124 lines
3.0 KiB
C++
124 lines
3.0 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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#if defined(HAVE_WX) && HAVE_WX
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#include <wx/wx.h>
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#include <wx/filepicker.h>
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#include <wx/notebook.h>
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#include <wx/dialog.h>
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#include <wx/aboutdlg.h>
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#endif
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#include "Globals.h"
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#include "pluginspecs_video.h"
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#include "main.h"
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#include "IniFile.h"
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#include "ConsoleWindow.h"
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#include <assert.h>
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/////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Open and close the Windows console window
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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#ifdef _WIN32
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void OpenConsole()
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{
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Console::Open(100, 300, "OpenGL Plugin Output"); // give room for 300 rows
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Console::Print("OpenGL console opened\n");
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MoveWindow(Console::GetHwnd(), 0,400, 1280,550, true); // Move window. Todo: make this
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// adjustable from the debugging window
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}
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void CloseConsole()
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{
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Console::Close();
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}
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#else
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// Dummy functions for console open/close
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void OpenConsole()
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{
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}
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void CloseConsole()
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{
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}
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#endif
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//////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Write logs
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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// The log file handle
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static FILE* pfLog = NULL;
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// This is on by default, but can be controlled from the debugging window
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bool LocalLogFile = true;
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void __Log(const char *fmt, ...)
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{
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char* Msg = (char*)alloca(strlen(fmt)+512);
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va_list ap;
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va_start( ap, fmt );
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vsnprintf( Msg, strlen(fmt)+512, fmt, ap );
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va_end( ap );
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g_VideoInitialize.pLog(Msg, FALSE);
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// If we have no file to write to, create one
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if (pfLog == NULL && LocalLogFile)
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pfLog = fopen(FULL_LOGS_DIR "oglgfx.txt", "w");
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// Write to file
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if (pfLog != NULL && LocalLogFile)
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fwrite(Msg, strlen(Msg), 1, pfLog);
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#ifdef _WIN32
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// Write to the console screen, if one exists
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Console::Print(Msg);
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#else
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//printf("%s", Msg);
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#endif
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}
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void __Log(int type, const char *fmt, ...)
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{
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char* Msg = (char*)alloca(strlen(fmt)+512);
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va_list ap;
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va_start( ap, fmt );
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vsnprintf( Msg, strlen(fmt)+512, fmt, ap );
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va_end( ap );
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g_VideoInitialize.pLog(Msg, FALSE);
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#ifdef _WIN32
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// Write to the console screen, if one exists
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Console::Print(Msg);
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#endif
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}
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//////////////////////////////////
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