dolphin/Source/Core
donkopunchstania cc7c6cd35f Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 04:38:07 +00:00
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AudioCommon Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop. 2010-03-08 08:03:42 +00:00
Common Gah, screw it 2010-03-05 10:07:49 +00:00
Core Removed more compiler warnings in linux. 2010-03-07 22:48:37 +00:00
DSPCore DSPLLE - removed some ifdefs 2010-03-08 23:18:19 +00:00
DebuggerUICommon Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
DebuggerWX Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
DiscIO Removed more compiler warnings in linux. 2010-03-07 22:48:37 +00:00
DolphinWX Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational. 2010-03-08 23:29:16 +00:00
InputCommon Fixed a few memory leaks. Made Init and Shutdown functions for some core systems. 2010-02-16 04:34:41 +00:00
VideoCommon Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00