dolphin/Source/Core/VideoCommon/Src/GenericTextureDecoder.cpp

2211 lines
76 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
//#include "VideoCommon.h" // to get debug logs
#include "CPUDetect.h"
#include "TextureDecoder.h"
#include "OpenCL.h"
#include "OpenCL/OCLTextureDecoder.h"
#include "VideoConfig.h"
#include "LookUpTables.h"
#include <cmath>
bool TexFmt_Overlay_Enable=false;
bool TexFmt_Overlay_Center=false;
extern const char* texfmt[];
extern const unsigned char sfont_map[];
extern const unsigned char sfont_raw[][9*10];
// TRAM
// STATE_TO_SAVE
GC_ALIGNED16(u8 texMem[TMEM_SIZE]);
// Gamecube/Wii texture decoder
// Decodes all known Gamecube/Wii texture formats.
// by ector
int TexDecoder_GetTexelSizeInNibbles(int format)
{
switch (format & 0x3f) {
case GX_TF_I4: return 1;
case GX_TF_I8: return 2;
case GX_TF_IA4: return 2;
case GX_TF_IA8: return 4;
case GX_TF_RGB565: return 4;
case GX_TF_RGB5A3: return 4;
case GX_TF_RGBA8: return 8;
case GX_TF_C4: return 1;
case GX_TF_C8: return 2;
case GX_TF_C14X2: return 4;
case GX_TF_CMPR: return 1;
case GX_CTF_R4: return 1;
case GX_CTF_RA4: return 2;
case GX_CTF_RA8: return 4;
case GX_CTF_YUVA8: return 8;
case GX_CTF_A8: return 2;
case GX_CTF_R8: return 2;
case GX_CTF_G8: return 2;
case GX_CTF_B8: return 2;
case GX_CTF_RG8: return 4;
case GX_CTF_GB8: return 4;
case GX_TF_Z8: return 2;
case GX_TF_Z16: return 4;
case GX_TF_Z24X8: return 8;
case GX_CTF_Z4: return 1;
case GX_CTF_Z8M: return 2;
case GX_CTF_Z8L: return 2;
case GX_CTF_Z16L: return 4;
default: return 1;
}
}
int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
{
return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
}
int TexDecoder_GetBlockWidthInTexels(u32 format)
{
switch (format)
{
case GX_TF_I4: return 8;
case GX_TF_I8: return 8;
case GX_TF_IA4: return 8;
case GX_TF_IA8: return 4;
case GX_TF_RGB565: return 4;
case GX_TF_RGB5A3: return 4;
case GX_TF_RGBA8: return 4;
case GX_TF_C4: return 8;
case GX_TF_C8: return 8;
case GX_TF_C14X2: return 4;
case GX_TF_CMPR: return 8;
case GX_CTF_R4: return 8;
case GX_CTF_RA4: return 8;
case GX_CTF_RA8: return 4;
case GX_CTF_A8: return 8;
case GX_CTF_R8: return 8;
case GX_CTF_G8: return 8;
case GX_CTF_B8: return 8;
case GX_CTF_RG8: return 4;
case GX_CTF_GB8: return 4;
case GX_TF_Z8: return 8;
case GX_TF_Z16: return 4;
case GX_TF_Z24X8: return 4;
case GX_CTF_Z4: return 8;
case GX_CTF_Z8M: return 8;
case GX_CTF_Z8L: return 8;
case GX_CTF_Z16L: return 4;
default:
ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format);
return 8;
}
}
int TexDecoder_GetBlockHeightInTexels(u32 format)
{
switch (format)
{
case GX_TF_I4: return 8;
case GX_TF_I8: return 4;
case GX_TF_IA4: return 4;
case GX_TF_IA8: return 4;
case GX_TF_RGB565: return 4;
case GX_TF_RGB5A3: return 4;
case GX_TF_RGBA8: return 4;
case GX_TF_C4: return 8;
case GX_TF_C8: return 4;
case GX_TF_C14X2: return 4;
case GX_TF_CMPR: return 8;
case GX_CTF_R4: return 8;
case GX_CTF_RA4: return 4;
case GX_CTF_RA8: return 4;
case GX_CTF_A8: return 4;
case GX_CTF_R8: return 4;
case GX_CTF_G8: return 4;
case GX_CTF_B8: return 4;
case GX_CTF_RG8: return 4;
case GX_CTF_GB8: return 4;
case GX_TF_Z8: return 4;
case GX_TF_Z16: return 4;
case GX_TF_Z24X8: return 4;
case GX_CTF_Z4: return 8;
case GX_CTF_Z8M: return 4;
case GX_CTF_Z8L: return 4;
case GX_CTF_Z16L: return 4;
default:
ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format);
return 4;
}
}
//returns bytes
int TexDecoder_GetPaletteSize(int format)
{
switch (format)
{
case GX_TF_C4: return 16 * 2;
case GX_TF_C8: return 256 * 2;
case GX_TF_C14X2: return 16384 * 2;
default:
return 0;
}
}
static inline u32 decodeIA8(u16 val)
{
int a = val >> 8;
int i = val & 0xFF;
return (a << 24) | (i << 16) | (i << 8) | i;
}
static inline u32 decode5A3(u16 val)
{
int r,g,b,a;
if ((val & 0x8000))
{
a = 0xFF;
r = Convert5To8((val >> 10) & 0x1F);
g = Convert5To8((val >> 5) & 0x1F);
b = Convert5To8(val & 0x1F);
}
else
{
a = Convert3To8((val >> 12) & 0x7);
r = Convert4To8((val >> 8) & 0xF);
g = Convert4To8((val >> 4) & 0xF);
b = Convert4To8(val & 0xF);
}
return (a << 24) | (r << 16) | (g << 8) | b;
}
static inline u32 decode5A3RGBA(u16 val)
{
int r,g,b,a;
if ((val&0x8000))
{
r=Convert5To8((val>>10) & 0x1f);
g=Convert5To8((val>>5 ) & 0x1f);
b=Convert5To8((val ) & 0x1f);
a=0xFF;
}
else
{
a=Convert3To8((val>>12) & 0x7);
r=Convert4To8((val>>8 ) & 0xf);
g=Convert4To8((val>>4 ) & 0xf);
b=Convert4To8((val ) & 0xf);
}
return r | (g<<8) | (b << 16) | (a << 24);
}
static inline u32 decode565RGBA(u16 val)
{
int r,g,b,a;
r=Convert5To8((val>>11) & 0x1f);
g=Convert6To8((val>>5 ) & 0x3f);
b=Convert5To8((val ) & 0x1f);
a=0xFF;
return r | (g<<8) | (b << 16) | (a << 24);
}
static inline u32 decodeIA8Swapped(u16 val)
{
int a = val & 0xFF;
int i = val >> 8;
return i | (i<<8) | (i<<16) | (a<<24);
}
struct DXTBlock
{
u16 color1;
u16 color2;
u8 lines[4];
};
//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
inline void decodebytesC4_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
{
u16 *tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 4; x++)
{
u8 val = src[x];
*dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
*dst++ = decode5A3(Common::swap16(tlut[val & 0xF]));
}
}
inline void decodebytesC4_5A3_To_rgba32(u32 *dst, const u8 *src, int tlutaddr)
{
u16 *tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 4; x++)
{
u8 val = src[x];
*dst++ = decode5A3RGBA(Common::swap16(tlut[val >> 4]));
*dst++ = decode5A3RGBA(Common::swap16(tlut[val & 0xF]));
}
}
inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem+tlutaddr);
for (int x = 0; x < 4; x++)
{
u8 val = src[x];
*dst++ = Common::swap16(tlut[val >> 4]);
*dst++ = Common::swap16(tlut[val & 0xF]);
}
}
inline void decodebytesC4IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem+tlutaddr);
for (int x = 0; x < 4; x++)
{
u8 val = src[x];
*dst++ = decodeIA8Swapped(tlut[val >> 4]);
*dst++ = decodeIA8Swapped(tlut[val & 0xF]);
}
}
inline void decodebytesC4RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem+tlutaddr);
for (int x = 0; x < 4; x++)
{
u8 val = src[x];
*dst++ = decode565RGBA(Common::swap16(tlut[val >> 4]));
*dst++ = decode565RGBA(Common::swap16(tlut[val & 0xF]));
}
}
//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
{
u16 *tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 8; x++)
{
u8 val = src[x];
*dst++ = decode5A3(Common::swap16(tlut[val]));
}
}
inline void decodebytesC8_5A3_To_RGBA32(u32 *dst, const u8 *src, int tlutaddr)
{
u16 *tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 8; x++)
{
u8 val = src[x];
*dst++ = decode5A3RGBA(Common::swap16(tlut[val]));
}
}
inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 8; x++)
{
u8 val = src[x];
*dst++ = Common::swap16(tlut[val]);
}
}
inline void decodebytesC8IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 8; x++)
{
*dst++ = decodeIA8Swapped(tlut[src[x]]);
}
}
inline void decodebytesC8RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 8; x++)
{
*dst++ = decode565RGBA(Common::swap16(tlut[src[x]]));
}
}
inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
{
u16 *tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 4; x++)
{
u16 val = Common::swap16(src[x]);
*dst++ = decode5A3(Common::swap16(tlut[(val & 0x3FFF)]));
}
}
inline void decodebytesC14X2_5A3_To_RGBA(u32 *dst, const u16 *src, int tlutaddr)
{
u16 *tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 4; x++)
{
u16 val = Common::swap16(src[x]);
*dst++ = decode5A3RGBA(Common::swap16(tlut[(val & 0x3FFF)]));
}
}
inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 4; x++)
{
u16 val = Common::swap16(src[x]);
*dst++ = Common::swap16(tlut[(val & 0x3FFF)]);
}
}
inline void decodebytesC14X2IA8_To_RGBA(u32* dst, const u16* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 4; x++)
{
u16 val = Common::swap16(src[x]);
*dst++ = decodeIA8Swapped(tlut[(val & 0x3FFF)]);
}
}
inline void decodebytesC14X2rgb565_To_RGBA(u32* dst, const u16* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 4; x++)
{
u16 val = Common::swap16(src[x]);
*dst++ = decode565RGBA(Common::swap16(tlut[(val & 0x3FFF)]));
}
}
// Needs more speed.
inline void decodebytesIA4(u16 *dst, const u8 *src)
{
for (int x = 0; x < 8; x++)
{
const u8 val = src[x];
u8 a = Convert4To8(val >> 4);
u8 l = Convert4To8(val & 0xF);
dst[x] = (a << 8) | l;
}
}
inline void decodebytesIA4RGBA(u32 *dst, const u8 *src)
{
for (int x = 0; x < 8; x++)
{
const u8 val = src[x];
u8 a = Convert4To8(val >> 4);
u8 l = Convert4To8(val & 0xF);
dst[x] = (a << 24) | l << 16 | l << 8 | l;
}
}
inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
{
#if 0
for (int x = 0; x < 4; x++)
dst[x] = decode5A3(Common::swap16(src[x]));
#else
dst[0] = decode5A3(Common::swap16(src[0]));
dst[1] = decode5A3(Common::swap16(src[1]));
dst[2] = decode5A3(Common::swap16(src[2]));
dst[3] = decode5A3(Common::swap16(src[3]));
#endif
}
inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src)
{
#if 0
for (int x = 0; x < 4; x++)
dst[x] = decode5A3RGBA(Common::swap16(src[x]));
#else
dst[0] = decode5A3RGBA(Common::swap16(src[0]));
dst[1] = decode5A3RGBA(Common::swap16(src[1]));
dst[2] = decode5A3RGBA(Common::swap16(src[2]));
dst[3] = decode5A3RGBA(Common::swap16(src[3]));
#endif
}
// This one is used by many video formats. It'd therefore be good if it was fast.
// Needs more speed.
inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
{
#if 0
for (int x = 0; x < 4; x++)
dst[x] = Common::swap32((src2[x] << 16) | src[x]);
#else
dst[0] = Common::swap32((src2[0] << 16) | src[0]);
dst[1] = Common::swap32((src2[1] << 16) | src[1]);
dst[2] = Common::swap32((src2[2] << 16) | src[2]);
dst[3] = Common::swap32((src2[3] << 16) | src[3]);
#endif
// This can probably be done in a few SSE pack/unpack instructions + pshufb
// some unpack instruction x2:
// ABABABABABABABAB 1212121212121212 ->
// AB12AB12AB12AB12 AB12AB12AB12AB12
// 2x pshufb->
// 21BA21BA21BA21BA 21BA21BA21BA21BA
// and we are done.
}
inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2)
{
#if 0
for (int x = 0; x < 4; x++) {
dst[x] = ((src[x] & 0xFF) << 24) | ((src[x] & 0xFF00)>>8) | (src2[x] << 8);
}
#else
dst[0] = ((src[0] & 0xFF) << 24) | ((src[0] & 0xFF00)>>8) | (src2[0] << 8);
dst[1] = ((src[1] & 0xFF) << 24) | ((src[1] & 0xFF00)>>8) | (src2[1] << 8);
dst[2] = ((src[2] & 0xFF) << 24) | ((src[2] & 0xFF00)>>8) | (src2[2] << 8);
dst[3] = ((src[3] & 0xFF) << 24) | ((src[3] & 0xFF00)>>8) | (src2[3] << 8);
#endif
}
inline u32 makecol(int r, int g, int b, int a)
{
return (a << 24)|(r << 16)|(g << 8)|b;
}
inline u32 makeRGBA(int r, int g, int b, int a)
{
return (a<<24)|(b<<16)|(g<<8)|r;
}
void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
{
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
// Needs more speed.
u16 c1 = Common::swap16(src->color1);
u16 c2 = Common::swap16(src->color2);
int blue1 = Convert5To8(c1 & 0x1F);
int blue2 = Convert5To8(c2 & 0x1F);
int green1 = Convert6To8((c1 >> 5) & 0x3F);
int green2 = Convert6To8((c2 >> 5) & 0x3F);
int red1 = Convert5To8((c1 >> 11) & 0x1F);
int red2 = Convert5To8((c2 >> 11) & 0x1F);
int colors[4];
colors[0] = makecol(red1, green1, blue1, 255);
colors[1] = makecol(red2, green2, blue2, 255);
if (c1 > c2)
{
int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255);
colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255);
}
else
{
colors[2] = makecol((red1 + red2 + 1) / 2, // Average
(green1 + green2 + 1) / 2,
(blue1 + blue2 + 1) / 2, 255);
colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent
}
for (int y = 0; y < 4; y++)
{
int val = src->lines[y];
for (int x = 0; x < 4; x++)
{
dst[x] = colors[(val >> 6) & 3];
val <<= 2;
}
dst += pitch;
}
}
void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch)
{
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
// Needs more speed.
u16 c1 = Common::swap16(src->color1);
u16 c2 = Common::swap16(src->color2);
int blue1 = Convert5To8(c1 & 0x1F);
int blue2 = Convert5To8(c2 & 0x1F);
int green1 = Convert6To8((c1 >> 5) & 0x3F);
int green2 = Convert6To8((c2 >> 5) & 0x3F);
int red1 = Convert5To8((c1 >> 11) & 0x1F);
int red2 = Convert5To8((c2 >> 11) & 0x1F);
int colors[4];
colors[0] = makeRGBA(red1, green1, blue1, 255);
colors[1] = makeRGBA(red2, green2, blue2, 255);
if (c1 > c2)
{
int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
colors[2] = makeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
colors[3] = makeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
}
else
{
colors[2] = makeRGBA((red1 + red2 + 1) / 2, // Average
(green1 + green2 + 1) / 2,
(blue1 + blue2 + 1) / 2, 255);
colors[3] = makeRGBA(red2, green2, blue2, 0); // Color2 but transparent
}
for (int y = 0; y < 4; y++)
{
int val = src->lines[y];
for (int x = 0; x < 4; x++)
{
dst[x] = colors[(val >> 6) & 3];
val <<= 2;
}
dst += pitch;
}
}
#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
static void copyDXTBlock(u8* dst, const u8* src)
{
((u16*)dst)[0] = Common::swap16(((u16*)src)[0]);
((u16*)dst)[1] = Common::swap16(((u16*)src)[1]);
u32 pixels = ((u32*)src)[1];
// A bit of trickiness here: the row are in the same order
// between the two formats, but the ordering within the rows
// is reversed.
pixels = ((pixels >> 4) & 0x0F0F0F0F) | ((pixels << 4) & 0xF0F0F0F0);
pixels = ((pixels >> 2) & 0x33333333) | ((pixels << 2) & 0xCCCCCCCC);
((u32*)dst)[1] = pixels;
}
#endif
static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt)
{
switch (tlutfmt)
{
case 0: return PC_TEX_FMT_IA8; // IA8
case 1: return PC_TEX_FMT_RGB565; // RGB565
case 2: return PC_TEX_FMT_BGRA32; // RGB5A3: This TLUT format requires
// extra work to decode.
}
return PC_TEX_FMT_NONE; // Error
}
PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
{
switch (texformat)
{
case GX_TF_C4:
return GetPCFormatFromTLUTFormat(tlutfmt);
case GX_TF_I4:
return PC_TEX_FMT_IA8;
case GX_TF_I8: // speed critical
return PC_TEX_FMT_IA8;
case GX_TF_C8:
return GetPCFormatFromTLUTFormat(tlutfmt);
case GX_TF_IA4:
return PC_TEX_FMT_IA4_AS_IA8;
case GX_TF_IA8:
return PC_TEX_FMT_IA8;
case GX_TF_C14X2:
return GetPCFormatFromTLUTFormat(tlutfmt);
case GX_TF_RGB565:
return PC_TEX_FMT_RGB565;
case GX_TF_RGB5A3:
return PC_TEX_FMT_BGRA32;
case GX_TF_RGBA8: // speed critical
return PC_TEX_FMT_BGRA32;
case GX_TF_CMPR: // speed critical
// The metroid games use this format almost exclusively.
{
return PC_TEX_FMT_BGRA32;
}
}
// The "copy" texture formats, too?
return PC_TEX_FMT_NONE;
}
//switch endianness, unswizzle
//TODO: to save memory, don't blindly convert everything to argb8888
//also ARGB order needs to be swapped later, to accommodate modern hardware better
//need to add DXT support too
PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
const int Wsteps4 = (width + 3) / 4;
const int Wsteps8 = (width + 7) / 8;
switch (texformat)
{
case GX_TF_C4:
if (tlutfmt == 2)
{
// Special decoding is required for TLUT format 5A3
for (int y = 0; y < height; y += 8)
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++)
decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
}
else
{
for (int y = 0; y < height; y += 8)
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++)
decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
}
return GetPCFormatFromTLUTFormat(tlutfmt);
case GX_TF_I4:
{
for (int y = 0; y < height; y += 8)
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = yStep * 8 ; iy < 8; iy++,xStep++)
for (int ix = 0; ix < 4; ix++)
{
int val = src[4 * xStep + ix];
dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
}
}
return PC_TEX_FMT_I4_AS_I8;
case GX_TF_I8: // speed critical
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
((u64*)(dst + (y + iy) * width + x))[0] = ((u64*)(src + 8 * xStep))[0];
}
return PC_TEX_FMT_I8;
case GX_TF_C8:
if (tlutfmt == 2)
{
// Special decoding is required for TLUT format 5A3
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
}
else
{
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
}
}
return GetPCFormatFromTLUTFormat(tlutfmt);
case GX_TF_IA4:
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesIA4((u16*)dst + (y + iy) * width + x, src + 8 * xStep);
}
return PC_TEX_FMT_IA4_AS_IA8;
case GX_TF_IA8:
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = yStep * 4; iy < 4; iy++, xStep++)
{
u16 *ptr = (u16 *)dst + (y + iy) * width + x;
u16 *s = (u16 *)(src + 8 * xStep);
for(int j = 0; j < 4; j++)
*ptr++ = Common::swap16(*s++);
}
}
return PC_TEX_FMT_IA8;
case GX_TF_C14X2:
if (tlutfmt == 2)
{
// Special decoding is required for TLUT format 5A3
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
}
else
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x,(u16*)(src + 8 * xStep), tlutaddr);
}
return GetPCFormatFromTLUTFormat(tlutfmt);
case GX_TF_RGB565:
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
{
u16 *ptr = (u16 *)dst + (y + iy) * width + x;
u16 *s = (u16 *)(src + 8 * xStep);
for(int j = 0; j < 4; j++)
*ptr++ = Common::swap16(*s++);
}
}
return PC_TEX_FMT_RGB565;
case GX_TF_RGB5A3:
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
//decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)(src + 8 * xStep));
}
return PC_TEX_FMT_BGRA32;
case GX_TF_RGBA8: // speed critical
{
for (int y = 0; y < height; y += 4)
{
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
{
const u8* src2 = src + 64 * yStep;
for (int iy = 0; iy < 4; iy++)
decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src2 + 4 * iy, (u16*)src2 + 4 * iy + 16);
}
}
}
return PC_TEX_FMT_BGRA32;
case GX_TF_CMPR: // speed critical
// The metroid games use this format almost exclusively.
{
#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
// 11111111 22222222 55555555 66666666
// 33333333 44444444 77777777 88888888
for (int y = 0; y < height; y += 8)
{
for (int x = 0; x < width; x += 8)
{
copyDXTBlock(dst+(y/2)*width+x*2, src);
src += 8;
copyDXTBlock(dst+(y/2)*width+x*2+8, src);
src += 8;
copyDXTBlock(dst+(y/2+2)*width+x*2, src);
src += 8;
copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
src += 8;
}
}
return PC_TEX_FMT_DXT1;
#else
for (int y = 0; y < height; y += 8)
{
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
{
const u8* src2 = src + 4 * sizeof(DXTBlock) * yStep;
decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src2, width);
src2 += sizeof(DXTBlock);
decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src2, width);
src2 += sizeof(DXTBlock);
decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src2, width);
src2 += sizeof(DXTBlock);
decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src2, width);
}
}
#endif
return PC_TEX_FMT_BGRA32;
}
}
// The "copy" texture formats, too?
return PC_TEX_FMT_NONE;
}
// JSD 01/06/11:
// TODO: we really should ensure BOTH the source and destination addresses are aligned to 16-byte boundaries to
// squeeze out a little more performance. _mm_loadu_si128/_mm_storeu_si128 is slower than _mm_load_si128/_mm_store_si128
// because they work on unaligned addresses. The processor is free to make the assumption that addresses are multiples
// of 16 in the aligned case.
// TODO: complete SSE2 optimization of less often used texture formats.
// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
const int Wsteps4 = (width + 3) / 4;
const int Wsteps8 = (width + 7) / 8;
switch (texformat)
{
case GX_TF_C4:
if (tlutfmt == 2)
{
// Special decoding is required for TLUT format 5A3
for (int y = 0; y < height; y += 8)
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
decodebytesC4_5A3_To_rgba32(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
}
else if(tlutfmt == 0)
{
for (int y = 0; y < height; y += 8)
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
decodebytesC4IA8_To_RGBA(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
}
else
{
for (int y = 0; y < height; y += 8)
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
decodebytesC4RGB565_To_RGBA(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
}
break;
case GX_TF_I4:
{
// Reference C implementation:
for (int y = 0; y < height; y += 8)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 8; iy++, src += 4)
for (int ix = 0; ix < 4; ix++)
{
int val = src[ix];
u8 i1 = Convert4To8(val >> 4);
u8 i2 = Convert4To8(val & 0xF);
memset(dst+(y + iy) * width + x + ix * 2 , i1,4);
memset(dst+(y + iy) * width + x + ix * 2 + 1 , i2,4);
}
}
break;
case GX_TF_I8: // speed critical
{
// Reference C implementation
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 4; ++iy, src += 8)
{
u32 * newdst = dst + (y + iy)*width+x;
const u8 * newsrc = src;
u8 srcval;
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
srcval = newsrc[0]; newdst[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
}
}
break;
case GX_TF_C8:
if (tlutfmt == 2)
{
// Special decoding is required for TLUT format 5A3
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesC8_5A3_To_RGBA32((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
}
else if(tlutfmt == 0)
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesC8IA8_To_RGBA(dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
}
else
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesC8RGB565_To_RGBA(dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
}
break;
case GX_TF_IA4:
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesIA4RGBA(dst + (y + iy) * width + x, src + 8 * xStep);
}
break;
case GX_TF_IA8:
{
// Reference C implementation:
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8)
{
u32 *ptr = dst + (y + iy) * width + x;
u16 *s = (u16 *)src;
ptr[0] = decodeIA8Swapped(s[0]);
ptr[1] = decodeIA8Swapped(s[1]);
ptr[2] = decodeIA8Swapped(s[2]);
ptr[3] = decodeIA8Swapped(s[3]);
}
}
break;
case GX_TF_C14X2:
if (tlutfmt == 2)
{
// Special decoding is required for TLUT format 5A3
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesC14X2_5A3_To_BGRA32(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
}
else if (tlutfmt == 0)
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesC14X2IA8_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
}
else
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesC14X2rgb565_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
}
break;
case GX_TF_RGB565:
{
// Reference C implementation.
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8)
{
u32 *ptr = dst + (y + iy) * width + x;
u16 *s = (u16 *)src;
for(int j = 0; j < 4; j++)
*ptr++ = decode565RGBA(Common::swap16(*s++));
}
}
break;
case GX_TF_RGB5A3:
{
// Reference C implementation:
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8)
decodebytesRGB5A3rgba(dst+(y+iy)*width+x, (u16*)src);
}
break;
case GX_TF_RGBA8: // speed critical
{
// Reference C implementation.
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
{
for (int iy = 0; iy < 4; iy++)
decodebytesARGB8_4ToRgba(dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
src += 64;
}
}
break;
case GX_TF_CMPR: // speed critical
// The metroid games use this format almost exclusively.
{
for (int y = 0; y < height; y += 8)
{
for (int x = 0; x < width; x += 8)
{
decodeDXTBlockRGBA((u32*)dst + y * width + x, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
decodeDXTBlockRGBA((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
}
}
break;
}
}
// The "copy" texture formats, too?
return PC_TEX_FMT_RGBA32;
}
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
{
TexFmt_Overlay_Enable = enable;
TexFmt_Overlay_Center = center;
}
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt,bool rgbaOnly)
{
PC_TexFormat retval = TexDecoder_Decode_OpenCL(dst, src,
width, height, texformat, tlutaddr, tlutfmt, rgbaOnly);
if (retval == PC_TEX_FMT_NONE)
retval = rgbaOnly ? TexDecoder_Decode_RGBA((u32*)dst, src,
width, height, texformat, tlutaddr, tlutfmt)
: TexDecoder_Decode_real(dst, src,
width, height, texformat, tlutaddr, tlutfmt);
if ((!TexFmt_Overlay_Enable)|| (retval == PC_TEX_FMT_NONE))
return retval;
int w = min(width, 40);
int h = min(height, 10);
int xoff = (width - w) >> 1;
int yoff = (height - h) >> 1;
if (!TexFmt_Overlay_Center)
{
xoff=0;
yoff=0;
}
const char* fmt = texfmt[texformat&15];
while (*fmt)
{
int xcnt = 0;
int nchar = sfont_map[(int)*fmt];
const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
for (int x = 0; x < 9;x++)
{
if (ptr[x] == 0x78)
break;
xcnt++;
}
for (int y=0; y < 10; y++)
{
for (int x=0; x < xcnt; x++)
{
switch(retval)
{
case PC_TEX_FMT_I8:
{
// TODO: Is this an acceptable way to draw in I8?
u8 *dtp = (u8*)dst;
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
break;
}
case PC_TEX_FMT_IA8:
case PC_TEX_FMT_IA4_AS_IA8:
{
u16 *dtp = (u16*)dst;
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
break;
}
case PC_TEX_FMT_RGB565:
{
u16 *dtp = (u16*)dst;
dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
break;
}
default:
case PC_TEX_FMT_BGRA32:
{
int *dtp = (int*)dst;
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
break;
}
}
}
ptr += 9;
}
xoff += xcnt;
fmt++;
}
return retval;
}
void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt)
{
/* General formula for computing texture offset
//
u16 sBlk = s / blockWidth;
u16 tBlk = t / blockHeight;
u16 widthBlks = (width / blockWidth) + 1;
u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight;
u16 blkS = s & (blockWidth - 1);
u16 blkT = t & (blockHeight - 1);
u32 blkOff = blkT * blockWidth + blkS;
*/
switch (texformat)
{
case GX_TF_C4:
{
u16 sBlk = s >> 3;
u16 tBlk = t >> 3;
u16 widthBlks = (imageWidth >> 3) + 1;
u32 base = (tBlk * widthBlks + sBlk) << 5;
u16 blkS = s & 7;
u16 blkT = t & 7;
u32 blkOff = (blkT << 3) + blkS;
int rs = (blkOff & 1)?0:4;
u32 offset = base + (blkOff >> 1);
u8 val = (*(src + offset) >> rs) & 0xF;
u16 *tlut = (u16*)(texMem + tlutaddr);
switch (tlutfmt)
{
case 0:
*((u32*)dst) = decodeIA8Swapped(tlut[val]);
break;
case 1:
*((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
break;
case 2:
*((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
break;
}
}
break;
case GX_TF_I4:
{
u16 sBlk = s >> 3;
u16 tBlk = t >> 3;
u16 widthBlks = (imageWidth >> 3) + 1;
u32 base = (tBlk * widthBlks + sBlk) << 5;
u16 blkS = s & 7;
u16 blkT = t & 7;
u32 blkOff = (blkT << 3) + blkS;
int rs = (blkOff & 1)?0:4;
u32 offset = base + (blkOff >> 1);
u8 val = (*(src + offset) >> rs) & 0xF;
val = Convert4To8(val);
dst[0] = val;
dst[1] = val;
dst[2] = val;
dst[3] = val;
}
break;
case GX_TF_I8:
{
u16 sBlk = s >> 3;
u16 tBlk = t >> 2;
u16 widthBlks = (imageWidth >> 3) + 1;
u32 base = (tBlk * widthBlks + sBlk) << 5;
u16 blkS = s & 7;
u16 blkT = t & 3;
u32 blkOff = (blkT << 3) + blkS;
u8 val = *(src + base + blkOff);
dst[0] = val;
dst[1] = val;
dst[2] = val;
dst[3] = val;
}
break;
case GX_TF_C8:
{
u16 sBlk = s >> 3;
u16 tBlk = t >> 2;
u16 widthBlks = (imageWidth >> 3) + 1;
u32 base = (tBlk * widthBlks + sBlk) << 5;
u16 blkS = s & 7;
u16 blkT = t & 3;
u32 blkOff = (blkT << 3) + blkS;
u8 val = *(src + base + blkOff);
u16 *tlut = (u16*)(texMem + tlutaddr);
switch (tlutfmt)
{
case 0:
*((u32*)dst) = decodeIA8Swapped(tlut[val]);
break;
case 1:
*((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
break;
case 2:
*((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
break;
}
}
break;
case GX_TF_IA4:
{
u16 sBlk = s >> 3;
u16 tBlk = t >> 2;
u16 widthBlks = (imageWidth >> 3) + 1;
u32 base = (tBlk * widthBlks + sBlk) << 5;
u16 blkS = s & 7;
u16 blkT = t & 3;
u32 blkOff = (blkT << 3) + blkS;
u8 val = *(src + base + blkOff);
const u8 a = Convert4To8(val>>4);
const u8 l = Convert4To8(val&0xF);
dst[0] = l;
dst[1] = l;
dst[2] = l;
dst[3] = a;
}
break;
case GX_TF_IA8:
{
u16 sBlk = s >> 2;
u16 tBlk = t >> 2;
u16 widthBlks = (imageWidth >> 2) + 1;
u32 base = (tBlk * widthBlks + sBlk) << 4;
u16 blkS = s & 3;
u16 blkT = t & 3;
u32 blkOff = (blkT << 2) + blkS;
u32 offset = (base + blkOff) << 1;
const u16* valAddr = (u16*)(src + offset);
*((u32*)dst) = decodeIA8Swapped(*valAddr);
}
break;
case GX_TF_C14X2:
{
u16 sBlk = s >> 2;
u16 tBlk = t >> 2;
u16 widthBlks = (imageWidth >> 2) + 1;
u32 base = (tBlk * widthBlks + sBlk) << 4;
u16 blkS = s & 3;
u16 blkT = t & 3;
u32 blkOff = (blkT << 2) + blkS;
u32 offset = (base + blkOff) << 1;
const u16* valAddr = (u16*)(src + offset);
u16 val = Common::swap16(*valAddr) & 0x3FFF;
u16 *tlut = (u16*)(texMem + tlutaddr);
switch (tlutfmt)
{
case 0:
*((u32*)dst) = decodeIA8Swapped(tlut[val]);
break;
case 1:
*((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
break;
case 2:
*((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
break;
}
}
break;
case GX_TF_RGB565:
{
u16 sBlk = s >> 2;
u16 tBlk = t >> 2;
u16 widthBlks = (imageWidth >> 2) + 1;
u32 base = (tBlk * widthBlks + sBlk) << 4;
u16 blkS = s & 3;
u16 blkT = t & 3;
u32 blkOff = (blkT << 2) + blkS;
u32 offset = (base + blkOff) << 1;
const u16* valAddr = (u16*)(src + offset);
*((u32*)dst) = decode565RGBA(Common::swap16(*valAddr));
}
break;
case GX_TF_RGB5A3:
{
u16 sBlk = s >> 2;
u16 tBlk = t >> 2;
u16 widthBlks = (imageWidth >> 2) + 1;
u32 base = (tBlk * widthBlks + sBlk) << 4;
u16 blkS = s & 3;
u16 blkT = t & 3;
u32 blkOff = (blkT << 2) + blkS;
u32 offset = (base + blkOff) << 1;
const u16* valAddr = (u16*)(src + offset);
*((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr));
}
break;
case GX_TF_RGBA8:
{
u16 sBlk = s >> 2;
u16 tBlk = t >> 2;
u16 widthBlks = (imageWidth >> 2) + 1;
u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct
u16 blkS = s & 3;
u16 blkT = t & 3;
u32 blkOff = (blkT << 2) + blkS;
u32 offset = (base + blkOff) << 1 ;
const u8* valAddr = src + offset;
dst[3] = valAddr[0];
dst[0] = valAddr[1];
dst[1] = valAddr[32];
dst[2] = valAddr[33];
}
break;
case GX_TF_CMPR:
{
u16 sDxt = s >> 2;
u16 tDxt = t >> 2;
u16 sBlk = sDxt >> 1;
u16 tBlk = tDxt >> 1;
u16 widthBlks = (imageWidth >> 3) + 1;
u32 base = (tBlk * widthBlks + sBlk) << 2;
u16 blkS = sDxt & 1;
u16 blkT = tDxt & 1;
u32 blkOff = (blkT << 1) + blkS;
u32 offset = (base + blkOff) << 3;
const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset);
u16 c1 = Common::swap16(dxtBlock->color1);
u16 c2 = Common::swap16(dxtBlock->color2);
int blue1 = Convert5To8(c1 & 0x1F);
int blue2 = Convert5To8(c2 & 0x1F);
int green1 = Convert6To8((c1 >> 5) & 0x3F);
int green2 = Convert6To8((c2 >> 5) & 0x3F);
int red1 = Convert5To8((c1 >> 11) & 0x1F);
int red2 = Convert5To8((c2 >> 11) & 0x1F);
u16 ss = s & 3;
u16 tt = t & 3;
int colorSel = dxtBlock->lines[tt];
int rs = 6 - (ss << 1);
colorSel = (colorSel >> rs) & 3;
colorSel |= c1 > c2?0:4;
u32 color = 0;
switch (colorSel)
{
case 0:
case 4:
color = makeRGBA(red1, green1, blue1, 255);
break;
case 1:
case 5:
color = makeRGBA(red2, green2, blue2, 255);
break;
case 2:
color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
break;
case 3:
color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
break;
case 6:
color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255);
break;
case 7:
color = makeRGBA(red2, green2, blue2, 0);
break;
}
*((u32*)dst) = color;
}
break;
}
}
void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth)
{
u16 sBlk = s >> 2;
u16 tBlk = t >> 2;
u16 widthBlks = (imageWidth >> 2) + 1; // TODO: Looks wrong. Shouldn't this be ((imageWidth-1)>>2)+1 ?
u32 base_ar = (tBlk * widthBlks + sBlk) << 4;
u32 base_gb = (tBlk * widthBlks + sBlk) << 4;
u16 blkS = s & 3;
u16 blkT = t & 3;
u32 blk_off = (blkT << 2) + blkS;
u32 offset_ar = (base_ar + blk_off) << 1;
u32 offset_gb = (base_gb + blk_off) << 1;
const u8* val_addr_ar = src_ar + offset_ar;
const u8* val_addr_gb = src_gb + offset_gb;
dst[3] = val_addr_ar[0]; // A
dst[0] = val_addr_ar[1]; // R
dst[1] = val_addr_gb[0]; // G
dst[2] = val_addr_gb[1]; // B
}
PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
{
// TODO for someone who cares: Make this less slow!
for (int y = 0; y < height; ++y)
for (int x = 0; x < width; ++x)
{
TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1);
dst += 4;
}
return PC_TEX_FMT_RGBA32;
}
const char* texfmt[] = {
// pixel
"I4", "I8", "IA4", "IA8",
"RGB565", "RGB5A3", "RGBA8", "0x07",
"C4", "C8", "C14X2", "0x0B",
"0x0C", "0x0D", "CMPR", "0x0F",
// Z-buffer
"0x10", "Z8", "0x12", "Z16",
"0x14", "0x15", "Z24X8", "0x17",
"0x18", "0x19", "0x1A", "0x1B",
"0x1C", "0x1D", "0x1E", "0x1F",
// pixel + copy
"CR4", "0x21", "CRA4", "CRA8",
"0x24", "0x25", "CYUVA8", "CA8",
"CR8", "CG8", "CB8", "CRG8",
"CGB8", "0x2D", "0x2E", "0x2F",
// Z + copy
"CZ4", "0x31", "0x32", "0x33",
"0x34", "0x35", "0x36", "0x37",
"0x38", "CZ8M", "CZ8L", "0x3B",
"CZ16L", "0x3D", "0x3E", "0x3F",
};
const unsigned char sfont_map[] = {
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10,
10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10,
10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
};
const unsigned char sfont_raw[][9*10] = {
{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
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