123 lines
3.6 KiB
C++
123 lines
3.6 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h"
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#include <cmath>
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#include <optional>
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#include "Common/Common.h"
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#include "Common/MathUtil.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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{
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AnalogStick::AnalogStick(const char* const name_, std::unique_ptr<StickGate>&& stick_gate)
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: AnalogStick(name_, name_, std::move(stick_gate))
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{
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}
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AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
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std::unique_ptr<StickGate>&& stick_gate)
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: ReshapableInput(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
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{
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for (auto& named_direction : named_directions)
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AddInput(Translatability::Translate, named_direction);
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AddInput(Translatability::Translate, _trans("Modifier"));
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}
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AnalogStick::ReshapeData AnalogStick::GetReshapableState(bool adjusted) const
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{
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const ControlState y = controls[0]->GetState() - controls[1]->GetState();
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const ControlState x = controls[3]->GetState() - controls[2]->GetState();
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// Return raw values. (used in UI)
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if (!adjusted)
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return {x, y};
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return Reshape(x, y, GetModifierInput()->GetState());
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}
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AnalogStick::StateData AnalogStick::GetState() const
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{
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return GetReshapableState(true);
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}
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AnalogStick::StateData AnalogStick::GetState(const InputOverrideFunction& override_func) const
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{
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bool override_occurred = false;
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return GetState(override_func, &override_occurred);
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}
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AnalogStick::StateData AnalogStick::GetState(const InputOverrideFunction& override_func,
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bool* override_occurred) const
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{
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StateData state = GetState();
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if (!override_func)
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return state;
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if (const std::optional<ControlState> x_override = override_func(name, X_INPUT_OVERRIDE, state.x))
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{
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state.x = *x_override;
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*override_occurred = true;
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}
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if (const std::optional<ControlState> y_override = override_func(name, Y_INPUT_OVERRIDE, state.y))
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{
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state.y = *y_override;
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*override_occurred = true;
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}
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return state;
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}
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ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const
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{
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return m_stick_gate->GetRadiusAtAngle(ang);
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}
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Control* AnalogStick::GetModifierInput() const
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{
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return controls[4].get();
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}
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OctagonAnalogStick::OctagonAnalogStick(const char* name_, ControlState gate_radius)
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: OctagonAnalogStick(name_, name_, gate_radius)
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{
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}
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OctagonAnalogStick::OctagonAnalogStick(const char* name_, const char* ui_name_,
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ControlState gate_radius)
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: AnalogStick(name_, ui_name_, std::make_unique<ControllerEmu::OctagonStickGate>(1.0))
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{
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AddVirtualNotchSetting(&m_virtual_notch_setting, 45);
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AddSetting(
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&m_gate_size_setting,
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{_trans("Gate Size"),
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// i18n: The percent symbol.
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_trans("%"),
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// i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
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_trans("Adjusts target radius of simulated stick gate."), nullptr,
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SettingVisibility::Advanced},
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gate_radius * 100, 0.01, 100);
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}
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ControlState OctagonAnalogStick::GetVirtualNotchSize() const
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{
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return m_virtual_notch_setting.GetValue() * MathUtil::TAU / 360;
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}
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ControlState OctagonAnalogStick::GetGateRadiusAtAngle(double ang) const
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{
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return AnalogStick::GetGateRadiusAtAngle(ang) * m_gate_size_setting.GetValue() / 100;
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}
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} // namespace ControllerEmu
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