308 lines
8.0 KiB
C++
308 lines
8.0 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _EMU_DECLARATIONS_
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#define _EMU_DECLARATIONS_
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#include <vector>
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#include <string>
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#include "../../../Core/InputCommon/Src/SDL.h" // Core
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#include "../../../Core/InputCommon/Src/XInput.h"
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#include "Common.h"
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#include "pluginspecs_wiimote.h"
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#include "wiimote_hid.h" // Local
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#include "Encryption.h"
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extern SWiimoteInitialize g_WiimoteInitialize;
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namespace WiiMoteEmu
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{
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//******************************************************************************
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// Definitions and variable declarations
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//******************************************************************************
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/* The Libogc bounding box in smoothed IR coordinates is 232,284 792,704. However, there is no
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universal standard that works with all games. They all use their own calibration. Also,
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there is no widescreen mode for the calibration, at least not in the games I tried, the
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game decides for example that a horizontal value of 500 is 50% from the left of the screen,
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and then that's the same regardless if we use the widescreen mode or not.*/
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#define LEFT 266
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#define TOP 215
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#define RIGHT 752
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#define BOTTOM 705
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/* Since the width of the entire virtual screen is 1024 a reasonable sensor bar width is perhaps 200,
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given how small most sensor bars are compared to the total TV width. When I tried the distance with
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my Wiimote from around three meters distance from the sensor bar (that has around 15 cm beteen the
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IR lights) I got a dot distance of around 110 (and a dot size of between 1 and 2). */
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#define SENSOR_BAR_WIDTH 200
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// Movement recording
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extern int g_RecordingPlaying[3];
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extern int g_RecordingCounter[3];
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extern int g_RecordingPoint[3];
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extern double g_RecordingStart[3];
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extern double g_RecordingCurrentTime[3];
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// Registry sizes
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#define WIIMOTE_EEPROM_SIZE (16*1024)
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#define WIIMOTE_EEPROM_FREE_SIZE 0x16ff
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#define WIIMOTE_REG_SPEAKER_SIZE 10
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#define WIIMOTE_REG_EXT_SIZE 0x100
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#define WIIMOTE_REG_IR_SIZE 0x34
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extern u8 g_Eeprom[MAX_WIIMOTES][WIIMOTE_EEPROM_SIZE];
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extern u8 g_RegExt[MAX_WIIMOTES][WIIMOTE_REG_EXT_SIZE];
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extern u8 g_RegMotionPlus[MAX_WIIMOTES][WIIMOTE_REG_EXT_SIZE];
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extern u8 g_RegSpeaker[MAX_WIIMOTES][WIIMOTE_REG_SPEAKER_SIZE];
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extern u8 g_RegIr[MAX_WIIMOTES][WIIMOTE_REG_IR_SIZE];
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extern u8 g_IRClock[MAX_WIIMOTES];
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extern u8 g_IR[MAX_WIIMOTES];
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extern u8 g_Leds[MAX_WIIMOTES];
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extern u8 g_Speaker[MAX_WIIMOTES];
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extern u8 g_SpeakerMute[MAX_WIIMOTES];
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extern u8 g_RegExtTmp[WIIMOTE_REG_EXT_SIZE];
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extern int g_ID;
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extern bool g_ReportingAuto[MAX_WIIMOTES];
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extern u8 g_ReportingMode[MAX_WIIMOTES];
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extern u16 g_ReportingChannel[MAX_WIIMOTES];
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extern wiimote_key g_ExtKey[MAX_WIIMOTES]; // extension encryption key
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extern bool g_Encryption;
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/* An example of a factory default first bytes of the Eeprom memory. There are differences between
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different Wiimotes, my Wiimote had different neutral values for the accelerometer. */
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static const u8 EepromData_0[] = {
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0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, 0x74, 0xD3,
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0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, 0x74, 0xD3,
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// Accelerometer neutral values
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0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E,
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0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E
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};
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static const u8 EepromData_16D0[] = {
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0x00, 0x00, 0x00, 0xFF, 0x11, 0xEE, 0x00, 0x00,
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0x33, 0xCC, 0x44, 0xBB, 0x00, 0x00, 0x66, 0x99,
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0x77, 0x88, 0x00, 0x00, 0x2B, 0x01, 0xE8, 0x13
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};
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/* Default calibration for the nunchuck. It should be written to 0x20 - 0x3f of the
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extension register. 0x80 is the neutral x and y accelerators and 0xb3 is the
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neutral z accelerometer that is adjusted for gravity. */
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static const u8 nunchuck_calibration[] =
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{
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0x80,0x80,0x80,0x00, // accelerometer x, y, z neutral
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0xb3,0xb3,0xb3,0x00, // x, y, z g-force values
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0xff, 0x00, 0x80, 0xff, // 0x80 = analog stick x and y axis center
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0x00, 0x80, 0xee, 0x43 // checksum on the last two bytes
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};
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static const u8 wireless_nunchuck_calibration[] =
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{
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128, 128, 128, 0x00,
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181, 181, 181, 0x00,
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255, 0, 125, 255,
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0, 126, 0xed, 0x43
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};
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/* Classic Controller calibration */
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static const u8 classic_calibration[] =
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{
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0xff,0x00,0x80, 0xff,0x00,0x80, 0xff,0x00,0x80, 0xff,0x00,0x80,
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0x00,0x00, 0x51,0xa6
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};
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// Extension device IDs to be written to the last bytes of the extension reg
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static const u8 nunchuck_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x00, 0x00 };
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static const u8 classic_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x01, 0x01 };
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static const u8 gh3glp_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x01, 0x03 };
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static const u8 ghwtdrums_id[] = { 0x01, 0x00, 0xa4, 0x20, 0x01, 0x03 };
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// The id for nothing inserted
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static const u8 nothing_id[] = { 0x00, 0x00, 0x00, 0x00, 0x2e, 0x2e };
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// The id for a partially inserted extension
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static const u8 partially_id[] = { 0x00, 0x00, 0x00, 0x00, 0xff, 0xff };
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enum EExtensionType
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{
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EXT_NONE = 0,
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EXT_NUNCHUCK,
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EXT_CLASSIC_CONTROLLER,
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EXT_GUITARHERO,
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};
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enum EInputType
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{
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FROM_KEYBOARD,
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FROM_ANALOG1,
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FROM_ANALOG2,
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FROM_TRIGGER,
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};
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enum EButtonCode
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{
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EWM_A = 0, // Keyboard A and Mouse A
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EWM_B,
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EWM_ONE, EWM_TWO,
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EWM_P, EWM_M, EWM_H,
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EWM_L, EWM_R, EWM_U, EWM_D,
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EWM_ROLL_L, EWM_ROLL_R,
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EWM_PITCH_U, EWM_PITCH_D,
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EWM_SHAKE,
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ENC_Z, ENC_C,
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ENC_L, ENC_R, ENC_U, ENC_D,
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ENC_ROLL_L, ENC_ROLL_R,
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ENC_PITCH_U, ENC_PITCH_D,
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ENC_SHAKE,
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ECC_A, ECC_B, ECC_X, ECC_Y,
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ECC_P, ECC_M, ECC_H,
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ECC_Tl, ECC_Tr, ECC_Zl, ECC_Zr,
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ECC_Dl, ECC_Dr, ECC_Du, ECC_Dd,
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ECC_Ll, ECC_Lr, ECC_Lu, ECC_Ld,
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ECC_Rl, ECC_Rr, ECC_Ru, ECC_Rd,
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EGH_Green, EGH_Red, EGH_Yellow, EGH_Blue, EGH_Orange,
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EGH_Plus, EGH_Minus, EGH_Whammy,
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EGH_Al, EGH_Ar, EGH_Au, EGH_Ad,
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EGH_StrumUp, EGH_StrumDown,
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LAST_CONSTANT,
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};
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union UAxis
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{
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int Code[6];
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struct
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{
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int Lx;
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int Ly;
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int Rx;
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int Ry;
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int Tl; // Trigger
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int Tr; // Trigger
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};
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};
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struct SStickMapping
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{
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int NC;
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int CCL;
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int CCR;
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int CCT; //Trigger
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int GH; // Analog Stick
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int GHB; // Whammy bar
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};
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struct STiltMapping
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{
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int InputWM;
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int InputNC;
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bool RollInvert;
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bool PitchInvert;
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int RollDegree;
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bool RollSwing;
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int RollRange;
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int PitchDegree;
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bool PitchSwing;
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int PitchRange;
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};
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struct SDot
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{
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int Rx, Ry, X, Y;
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bool Visible;
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int Size; // Size of the IR dot (0-15)
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int Order; // Increasing order from low to higher x-axis values
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};
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struct SIR
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{
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SDot Dot[4];
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int Distance;
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};
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struct STiltData
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{
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// FakeNoise is used to prevent disconnection
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// when there is no input for a long time
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int FakeNoise;
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int Shake;
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int Roll, Pitch;
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STiltData()
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{
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FakeNoise = 1;
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Shake = 0;
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Roll = 0;
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Pitch = 0;
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}
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};
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struct SMotion
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{
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// Raw X and Y coordinate and processed X and Y coordinates
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SIR IR;
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STiltData TiltWM;
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STiltData TiltNC;
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};
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struct CONTROLLER_MAPPING_WII // WII PAD MAPPING
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{
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SDL_Joystick *joy; // SDL joystick device
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UAxis AxisState;
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UAxis AxisMapping; // 6 Axes (Main, Sub, Triggers)
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int TriggerType; // SDL or XInput trigger
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int ID; // SDL joystick device ID
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bool Rumble;
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int RumbleStrength;
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int DeadZoneL; // Analog 1 Deadzone
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int DeadZoneR; // Analog 2 Deadzone
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bool bCircle2Square;
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int Diagonal;
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int Source; // 0: inactive, 1: emu, 2: real
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bool bSideways;
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bool bUpright;
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bool bMotionPlusConnected;
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int iExtensionConnected;
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STiltMapping Tilt;
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SStickMapping Stick;
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int Button[LAST_CONSTANT];
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SMotion Motion;
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};
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// Gamepad input
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extern int NumPads, NumGoodPads; // Number of goods pads
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extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
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extern CONTROLLER_MAPPING_WII WiiMapping[4];
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extern bool KeyStatus[64];
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} // namespace
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#endif //_EMU_DEFINITIONS_
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