dolphin/Source/Core/VideoBackends/Vulkan/VKVertexManager.cpp

415 lines
18 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Vulkan/VKVertexManager.h"
#include <algorithm>
#include "Common/Align.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Core/System.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
namespace Vulkan
{
static VkBufferView CreateTexelBufferView(VkBuffer buffer, VkFormat vk_format)
{
// Create a view of the whole buffer, we'll offset our texel load into it
VkBufferViewCreateInfo view_info = {
VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0, // VkBufferViewCreateFlags flags
buffer, // VkBuffer buffer
vk_format, // VkFormat format
0, // VkDeviceSize offset
VK_WHOLE_SIZE // VkDeviceSize range
};
VkBufferView view;
VkResult res = vkCreateBufferView(g_vulkan_context->GetDevice(), &view_info, nullptr, &view);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateBufferView failed: ");
return VK_NULL_HANDLE;
}
return view;
}
VertexManager::VertexManager() = default;
VertexManager::~VertexManager()
{
DestroyTexelBufferViews();
}
bool VertexManager::Initialize()
{
if (!VertexManagerBase::Initialize())
return false;
m_vertex_stream_buffer =
StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
VERTEX_STREAM_BUFFER_SIZE);
m_index_stream_buffer =
StreamBuffer::Create(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, INDEX_STREAM_BUFFER_SIZE);
m_uniform_stream_buffer =
StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, UNIFORM_STREAM_BUFFER_SIZE);
if (!m_vertex_stream_buffer || !m_index_stream_buffer || !m_uniform_stream_buffer)
{
PanicAlertFmt("Failed to allocate streaming buffers");
return false;
}
// The validation layer complains if max(offsets) + max(ubo_ranges) >= ubo_size.
// To work around this we reserve the maximum buffer size at all times, but only commit
// as many bytes as we use.
m_uniform_buffer_reserve_size = sizeof(PixelShaderConstants);
m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size,
g_vulkan_context->GetUniformBufferAlignment()) +
sizeof(VertexShaderConstants);
m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size,
g_vulkan_context->GetUniformBufferAlignment()) +
sizeof(GeometryShaderConstants);
// Prefer an 8MB buffer if possible, but use less if the device doesn't support this.
// This buffer is potentially going to be addressed as R8s in the future, so we assume
// that one element is one byte.
const u32 texel_buffer_size = std::min(
TEXEL_STREAM_BUFFER_SIZE, g_vulkan_context->GetDeviceLimits().maxTexelBufferElements);
m_texel_stream_buffer =
StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, texel_buffer_size);
if (!m_texel_stream_buffer)
{
PanicAlertFmt("Failed to allocate streaming texel buffer");
return false;
}
static constexpr std::array<std::pair<TexelBufferFormat, VkFormat>, NUM_TEXEL_BUFFER_FORMATS>
format_mapping = {{
{TEXEL_BUFFER_FORMAT_R8_UINT, VK_FORMAT_R8_UINT},
{TEXEL_BUFFER_FORMAT_R16_UINT, VK_FORMAT_R16_UINT},
{TEXEL_BUFFER_FORMAT_RGBA8_UINT, VK_FORMAT_R8G8B8A8_UINT},
{TEXEL_BUFFER_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT},
}};
for (const auto& it : format_mapping)
{
if ((m_texel_buffer_views[it.first] = CreateTexelBufferView(m_texel_stream_buffer->GetBuffer(),
it.second)) == VK_NULL_HANDLE)
{
PanicAlertFmt("Failed to create texel buffer view");
return false;
}
}
// Bind the buffers to all the known spots even if it's not used, to keep the driver happy.
UploadAllConstants();
StateTracker::GetInstance()->SetUtilityUniformBuffer(m_uniform_stream_buffer->GetBuffer(), 0,
sizeof(VertexShaderConstants));
for (u32 i = 0; i < NUM_COMPUTE_TEXEL_BUFFERS; i++)
{
StateTracker::GetInstance()->SetTexelBuffer(i,
m_texel_buffer_views[TEXEL_BUFFER_FORMAT_R8_UINT]);
}
return true;
}
void VertexManager::DestroyTexelBufferViews()
{
for (VkBufferView view : m_texel_buffer_views)
{
if (view != VK_NULL_HANDLE)
vkDestroyBufferView(g_vulkan_context->GetDevice(), view, nullptr);
}
}
void VertexManager::ResetBuffer(u32 vertex_stride)
{
// Attempt to allocate from buffers
bool has_vbuffer_allocation =
m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, vertex_stride);
bool has_ibuffer_allocation =
m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16));
if (!has_vbuffer_allocation || !has_ibuffer_allocation)
{
// Flush any pending commands first, so that we can wait on the fences
WARN_LOG_FMT(VIDEO, "Executing command list while waiting for space in vertex/index buffer");
Renderer::GetInstance()->ExecuteCommandBuffer(false);
// Attempt to allocate again, this may cause a fence wait
if (!has_vbuffer_allocation)
has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, vertex_stride);
if (!has_ibuffer_allocation)
has_ibuffer_allocation =
m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16));
// If we still failed, that means the allocation was too large and will never succeed, so panic
if (!has_vbuffer_allocation || !has_ibuffer_allocation)
PanicAlertFmt("Failed to allocate space in streaming buffers for pending draw");
}
// Update pointers
m_base_buffer_pointer = m_vertex_stream_buffer->GetHostPointer();
m_end_buffer_pointer = m_vertex_stream_buffer->GetCurrentHostPointer() + MAXVBUFFERSIZE;
m_cur_buffer_pointer = m_vertex_stream_buffer->GetCurrentHostPointer();
m_index_generator.Start(reinterpret_cast<u16*>(m_index_stream_buffer->GetCurrentHostPointer()));
}
void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
u32* out_base_vertex, u32* out_base_index)
{
const u32 vertex_data_size = num_vertices * vertex_stride;
const u32 index_data_size = num_indices * sizeof(u16);
*out_base_vertex =
vertex_stride > 0 ? (m_vertex_stream_buffer->GetCurrentOffset() / vertex_stride) : 0;
*out_base_index = m_index_stream_buffer->GetCurrentOffset() / sizeof(u16);
m_vertex_stream_buffer->CommitMemory(vertex_data_size);
m_index_stream_buffer->CommitMemory(index_data_size);
ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
ADDSTAT(g_stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0,
VERTEX_STREAM_BUFFER_SIZE);
StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0,
VK_INDEX_TYPE_UINT16);
}
void VertexManager::UploadUniforms()
{
UpdateVertexShaderConstants();
UpdateGeometryShaderConstants();
UpdatePixelShaderConstants();
}
void VertexManager::UpdateVertexShaderConstants()
{
auto& system = Core::System::GetInstance();
auto& vertex_shader_manager = system.GetVertexShaderManager();
if (!vertex_shader_manager.dirty || !ReserveConstantStorage())
return;
StateTracker::GetInstance()->SetGXUniformBuffer(
UBO_DESCRIPTOR_SET_BINDING_VS, m_uniform_stream_buffer->GetBuffer(),
m_uniform_stream_buffer->GetCurrentOffset(), sizeof(VertexShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &vertex_shader_manager.constants,
sizeof(VertexShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(VertexShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
vertex_shader_manager.dirty = false;
}
void VertexManager::UpdateGeometryShaderConstants()
{
auto& system = Core::System::GetInstance();
auto& geometry_shader_manager = system.GetGeometryShaderManager();
if (!geometry_shader_manager.dirty || !ReserveConstantStorage())
return;
StateTracker::GetInstance()->SetGXUniformBuffer(
UBO_DESCRIPTOR_SET_BINDING_GS, m_uniform_stream_buffer->GetBuffer(),
m_uniform_stream_buffer->GetCurrentOffset(), sizeof(GeometryShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &geometry_shader_manager.constants,
sizeof(GeometryShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(GeometryShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
geometry_shader_manager.dirty = false;
}
void VertexManager::UpdatePixelShaderConstants()
{
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
if (!pixel_shader_manager.dirty || !ReserveConstantStorage())
return;
StateTracker::GetInstance()->SetGXUniformBuffer(
UBO_DESCRIPTOR_SET_BINDING_PS, m_uniform_stream_buffer->GetBuffer(),
m_uniform_stream_buffer->GetCurrentOffset(), sizeof(PixelShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &pixel_shader_manager.constants,
sizeof(PixelShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(PixelShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
pixel_shader_manager.dirty = false;
}
bool VertexManager::ReserveConstantStorage()
{
if (m_uniform_stream_buffer->ReserveMemory(m_uniform_buffer_reserve_size,
g_vulkan_context->GetUniformBufferAlignment()))
{
return true;
}
// The only places that call constant updates are safe to have state restored.
WARN_LOG_FMT(VIDEO, "Executing command buffer while waiting for space in uniform buffer");
Renderer::GetInstance()->ExecuteCommandBuffer(false);
// Since we are on a new command buffer, all constants have been invalidated, and we need
// to reupload them. We may as well do this now, since we're issuing a draw anyway.
UploadAllConstants();
return false;
}
void VertexManager::UploadAllConstants()
{
// We are free to re-use parts of the buffer now since we're uploading all constants.
const u32 ub_alignment = static_cast<u32>(g_vulkan_context->GetUniformBufferAlignment());
const u32 pixel_constants_offset = 0;
const u32 vertex_constants_offset =
Common::AlignUp(pixel_constants_offset + sizeof(PixelShaderConstants), ub_alignment);
const u32 geometry_constants_offset =
Common::AlignUp(vertex_constants_offset + sizeof(VertexShaderConstants), ub_alignment);
const u32 allocation_size = geometry_constants_offset + sizeof(GeometryShaderConstants);
// Allocate everything at once.
// We should only be here if the buffer was full and a command buffer was submitted anyway.
if (!m_uniform_stream_buffer->ReserveMemory(allocation_size, ub_alignment))
{
PanicAlertFmt("Failed to allocate space for constants in streaming buffer");
return;
}
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
auto& vertex_shader_manager = system.GetVertexShaderManager();
auto& geometry_shader_manager = system.GetGeometryShaderManager();
// Update bindings
StateTracker::GetInstance()->SetGXUniformBuffer(
UBO_DESCRIPTOR_SET_BINDING_PS, m_uniform_stream_buffer->GetBuffer(),
m_uniform_stream_buffer->GetCurrentOffset() + pixel_constants_offset,
sizeof(PixelShaderConstants));
StateTracker::GetInstance()->SetGXUniformBuffer(
UBO_DESCRIPTOR_SET_BINDING_VS, m_uniform_stream_buffer->GetBuffer(),
m_uniform_stream_buffer->GetCurrentOffset() + vertex_constants_offset,
sizeof(VertexShaderConstants));
StateTracker::GetInstance()->SetGXUniformBuffer(
UBO_DESCRIPTOR_SET_BINDING_GS, m_uniform_stream_buffer->GetBuffer(),
m_uniform_stream_buffer->GetCurrentOffset() + geometry_constants_offset,
sizeof(GeometryShaderConstants));
// Copy the actual data in
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + pixel_constants_offset,
&pixel_shader_manager.constants, sizeof(PixelShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + vertex_constants_offset,
&vertex_shader_manager.constants, sizeof(VertexShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + geometry_constants_offset,
&geometry_shader_manager.constants, sizeof(GeometryShaderConstants));
// Finally, flush buffer memory after copying
m_uniform_stream_buffer->CommitMemory(allocation_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, allocation_size);
// Clear dirty flags
vertex_shader_manager.dirty = false;
geometry_shader_manager.dirty = false;
pixel_shader_manager.dirty = false;
}
void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size)
{
InvalidateConstants();
if (!m_uniform_stream_buffer->ReserveMemory(data_size,
g_vulkan_context->GetUniformBufferAlignment()))
{
WARN_LOG_FMT(VIDEO, "Executing command buffer while waiting for ext space in uniform buffer");
Renderer::GetInstance()->ExecuteCommandBuffer(false);
}
StateTracker::GetInstance()->SetUtilityUniformBuffer(
m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset(), data_size);
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), data, data_size);
m_uniform_stream_buffer->CommitMemory(data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
}
bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
u32* out_offset)
{
if (data_size > m_texel_stream_buffer->GetCurrentSize())
return false;
const u32 elem_size = GetTexelBufferElementSize(format);
if (!m_texel_stream_buffer->ReserveMemory(data_size, elem_size))
{
// Try submitting cmdbuffer.
WARN_LOG_FMT(VIDEO, "Submitting command buffer while waiting for space in texel buffer");
Renderer::GetInstance()->ExecuteCommandBuffer(false, false);
if (!m_texel_stream_buffer->ReserveMemory(data_size, elem_size))
{
PanicAlertFmt("Failed to allocate {} bytes from texel buffer", data_size);
return false;
}
}
std::memcpy(m_texel_stream_buffer->GetCurrentHostPointer(), data, data_size);
*out_offset = static_cast<u32>(m_texel_stream_buffer->GetCurrentOffset()) / elem_size;
m_texel_stream_buffer->CommitMemory(data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
return true;
}
bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
u32* out_offset, const void* palette_data, u32 palette_size,
TexelBufferFormat palette_format, u32* out_palette_offset)
{
const u32 elem_size = GetTexelBufferElementSize(format);
const u32 palette_elem_size = GetTexelBufferElementSize(palette_format);
const u32 reserve_size = data_size + palette_size + palette_elem_size;
if (reserve_size > m_texel_stream_buffer->GetCurrentSize())
return false;
if (!m_texel_stream_buffer->ReserveMemory(reserve_size, elem_size))
{
// Try submitting cmdbuffer.
WARN_LOG_FMT(VIDEO, "Submitting command buffer while waiting for space in texel buffer");
Renderer::GetInstance()->ExecuteCommandBuffer(false, false);
if (!m_texel_stream_buffer->ReserveMemory(reserve_size, elem_size))
{
PanicAlertFmt("Failed to allocate {} bytes from texel buffer", reserve_size);
return false;
}
}
const u32 palette_byte_offset = Common::AlignUp(data_size, palette_elem_size);
std::memcpy(m_texel_stream_buffer->GetCurrentHostPointer(), data, data_size);
std::memcpy(m_texel_stream_buffer->GetCurrentHostPointer() + palette_byte_offset, palette_data,
palette_size);
*out_offset = static_cast<u32>(m_texel_stream_buffer->GetCurrentOffset()) / elem_size;
*out_palette_offset =
(static_cast<u32>(m_texel_stream_buffer->GetCurrentOffset()) + palette_byte_offset) /
palette_elem_size;
m_texel_stream_buffer->CommitMemory(palette_byte_offset + palette_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
StateTracker::GetInstance()->SetTexelBuffer(1, m_texel_buffer_views[palette_format]);
return true;
}
} // namespace Vulkan