dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp

123 lines
3.6 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h"
#include <cmath>
#include <optional>
#include "Common/Common.h"
#include "Common/MathUtil.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
AnalogStick::AnalogStick(const char* const name_, std::unique_ptr<StickGate>&& stick_gate)
: AnalogStick(name_, name_, std::move(stick_gate))
{
}
AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
std::unique_ptr<StickGate>&& stick_gate)
: ReshapableInput(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
{
for (auto& named_direction : named_directions)
AddInput(Translatability::Translate, named_direction);
AddInput(Translatability::Translate, _trans("Modifier"));
}
AnalogStick::ReshapeData AnalogStick::GetReshapableState(bool adjusted) const
{
const ControlState y = controls[0]->GetState() - controls[1]->GetState();
const ControlState x = controls[3]->GetState() - controls[2]->GetState();
// Return raw values. (used in UI)
if (!adjusted)
return {x, y};
return Reshape(x, y, GetModifierInput()->GetState());
}
AnalogStick::StateData AnalogStick::GetState() const
{
return GetReshapableState(true);
}
AnalogStick::StateData AnalogStick::GetState(const InputOverrideFunction& override_func) const
{
bool override_occurred = false;
return GetState(override_func, &override_occurred);
}
AnalogStick::StateData AnalogStick::GetState(const InputOverrideFunction& override_func,
bool* override_occurred) const
{
StateData state = GetState();
if (!override_func)
return state;
if (const std::optional<ControlState> x_override = override_func(name, X_INPUT_OVERRIDE, state.x))
{
state.x = *x_override;
*override_occurred = true;
}
if (const std::optional<ControlState> y_override = override_func(name, Y_INPUT_OVERRIDE, state.y))
{
state.y = *y_override;
*override_occurred = true;
}
return state;
}
ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const
{
return m_stick_gate->GetRadiusAtAngle(ang);
}
Control* AnalogStick::GetModifierInput() const
{
return controls[4].get();
}
OctagonAnalogStick::OctagonAnalogStick(const char* name_, ControlState gate_radius)
: OctagonAnalogStick(name_, name_, gate_radius)
{
}
OctagonAnalogStick::OctagonAnalogStick(const char* name_, const char* ui_name_,
ControlState gate_radius)
: AnalogStick(name_, ui_name_, std::make_unique<ControllerEmu::OctagonStickGate>(1.0))
{
AddVirtualNotchSetting(&m_virtual_notch_setting, 45);
AddSetting(
&m_gate_size_setting,
{_trans("Gate Size"),
// i18n: The percent symbol.
_trans("%"),
// i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
_trans("Adjusts target radius of simulated stick gate."), nullptr,
SettingVisibility::Advanced},
gate_radius * 100, 0.01, 100);
}
ControlState OctagonAnalogStick::GetVirtualNotchSize() const
{
return m_virtual_notch_setting.GetValue() * MathUtil::TAU / 360;
}
ControlState OctagonAnalogStick::GetGateRadiusAtAngle(double ang) const
{
return AnalogStick::GetGateRadiusAtAngle(ang) * m_gate_size_setting.GetValue() / 100;
}
} // namespace ControllerEmu