstr "Extensão dos Objetos Desenhados"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
msgid "Drums"
msgstr "Bateria"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94
msgid "Dump &ExRAM"
msgstr "Despejar &ExRAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95
msgid "Dump &FakeVMEM"
msgstr "Despejar &FakeVMEM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93
msgid "Dump &MRAM"
msgstr "Despejar &MRAM"
#: Source/Core/DolphinQt/MenuBar.cpp:714
msgid "Dump Audio"
msgstr "Extr&air Áudio"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Dump EFB Target"
msgstr "Extrair Alvo EFB"
#: Source/Core/DolphinQt/MenuBar.cpp:708
msgid "Dump Frames"
msgstr "Extrair &Quadros"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:62
msgid "Dump Objects"
msgstr "Extrair Objetos"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:182
msgid "Dump Path:"
msgstr "Extração:"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:70
msgid "Dump TEV Stages"
msgstr "Extrair Estágios TEV"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169
msgid ""
"Dump TEV Stages to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrair Estágios TEV para User/Dump/Objects/.\n"
"\n"
"Se não tiver certeza, deixe desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72
msgid "Dump Texture Fetches"
msgstr "Extrair Fetches de Textura"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173
msgid ""
"Dump Texture Fetches to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrair Buscas de Texturas para User/Dump/Objects/.\n"
"\n"
"Se não tiver certeza, deixe desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61
msgid "Dump Textures"
msgstr "Extrair Texturas"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:156
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:161
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrai as texturas decodificadas do jogo na pasta User/Dump/Textures/"
"<game_id>/.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165
msgid ""
"Dump objects to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrair objetos para User/Dump/Objects/.\n"
"\n"
"Se não tiver certeza, deixe desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:165
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrai o conteúdo das cópias EFB na pasta User/Dump/Textures/.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:118
msgid "Dutch"
msgstr "Holandês"
#: Source/Core/DolphinQt/MenuBar.cpp:193
msgid "E&xit"
msgstr "S&air"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERRO: Essa versão do Dolphin precisa de um driver TAP-Win32 no mínimo com a "
"versão %d.%d -- Se você atualizou o Dolphin recentemente, reiniciar o PC é "
"provavelmente necessário para que o Windows reconheça o novo driver."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
msgid "Early Memory Updates"
msgstr "Atualizações Prévias de Memória"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:55
msgid "Edit User Config"
msgstr "Editar Configuração do Usuário"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:142
msgid "Effect"
msgstr "Efeito"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "EiB"
msgstr "EiB"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Eject Disc"
msgstr "Ejetar Disco"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40
msgid "Embedded Frame Buffer (EFB)"
msgstr "Frame Buffer Embutido (EFB)"
#: Source/Core/Core/State.cpp:445
msgid "Empty"
msgstr "Vazio"
#: Source/Core/Core/Core.cpp:199
msgid "Emu Thread already running"
msgstr "Thread de Emulação já está em execução"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emular adaptador Bluetooth do Wii"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Emulated Wii Remote"
msgstr "Wii Remote Emulado"
#: Source/Core/Core/HotkeyManager.cpp:269
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:28
msgid "Emulation Speed"
msgstr "Velocidade de Emulação"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
msgid "Enable API Validation Layers"
msgstr "Habilitar Camadas de Validação API"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:109
msgid "Enable Audio Stretching"
msgstr "Habilitar Alongamento de Áudio"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:137
msgid "Enable Cheats"
msgstr "Ativar Cheats"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73
msgid "Enable Custom RTC"
msgstr "Ativar RTC Personalizado"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:63
msgid "Enable Dual Core"
msgstr "Ativar Dual Core"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:134
msgid "Enable Dual Core (speedup)"
msgstr "Ativar Dual Core (aumento na velocidade)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Enable Emulated CPU Clock Override"
msgstr "Habilitar a Substituição do Clock da CPU Emulada"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:65
msgid "Enable FPRF"
msgstr "Ativar FPRF"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:64
msgid "Enable MMU"
msgstr "Ativar MMU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94
msgid "Enable Progressive Scan"
msgstr "Ativar Varredura Progressiva"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:34
msgid "Enable Rumble"
msgstr "Ativar Vibração"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:103
msgid "Enable Screen Saver"
msgstr "Ativar Proteção de Tela"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156
msgid "Enable Speaker Data"
msgstr "Ativar Dados do Auto-Falante"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191
msgid "Enable Usage Statistics Reporting"
msgstr "Ativar Envio de Estatísticas de Uso"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48
msgid "Enable Wireframe"
msgstr "Ativar Wireframe"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:298
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Ativa a filtragem anisotrópica.\n"
"Melhora a qualidade visual das texturas que estão em ângulos de visualização "
"oblíquos.\n"
"Pode causar problemas em um pequeno número de jogos. \n"
"\n"
"Na dúvida, selecione \"1x\"."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Ativa acesso rápido ao disco. Pode causar travamentos e outros problemas em "
"alguns jogos (ON = Rápido, OFF = Compatível)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:229
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ative essa opção se você quiser usar toda a tela para a renderização.\n"
" Se isto estiver desativado, uma janela separada será criada para a "
"renderização.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ative essa opção se você quiser usar a janela principal do Dolphin para a "
"renderização ao invés de criar uma janela de renderização separada.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:90
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Habilita a emulação Dolby Pro Logic II usando 5.1 surround. Somente em "
"certos backends."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:77
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Ativa o cálculo da Flag de Resultado com Ponto Flutuante, necessária em "
"alguns jogos. (ON = Compatível, OFF = Rápido)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects. May have false positives that result in blurry "
"textures at increased internal resolution, such as in games that use very "
"low resolution mipmaps.\n"
"Disabling this can also reduce stutter in games that frequently load new "
"textures.\n"
"This feature is not compatible with GPU Texture Decoding.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Permite a detecção de mipmaps arbitrários, que alguns jogos usam para "
"efeitos especiais baseados em distância. Pode ter falsos positivos que "
"resultam em texturas borradas com resolução interna aumentada, como em jogos "
"que usam mipmaps de resolução muito baixa.\n"
"Desativar isso também pode reduzir a intermitência em jogos que "
"frequentemente carregam novas texturas.\n"
"Esse recurso não é compatível com a Decodificação de Textura da GPU.\n"
"\n"
"Se não tiver certeza, deixe isso marcado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:192
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ativa a varredura progressiva se suportado pelo software emulado.\n"
"A maioria dos jogos não se importa com isto.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:118
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
"Habilita o alongamento do áudio para corresponder com a velocidade de "
"emulação."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Habilita a decodificação de texturas usando a GPU em vez da CPU. Isto pode "
"resultar em ganho de desempenho em alguns cenários, ou em sistemas onde a "
"CPU está no gargalo.\n"
"\n"
"Se não tiver certeza, deixe isto desmarcado."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:75
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Ativa a Unidade de Gerenciamento de Memória, necessária para alguns jogos. "
"(ON = Compatível, OFF = Rápido)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Permite a validação de chamadas de API feitas pelo backend de vídeo, o que "
"pode ajudar na depuração de problemas gráficos.\n"
"\n"
"Se não tiver certeza, deixe esta opção desmarcada."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:178
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Codifica quadros extraídos usando o codec FFV1 (sem perdas). \n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/Core/NetPlayServer.cpp:92
msgid "Enet Didn't Initialize"
msgstr "Enet Não Inicializou"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:113
msgid "English"
msgstr "Inglês"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:97
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:137
msgid "Enhancements"
msgstr "Melhorias"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:57
msgid "Enter USB device ID"
msgstr "Entre o ID do dispositivo USB"
#: Source/Core/DolphinQt/MenuBar.cpp:1149
msgid "Enter the RSO module address:"
msgstr "Entre o endereço do módulo RSO:"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Equals to"
msgstr "Igual a"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:216
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:280
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:351
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:260
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:266
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:162
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:210
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:385
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:391
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:409
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:442
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:449
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:306
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
#: Source/Core/DolphinQt/Main.cpp:162 Source/Core/DolphinQt/MainWindow.cpp:803
#: Source/Core/DolphinQt/MainWindow.cpp:1084
#: Source/Core/DolphinQt/MainWindow.cpp:1091
#: Source/Core/DolphinQt/MainWindow.cpp:1145
#: Source/Core/DolphinQt/MainWindow.cpp:1152
#: Source/Core/DolphinQt/MainWindow.cpp:1242
#: Source/Core/DolphinQt/MenuBar.cpp:1073
#: Source/Core/DolphinQt/MenuBar.cpp:1140
#: Source/Core/DolphinQt/MenuBar.cpp:1155
#: Source/Core/DolphinQt/MenuBar.cpp:1167
#: Source/Core/DolphinQt/MenuBar.cpp:1252
#: Source/Core/DolphinQt/MenuBar.cpp:1261
#: Source/Core/DolphinQt/MenuBar.cpp:1273
#: Source/Core/DolphinQt/MenuBar.cpp:1294
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:337
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:829
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:244
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:190
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211
#: Source/Core/DolphinQt/Translation.cpp:300
msgid "Error"
msgstr "Erro"
#: Source/Core/DolphinQt/Translation.cpp:301
msgid "Error loading selected language. Falling back to system default."
msgstr "Erro ao carregar o idioma selecionado. Voltando ao padrão do sistema."
#: Source/Core/Core/NetPlayClient.cpp:1172
msgid "Error processing data."
msgstr "Erro ao processar dados."
#: Source/Core/Core/NetPlayServer.cpp:1286
#, c-format
msgid "Error reading file: %s"
msgstr "Erro ao ler arquivo: %s"
#: Source/Core/Core/NetPlayServer.cpp:965
msgid "Error synchronizing save data!"
msgstr "Erro ao sincronizar dados de jogos salvos!"
#: Source/Core/Core/NetPlayClient.cpp:1236
#, c-format
msgid "Error writing file: %s"
msgstr "Erro ao salvar arquivo: %s"
#: Source/Core/Common/ChunkFile.h:233
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"ERRO: Depois de \"%s\", foi encontrado %d (0x%X) ao invés do marcador de "
"estado salvo %d (0x%X). Abortando o carregamento do estado salvo..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:407
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"ERRO: Tentando acessar as fontes Shift JIS, mas elas não foram carregadas. "
"Os jogos podem não mostrar as fontes corretamente, ou travarem."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:402
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"ERRO: Tentando acessar as fontes Windows-1252, mas elas não foram "
"carregadas. Os jogos podem não mostrar as fontes corretamente, ou travarem."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:62
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:252
msgid "Europe"
msgstr "Europa"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "&Sair"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:69
msgid "Export &All..."
msgstr "Exportar &Tudo..."
#: Source/Core/DolphinQt/MenuBar.cpp:214
msgid "Export All Wii Saves"
msgstr "&Exportar Todos os Jogos Salvos do Wii"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Export Recording"
msgstr "&Exportar Gravação"
#: Source/Core/DolphinQt/MenuBar.cpp:660
msgid "Export Recording..."
msgstr "Exportar Gravação..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:283
#: Source/Core/DolphinQt/GCMemcardManager.cpp:320
msgid "Export Save File"
msgstr "Exportar Arquivo de Save"
#: Source/Core/DolphinQt/GameList/GameList.cpp:328
msgid "Export Wii save (Experimental)"
msgstr "Exportar jogo salvo do Wii (experimental)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:253
msgid "Export Wii saves (Experimental)"
msgstr "Exportar Jogos Salvos do Wii (Experimental)"
#: Source/Core/DolphinQt/MenuBar.cpp:998
#, c-format
msgid "Exported %n save(s)"
msgstr "%n jogo(s) salvo(s) exportado(s)"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:412
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:308
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:43
msgid "Extension"
msgstr "Acessório"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79
msgid "External Frame Buffer (XFB)"
msgstr "Frame Buffer Externo (XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:241
msgid "Extract Certificates from NAND"
msgstr "Extrair certificados do NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:208
msgid "Extract Entire Disc..."
msgstr "Extrair disco completo..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:233
msgid "Extract Entire Partition..."
msgstr "Extrair partição completa..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246
msgid "Extract File..."
msgstr "Extrair Arquivo..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:182
msgid "Extract Files..."
msgstr "Extrair arquivos..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:192
msgid "Extract System Data..."
msgstr "Extrair dados do sistema..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting All Files..."
msgstr "Extraindo todos os arquivos..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting Directory..."
msgstr "Extraindo diretório..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33
#: Source/Core/DolphinQt/MenuBar.cpp:231
msgid "FIFO Player"
msgstr "FIFO Player"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:590
msgid "Failed to claim interface for BT passthrough"
msgstr "Falha ao requerer interface para passthrough do Bluetooth"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:830
msgid "Failed to connect to server: %1"
msgstr "Falha na conexão com o servidor: %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:356
msgid "Failed to copy file"
msgstr "Falha ao copiar o arquivo"
#: Source/Core/Core/NetPlayClient.cpp:670
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"Falha ao remover cartão de memória NetPlay. Verifique as permissões de "
"escrita."
#: Source/Core/DolphinQt/GameList/GameList.cpp:617
msgid "Failed to delete the selected file."
msgstr "Falha ao excluir o arquivo selecionado."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:584
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "Falha ao destacar driver do kernel para passthrough do Bluetooth: %s"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:260
msgid "Failed to download codes."
msgstr "Falha ao baixar os códigos."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:443
msgid "Failed to dump %1: Can't open file"
msgstr "Falha no despejo de %1: Não é possível abrir o arquivo"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:450
msgid "Failed to dump %1: Failed to write to file"
msgstr "Falha no despejo de %1: Falha ao salvar para o arquivo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:382
msgid "Failed to export the following save files:"
msgstr "Falha ao exportar os seguintes arquivos de jogos salvos:"
#: Source/Core/DolphinQt/MenuBar.cpp:1073
msgid "Failed to extract certificates from NAND"
msgstr "Falha ao extrair certificados da NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325
msgid "Failed to extract file."
msgstr "Falha ao extrair arquivo."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201
msgid "Failed to extract system data."
msgstr "Falha ao extrair dados do sistema."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Falha ao procurar novo nome de arquivo.\n"
"%s\n"
"será substituído"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:331
msgid "Failed to import \"%1\"."
msgstr "Falha ao importar \"%1\"."
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Failed to import save files."
msgstr "Falha ao importar arquivos de jogos salvos."
#: Source/Core/DolphinQt/MainWindow.cpp:803
msgid "Failed to init core"
msgstr "Falha ao inicializar o núcleo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:540
#: Source/Core/DolphinQt/MenuBar.cpp:958
msgid "Failed to install this title to the NAND."
msgstr "Falha ao instalar esse título para a NAND."
#: Source/Core/DolphinQt/MainWindow.cpp:1179
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"Falha ao escutar a porta %1. Outra instância do servidor NetPlay está em "
"execução?"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:116
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"Falha ao carregar %s. Se você usa o Windows 7, tente instalar o pacote de "
"atualização KB4019990."
#: Source/Core/DolphinQt/MenuBar.cpp:1167
msgid "Failed to load RSO module at %1"
msgstr "Falha ao carregar o módulo RSO em %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1261
msgid "Failed to load map file '%1'"
msgstr "Falha ao carregar arquivo de mapa '%1'"
#: Source/Core/Core/Boot/Boot.cpp:354
msgid "Failed to load the executable to memory."
msgstr "Falha ao carregar executável para a memória."
#: Source/Core/DolphinQt/MainWindow.cpp:1242
msgid "Failed to open '%1'"
msgstr "Falha ao abrir '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "Falha ao abrir dispositivo Bluetooth: %s"
#: Source/Core/Core/NetPlayServer.cpp:1252
#, c-format
msgid "Failed to open file \"%s\"."
msgstr "Falha ao abrir arquivo \"%s\"."
#: Source/Core/Core/NetPlayClient.cpp:1206
#, c-format
msgid "Failed to open file \"%s\". Verify your write permissions."
msgstr "Falha ao abrir arquivo \"%s\". Verifique suas permissões de escrita."
#: Source/Core/DolphinQt/MainWindow.cpp:1177
msgid "Failed to open server"
msgstr "Falha ao abrir o servidor"
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Falha ao abrir o arquivo de entrada \"%s\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Falha ao abrir o arquivo de saída \"%s\".\n"
"Certifique-se de que você tem permissões para escrever na pasta de destino e "
"de que a mídia não é somente leitura. "
#: Source/Core/Core/Movie.cpp:942
#, c-format
msgid "Failed to read %s"
msgstr "Falha ao ler %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Falha ao ler o bloco %u do jogo salvo\n"
"O Cartão de Memória pode estar truncado\n"
"Posição no Arquivo: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Não foi possível ler o backup da tabela de alocação de blocos corretamente\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Não foi possível ler a tabela de alocação de blocos corretamente\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:710
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Falha ao ler dados do arquivo GCI %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Não foi possível ler o backup do diretório corretamente\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Não foi possível ler o diretório corretamente\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Não foi possível ler o cabeçalho corretamente\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:68
msgid "Failed to read unique ID from disc image"
msgstr "Não foi possível ler a ID exclusiva da imagem do disco"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:397
msgid "Failed to remove file"
msgstr "Falha ao remover arquivo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:564
msgid "Failed to remove this title from the NAND."
msgstr "Falha ao remover este título da NAND."
#: Source/Core/Core/NetPlayClient.cpp:695
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
"Falha ao redefinir a pasta do NetPlay GCI. Verifique suas permissões de "
"escrita."
#: Source/Core/Core/NetPlayClient.cpp:732
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
"Falha ao redefinir a pasta do NetPlay NAND. Verifique suas permissões de "
"escrita."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
msgid "Failed to save FIFO log."
msgstr "Falha ao salvar o log FIFO."
#: Source/Core/DolphinQt/MenuBar.cpp:1253
msgid "Failed to save code map to path '%1'"
msgstr "Falha ao salvar o mapa de códigos no caminho '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1294
msgid "Failed to save signature file '%1'"
msgstr "Falha ao salvar arquivo de assinatura '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1273
msgid "Failed to save symbol map to path '%1'"
msgstr "Falha ao salvar o mapa de símbolos no caminho '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Falha ao gravar o BT.DINF no SYSCONF"
#: Source/Core/Core/NetPlayClient.cpp:807
msgid "Failed to write Wii save."
msgstr "Falha ao gravar o jogo salvo do Wii."
#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Falha ao escrever no arquivo de saída \"%s\".\n"
"Certifique-se de que há espaço livre suficiente na mídia de destino."
#: Source/Core/DolphinQt/GameList/GameList.cpp:538
#: Source/Core/DolphinQt/GameList/GameList.cpp:562
#: Source/Core/DolphinQt/GameList/GameList.cpp:616
#: Source/Core/DolphinQt/MenuBar.cpp:957
msgid "Failure"
msgstr "Falha"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75
msgid "Fast"
msgstr "Rápido"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:96
msgid "Fast Depth Calculation"
msgstr "Cálculo Rápido de Profundidade"
#: Source/Core/Core/Movie.cpp:1232
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Desincronização fatal. Abortando reprodução. (Erro em PlayWiimote: %u != %u, "
"byte %u.) %s"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71
msgid "File Info"
msgstr "Informações do Arquivo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:738
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:143
#: Source/Core/DolphinQt/MenuBar.cpp:568
msgid "File Name"
msgstr "Nome do Arquivo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:741
#: Source/Core/DolphinQt/MenuBar.cpp:571
msgid "File Size"
msgstr "Tamanho"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:266
msgid "File contained no codes."
msgstr "O arquivo não continha códigos."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"O arquivo tem a extensão \"%s\".\n"
"As extensões válidas são (.raw/.gcp)"
#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "Arquivo não comprimido"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:336
#: Source/Core/DolphinQt/GCMemcardManager.cpp:362
#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
#: Source/Core/DolphinQt/GCMemcardManager.cpp:415
msgid "File write failed"
msgstr "Falha ao gravar no arquivo"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:84
msgid "File:"
msgstr "Arquivo:"
#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr "Arquivos abertos, pronto para comprimir."
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56
msgid "Filesystem"
msgstr "Sistema de Arquivos"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:96
msgid "Filter Symbols"
msgstr "Filtro de Símbolos"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtra todas as texturas, incluindo qualquer textura que o jogo definiu "
"explicitamente como não filtrada.\n"
"Pode melhorar a qualidade de certas texturas em alguns jogos mas causará "
"problemas em outros.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102
msgid "Find &Next"
msgstr "Localizar Pró&ximo"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:103
msgid "Find &Previous"
msgstr "Localizar &Anterior"
#: Source/Core/DolphinQt/WiiUpdate.cpp:106
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"Finalizando a atualização...\n"
"Isto pode levar algum tempo."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "First Block"
msgstr "Primeiro Bloco"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:71
msgid "Fix Checksums"
msgstr "Corrigir checksums"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "Flags"
msgstr "Sinalizadores"
#. i18n: A floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135
msgid "Float"
msgstr "Flutuador"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:222
msgid "Follow &branch"
msgstr "Seguir &ramo"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 16:9"
msgstr "Forçar 16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81
msgid "Force 24-Bit Color"
msgstr "Forçar 24-bits de cor"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 4:3"
msgstr "Forçar 4:3"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108
msgid "Force Listen Port:"
msgstr "Forçar a Porta de Escuta:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "Force Texture Filtering"
msgstr "Forçar a Filtragem de Textura"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:315
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Força o jogo a exibir gráficos em qualquer proporção de tela.\n"
"Use essa opção com a \"Proporção de Tela\" definida em \"Forçar 16:9\" para "
"rodar jogos que suportam apenas a proporção 4:3 em 16:9.\n"
"Não costuma produzir bons resultados pois causa problemas com a UI e outros "
"pequenos defeitos gráficos em alguns jogos.\n"
"Desnecessário (e prejudicial) se estiver utilizando qualquer patch "
"widescreen baseado em códigos AR/Gecko.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:340
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Força o jogo a renderizar os canais de cores RGB em 24-bit, melhorando a "
"qualidade ao reduzir faixas de cores não uniformes.\n"
"Essa opção não tem nenhum impacto na performance mas pode causar pequenos "
"problemas gráficos.\n"
"\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"Formatar como Shift JIS (Japonês)?\n"
"Escolha Não para Windows-1252 (Western)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Forward"
msgstr "Para frente"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:436
msgid "Forward Wii Remote"
msgstr "Wii Remote Avançado"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:112
msgid "Forward port (UPnP)"
msgstr "Abrir porta (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:381
msgid "Found %1 results for \"%2\""
msgstr "Encontrados %1 resultados para \"%2\""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:146
msgid "Frame %1"
msgstr "Quadro %1"
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:270
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Avançar Quadro"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Decrease Speed"
msgstr "Diminuir Velocidade (Avanço de Quadros)"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Increase Speed"
msgstr "Aumentar Velocidade (Avanço de Quadros)"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Frame Advance Reset Speed"
msgstr "Resetar Velocidade (Avanço de Quadros)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Frame Dumps Use FFV1"
msgstr "Extrair Quadros em FFV1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
msgid "Frame Range"
msgstr "Intervalo de Quadros"
#: Source/Core/VideoCommon/RenderBase.cpp:1000
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "Imagem(s) de despejo de quadro '%s' já existe. Substituir?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124
msgid "Frames to Record:"
msgstr "Quadros para Gravar:"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "França"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74
msgid "Free Look"
msgstr "Olhar Livre"
#: Source/Core/Core/HotkeyManager.cpp:279
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:23
msgid "Freelook"
msgstr "Olhar livre"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Freelook Decrease Speed"
msgstr "Diminuir Velocidade (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Freelook Increase Speed"
msgstr "Aumentar Velocidade (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Freelook Move Down"
msgstr "Mover para Baixo (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Freelook Move Left"
msgstr "Mover para Esquerda (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Freelook Move Right"
msgstr "Mover para Direita (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Freelook Move Up"
msgstr "Mover para Cima (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Freelook Reset"
msgstr "Resetar Câmera (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Freelook Reset Speed"
msgstr "Resetar Velocidade (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Freelook Zoom In"
msgstr "Zoom In (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Freelook Zoom Out"
msgstr "Zoom Out (Olhar Livre)"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "French"
msgstr "Francês"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:122
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
msgid "From"
msgstr "De"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100
msgid "From:"
msgstr "De:"
#: Source/Core/DolphinQt/ToolBar.cpp:108
msgid "FullScr"
msgstr "Tela Cheia"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Function"
msgstr "Função"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:123
msgid "Function callers"
msgstr "Chamadores de função"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:115
msgid "Function calls"
msgstr "Chamadores de função"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "Porta %1 do GC"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97
msgid "GCI Folder"
msgstr "Pasta GCI"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:392
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
"GCMemcardDirectory: ClearBlock foi chamado com um endereço de bloco inválido"
#: Source/Core/VideoCommon/CommandProcessor.cpp:530
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Opcode Desconhecido (0x%02x @ %p, %s).\n"
"Isto significa que um dos seguintes:\n"
"* A GPU emulada ficou desincronizada, desativar o dual core pode ajudar\n"
"* Fluxo de comando corrompido por algum bug espúrio da memória\n"
"* Este realmente é um opcode desconhecido (improvável)\n"
"* Algum outro tipo de bug\n"
"\n"
"Erros posteriores serão enviados para o log do backend de vídeo e o Dolphin "
"provavelmente vai travar ou congelar agora. Aproveite."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:65
msgid "GPU Texture Decoding"
msgstr "Decodificação de texturas da GPU"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Cartuchos de Game Boy Advance (*.gba)"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:47
msgid "Game Config"
msgstr "Configurar Jogo"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:100
msgid "Game Folders"
msgstr "Pastas de jogo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:739
#: Source/Core/DolphinQt/MenuBar.cpp:569
msgid "Game ID"
msgstr "ID do Jogo"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
msgid "Game ID:"
msgstr "ID do Jogo:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Game Status"
msgstr "Estado do Jogo"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:721
msgid "Game changed to \"%1\""
msgstr "Jogo alterado para \"%1\""
#: Source/Core/Core/NetPlayClient.cpp:1129
msgid "Game is already running!"
msgstr "O jogo já está rodando!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:460
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Jogo sobrescrito com um arquivo de jogo salvo de outro jogo. Corrupção de "
"dados a frente 0x%x, 0x%x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:121
msgid "Game-Specific Settings"
msgstr "Configurações Específicas do Jogo"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "GameCube Adapter for Wii U"
msgstr "Adaptador do GameCube para Wii U"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:29
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "Adaptador de GameCube para Wii U na Porta %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:293
msgid "GameCube Controller"
msgstr "Controle de GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:292
msgid "GameCube Controller at Port %1"
msgstr "Controle do GameCube na Porta %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:78
msgid "GameCube Controllers"
msgstr "Controles do GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284
msgid "GameCube Keyboard"
msgstr "Teclado de GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285
msgid "GameCube Keyboard at Port %1"
msgstr "Teclado do GameCube na Porta %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:52
msgid "GameCube Memory Card Manager"
msgstr "Gerenciador de Memory Card do GameCube"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:258
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:158
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "Cartões de Memória do GameCube (*.raw,*.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297
msgid "GameCube Microphone Slot %1"
msgstr "Slot %1 do Microfone do GameCube"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:19
msgid "GameCube TAS Input %1"
msgstr "Entrada TAS do GameCube %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:117
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:50
msgid "Gecko Codes"
msgstr "Códigos Gecko"
#: Source/Core/Core/HotkeyManager.cpp:267
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:96
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:136
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:314
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Geral"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:306
msgid "General and Options"
msgstr "Geral e opções"
#: Source/Core/DolphinQt/CheatsManager.cpp:177
msgid "Generate Action Replay Code"
msgstr "Gerar Código de Repetição de Ação"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:192
msgid "Generate a New Statistics Identity"
msgstr "Gerar uma Nova ID de Estatísticas "
#: Source/Core/DolphinQt/CheatsManager.cpp:237
msgid "Generated by search (Address %1)"
msgstr "Gerado pela busca (Endereço %1)"
#: Source/Core/DolphinQt/MenuBar.cpp:1134
msgid "Generated symbol names from '%1'"
msgstr "Nomes de símbolos gerados a partir de '%1'"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "German"
msgstr "Alemão"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Alemanha"
#: Source/Core/UICommon/UICommon.cpp:428
msgid "GiB"
msgstr "GiB"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:321
#: Source/Core/DolphinQt/ToolBar.cpp:114
msgid "Graphics"
msgstr "Gráficos"
#: Source/Core/Core/HotkeyManager.cpp:277
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26
msgid "Graphics Toggles"
msgstr "Alternância de Gráficos"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:305
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Aumenta drasticamente a qualidade das texturas geradas através de efeitos "
"render-to-texture.\n"
"Aumentar a resolução interna vai melhorar o efeito dessa opção.\n"
"Aumenta levemente o trabalho da GPU e causa um número muito pequeno de "
"defeitos gráficos.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47
msgid "Green"
msgstr "Verde"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:39
msgid "Green Left"
msgstr "Verde Esquerdo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Green Right"
msgstr "Verde Direito"
#: Source/Core/DolphinQt/MenuBar.cpp:545
msgid "Grid View"
msgstr "Exibição de Grade"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:107
msgid "Guitar"
msgstr "Guitarra"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:98
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:138
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131
msgid "Header checksum failed"
msgstr "O checksum do cabeçalho falhou"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Height"
msgstr "Altura"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinQt/CheatsManager.cpp:338
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:131
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:128
msgid "Hexadecimal"
msgstr "Hexadecimal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "Ocultar"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145
msgid "Host"
msgstr "Hospedar"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:219
msgid "Host Code:"
msgstr "Código do Host:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:103
msgid "Host Input Authority"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "Host Size"
msgstr "Tamanho do Host"
#: Source/Core/Core/NetPlayClient.cpp:153
msgid ""
"Host code size is too large.\n"
"Please recheck that you have the correct code."
msgstr ""
"O código do host é muito grande.\n"
"Por favor, verifique se o seu código está correto."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:808
msgid "Host input authority disabled"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:808
msgid "Host input authority enabled"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:335
msgid "Host with NetPlay"
msgstr "Host com NetPlay"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:325
msgid "Hotkey Settings"
msgstr "Configurar Teclas de Atalho"
#: Source/Core/Core/HotkeyManager.cpp:185
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:451
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:40
msgid "Hotkeys"
msgstr "Teclas de Atalho"
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:135
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IOS/Network/SSL.cpp:127
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Um arquivo requerido para serviços SSL (%s) é inválido. Por favor, "
"consulte https://dolphin-emu.org/docs/guides/wii-network-guide/ para "
"instruções de como configurar a rede do Wii."
#: Source/Core/Core/IOS/Network/SSL.cpp:112
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Não foi possível ler um arquivo requerido para serviços SSL (%s). Por "
"favor, consulte https://dolphin-emu.org/docs/guides/wii-network-guide/ para "
"instruções de como configurar a rede do Wii."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:219
msgid "IP Address:"
msgstr "Endereço IP:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:59
msgid "IPL Settings"
msgstr "Configurações do IPL"
#: Source/Core/Core/Boot/Boot.cpp:253
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL com hash desconhecida %x"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:373
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:29
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:36
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:171
msgid "IR Sensitivity:"
msgstr "Sensibilidade do IR:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:43
msgid "ISO Details"
msgstr "Detalhes da ISO"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Icon"
msgstr "Ícone"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:319
msgid "Identity Generation"
msgstr "Geração de Identidade"
#: Source/Core/DolphinQt/Main.cpp:191
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"Se autorizado, o Dolphin pode coletar dados relacionados à performance, uso "
"de recursos e configurações do emulador, assim como informações sobre o seu "
"hardware e sistema operacional.\n"
"\n"
"Dados pessoais nunca serão coletados. Essas informações nos ajudam a "
"compreender como os usuários e os jogos emulados utilizam o Dolphin e a "
"priorizar nossos esforços. Elas também nos ajudam a identificar "
"configurações raras que estejam causando bugs ou problemas de performance e "
"estabilidade.\n"
"Essa permissão pode ser revogada a qualquer momento através das "
"configurações do Dolphin."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56
msgid "Ignore"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "Ignorar Mudanças de Formato"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:197
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignora quaisquer mudanças no formato do EFB.\n"
"Melhora a performance em muitos jogos sem qualquer efeito negativo. No "
"entanto pode causar defeitos gráficos em um pequeno número de jogos.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:193
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignora quaisquer pedidos da CPU para ler ou escrever no EFB.\n"
"Melhora a performance em alguns jogos, mas pode desabilitar alguns efeitos "
"gráficos ou algumas funções relacionadas à jogabilidade.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Main.cpp:44
msgid "Ignore for this session"
msgstr "Ignorar para esta sessão"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85
msgid "Immediately Present XFB"
msgstr "Apresentar XFB Imediatamente"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:196
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Implementa o modo tela cheia através de uma janela sem bordas que se estende "
"por toda a tela ao invés de utilizar o modo exclusivo.\n"
"Permite transições rápidas entre o modo tela cheia e janela mas aumenta "
"levemente a latência, torna o movimento menos suave e diminuí levemente a "
"performance.\n"
"O modo exclusivo é necessário para que o NVIDIA 3D Vision funcione no "
"backend Direct3D.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/MenuBar.cpp:238
msgid "Import BootMii NAND Backup..."
msgstr "Importar Backup BootMII NAND..."
#: Source/Core/DolphinQt/MenuBar.cpp:213
msgid "Import Wii Save..."
msgstr "Importar jogo salvo do Wii..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:331
msgid "Import failed"
msgstr "Falha na importação"
#: Source/Core/DolphinQt/MainWindow.cpp:1298
msgid "Importing NAND backup"
msgstr "Importando backup NAND"
#: Source/Core/DolphinQt/MainWindow.cpp:1309
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"Importando backup da NAND\n"
" Tempo decorrido: %1s"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165
msgid "In Game"
msgstr "Funciona"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Increase Convergence"
msgstr "Aumentar Convergência"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Increase Depth"
msgstr "Aumentar Profundidade"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Increase Emulation Speed"
msgstr "Aumentar Velocidade (Emulação)"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Increase IR"
msgstr "Aumentar RI"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:51
msgid "Info"
msgstr "Informações"
#: Source/Core/Common/MsgHandler.cpp:65 Source/Core/DolphinQt/MenuBar.cpp:1133
#: Source/Core/DolphinQt/MenuBar.cpp:1195
msgid "Information"
msgstr "Informação"
#: Source/Core/DolphinQt/MenuBar.cpp:1149
#: Source/Core/DolphinQt/MenuBar.cpp:1279
msgid "Input"
msgstr "Entrada de Dados"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:247
msgid "Insert &nop"
msgstr "Inserir &nop"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:104
msgid "Insert SD Card"
msgstr "Inserir Cartão SD"
#: Source/Core/DolphinQt/Updater.cpp:72
msgid "Install Update"
msgstr "Instalar Atualização"
#: Source/Core/DolphinQt/MenuBar.cpp:218
msgid "Install WAD..."
msgstr "Instalar WAD..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:301
msgid "Install to the NAND"
msgstr "Instalar na NAND"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr "Ponto de Interrupção de Instrução"
#: Source/Core/DolphinQt/MenuBar.cpp:1319
msgid "Instruction:"
msgstr "Instrução:"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:349
msgid "Integrity check completed. No errors have been found."
msgstr "Verificação de integridade completada. Nenhum erro foi encontrado."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:352
msgid ""
"Integrity check for partition failed. The disc image is most likely "
"corrupted or has been patched incorrectly."
msgstr ""
"Falha na verificação de integridade da partição. A imagem de disco "
"provavelmente está corrompida ou foi corrigida incorretamente.."
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Interface"
#: Source/Core/Core/NetPlayServer.cpp:1293
#: Source/Core/Core/NetPlayServer.cpp:1348 Source/Core/Core/State.cpp:364
msgid "Internal LZO Error - compression failed"
msgstr "Erro Interno do LZO - a compressão falhou"
#: Source/Core/Core/NetPlayClient.cpp:1230
#: Source/Core/Core/NetPlayClient.cpp:1273
msgid "Internal LZO Error - decompression failed"
msgstr "Erro Interno do LZO - falha na descompactação"
#: Source/Core/Core/State.cpp:496
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Erro Interno do LZO - a descompressão falhou (%d) (%li, %li) \n"
"Tente carregar o estado salvo novamente"
#: Source/Core/Core/State.cpp:601
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Erro Interno do LZO - lzo_init() falhou"
#: Source/Core/Core/HotkeyManager.cpp:278
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:29
msgid "Internal Resolution"
msgstr "Resolução interna"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Internal Resolution Frame Dumps"
msgstr "Despejo de Quadro de Resolução Interna"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87
msgid "Internal Resolution:"
msgstr "Resolução Interna:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46
msgid "Interpreter (slowest)"
msgstr "Interpretador (mais lento)"
#: Source/Core/DolphinQt/MenuBar.cpp:725
msgid "Interpreter Core"
msgstr "Núcleo do Interpretador"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:188
msgid "Invalid Mixed Code"
msgstr "Código Misto Inválido"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24
msgid "Invalid Player ID"
msgstr "ID de jogador inválido"
#: Source/Core/DolphinQt/MenuBar.cpp:1155
msgid "Invalid RSO module address: %1"
msgstr "Endereço do módulo RSO inválido: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:287
msgid "Invalid callstack"
msgstr "Callstack inválido"
#: Source/Core/Core/NetPlayClient.cpp:1381
msgid "Invalid host"
msgstr "Host inválido"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
msgid "Invalid input for the field \"%1\""
msgstr "Entrada inválida para o campo \"%1\""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:306
msgid "Invalid input provided"
msgstr "Entrada inválida fornecida"
#: Source/Core/Core/Movie.cpp:885
msgid "Invalid recording file"
msgstr "Arquivo de gravação inválido"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:312
msgid "Invalid search parameters (no object selected)"
msgstr "Parâmetros de pesquisa inválidos (nenhum objeto selecionado)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:336
msgid "Invalid search string (couldn't convert to number)"
msgstr "String de pesquisa inválida (não foi possível converter para número)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:319
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"String de pesquisa inválida (apenas comprimentos correspondentes de string "
"são suportados)"
#: Source/Core/DolphinQt/Main.cpp:162
msgid "Invalid title ID."
msgstr "ID de titulo inválido."
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Italian"
msgstr "Italiano"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Itália"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:119
msgid "Iterative Input"
msgstr "Entrada de Dados Interativa"
#: Source/Core/DolphinQt/MenuBar.cpp:723
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49
msgid "JIT Arm64 (experimental)"
msgstr "JIT ARM64 (experimental)"
#: Source/Core/DolphinQt/MenuBar.cpp:736
msgid "JIT Block Linking Off"
msgstr "JIT Block Linking Desligado"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22
msgid "JIT Blocks"
msgstr "JIT Blocks"
#: Source/Core/DolphinQt/MenuBar.cpp:851
msgid "JIT Branch Off"
msgstr "JIT Branch Desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:819
msgid "JIT FloatingPoint Off"
msgstr "JIT FloatingPoint Desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:827
msgid "JIT Integer Off"
msgstr "JIT Integer Desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:803
msgid "JIT LoadStore Floating Off"
msgstr "JIT LoadStore Floating Desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:771
msgid "JIT LoadStore Off"
msgstr "JIT LoadStore Desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:811
msgid "JIT LoadStore Paired Off"
msgstr "JIT LoadStore Paired Desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:787
msgid "JIT LoadStore lXz Off"
msgstr "JIT LoadStore lXz Desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:779
msgid "JIT LoadStore lbzx Off"
msgstr "JIT LoadStore lbzx Desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:795
msgid "JIT LoadStore lwz Off"
msgstr "JIT LoadStore lwz Desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:763
msgid "JIT Off (JIT Core)"
msgstr "JIT Desligado (Núcleo JIT)"
#: Source/Core/DolphinQt/MenuBar.cpp:835
msgid "JIT Paired Off"
msgstr "JIT Paired Desligado"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48
msgid "JIT Recompiler (recommended)"
msgstr "Recompilador JIT (recomendado)"
#: Source/Core/DolphinQt/MenuBar.cpp:843
msgid "JIT SystemRegisters Off"
msgstr "JIT SystemRegisters Desligado"
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:254
msgid "Japan"
msgstr "Japão"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:112
msgid "Japanese"
msgstr "Japonês"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Keep Window on Top"
msgstr "Manter Janela no Topo"
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Keyboard"
msgstr "Teclado"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "Teclas"
#: Source/Core/UICommon/UICommon.cpp:428
msgid "KiB"
msgstr "KiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:215
msgid "Kick Player"
msgstr "Remover Jogador"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:256
msgid "Korea"
msgstr "Coréia"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Korean"
msgstr "Coreano"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:41
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:268
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:267
msgid "L-Analog"
msgstr "L (analógico)"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:128
msgid "Label"
msgstr "Rótulo"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:81
msgid "Latency:"
msgstr "Latência:"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Left"
msgstr "Esquerda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:107
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:37
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:75
msgid "Left Stick"
msgstr "Eixo Esquerdo"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:145
msgid "Left Table"
msgstr "Tabela Esquerda"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:18
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:19
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:65
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clique com o botão esquerdo para detectar.\n"
"Clique com o botão do meio para limpar.\n"
"Clique com o botão direito para mais opções."
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "Less or equal to"
msgstr "Menor ou igual a"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Less than"
msgstr "Menor que"
#: Source/Core/DolphinQt/AboutDialog.cpp:51
msgid "License"
msgstr "Licença"
#: Source/Core/DolphinQt/MenuBar.cpp:574
msgid "List Columns"
msgstr "Colunas de Lista"
#: Source/Core/DolphinQt/MenuBar.cpp:542
msgid "List View"
msgstr "Visualização em Lista"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:82
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88
msgid "Load"
msgstr "Carregar"
#: Source/Core/DolphinQt/MenuBar.cpp:876
msgid "Load &Other Map File..."
msgstr "Carregar &Outro Arquivo de Mapa..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66
msgid "Load Custom Textures"
msgstr "Carregar Texturas Personalizadas"
#: Source/Core/DolphinQt/MenuBar.cpp:221
msgid "Load GameCube Main Menu"
msgstr "Carregar Menu Principal do GameCube"
#: Source/Core/Core/HotkeyManager.cpp:285
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23
msgid "Load Last State"
msgstr "Carregar Último Estado"
#: Source/Core/Core/HotkeyManager.cpp:174
#: Source/Core/Core/HotkeyManager.cpp:282
msgid "Load State"
msgstr "Carregar Estado"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Load State Last 1"
msgstr "Carregar Estado (Último 1)"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 10"
msgstr "Carregar Estado (Último 10)"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Load State Last 2"
msgstr "Carregar Estado (Último 2)"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Load State Last 3"
msgstr "Carregar Estado (Último 3)"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Load State Last 4"
msgstr "Carregar Estado (Último 4)"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Load State Last 5"
msgstr "Carregar Estado (Último 5)"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Load State Last 6"
msgstr "Carregar Estado (Último 6)"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Load State Last 7"
msgstr "Carregar Estado (Último 7)"
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Load State Last 8"
msgstr "Carregar Estado (Último 8)"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 9"
msgstr "Carregar Estado (Último 9)"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Load State Slot 1"
msgstr "Carregar Estado (Slot 1)"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 10"
msgstr "Carregar Estado (Slot 10)"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Load State Slot 2"
msgstr "Carregar Estado (Slot 2)"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Load State Slot 3"
msgstr "Carregar Estado (Slot 3)"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Load State Slot 4"
msgstr "Carregar Estado (Slot 4)"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Load State Slot 5"
msgstr "Carregar Estado (Slot 5)"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Load State Slot 6"
msgstr "Carregar Estado (Slot 6)"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Load State Slot 7"
msgstr "Carregar Estado (Slot 7)"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Load State Slot 8"
msgstr "Carregar Estado (Slot 8)"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 9"
msgstr "Carregar Estado (Slot 9)"
#: Source/Core/DolphinQt/MenuBar.cpp:303
msgid "Load State from File"
msgstr "Carregar Estado do Arquivo"
#: Source/Core/DolphinQt/MenuBar.cpp:304
msgid "Load State from Selected Slot"
msgstr "&Carregar Estado do Slot Selecionado"
#: Source/Core/DolphinQt/MenuBar.cpp:305
msgid "Load State from Slot"
msgstr "Carregar estado do Compartimento"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:98
msgid "Load Wii Save"
msgstr "Carregar salvamento do Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:911
msgid "Load Wii System Menu %1"
msgstr "Carregar Menu de Sistema do Wii %1"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:159
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Carrega texturas personalizadas da pasta User/Load/Textures/<game_id>/.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load from Selected Slot"
msgstr "Carregar do Compartimento Selecionado"
#: Source/Core/DolphinQt/MenuBar.cpp:359
msgid "Load from Slot %1 - %2"
msgstr "Carregar do Compartimento %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1214
msgid "Load map file"
msgstr "Carregar arquivo de mapa"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Load..."
msgstr "Carregar..."
#: Source/Core/DolphinQt/MenuBar.cpp:1196
msgid "Loaded symbols from '%1'"
msgstr "Símbolos carregados a partir de '%1'"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:460
msgid "Local"
msgstr "Local"
#: Source/Core/DolphinQt/CheatsManager.cpp:504
msgid "Lock"
msgstr "Bloquear"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:33
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23
msgid "Log Configuration"
msgstr "Configurações"
#: Source/Core/DolphinQt/MenuBar.cpp:757
msgid "Log JIT Instruction Coverage"
msgstr "Registrar Cobertura das Instruções JIT"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89
msgid "Log Render Time to File"
msgstr "Registrar Tempo de Renderização"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Log Types"
msgstr "Tipos de Log"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Registra o tempo de renderização de cada quadro no arquivo User/Logs/"
"render_time.txt. Use essa função quando quiser medir a performance do "
"Dolphin.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51
msgid "Logger Outputs"
msgstr "Saída de Dados"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:823
msgid "Lost connection to NetPlay server..."
msgstr "Conexão perdida com o servidor NetPlay..."
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44
msgid "MD5 Checksum"
msgstr "Checksum MD5"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:92
msgid "MD5 Checksum:"
msgstr "Checksum MD5:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:287
#: Source/Core/DolphinQt/GCMemcardManager.cpp:321
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Arquivos de GameShark da MadCatz (*.gcs)"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:21
msgid "Main Stick"
msgstr "Eixo de Controle"
#: Source/Core/DolphinQt/GameList/GameList.cpp:737
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:141
#: Source/Core/DolphinQt/MenuBar.cpp:567
msgid "Maker"
msgstr "Fabricante"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:115
msgid "Maker:"
msgstr "Fabricante:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:320
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Torna objetos distantes mais visíveis removendo a névoa, aumentando assim os "
"detalhes gerais.\n"
"Desativar a névoa causará problemas em alguns jogos que dependem da emulação "
"de névoa apropriada.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Mapping"
msgstr "Mapeamento"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:574
msgid "Match Found"
msgstr "Correspondência encontrada"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480
msgid "Max Buffer:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:774
msgid "Max buffer size changed to %1"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "May cause slow down in Wii Menu and some games."
msgstr "Pode causar lentidão no Wii Menu e em alguns jogos."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34
msgid "Memory"
msgstr "Memória"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr "Ponto de Interrupção de Memória"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97
msgid "Memory Card"
msgstr "Memory Card"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"O nome do arquivo de Memory Card no Slot %c está incorreto\n"
"Região não especificada\n"
"\n"
"O diretório do Slot %c foi mudado para\n"
"%s\n"
"Você gostaria de copiar o arquivo antigo para o novo local?\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:458
#: Source/Core/DolphinQt/CheatsManager.cpp:480
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:540
msgid "Memory Not Ready"
msgstr "A Memória Não Está Pronta"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132
msgid "Memory breakpoint options"
msgstr "Opções do &ponto interrupção de memória"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid "Memory card file size does not match the header size"
msgstr ""
"O tamanho do arquivo de Memory Card não corresponde com o tamanho do "
"cabeçalho"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock chamado em endereço inválido (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read chamado com endereço de origem inválido (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Write chamado com endereço de destino inválido (0x%x)"
#: Source/Core/DolphinQt/MainWindow.cpp:1280
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Mesclar um novo NAND sobre o NAND selecionado atualmente irá substituir "
"todos os canais e jogos salvos que já existem. Este processo não é "
"reversível, então é recomendado mantenha backups de ambos os NANDs. Tem "
"certeza de que deseja continuar?"
#: Source/Core/UICommon/UICommon.cpp:428
msgid "MiB"
msgstr "MiB"
#: Source/Core/Core/HW/GCPadEmu.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98
msgid "Microphone"
msgstr "Microfone"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Misc"
msgstr "Diversas"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:98
msgid "Misc Settings"
msgstr "Configurações Diversas"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
msgid "Modifier"
msgstr "Modificador"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:150
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifica as texturas para mostrar o formato no qual elas estão codificadas. "
"É necessário reiniciar a emulação na maioria dos casos para que essa opção "
"tenha efeito.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106
msgid "Monoscopic Shadows"
msgstr "Sombras Monoscópicas"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
msgid "Monospaced Font"
msgstr "Fonte Monoespaçada"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More or equal to"
msgstr "Maior ou igual a"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More than"
msgstr "Mais que"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:307
msgid "Motion Controls and IR"
msgstr "Controles de movimento e IR"
#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:423
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:58
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:170
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
"Mova o cursor do mouse sobre uma opção para exibir uma descrição detalhada."
#: Source/Core/Core/HotkeyManager.cpp:271
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr "Filme"
#: Source/Core/DolphinQt/MenuBar.cpp:1007
#: Source/Core/DolphinQt/MenuBar.cpp:1050
#: Source/Core/DolphinQt/MenuBar.cpp:1055
#: Source/Core/DolphinQt/MenuBar.cpp:1059
msgid "NAND Check"
msgstr "Verificar NAND"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:192
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "NOTA: O tamanho do stream não corresponde ao comprimento dos dados\n"
#: Source/Core/DolphinQt/MenuBar.cpp:223
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/MenuBar.cpp:225
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:232
msgid "NVIDIA 3D Vision"
msgstr "NVIDIA 3D Vision"
#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
msgid "Name"
msgstr "Nome"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:95
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:83
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:114
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:120
msgid "Name:"
msgstr "Nome:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Native (640x528)"
msgstr "Nativo (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:286
#: Source/Core/DolphinQt/GCMemcardManager.cpp:321
msgid "Native GCI File (*.gci)"
msgstr "Arquivo GCI Nativo (*.gci)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:65
msgid "NetPlay"
msgstr "NetPlay"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:27
msgid "NetPlay Setup"
msgstr "Configurar NetPlay"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Holanda"
#: Source/Core/Core/NetPlayClient.cpp:1938
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "NetPlay dessincronizou em NetPlay_GetButtonPress()"
#: Source/Core/Core/NetPlayClient.cpp:1569
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "O Netplay perdeu a sincronia. Não é possível se recuperar desse erro."
#: Source/Core/DolphinQt/Updater.cpp:70
msgid "Never Auto-Update"
msgstr "Nunca Atualizar Automaticamente"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108
msgid "New"
msgstr "Novo"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr "Novo Ponto de Interrupção"
#: Source/Core/DolphinQt/CheatsManager.cpp:312
msgid "New Search"
msgstr "Nova Pesquisa"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:320
msgid "New identity generated."
msgstr "Uma nova ID foi gerada."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:460
msgid "New instruction:"
msgstr "Nova instrução:"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Next Game Profile for Wii Remote 1"
msgstr "Próximo Perfil de Jogo para Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Next Game Profile for Wii Remote 2"
msgstr "Próximo Perfil de Jogo para Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Next Game Profile for Wii Remote 3"
msgstr "Próximo Perfil de Jogo para Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Next Game Profile for Wii Remote 4"
msgstr "Próximo Perfil de Jogo para Wii Remote 4"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79
msgid "Next Match"
msgstr "Próxima Correpondência"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Next Profile for Wii Remote 1"
msgstr "Próximo Perfil para Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Next Profile for Wii Remote 2"
msgstr "Próximo Perfil para Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Next Profile for Wii Remote 3"
msgstr "Próximo Perfil para Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Next Profile for Wii Remote 4"
msgstr "Próximo Perfil para Wii Remote 4"
#: Source/Core/DolphinQt/CheatsManager.cpp:313
msgid "Next Search"
msgstr "Próxima Pesquisa"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138
msgid "Nickname:"
msgstr "Apelido:"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "No Adapter Detected"
msgstr "Nenhum Adaptador Detectado"
#: Source/Core/Core/ConfigManager.h:43
msgid "No Audio Output"
msgstr "Nenhuma saída de áudio"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:585
msgid "No Match"
msgstr "Nenhuma Correspondência"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:518
msgid "No Value Given"
msgstr "Nenhum Valor Fornecido"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:482
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:496
msgid "No description available"
msgstr "Nenhuma descrição disponível"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74
msgid "No extension selected."
msgstr "Nenhuma extensão selecionada."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:291
msgid "No file loaded / recorded."
msgstr "Nenhum arquivo carregado / gravado."
#: Source/Core/DolphinQt/MenuBar.cpp:1007
msgid "No issues have been detected."
msgstr "Nenhum problema foi encontrado."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:131
msgid "No recording loaded."
msgstr "Nenhuma gravação carregada."
#: Source/Core/Core/State.cpp:690
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Arquivo undo.dtm não encontrado, cancelando reversão do carregamento de "
"estado para evitar perda de sincronia com a gravação"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:391
msgid "No value provided."
msgstr "Nenhum valor fornecido."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:213
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72
msgid "None"
msgstr "Nenhum"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:579
msgid "Not Found"
msgstr "Não Encontrado"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "Not Set"
msgstr "Desconhecido"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:329
msgid "Not all players have the game. Do you really want to start?"
msgstr "Nem todos os jogadores possuem o jogo. Iniciar assim mesmo?"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Not equals to"
msgstr "Não é igual a"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:468
msgid "Not implemented yet."
msgstr "Ainda não foi implementado."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91
msgid "Notes:"
msgstr "Notas:"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
msgid "Notice"
msgstr "Informação"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/VideoBackend.h:21
msgid "Null"
msgstr "Nulo"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85
msgid "NumExec"
msgstr "NumExec"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:85
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
msgid "Nunchuk Buttons"
msgstr "Botões do Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:118
msgid "Nunchuk Orientation"
msgstr "Orientação do Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:71
msgid "Nunchuk Stick"
msgstr "Stick do Nunchuk"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:578
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:152
msgid "Object %1"
msgstr "Objeto %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81
msgid "Object Range"
msgstr "Intervalo de Objetos"
#: Source/Core/DolphinQt/CheatsManager.cpp:339
msgid "Octal"
msgstr "Octal"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Off"
msgstr "Desligado"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:112
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinQt/MenuBar.cpp:521
msgid "Online &Documentation"
msgstr "&Documentação Online"
#: Source/Core/DolphinQt/MenuBar.cpp:1279
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Somente exportar símbolos com o prefixo:\n"
"(Em branco para todos os símbolos)"
#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:100
msgid "Open"
msgstr "Abrir"
#: Source/Core/DolphinQt/GameList/GameList.cpp:332
msgid "Open &containing folder"
msgstr "Abrir &local do arquivo"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185
msgid "Open FIFO log"
msgstr "Abrir o log FIFO"
#: Source/Core/DolphinQt/GameList/GameList.cpp:327
msgid "Open Wii &save folder"
msgstr "Abrir a pasta &dos jogos salvos do Wii"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: não foi possível criar contexto para o dispositivo %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: não foi possível encontrar dispositivos de som"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: não foi possível abrir o dispositivo %s"
#: Source/Core/VideoBackends/OGL/main.cpp:72
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/main.cpp:70
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:96
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:434
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:62
msgid "Options"
msgstr "Opções"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51
msgid "Orange"
msgstr "Laranja"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:83
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91
msgid "Other"
msgstr "Outros"
#: Source/Core/Core/HotkeyManager.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26
msgid "Other State Hotkeys"
msgstr "Teclas de atalho de outro estado"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324
msgid "Other State Management"
msgstr "Gerenciamento de outro estado"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:117
msgid "Other game"
msgstr "Outro jogo"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52
msgid "Overlay Information"
msgstr "Sobrepor Informações"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
msgid "Override Language on NTSC Games"
msgstr "Substituir Idioma nos jogos NTSC"
#: Source/Core/DolphinQt/MenuBar.cpp:656
msgid "P&lay Input Recording..."
msgstr "&Reproduzir Gravação de Replay..."
#: Source/Core/DolphinQt/MenuBar.cpp:228
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:150
msgid "PNG image file (*.png);; All Files (*)"
msgstr "Arquivo de imagem PNG (*.png);; Todos os Arquivos (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "PPC Size"
msgstr "Tamanho do PPC"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:245
msgid "PPC vs Host"
msgstr "PPC vs. Host"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Controle"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:171
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:257
msgid "Parsing Error"
msgstr "Erro de Análise"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:100
msgid "Partition %1"
msgstr "Partição %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147
msgid "Passthrough a Bluetooth adapter"
msgstr "Passar por um adaptador Bluetooth"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23
msgid "Patch Editor"
msgstr "Editor de Patch"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44
msgid "Patch name"
msgstr "Nome do patch"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:48
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:25
msgid "Paths"
msgstr "Locais"
#: Source/Core/DolphinQt/ToolBar.cpp:143
msgid "Pause"
msgstr "Pausar"
#: Source/Core/DolphinQt/MenuBar.cpp:676
msgid "Pause at End of Movie"
msgstr "&Pausar no Fim do Replay"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Pause on Focus Loss"
msgstr "Pausar ao Perder o Foco"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75
msgid "Per-Pixel Lighting"
msgstr "Iluminação Por Pixel"
#: Source/Core/DolphinQt/MenuBar.cpp:248
msgid "Perform Online System Update"
msgstr "Executar Atualização Online do Sistema"
#: Source/Core/DolphinQt/GameList/GameList.cpp:293
msgid "Perform System Update"
msgstr "Executar Atualização do Sistema"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "PiB"
msgstr "PiB"
#: Source/Core/DolphinQt/MenuBar.cpp:1100
msgid "Pick a debug font"
msgstr "Escolha a fonte de depuração"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Ping"
msgstr "Ping"
#: Source/Core/DolphinQt/GameList/GameList.cpp:733
#: Source/Core/DolphinQt/MenuBar.cpp:563
msgid "Platform"
msgstr "Plataforma"
#: Source/Core/DolphinQt/ToolBar.cpp:105 Source/Core/DolphinQt/ToolBar.cpp:150
msgid "Play"
msgstr "Reproduzir"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154
msgid "Play / Record"
msgstr "Reproduzir / Gravar"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Play Recording"
msgstr "Reproduzir Gravação"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "Playback Options"
msgstr "Opções de Reprodução"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Player"
msgstr "Reprodutor"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210
msgid "Players"
msgstr "Jogadores"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52
msgid "Port %1"
msgstr "Porta %1"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:79
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:106
msgid "Port:"
msgstr "Porta:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:816
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
"Possível dessincronia detectada: %1 deve ter dessincronizado no frame %2"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45
msgid "Post Processing Shader Configuration"
msgstr "Configurações do Shader de Pós-Processamento - Dolphin"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94
msgid "Post-Processing Effect:"
msgstr "Efeito de Pós-Processamento:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68
msgid "Prefetch Custom Textures"
msgstr "Pré-carregar Texturas Personalizadas"
#: Source/Core/Core/Movie.cpp:1123
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr "Final prematuro do filme em PlayController. %u + %zu > %zu"
#: Source/Core/Core/Movie.cpp:1246
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr "Fim prematuro da gravação no PlayWiimote. %u + %d > %zu"
#: Source/Core/Core/Movie.cpp:1220
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr "Fim prematuro da gravação no PlayWiimote. %u > %zu"
#: Source/Core/DolphinQt/WiiUpdate.cpp:93
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Preparando para atualizar...\n"
"Isto pode demorar um pouco."
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Press Sync Button"
msgstr "Pressione o botão Sincronizar"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects. Not recommended, only use if the other "
"options give poor results on your system."
msgstr ""
"Impede que a compilação do shader trave ao não renderizar objetos em espera. "
"Pode trabalhar em cenários onde os Ubershaders não podem, ao custo de "
"introduzir falhas visuais e efeitos quebrados. Não recomendado, use somente "
"se as outras opções gerarem resultados ruins no seu sistema."
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Previous Game Profile for Wii Remote 1"
msgstr "Perfil de Jogo Anterior para Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Previous Game Profile for Wii Remote 2"
msgstr "Perfil de Jogo Anterior para Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Previous Game Profile for Wii Remote 3"
msgstr "Perfil de Jogo Anterior para Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Previous Game Profile for Wii Remote 4"
msgstr "Perfil de Jogo Anterior para Wii Remote 4"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80
msgid "Previous Match"
msgstr "Correspondência Anterior"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Previous Profile for Wii Remote 1"
msgstr "Perfil Anterior para Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Previous Profile for Wii Remote 2"
msgstr "Perfil Anterior para Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Previous Profile for Wii Remote 3"
msgstr "Perfil Anterior para Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Previous Profile for Wii Remote 4"
msgstr "Perfil Anterior para Wii Remote 4"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:80
msgid "Profile"
msgstr "Perfil"
#: Source/Core/Core/HotkeyManager.cpp:273
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Program Counter"
msgstr "Contador do Programa"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293
#: Source/Core/DolphinQt/GameList/GameList.cpp:495
msgid "Progress"
msgstr "Progresso"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:291
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "Coloque as roms do Menu Principal em User/GC/{região}."
#: Source/Core/Core/NetPlayClient.cpp:956
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "Quality of Service (QoS) não pôde ser habilitado."
#: Source/Core/Core/NetPlayClient.cpp:954
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "Quality of Service (QoS) habilitado com sucesso."
#: Source/Core/Common/MsgHandler.cpp:66
#: Source/Core/DolphinQt/GCMemcardManager.cpp:381
#: Source/Core/DolphinQt/MainWindow.cpp:1279
msgid "Question"
msgstr "Pergunta"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:105
msgid "Quit"
msgstr "Sair"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:43
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:80
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:270
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:47
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:269
msgid "R-Analog"
msgstr "R (analógico)"
#: Source/Core/DolphinQt/MenuBar.cpp:869
msgid "RSO Modules"
msgstr "Módulos RSO"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35
msgid "Radius"
msgstr "Área"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52
msgid "Range"
msgstr "Sensibilidade"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:249
msgid "Re&place instruction"
msgstr "Su&bstituir instrução"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58
msgid "Read"
msgstr "Leitura"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
msgid "Read and write"
msgstr "Leitura e escrita"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
msgid "Read only"
msgstr "Somente leitura"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62
msgid "Read or Write"
msgstr "Leitura ou Gravação"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Read-Only Mode"
msgstr "Modo Somente Leitura"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155
msgid "Real Balance Board"
msgstr "Balance Board Real"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Real Wii Remote"
msgstr "Wii Remote Real"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Recenter"
msgstr "Mais recente"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Record"
msgstr "Gravar"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100
msgid "Record inputs"
msgstr "Gravar entrada de dados"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:135
msgid "Recording"
msgstr "Gravando"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121
msgid "Recording Options"
msgstr "Opções da Gravação"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:287
msgid "Recording..."
msgstr "Gravando..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48
msgid "Red"
msgstr "Vermelho"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40
msgid "Red Left"
msgstr "Vermelho Esquerdo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
msgid "Red Right"
msgstr "Vermelho Direito"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101
msgid "Reduce Polling Rate"
msgstr "Reduzir Taxa de Pesquisa"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Reduz a quantidade de aliasing causada pela rasterização dos gráficos 3D. "
"Isso suaviza bordas serrilhadas nos objetos.\n"
"Aumenta a carga da GPU e as vezes causa problemas gráficos. SSAA é "
"consideravelmente mais exigente do que o MSAA, mas fornece a melhor "
"qualidade de imagem e também aplica anti-aliasing na iluminação, efeitos de "
"shader e texturas.\n"
"\n"
"Na dúvida, selecione \"Nenhum\"."
#: Source/Core/DolphinQt/CheatsManager.cpp:314
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95
#: Source/Core/DolphinQt/ToolBar.cpp:101
msgid "Refresh"
msgstr "Atualizar"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr "Recarregar Lista de Jogos"
#: Source/Core/DolphinQt/GameList/GameList.cpp:740
#: Source/Core/DolphinQt/MenuBar.cpp:570
msgid "Region"
msgstr "Região"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22
msgid "Registers"
msgstr "Registradores"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Relative Input"
msgstr "Input Relativo"
#: Source/Core/DolphinQt/Updater.cpp:71
msgid "Remind Me Later"
msgstr "Lembrar Depois"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:93
#: Source/Core/DolphinQt/Settings/PathPane.cpp:122
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Remove"
msgstr "Remover"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:397
msgid "Remove failed"
msgstr "Remover com falha"
#: Source/Core/DolphinQt/CheatsManager.cpp:165
msgid "Remove from Watch"
msgstr "Remover de Assistir"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:375
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:410
msgid "Rename symbol"
msgstr "Renomear símbolo"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Renderiza a cena como um wireframe.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93
msgid "Render to Main Window"
msgstr "Renderizar na Janela Principal"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:41
msgid "Rendering"
msgstr "Renderização"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:372
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Aviso: GCIFolder gravando em bloco não alocado 0x%x"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24
msgid "Request to Join Your Party"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:30
#: Source/Core/DolphinQt/CheatsManager.cpp:315
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103
msgid "Reset"
msgstr "Resetar"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:276
msgid "Reset Traversal Server"
msgstr "Redefinir Servidor Traversal"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:277
msgid "Reset Traversal Server to %1:%2"
msgstr "Redefinir Servidor Traversal para %1: %2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:70
msgid "Reset Traversal Settings"
msgstr "Redefinir Configurações Traversal"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152
msgid "Reset all saved Wii Remote pairings"
msgstr "Redefinir todos os pareamentos salvos do Wii Remote"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273
msgid "Restart Required"
msgstr "Necessário Reiniciar"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:251
msgid "Restore instruction"
msgstr "Restaurar instrução"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Retry"
msgstr "Repetir"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Revision"
msgstr "Revisão"
#: Source/Core/DolphinQt/AboutDialog.cpp:30
msgid "Revision: "
msgstr "Revisão:"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:35
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21
msgid "Right"
msgstr "Direita"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:109
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:39
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:79
msgid "Right Stick"
msgstr "Eixo Direito"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "Right Table"
msgstr "Tabela direita"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:455
msgid "Room ID"
msgstr "ID da sala"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:236
msgid ""
"Rounds 2D vertices to whole pixels. Fixes graphical problems in some games "
"at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Arredonda vértices 2D para pixels inteiros. Corrige problemas gráficos em "
"alguns jogos em resoluções internas mais altas. Esta definição não tem "
"efeito quando a resolução interna nativa é utilizada.\n"
"\n"
"Se não tiver certeza, deixe esta opção desativada."
#: Source/Core/Core/HW/GCPadEmu.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:421
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:59
msgid "Rumble"
msgstr "Vibração"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:242
msgid "Run &To Here"
msgstr "Execu&tar Até Aqui"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Rússia"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:118
msgid "SD Card"
msgstr "Cartão SD"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:79
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "Imagem de Cartão SD (*.raw);;Todos os arquivos (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:190
msgid "SD Card Path:"
msgstr "Cartão de Memória:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117
msgid "SP1:"
msgstr "SP1:"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:59
msgid "START"
msgstr "INICIAR"
#: Source/Core/DolphinQt/MenuBar.cpp:318
msgid "Sa&ve State"
msgstr "&Salvar Estado"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:67
msgid "Safe"
msgstr "Seguro"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89
msgid "Save"
msgstr "Salvar"
#: Source/Core/DolphinQt/MenuBar.cpp:880
msgid "Save Code"
msgstr "Salvar código"
#: Source/Core/DolphinQt/GameList/GameList.cpp:381
#: Source/Core/DolphinQt/GameList/GameList.cpp:386
#: Source/Core/DolphinQt/MenuBar.cpp:997
msgid "Save Export"
msgstr "Exportar Jogo Salvo"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196
msgid "Save FIFO log"
msgstr "Salvar o log FIFO"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:248
msgid "Save File to"
msgstr "Salvar Arquivo para..."
#: Source/Core/DolphinQt/MenuBar.cpp:976 Source/Core/DolphinQt/MenuBar.cpp:983
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Save Import"
msgstr "Importar Jogo Salvo"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Save Oldest State"
msgstr "S&alvar o estado mais antigo"
#: Source/Core/Core/HotkeyManager.cpp:173
#: Source/Core/Core/HotkeyManager.cpp:283
msgid "Save State"
msgstr "Salvar Estado"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Save State Slot 1"
msgstr "Salvar Estado (Slot 1)"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 10"
msgstr "Salvar Estado (Slot 10)"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Save State Slot 2"
msgstr "Salvar Estado (Slot 2)"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Save State Slot 3"
msgstr "Salvar Estado (Slot 3)"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Save State Slot 4"
msgstr "Salvar Estado (Slot 4)"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Save State Slot 5"
msgstr "Salvar Estado (Slot 5)"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Save State Slot 6"
msgstr "Salvar Estado (Slot 6)"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Save State Slot 7"
msgstr "Salvar Estado (Slot 7)"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Save State Slot 8"
msgstr "Salvar Estado (Slot 8)"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 9"
msgstr "Salvar Estado (Slot 9)"
#: Source/Core/DolphinQt/MenuBar.cpp:319
msgid "Save State to File"
msgstr "Salvar Estado para Arquivo"
#: Source/Core/DolphinQt/MenuBar.cpp:321
msgid "Save State to Oldest Slot"
msgstr "Salvar Estado no Compartimento Mais Antigo"
#: Source/Core/DolphinQt/MenuBar.cpp:320
msgid "Save State to Selected Slot"
msgstr "Salvar &Estado no Slot Selecionado"
#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Save State to Slot"
msgstr "Salvar estado no Compartimento"
#: Source/Core/DolphinQt/MenuBar.cpp:877
msgid "Save Symbol Map &As..."
msgstr "Salvar Mapa de Símbolos &Como..."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:323
msgid "Save and Load State"
msgstr "Salvar e Carregar Estado"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:138
msgid "Save as..."
msgstr "Salvar como..."
#: Source/Core/DolphinQt/MenuBar.cpp:977
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
"Dados do jogo salvo para este título já existem no NAND. Considere fazer um "
"backup dos seus dados antes de substituir.\n"
"Substituir agora?"
#: Source/Core/DolphinQt/MenuBar.cpp:1231
msgid "Save map file"
msgstr "Salvar arquivo de mapa"
#: Source/Core/DolphinQt/MenuBar.cpp:1283
msgid "Save signature file"
msgstr "Salvar arquivo de assinatura"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save to Selected Slot"
msgstr "Salvar para o Compartimento Selecionado"
#: Source/Core/DolphinQt/MenuBar.cpp:360
msgid "Save to Slot %1 - %2"
msgstr "Salvar no Compartimento %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Save..."
msgstr "Salvar"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:334
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Informações de pareamento dos Wii Remotes salvos só pode ser resetada "
"enquanto um jogo de Wii estiver em execução"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Saved to /Wii/sd.raw (default size is 128mb)."
msgstr "Salvo em /Wii/sd.raw (o tamanho padrão é 128mb)."
#: Source/Core/Core/Movie.cpp:951
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "O estado salvo da gravação %s está corrompido, parando a gravação..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "Scaled EFB Copy"
msgstr "Cópia em Escala do EFB"
#: Source/Core/DolphinQt/ToolBar.cpp:109
msgid "ScrShot"
msgstr "Screenshot"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"Falha ao capturar screenshot: Não foi possível abrir o arquivo \"%s\" (erro "
"%d)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78
#: Source/Core/DolphinQt/MenuBar.cpp:459
msgid "Search"
msgstr "Pesquisar"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:95
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:89
msgid "Search Address"
msgstr "Pesquisar Endereço"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:76
msgid "Search Current Object"
msgstr "Procurar Objeto Atual"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:126
msgid "Search Subfolders"
msgstr "Procurar nas Subpastas"
#: Source/Core/DolphinQt/MenuBar.cpp:759
msgid "Search for an Instruction"
msgstr "Pesquisar por uma Instrução"
#: Source/Core/DolphinQt/SearchBar.cpp:26
msgid "Search games..."
msgstr "Pesquisar jogos..."
#: Source/Core/DolphinQt/MenuBar.cpp:1319
msgid "Search instruction"
msgstr "Pesquisar instrução"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52
msgid "Select"
msgstr "Selecionar"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:67
msgid "Select Dump Path"
msgstr "Selecione o Caminho do Despejo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:364
#: Source/Core/DolphinQt/MenuBar.cpp:991
msgid "Select Export Directory"
msgstr "Selecionar Pasta para Exportar"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Select Last State"
msgstr "Selecione o Último Estado"
#: Source/Core/DolphinQt/MenuBar.cpp:361
msgid "Select Slot %1 - %2"
msgstr "Selecionar Compartimento %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:284
msgid "Select State"
msgstr "Selecionar estado"
#: Source/Core/DolphinQt/MenuBar.cpp:335
msgid "Select State Slot"
msgstr "S&elecionar Slot de Estado"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Select State Slot 1"
msgstr "Selecionar Estado (Slot 1)"
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 10"
msgstr "Selecionar Estado (Slot 10)"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Select State Slot 2"
msgstr "Selecionar Estado (Slot 2)"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Select State Slot 3"
msgstr "Selecionar Estado (Slot 3)"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Select State Slot 4"
msgstr "Selecionar Estado (Slot 4)"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Select State Slot 5"
msgstr "Selecionar Estado (Slot 5)"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Select State Slot 6"
msgstr "Selecionar Estado (Slot 6)"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Select State Slot 7"
msgstr "Selecionar Estado (Slot 7)"
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Select State Slot 8"
msgstr "Selecionar Estado (Slot 8)"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 9"
msgstr "Selecionar Estado (Slot 9)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:56
msgid "Select Wii NAND Root"
msgstr "Selecione a Raiz do NAND do Wii"
#: Source/Core/DolphinQt/GameList/GameList.cpp:186
#: Source/Core/DolphinQt/Settings/PathPane.cpp:37
msgid "Select a Directory"
msgstr "Escolha um diretório"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:149
#: Source/Core/DolphinQt/MainWindow.cpp:562
#: Source/Core/DolphinQt/MainWindow.cpp:981
#: Source/Core/DolphinQt/MainWindow.cpp:988
msgid "Select a File"
msgstr "Escolha um arquivo"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:45
msgid "Select a Game"
msgstr "Escolha um jogo"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select a SD Card Image"
msgstr "Selecione uma Imagem de Cartão SD"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr "Selecione um jogo"
#: Source/Core/DolphinQt/MenuBar.cpp:939
msgid "Select a title to install to NAND"
msgstr "Escolha um título para instalar na NAND"
#: Source/Core/DolphinQt/MainWindow.cpp:1337
#: Source/Core/DolphinQt/MainWindow.cpp:1408
msgid "Select the Recording File"
msgstr "Selecione o Arquivo de Gravação"
#: Source/Core/DolphinQt/MainWindow.cpp:1315
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr "Selecione o arquivo chaves (OTP/SEEPROM dump)"
#: Source/Core/DolphinQt/MainWindow.cpp:1288
#: Source/Core/DolphinQt/MenuBar.cpp:966
msgid "Select the save file"
msgstr "Importar"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Seleciona qual proporção de tela usar ao renderizar:\n"
"• Auto: Usa a proporção de tela nativa\n"
"• Forçar 16:9: Estica a imagem para uma proporção de tela de 16:9\n"
"• Forçar 4:3: Estica a imagem para uma proporção de tela de 4:3\n"
"• Esticar para a Janela: Estica a imagem para o tamanho da janela de "
"renderização.\n"
"\n"
"Na dúvida, selecione \"Automático\"."
#: Source/Core/DolphinQt/GameList/GameList.cpp:455
msgid "Select where you want to save the compressed image"
msgstr "Selecione onde você deseja salvar a imagem compactada"
#: Source/Core/DolphinQt/GameList/GameList.cpp:444
msgid "Select where you want to save the compressed images"
msgstr "Selecione onde você deseja salvar as imagens compactadas"
#: Source/Core/DolphinQt/GameList/GameList.cpp:454
msgid "Select where you want to save the decompressed image"
msgstr "Selecione onde você deseja salvar a imagem descompactada"
#: Source/Core/DolphinQt/GameList/GameList.cpp:443
msgid "Select where you want to save the decompressed images"
msgstr "Selecione onde você deseja salvar as imagens descompactadas"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
msgid "Selected Font"
msgstr "Fonte Selecionada"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:218
msgid "Selected controller profile does not exist"
msgstr "O perfil de controle selecionado não existe"
#: Source/Core/Core/NetPlayServer.cpp:1088
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:346
msgid "Selected game doesn't exist in game list!"
msgstr "O jogo selecionado não existe na lista de jogos!"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Seleciona o adaptador de vídeo a ser utilizado.\n"
"\n"
"Na dúvida, selecione o primeiro da lista."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:324
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when your monitor supports 3D display resolutions.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Seleciona o modo de estereoscopia 3D. A estereoscopia permite uma sensação "
"maior de profundidade se você possui o hardware necessário.\n"
"Lado a Lado e Sobreposto são modos utilizados pela maioria das TVs 3D.\n"
"Anáglifo é usado com óculos 3D Vermelho-Ciano.\n"
"O HDMI 3D é usado quando o seu monitor suporta resoluções de exibição em "
"3D.\n"
"Diminui drasticamente a velocidade de emulação e algumas vezes causa "
"problemas.\n"
"\n"
"Na dúvida, selecione \"Desligado\"."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Seleciona qual API gráfica deve ser utilizada internamente. O renderizador "
"por software é extremamente lento, útil apenas para depuração, então a menos "
"que você tenha motivos específicos para usá-lo, você deverá selecionar o "
"OpenGL.\n"
"\n"
"Na dúvida, selecione \"OpenGL\"."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:151
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Seleciona qual API gráfica deve ser utilizada internamente. O renderizador "
"por software é extremamente lento, útil apenas para depuração, então você "
"deverá escolher entre o Direct3D ou o OpenGL. Jogos e GPUs diferentes "
"funcionarão melhor ou pior em cada API, então para a melhor experiência "
"recomendamos testar ambas e escolher aquela que for menos problemática.\n"
"\n"
"Na dúvida, selecione \"OpenGL\"."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215
msgid ""
"Selects which graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you will want to use either OpenGL, Direct3D, or Vulkan. Different games and "
"different GPUs will behave differently on each backend, so for the best "
"emulation experience it is recommended to try each and select the backend "
"that is least problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Seleciona qual API gráfica deve ser utilizada internamente.\n"
"\n"
"O renderizador por software é extremamente lento, útil apenas para "
"depuração, então você deverá escolher entre o Direct3D ou o OpenGL. Jogos e "
"GPUs diferentes funcionarão melhor ou pior em cada API, então para a melhor "
"experiência recomendamos testar ambas e escolher aquela que for menos "
"problemática.\n"
"\n"
"Na dúvida, selecione OpenGL."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192
msgid "Send"
msgstr "Enviar"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "Sensor Bar Position:"
msgstr "Posição da Sensor Bar:"
#: Source/Core/Core/NetPlayClient.cpp:1378
msgid "Server rejected traversal attempt"
msgstr "O servidor rejeitou a tentativa traversal"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:87
msgid "Set &Value"
msgstr "Definir &Valor"
#: Source/Core/Core/HotkeyManager.cpp:59 Source/Core/DolphinQt/ToolBar.cpp:98
msgid "Set PC"
msgstr "Definir PC"
#: Source/Core/DolphinQt/GameList/GameList.cpp:274
msgid "Set as &default ISO"
msgstr "Definir como &ISO padrão"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:256
msgid "Set memory card file for Slot A"
msgstr "Definir arquivo do memory card para o Slot A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:256
msgid "Set memory card file for Slot B"
msgstr "Definir arquivo do memory card para o Slot B"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:239
msgid "Set symbol &end address"
msgstr "Definir final do &endereço do símbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:237
msgid "Set symbol &size"
msgstr "Definir tamanho do &símbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:433
msgid "Set symbol end address"
msgstr "Definir final do endereço do símbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:411
msgid "Set symbol size (%1):"
msgstr "Definir tamanho do símbolo (%1):"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:123
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Define a saída de vídeo do Wii para 60Hz (480i) ao invés de 50Hz (576i) nos "
"jogos PAL.\n"
"Pode não funcionar com todos os jogos."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:126
msgid "Sets the Wii system language."
msgstr "Define o idioma do sistema do Wii."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:85
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"Define a latência (em ms). Valores altos podem reduzir picotamentos no "
"áudio. Apenas em certos backends."
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
msgid "Settings"
msgstr "Configurações"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Não foi possível criar o arquivo setting.txt"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107
msgid "Shader Compilation"
msgstr "Compilação de Shader"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:53
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:385
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:27
msgid "Shake"
msgstr "Sacudir"
#: Source/Core/DolphinQt/MenuBar.cpp:368
msgid "Show &Log"
msgstr "Mostrar &Log"
#: Source/Core/DolphinQt/MenuBar.cpp:381
msgid "Show &Toolbar"
msgstr "Mostrar Barra de &Ferramentas"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Show Active Title in Window Title"
msgstr "Mostrar título ativo no título da janela"
#: Source/Core/DolphinQt/MenuBar.cpp:621
msgid "Show Australia"
msgstr "&Austrália"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141
msgid "Show Current Game on Discord"
msgstr "Mostrar Jogo Atual no Discord"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154
msgid "Show Debugging UI"
msgstr "Mostrar Interface de Depuração"
#: Source/Core/DolphinQt/MenuBar.cpp:596
msgid "Show ELF/DOL"
msgstr "&ELF/DOL"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86
msgid "Show FPS"
msgstr "Mostrar FPS"
#: Source/Core/DolphinQt/MenuBar.cpp:688
msgid "Show Frame Counter"
msgstr "Mostrar Contador de Q&uadros"
#: Source/Core/DolphinQt/MenuBar.cpp:622
msgid "Show France"
msgstr "&França"
#: Source/Core/DolphinQt/MenuBar.cpp:594
msgid "Show GameCube"
msgstr "&GameCube"
#: Source/Core/DolphinQt/MenuBar.cpp:623
msgid "Show Germany"
msgstr "A&lemanha"
#: Source/Core/DolphinQt/MenuBar.cpp:694
msgid "Show Input Display"
msgstr "Mostrar Entrada de &Dados"
#: Source/Core/DolphinQt/MenuBar.cpp:624
msgid "Show Italy"
msgstr "&Itália"
#: Source/Core/DolphinQt/MenuBar.cpp:618
msgid "Show JAP"
msgstr "&JAP"
#: Source/Core/DolphinQt/MenuBar.cpp:625
msgid "Show Korea"
msgstr "&Coréia"
#: Source/Core/DolphinQt/MenuBar.cpp:682
msgid "Show Lag Counter"
msgstr "Mostrar Contador de &Lag"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:111
msgid "Show Language:"
msgstr "Idioma:"
#: Source/Core/DolphinQt/MenuBar.cpp:374
msgid "Show Log &Configuration"
msgstr "Mostrar C&onfigurações do Log"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Show NetPlay Messages"
msgstr "Mostrar Mensagens do NetPlay"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
msgid "Show NetPlay Ping"
msgstr "Mostrar Ping do NetPlay"
#: Source/Core/DolphinQt/MenuBar.cpp:626
msgid "Show Netherlands"
msgstr "&Holanda"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Show On-Screen Display Messages"
msgstr "Mostrar Mensagens na Tela"
#: Source/Core/DolphinQt/MenuBar.cpp:619
msgid "Show PAL"
msgstr "&PAL"
#: Source/Core/Core/HotkeyManager.cpp:58 Source/Core/DolphinQt/ToolBar.cpp:97
msgid "Show PC"
msgstr "Mostrar PC"
#: Source/Core/DolphinQt/MenuBar.cpp:599
msgid "Show Platforms"
msgstr "Mostrar &Plataformas"
#: Source/Core/DolphinQt/MenuBar.cpp:634
msgid "Show Regions"
msgstr "Mostrar &Regiões"
#: Source/Core/DolphinQt/MenuBar.cpp:627
msgid "Show Russia"
msgstr "&Rússia"
#: Source/Core/DolphinQt/MenuBar.cpp:628
msgid "Show Spain"
msgstr "&Espanha"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:55
msgid "Show Statistics"
msgstr "Exibir Estatísticas"
#: Source/Core/DolphinQt/MenuBar.cpp:700
msgid "Show System Clock"
msgstr "Mostrar Relógio do Sistema"
#: Source/Core/DolphinQt/MenuBar.cpp:629
msgid "Show Taiwan"
msgstr "&Taiwan"
#: Source/Core/DolphinQt/MenuBar.cpp:620
msgid "Show USA"
msgstr "&USA"
#: Source/Core/DolphinQt/MenuBar.cpp:631
msgid "Show Unknown"
msgstr "&Desconhecido"
#: Source/Core/DolphinQt/MenuBar.cpp:595
msgid "Show WAD"
msgstr "WA&D"
#: Source/Core/DolphinQt/MenuBar.cpp:593
msgid "Show Wii"
msgstr "&Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:630
msgid "Show World"
msgstr "&Global"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra o número de quadros renderizados por segundo como uma medida da "
"velocidade da emulação.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra o ping máximo do jogador enquanto estiver jogando no NetPlay.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra várias estatísticas de renderização.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Side-by-Side"
msgstr "Lado a Lado"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:457
msgid "Sideways Hold"
msgstr "Segurar na Horizontal"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:454
msgid "Sideways Toggle"
msgstr "Alternar Horizontal"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:442
msgid "Sideways Wii Remote"
msgstr "Wii Remote Sideways"
#: Source/Core/DolphinQt/MenuBar.cpp:868
msgid "Signature Database"
msgstr "Banco de Dados de Assinaturas"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:132
msgid "Signed Integer"
msgstr "Inteiro Assinado"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Simplified Chinese"
msgstr "Chinês Simplificado"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "Simulate DK Bongos"
msgstr "Simular DK Bongos"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:145
msgid "Size"
msgstr "Tamanho"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Tamanho do buffer de alongamento em milissegundos. Valores muito baixos "
"podem causar estalido do áudio."
#: Source/Core/Core/HotkeyManager.cpp:56 Source/Core/DolphinQt/ToolBar.cpp:96
msgid "Skip"
msgstr "Pular"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44
msgid "Skip EFB Access from CPU"
msgstr "Pular Acesso EFB da CPU"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
msgid "Skip Main Menu"
msgstr "Pular Menu principal"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:115
msgid "Slider Bar"
msgstr "Barra deslizante"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:111
msgid "Slot A:"
msgstr "Slot A:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:114
msgid "Slot B:"
msgstr "Slot B:"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:103
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:130
#: Source/Core/VideoBackends/Software/SWmain.cpp:55
msgid "Software Renderer"
msgstr "Renderizador de Software"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:180
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"A renderização por software é uma ordem de magnitude mais lenta do que usar "
"os outros backends.\n"
"É útil apenas para a depuração de problemas.\n"
"Você realmente quer ativar a renderização por software? Na dúvida, selecione "
"'Não'."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:211
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"Alguns valores fornecidos são inválidos.\n"
"Por favor, verifique os valores destacados."
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "E&spanha"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:116
msgid "Spanish"
msgstr "Espanhol"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:446
msgid "Speaker Pan"
msgstr "Balanço do Speaker"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:177
msgid "Speaker Volume:"
msgstr "Volume do Auto-Falante:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:285
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games. Generally speaking, the lower the internal "
"resolution is, the better your performance will be.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Especifica a resolução a ser usada na renderização. Uma resolução maior "
"melhora drasticamente a qualidade visual, mas também aumenta drasticamente o "
"trabalho da GPU e pode causar problemas em alguns jogos. Em outras palavras, "
"resoluções internas menores resultam em melhor performance.\n"
"\n"
"Na dúvida, escolha Nativo. "
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:67
msgid "Speed up Disc Transfer Rate"
msgstr "Acelerar Taxa de Transferência do Disco"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178
msgid "Stable (once a year)"
msgstr "Estável (anualmente)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "Standard Controller"
msgstr "Controle Padrão"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:95
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt/MenuBar.cpp:230
msgid "Start &NetPlay..."
msgstr "Iniciar &NetPlay..."
#: Source/Core/DolphinQt/MenuBar.cpp:654
msgid "Start Re&cording Input"
msgstr "&Iniciar Gravação de Replay"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Start Recording"
msgstr "Iniciar Gravação"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:752
msgid "Started game"
msgstr "Jogo iniciado"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Steering Wheel"
msgstr "Volante"
#: Source/Core/DolphinQt/ToolBar.cpp:93
msgid "Step"
msgstr "Passo"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Step Into"
msgstr "Passar por dentro"
#: Source/Core/Core/HotkeyManager.cpp:55 Source/Core/DolphinQt/ToolBar.cpp:95
msgid "Step Out"
msgstr "Sair"
#: Source/Core/Core/HotkeyManager.cpp:54 Source/Core/DolphinQt/ToolBar.cpp:94
msgid "Step Over"
msgstr "Passo acima"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:471
msgid "Step out successful!"
msgstr "Saída com sucesso!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:469
msgid "Step out timed out!"
msgstr "Saída no tempo limite!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:397
msgid "Step over in progress..."
msgstr "Passo em curso..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:382
msgid "Step successful!"
msgstr "Passo bem-sucedido!"
#: Source/Core/Core/HotkeyManager.cpp:272
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:23
msgid "Stepping"
msgstr "Passagem"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Stereoscopic 3D Mode:"
msgstr "Modo de Estereoscopia 3D:"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:94
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108
msgid "Stereoscopy"
msgstr "Estereoscopia"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:88
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:113
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
msgid "Stick"
msgstr "Eixo"
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
#: Source/Core/DolphinQt/ToolBar.cpp:107
msgid "Stop"
msgstr "Parar"
#: Source/Core/DolphinQt/MenuBar.cpp:657
msgid "Stop Playing/Recording Input"
msgstr "Parar de reproduzir/gravar entrada"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:306
msgid "Stopped game"
msgstr "Jogo parado"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47
msgid "Store EFB Copies to Texture Only"
msgstr "Armazenar Cópias EFB Somente na Textura"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83
msgid "Store XFB Copies to Texture Only"
msgstr "Armazenar Copias XFB Somente na Textura"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Armazena Cópias EFB exclusivamente na GPU, ignorando a memória do sistema. "
"Causa defeitos gráficos em um pequeno número de jogos.\n"
"\n"
"Ativado = Cópias EFB na Textura\n"
"Desativado = Cópias EFB na RAM (e na Textura)\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:211
msgid ""
"Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games that need to readback from "
"memory.\n"
"\n"
"Enabled = XFB Copies to Texture\n"
"Disabled = XFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Armazena Cópias XFB exclusivamente na GPU, ignorando a memória do sistema. "
"Causa defeitos gráficos em um pequeno número de jogos que precisam ser lidos "
"de volta da memória.\n"
"\n"
"Ativado = Cópias XFB para Texture\n"
"Desativado = Cópias XFB para RAM (e Textura)\n"
"\n"
"Se não tiver certeza, deixe esta opção ativada."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Stretch to Window"
msgstr "Esticar para a Janela"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102
msgid "Strict Settings Sync"
msgstr "Sincronização de Configurações Estritas"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:130
msgid "String"
msgstr "String"
#: Source/Core/DolphinQt/CheatsManager.cpp:553
#: Source/Core/DolphinQt/CheatsManager.cpp:607
msgid "String Match"
msgstr "Corresponder String"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Strum"
msgstr "Palheta"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:348
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:187
#: Source/Core/DolphinQt/GameList/GameList.cpp:524
#: Source/Core/DolphinQt/GameList/GameList.cpp:538
#: Source/Core/DolphinQt/GameList/GameList.cpp:562
#: Source/Core/DolphinQt/GCMemcardManager.cpp:307
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
#: Source/Core/DolphinQt/MenuBar.cpp:951 Source/Core/DolphinQt/MenuBar.cpp:1068
msgid "Success"
msgstr "Sucesso"
#: Source/Core/DolphinQt/GameList/GameList.cpp:526
#, c-format
msgid "Successfully compressed %n image(s)."
msgstr "%nimagem(ns) compactada(s) com sucesso."
#: Source/Core/DolphinQt/GameList/GameList.cpp:525
#, c-format
msgid "Successfully decompressed %n image(s)."
msgstr "%nimagem(ns) descompactada(s) com sucesso."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:188
msgid "Successfully deleted '%1'."
msgstr "Excluído com sucesso '%1'."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
msgid "Successfully deleted files."
msgstr "Arquivos apagados com sucesso."
#: Source/Core/DolphinQt/GameList/GameList.cpp:386
msgid "Successfully exported save files"
msgstr "Arquivos de estado salvo exportados com sucesso"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:306
msgid "Successfully exported the %1 save files."
msgstr "%1 arquivos de save exportados com sucesso."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:305
msgid "Successfully exported the save file."
msgstr "Arquivo de save exportado com sucesso."
#: Source/Core/DolphinQt/MenuBar.cpp:1069
msgid "Successfully extracted certificates from NAND"
msgstr "Certificados extraídos com sucesso da NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323
msgid "Successfully extracted file."
msgstr "Arquivo extraído com sucesso."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199
msgid "Successfully extracted system data."
msgstr "Dados do sistema extraídos com sucesso."
#: Source/Core/DolphinQt/MenuBar.cpp:983
msgid "Successfully imported save files."
msgstr "Arquivos de jogos salvos importados com sucesso."
#: Source/Core/DolphinQt/GameList/GameList.cpp:539
#: Source/Core/DolphinQt/MenuBar.cpp:952
msgid "Successfully installed this title to the NAND."
msgstr "Título instalado com sucesso na NAND"
#: Source/Core/DolphinQt/GameList/GameList.cpp:563
msgid "Successfully removed this title from the NAND."
msgstr "Título removido com sucesso da NAND."
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Support"
msgstr "Suporte"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "Swap Eyes"
msgstr "Inverter Olhos"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:337
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Inverte o olho esquerdo e direito. Útil se quiser ver estereoscopia lado a "
"lado com a técnica de olhos cruzados."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:376
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:33
msgid "Swing"
msgstr "Balançar"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to B"
msgstr ""
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
msgid "Symbol"
msgstr "Símbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:434
msgid "Symbol (%1) end address:"
msgstr "Final do endereço do símbolo (%1):"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:375
msgid "Symbol name:"
msgstr "Nome do símbolo:"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:107
#: Source/Core/DolphinQt/MenuBar.cpp:862
msgid "Symbols"
msgstr "Símbolos"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148
msgid "Sync"
msgstr "Sincroizar"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99
msgid "Sync Saves"
msgstr "Sincronizar Jogos Salvos"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151
msgid "Sync real Wii Remotes and pair them"
msgstr "Sincronizar Wii Remotes reais e pareá-los"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:66
msgid "Synchronize GPU thread"
msgstr "Sincronizar thread da GPU"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:79
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Sincroniza os threads da GPU e da CPU para ajudar a impedir congelamentos "
"aleatórios no modo Dual Core. (ON = Compatível, OFF = Rápido)"
#: Source/Core/Core/NetPlayClient.cpp:652
msgid "Synchronizing save data..."
msgstr "Sincronizando dados de jogos salvos..."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "System Language:"
msgstr "Idioma do Sistema:"
#: Source/Core/DolphinQt/MenuBar.cpp:672
msgid "TAS Input"
msgstr "Entrada de Dados &TAS"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315
msgid "TAS Tools"
msgstr "Ferramentas TAS"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:290
msgid "Take Screenshot"
msgstr "&Capturar Tela"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58
msgid "Test"
msgstr "Testar"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:55
msgid "Texture Cache"
msgstr "Cache de Texturas"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51
msgid "Texture Format Overlay"
msgstr "Sobreposição do Formato das Texturas"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:206
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"A opção \"Seguro\" elimina as chances da GPU perder uma atualização das "
"texturas da RAM.\n"
"Uma precisão menor pode deixar o texto em alguns jogos ilegível.\n"
"\n"
"Na dúvida, selecione o valor mais próximo da direita."
#: Source/Core/DolphinQt/MenuBar.cpp:1060
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"Não foi possivel consertar a NAND. É recomendado você fazer um backup de "
"seus dados atuais e tentar de novo com uma nova NAND."
#: Source/Core/DolphinQt/MenuBar.cpp:1055
msgid "The NAND has been repaired."
msgstr "A NAND foi consertada."
#: Source/Core/Core/ActionReplay.cpp:219
msgid "The address is invalid"
msgstr "O endereço é inválido"
#: Source/Core/Core/Movie.cpp:362
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"A mudança do disco para \"%s\" não pôde ser salva no arquivo .dtm.\n"
"O nome do arquivo da imagem de disco não pode conter mais do que 40 "
"caracteres."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:337
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Não foi possível ler o disco (em 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"A imagem do disco \"%s\" está corrompida.\n"
"O hash do bloco %<PRIu64> é %08x ao invés de %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr ""
"A imagem de disco \"%s\" está truncada, parte dos dados estão ausentes."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:471
msgid "The disc that was about to be inserted couldn't be found."
msgstr "O disco que estava prestes a ser inserido não foi encontrado."
#: Source/Core/DolphinQt/MenuBar.cpp:1011
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
"A NAND emulada está danificada. Títulos de sistema como o Wii Menu e a Wii "
"Shop Channel provavelmente não vão funcionar corretanente.\n"
"\n"
"Quer tentar reparar a NAND?"
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr "O console Wii emulado foi atualizado."
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr "O console Wii emulado está atualizado."
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:141
msgid "The entered PID is invalid."
msgstr "O PID fornecido é inválido."
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:130
msgid "The entered VID is invalid."
msgstr "O VID fornecido é inválido."
#: Source/Core/DolphinQt/GameList/GameList.cpp:480
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"O arquivo %1 já existe.\n"
"Você deseja substituí-lo?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"O arquivo %s não pôde ser aberto para gravação. Por favor verifique se ele "
"não está aberto em outro programa."
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "O arquivo %s já foi aberto, o cabeçalho do arquivo não será gravado."
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "The game disc does not contain any usable update information."
msgstr ""
"O disco do jogo não contém nenhuma informação de atualização utilizável."
#: Source/Core/Core/NetPlayClient.cpp:243
msgid "The game is currently running."
msgstr "O jogo está em execução no momento."
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"A região do jogo não corresponde ao seu console. Para evitar problemas com o "
"menu do sistema, não é possível atualizar o console emulado usando este "
"disco."
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155
msgid "The hashes do not match!"
msgstr "Os hashes não combinam!"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151
msgid "The hashes match!"
msgstr "Os hashes combinam!"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:163
msgid "The profile '%1' does not exist"
msgstr "Esse perfil '%1' não existe"
#: Source/Core/Core/Movie.cpp:221
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "O jogo gravado (%s) é diferente do jogo selecionado (%s)"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "O código AR descriptografado não contém nenhuma linha."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211
msgid "The same file can't be used in both slots."
msgstr "O mesmo arquivo não pode ser usado em ambos os slots."
#: Source/Core/Core/PowerPC/JitInterface.cpp:67
#, c-format
msgid ""
"The selected CPU emulation core (%d) is not available. Please select a "
"different CPU emulation core in the settings."
msgstr ""
"O núcleo de emulação de CPU selecionado (%d) não está disponível. Por favor, "
"selecione outro núcleo de emulação de CPU diferente nas configurações."
#: Source/Core/Core/NetPlayClient.cpp:240
msgid "The server and client's NetPlay versions are incompatible."
msgstr "As versões do NetPlay do cliente e do servidor são incompatíveis."
#: Source/Core/Core/NetPlayClient.cpp:236
msgid "The server is full."
msgstr "O servidor está cheio."
#: Source/Core/Core/NetPlayClient.cpp:246
msgid "The server sent an unknown error message."
msgstr "O servidor enviou uma mensagem de erro desconhecida."
#: Source/Core/Core/Boot/Boot.cpp:72
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "O arquivo especificado \"%s\" não existe"
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"A atualização foi cancelada. É altamente recomendado concluí-la para evitar "
"versões para evitar versões inconsistentes do software do sistema."
#: Source/Core/Core/ActionReplay.cpp:222
msgid "The value is invalid"
msgstr "O valor é inválido"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:205
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Há muitos arquivos GCI na pasta\n"
"%s\n"
"Apenas os primeiros 127 arquivos estarão disponíveis"
#: Source/Core/Core/State.cpp:695
msgid "There is nothing to undo!"
msgstr "Nào há nada para desfazer!"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:126
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Essas configurações substituem os ajustes gerais do Dolphin.\n"
"Indeterminado significa que o jogo usa as configurações do Dolphin."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Este código Action Replay contém linhas criptografadas e descriptografadas; "
"você deve verificar se as inseriu corretamente.\n"
"\n"
"Deseja descartar todas as linhas descriptografadas?"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:153
msgid "This USB device is already whitelisted."
msgstr "O dispositivo USB já está na lista branca."
#: Source/Core/Core/WiiUtils.cpp:74
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr "Este WAD não foi assinado pela Nintendo. Continuar a importar?"
#: Source/Core/Core/ConfigManager.cpp:875
msgid "This WAD is not bootable."
msgstr "Este WAD não é inicializável."
#: Source/Core/Core/ConfigManager.cpp:870
msgid "This WAD is not valid."
msgstr "Essa WAD não é válida."
#: Source/Core/Core/ActionReplay.cpp:857
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Este simulador de Action Replay não suporta códigos que modifiquem o próprio "
"Action Replay."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:173
#: Source/Core/DolphinQt/GameList/GameList.cpp:594
msgid "This cannot be undone!"
msgstr "Isso não pode ser desfeito!"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:181
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Essa função permite movimentar a câmera do jogo.\n"
"Mova o mouse enquanto segura o botão direito para ajustar o ângulo ou "
"enquanto segura o botão do meio para mover a câmera. Segure SHIFT e "
"pressione uma das teclas WASD para mover a câmera em uma certa distância "
"(SHIFT+2 para mover mais rápido e SHIFT+1 para mover mais devagar). "
"Pressione SHIFT+R para resetar a câmera e SHIFT+F para resetar a velocidade "
"de movimento.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr "Este arquivo não parece um backup NAND BootMii."
#: Source/Core/VideoCommon/VideoBackendBase.cpp:168
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Este jogo requer saltando emulação de caixa delimitadora para executar "
"corretamente, mas sua placa de vídeo ou seus drivers não suportam esse "
"recurso. Como resultado você irá sofrer bugs ou travamentos enquanto estiver "
"sendo executado o jogo."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid ""
"This gives the host control over when inputs are sent to the game, "
"effectively decoupling players from each other in terms of buffering.\n"
"This allows players to have latency based solely on their connection to the "
"host, rather than everyone's connection. Buffer works differently\n"
"in this mode. The host always has no latency, and the buffer setting serves "
"to prevent stutter, speeding up when the amount of buffered\n"
"inputs exceeds the set limit. Input delay is instead based on ping to the "
"host. This results in smoother gameplay on unstable connections."
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"Essa opção permite definir um horário personalizado para o relógio de tempo "
"real (RTC) diferente do horário atual do sistema.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/AboutDialog.cpp:43
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"Este software não deve ser usado para jogar jogos que você não possui "
"legalmente."
#: Source/Core/Core/ConfigManager.cpp:892
msgid "This title cannot be booted."
msgstr "Este título não pode ser inicializado."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Esse software pode ser incompatível com a emulação DSP HLE. Tente usar LLE "
"se esse software é um homebrew.\n"
"\n"
"DSPHLE: ucode desconhecido (CRC = %08x) - forçando AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:288
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Esse software pode ser incompatível com a emulação DSP HLE. Tente usar LLE "
"se esse software é um homebrew.\n"
"\n"
"DSPHLE: ucode desconhecido (CRC = %08x) - forçando AXWii."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Esse valor é somado com o valor de convergência definido nas configurações "
"gráficas."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:109
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Esse valor é multiplicado com a profundidade definida nas configurações "
"gráficas."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid ""
"This will reduce bandwidth usage by polling GameCube controllers only twice "
"per frame. Does not affect Wii Remotes."
msgstr ""
"Isso reduzirá o uso da largura de banda, controlando os controles do "
"GameCube apenas duas vezes por quadro. Não afeta Wii Remotes."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"Isso sincronizará as configurações gráficas adicionais e forçará todos para "
"a mesma resolução interna.\n"
"Pode impedir dessincronização em alguns jogos que usam leituras EFB. "
"Certifique-se de que todos usam o mesmo backend de vídeo."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25
msgid "Threshold"
msgstr "Limite"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "TiB"
msgstr "TiB"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:382
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:31
msgid "Tilt"
msgstr "Inclinar"
#: Source/Core/DolphinQt/GameList/GameList.cpp:735
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:133
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:565
msgid "Title"
msgstr "Título"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:184
msgid "To"
msgstr "Até"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102
msgid "To:"
msgstr "Para:"
#: Source/Core/DolphinQt/MenuBar.cpp:287
msgid "Toggle &Fullscreen"
msgstr "Alternar &Tela Cheia"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Toggle 3D Anaglyph"
msgstr "Ativar/Desativar 3D Anáglifo"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Toggle 3D Side-by-Side"
msgstr "Ativar/Desativar 3D Lado a Lado"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Toggle 3D Top-Bottom"
msgstr "Ativar/Desativar 3D Sobreposto"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Toggle 3D Vision"
msgstr "Ativar/Desativar 3D Vision"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61
msgid "Toggle All Log Types"
msgstr "Ativar/Desativar Todos os Tipos de Logs"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Toggle Aspect Ratio"
msgstr "Alternar Proporção de Tela"
#: Source/Core/Core/HotkeyManager.cpp:61
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:370
msgid "Toggle Breakpoint"
msgstr "Alternar Ponto de Interrupção"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Toggle Crop"
msgstr "Ativar/Desativar Cortar"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Toggle Custom Textures"
msgstr "Alternar Texturas Personalizadas"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Toggle EFB Copies"
msgstr "Alternar Cópias EFB"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Toggle Fog"
msgstr "Ativar/Desativar Névoa"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "Alternar Tela Cheia"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr "Reproduzir/Pausar"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Toggle Texture Dumping"
msgstr "Alternar Despejo da Textura"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle USB Keyboard"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Toggle XFB Copies"
msgstr "Alternar Cópias XFB"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Toggle XFB Immediate Mode"
msgstr "Alternar Modo Imediato XFB"
#: Source/Core/DolphinQt/CheatsManager.cpp:508
msgid "Too many matches to display (%1)"
msgstr "Muitas correspondências para exibir (%1)"
#: Source/Core/DolphinQt/ToolBar.cpp:26
msgid "Toolbar"
msgstr "Barra de ferramentas"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "Top"
msgstr "Em cima"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Top-and-Bottom"
msgstr "Sobreposto"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:120
msgid "Traditional Chinese"
msgstr "Chinês Tradicional"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:844
msgid "Traversal Error"
msgstr "Erro traversal"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133
msgid "Traversal Server"
msgstr "Servidor Traversal"
#: Source/Core/Core/NetPlayClient.cpp:1375
msgid "Traversal server timed out connecting to the host"
msgstr "Servidor traversal não respondeu enquanto conectava-se ao host."
#: Source/Core/Core/HW/GCPadEmu.cpp:70
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:112
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:41
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:46
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:143
msgid "Triggers"
msgstr "Gatilhos"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:133
msgid "Turntable"
msgstr "Mesa de DJ"
#: Source/Core/DolphinQt/CheatsManager.cpp:333
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:91
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Type"
msgstr "Tipo"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119
msgid "U&16"
msgstr "U&16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120
msgid "U&32"
msgstr "U&32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118
msgid "U&8"
msgstr "U&8"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:129
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:140
msgid "USB Whitelist Error"
msgstr "Erro da Lista Branca de USB"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low. Recommended for low-end hardware.\n"
"\n"
"If unsure, select this mode."
msgstr ""
"Ubershadres nunca são usados. Travamentos podem ocorrer durante a compilação "
"dos shaders, mas a demanda da GPU é baixa. Recomendado para hardware mais "
"modesto.\n"
"\n"
"Se não tiver certeza, selecione este modo."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:264
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of high GPU performance requirements. Only recommended for high-end "
"systems."
msgstr ""
"Ubershaders sempre serão usados. Fornece uma experiência quase sem "
"travamentos ao custo de alto requisito de GPU. Recomendado apenas para "
"sistemas mais robustos."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:267
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering. In "
"the best case it eliminates shader compilation stuttering while having "
"minimal performance impact, but results depend on video driver behavior."
msgstr ""
"Ubershaders serão usados para prevenir travamentos durante a compilação de "
"shaders, mais shaders especializados serão usados quando não causarem "
"travamentos. No melhor dos casos, elimina travamentos na compilação do "
"shader, embora tenha um impacto mínimo no desempenho, mas os resultados "
"dependem do comportamento do driver de vídeo."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Não foi possível analisar a linha %1 do código AR inserido como um código "
"criptografado ou descriptografado válido. Certifique-se de que o código foi "
"digitado corretamente.\n"
"\n"
"Deseja ignorar essa linha e continuar a análise?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Não foi possível analisar a linha %1 do código Gecko inserido como um código "
"válido. Certifique-se de que o código foi digitado corretamente.\n"
"\n"
"Deseja ignorar essa linha e continuar a análise?"
#: Source/Core/DiscIO/NANDImporter.cpp:273
#, c-format
msgid "Unable to write to file %s"
msgstr "Não é possível salvar para o arquivo %s"
#: Source/Core/DolphinQt/GameList/GameList.cpp:461
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Imagens descompactadas do GC/Wii (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:171 Source/Core/DolphinQt/MenuBar.cpp:306
msgid "Undo Load State"
msgstr "&Desfazer carregamento de estado"
#: Source/Core/Core/HotkeyManager.cpp:172 Source/Core/DolphinQt/MenuBar.cpp:323
msgid "Undo Save State"
msgstr "&Desfazer estado salvo"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Chamada 0x80 inesperada? Abortando..."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:467
msgid "Unimplemented"
msgstr "Não implementado"
#: Source/Core/DolphinQt/GameList/GameList.cpp:302
msgid "Uninstall from the NAND"
msgstr "Desinstalar da NAND"
#: Source/Core/DolphinQt/GameList/GameList.cpp:550
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Desinstalar o WAD irá remover a versão atualmente instalada deste título da "
"NAND sem excluir seus dados salvos. Continuar?"
#: Source/Core/DolphinQt/MenuBar.cpp:258
msgid "United States"
msgstr "Estados Unidos"
#: Source/Core/Core/State.cpp:449 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:41
msgid "Unknown"
msgstr "Desconhecido"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1053
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Comando de DVD desconhecido %08x - erro fatal"
#: Source/Core/Core/NetPlayClient.cpp:819
#, c-format
msgid "Unknown SYNC_SAVE_DATA message received with id: %d"
msgstr "Mensagem SYNC_SAVE_DATA desconhecida recebida com ID:%d"
#: Source/Core/Core/NetPlayServer.cpp:865
#, c-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking "
"player!"
msgstr ""
"Mensagem SYNC_SAVE_DATA desconhecida com ID:%d recebida do jogador:%d "
"Expulsando jogador!"
#: Source/Core/Core/NetPlayClient.cpp:1384
#, c-format
msgid "Unknown error %x"
msgstr "Erro desconhecido %x"
#: Source/Core/Core/NetPlayClient.cpp:875
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Mensagem desconhecida recebida com ID:%d"
#: Source/Core/Core/NetPlayServer.cpp:873
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Mensagem desconhecida com ID:%d recebida do Jogador:%d Expulsando jogador!"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:152
msgid "Unlimited"
msgstr "Ilimitado"
#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr "Descomprimindo"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
msgid "Unsigned Integer"
msgstr "Inteiro Não-Assinado"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:76
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Up"
msgstr "Para cima"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:214
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:253
#: Source/Core/DolphinQt/MenuBar.cpp:506
msgid "Update"
msgstr "Atualizar"
#: Source/Core/DolphinQt/Updater.cpp:63
msgid "Update after closing Dolphin"
msgstr "Atualizar após fechar o Dolphin"
#: Source/Core/DolphinQt/Updater.cpp:46
msgid "Update available"
msgstr "Atualização disponível"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "Atualização cancelada"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "Atualização concluída"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:64
#: Source/Core/DolphinQt/WiiUpdate.cpp:71
msgid "Update failed"
msgstr "Falha na atualização"
#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid "Updating"
msgstr "Atualizando"
#: Source/Core/DolphinQt/WiiUpdate.cpp:120
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Atualizando título %1...\n"
"Isto pode demorar um pouco."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:458
msgid "Upright Hold"
msgstr "Segurar na Vertical"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:455
msgid "Upright Toggle"
msgstr "Alternar Vertical"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:439
msgid "Upright Wii Remote"
msgstr "Wii Remote na vertical"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186
msgid "Usage Statistics Reporting Settings"
msgstr "Configurações do Envio de Estatísticas de Uso"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Use Built-In Database of Game Names"
msgstr "Usar banco de dados incorporado de nomes dos jogos"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "Use Custom User Style"
msgstr "Usar Estilo do Usuário Personalizado"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "Use Fullscreen"
msgstr "Usar Tela Cheia"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:102
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Usar Modo PAL60 (EuRGB60)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Use Panic Handlers"
msgstr "Usar Gerenciadores de Pânico"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Usa um algorítmo menos preciso para calcular valores de profundidade.\n"
"Causa problemas em alguns jogos, mas pode dar uma melhora decente na "
"performance dependendo do jogo e/ou da sua GPU.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:113
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Usar um único buffer de profundidade para os dois olhos. Necessário em "
"alguns jogos."
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr "Interface do usuário"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133
msgid "User Style:"
msgstr "Estilo do Usuário:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59
msgid "Utility"
msgstr "Utilitário"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinQt/CheatsManager.cpp:503
#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90
msgid "Value"
msgstr "Valor"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:114
msgid "Value:"
msgstr "Valor:"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43
msgid "Verbosity"
msgstr "Verbosidade"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:334
msgid "Verifying integrity of partition..."
msgstr "Verificando a integridade da partição ..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:336
msgid "Verifying partition"
msgstr "Verificando partição"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Vertex Rounding"
msgstr "Arredondamento de Vértice"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:124
msgid "View &code"
msgstr "Ver &código"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:123
msgid "View &memory"
msgstr "Ver &memória"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:56
msgid "View Default Config"
msgstr "Ver Configuração Padrão"
#: Source/Core/Core/HotkeyManager.cpp:268
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:57
msgid "Volume"
msgstr "Volume"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Down"
msgstr "Aumentar Volume"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Volume Toggle Mute"
msgstr "Alternar Mudo"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Up"
msgstr "Diminuir Volume"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:940
msgid "WAD files (*.wad)"
msgstr "Arquivos WAD (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:107
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
"Falha na instalação do WAD: Não foi possível finalizar a importação do "
"título."
#: Source/Core/Core/WiiUtils.cpp:97
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr "Falha na instalação do WAD: Não foi possível importar o conteúdo %08x."
#: Source/Core/Core/WiiUtils.cpp:81
#, c-format
msgid "WAD installation failed: Could not initialise title import (error %d)."
msgstr ""
"Falha na instalação do WAD: Não foi possível inicializar a importação do "
"título (erro% d)."
#: Source/Core/Core/WiiUtils.cpp:54
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr "Falha na instalação do WAD: O título selecionado não é um WAD válido."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Espera por alinhamentos verticais de modo a reduzir quebras na imagem.\n"
"Diminui a performance se a velocidade da emulação estiver abaixo de 100%.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:276
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates. Otherwise, if unsure, leave "
"this unchecked."
msgstr ""
"Espera que todos os shaders concluam a compilação antes de iniciar um jogo. "
"Habilitar essa opção pode reduzir travamentos ou congelamentos por um curto "
"período de tempo após o início do jogo, ao custo de um atraso maior antes de "
"iniciar o jogo. Para sistemas com dois ou menos núcleos, recomenda-se "
"habilitar essa opção, pois uma grande fila de shaders pode reduzir a taxa de "
"quadros. Caso contrário, se não tiver certeza, deixe isso desmarcado."
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:333
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:354
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/MenuBar.cpp:1184
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:328
msgid "Warning"
msgstr "Aviso"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:29
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"Aviso: As entradas analógicas podem redefinir os valores do controle "
"aleatoriamente. Em alguns casos, isso pode ser corrigido adicionando uma "
"zona morta."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:570
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"AVISO: O número de blocos indicados pelo BAT (%u) não corresponde com o "
"cabeçalho do arquivo carregado (%u)"
#: Source/Core/Core/Movie.cpp:999
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
"AVISO: Você carregou um estado salvo que está após o fim da gravação atual. "
"(byte %u >%zu) (quadro %u > %u). Você deveria carregar outro estado salvo "
"antes de continuar, ou carregar este estado com o modo somente leitura "
"desligado."
#: Source/Core/Core/Movie.cpp:974
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"AVISO: Você carregou um estado salvo onde a gravação termina antes do quadro "
"atual no estado (byte %u < %u) (quadro %u < %u). Você deve carregar outro "
"estado salvo antes de continuar."
#: Source/Core/Core/Movie.cpp:1025
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"AVISO: Você carregou um estado salvo em que a gravação não corresponde com o "
"byte %zu (0x%zX). Você deveria carregar outro estado salvo antes de "
"continuar, ou carregar este estado com o modo somente-leitura desativado. "
"Caso contrário você provavelmente terá uma dessincronização."
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
msgstr ""
"Atenção: você carregou uma gravação cujo filme não correspondem no frame "
"%td. Você deve carregar outro salvamento antes de continuar ou carregar este "
"estado com o modo somente leitura. Caso contrário, provavelmente você terá "
"uma dessincronização.\n"
"\n"
"Mais informações: O filme atual tem %d frames de tamanho e o filme do estado "
"salvo tem %d frames..\n"
"\n"
"No frame %td, o filme atual imprime:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"No frame %td, o filme do estado salvo imprime:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28
msgid "Watch"
msgstr "Assistir"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - arquivo não aberto."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
msgid "Whammy"
msgstr "Distorção"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:257
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Enquanto estiver jogando no NetPlay, mostra mensagens do chat, alterações no "
"buffer e alertas de dessincronização.\n"
" \n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:143
msgid "Whitelisted USB Passthrough Devices"
msgstr "Dispositivos Passthrough USB Permitidos"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "Widescreen Hack"
msgstr "Hack de Widescreen"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
msgid "Width"
msgstr "Largura"
#: Source/Core/Core/HotkeyManager.cpp:275
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:155
msgid "Wii Menu"
msgstr "Menu do Wii"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:173
msgid "Wii NAND Root:"
msgstr "NAND do Wii:"
#: Source/Core/Core/HW/Wiimote.cpp:30
msgid "Wii Remote"
msgstr "Wii Remote"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:179
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:305
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "Wii Remote %1"
msgstr "Wii Remote %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188
msgid "Wii Remote Buttons"
msgstr "Botões do Wii Remote"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87
msgid "Wii Remote Orientation"
msgstr "Orientação do Wii Remote"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "Wii Remote Rumble"
msgstr "Rumble do Wii Remote"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Wii Remote Settings"
msgstr "Configurações do Wii Remote"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:144
msgid "Wii Remotes"
msgstr "Wii Remotes"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:293
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Entrada TAS do Wii %1 - Controle Clássico"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:307
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Entrada TAS do Wii %1 - Wii Remote"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Entrada TAS do Wii %1 - Wii Remote + Nunchuk"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:319
msgid "Wii and Wii Remote"
msgstr "Wii e Wii Remote"
#: Source/Core/DolphinQt/MenuBar.cpp:967
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Jogos salvos do Wii (*.bin);;Todos os arquivos (*)"
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Não foi possível ler o arquivo"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:118
msgid "Word Wrap"
msgstr "Quebra automática de linha"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Global"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60
msgid "Write"
msgstr "Gravar"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
msgid "Write only"
msgstr "Somente gravação"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:97
msgid "Write save/SD data"
msgstr "Gravar salvamento/dados SD"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to Console"
msgstr "Gravar no Console"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54
msgid "Write to File"
msgstr "Gravar no Arquivo"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65
msgid "Write to Log"
msgstr "Gravar no Log"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69
msgid "Write to Log and Break"
msgstr "Gravar no Log e Pausar"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Window"
msgstr "Gravar na Janela"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:387
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:492
msgid "XF register "
msgstr "Registrador XF"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:57
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:389
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:101
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49
msgid "Yellow"
msgstr "Amarelo"
#: Source/Core/DolphinQt/MenuBar.cpp:507
msgid "You are running the latest version available on this update track"
msgstr ""
"Você está executando a versão mais recente disponível desta faixa de "
"atualização"
#: Source/Core/Core/IOS/ES/ES.cpp:215
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Você não pode usar o Canal de Compras do Wii sem suas próprias credenciais "
"do dispositivo.\n"
"Por favor, consulte o guia de uso do NAND para instruções d e configuração: "
"https://dolphin-emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
msgid "You have to enter a name."
msgstr "Você precisa digitar um nome."
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Você deve reiniciar o Dolphin para que as modificações tenham efeito."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:244
msgid "You must select a game to host!"
msgstr "Você precisa selecionar um jogo para hospedar!"
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Suas ROMs do DSP possuem hashes incorretos.\n"
"Gostaria de parar agora para resolver o problema?\n"
"Se você escolher \"Não\", o áudio pode falhar."
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:59
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:391
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:105
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:890
msgid "Zero 3 code not supported"
msgstr "Código Zero 3 não é suportado"
#: Source/Core/Core/ActionReplay.cpp:910
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Código zero desconhecido pelo Dolphin: %08x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "auto"
msgstr "Automático"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "fake-completion"
msgstr "Falsa conclusão"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "none"
msgstr "Nenhum"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:160
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185
msgid "on"
msgstr "ligado"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:79
msgid "or select a device"
msgstr "ou selecione um dispositivo"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54
msgid "| OR"
msgstr "| OR"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:65
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Dolphin Team. \"GameCube\" e \"Wii\" são marcas comerciais da "
"Nintendo. O Dolphin não está afiliado à Nintendo de nenhuma maneira."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✔ Invite"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
msgid "✖ Decline"
msgstr ""