93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _FILEUTIL_H
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#define _FILEUTIL_H
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#include <string>
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#include <vector>
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#include <string.h>
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#include "Common.h"
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/*
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This namespace has various generic functions related to files and paths.
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*/
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namespace File
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{
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// FileSystem tree node/
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struct FSTEntry
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{
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bool isDirectory;
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u64 size; // file length or number of entries from children
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std::string physicalName; // name on disk
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std::string virtualName; // name in FST names table
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std::vector<FSTEntry> children;
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};
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// Returns true if file filename exists
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bool Exists(const char *filename);
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// Returns true if filename is a directory
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bool IsDirectory(const char *filename);
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// Returns the size of filename (64bit)
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u64 GetSize(const char *filename);
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// Returns true if successful, or path already exists.
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bool CreateDir(const char *filename);
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const char *fullPath);
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const char *filename);
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const char *filename);
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const char *srcFilename, const char *destFilename);
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const char *srcFilename, const char *destFilename);
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const char *filename);
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// Scans the directory tree gets, starting from _Directory and adds the
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// results into parentEntry. Returns the number of files+directories found
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u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry);
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// deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const char *directory);
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// Returns the current directory, caller should free
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const char *GetCurrentDirectory();
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// Set the current directory to given directory
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bool SetCurrentDirectory(const char *directory);
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// Returns a pointer to a string with the dolphin data dir
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const char *GetUserDirectory();
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} // namespace
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#endif
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