517 lines
18 KiB
C++
517 lines
18 KiB
C++
// Copyright 2011 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// File description
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// -------------
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// Purpose of this file: Collect boot settings for Core::Init()
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// Call sequence: This file has one of the first function called when a game is booted,
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// the boot sequence in the code is:
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// DolphinWX: FrameTools.cpp StartGame
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// Core BootManager.cpp BootCore
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// Core.cpp Init Thread creation
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// EmuThread Calls CBoot::BootUp
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// Boot.cpp CBoot::BootUp()
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// CBoot::EmulatedBS2_Wii() / GC() or Load_BS2()
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#include "Core/BootManager.h"
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#include <algorithm>
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#include <array>
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#include <string>
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#include <fmt/format.h>
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/Logging/Log.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/ConfigLoaders/BaseConfigLoader.h"
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#include "Core/ConfigLoaders/NetPlayConfigLoader.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/EXI/EXI.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/HW/Sram.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/WiiRoot.h"
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#include "DiscIO/Enums.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace BootManager
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{
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// TODO this is an ugly hack which allows us to restore values trampled by per-game settings
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// Apply fire liberally
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struct ConfigCache
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{
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public:
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// fill the cache with values from the configuration
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void SaveConfig(const SConfig& config);
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// restore values to the configuration from the cache
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void RestoreConfig(SConfig* config);
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// These store if the relevant setting should be reset back later (true) or if it should be left
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// alone on restore (false)
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bool bSetEmulationSpeed;
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bool bSetVolume;
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std::array<bool, MAX_BBMOTES> bSetWiimoteSource;
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std::array<bool, SerialInterface::MAX_SI_CHANNELS> bSetPads;
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std::array<bool, ExpansionInterface::MAX_EXI_CHANNELS> bSetEXIDevice;
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private:
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bool valid;
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bool bCPUThread;
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bool bJITFollowBranch;
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bool bSyncGPUOnSkipIdleHack;
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bool bFPRF;
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bool bAccurateNaNs;
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bool bMMU;
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bool bLowDCBZHack;
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bool bDisableICache;
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bool m_EnableJIT;
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bool bSyncGPU;
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int iSyncGpuMaxDistance;
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int iSyncGpuMinDistance;
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float fSyncGpuOverclock;
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bool bFastDiscSpeed;
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bool bDSPHLE;
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bool bHLE_BS2;
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int iSelectedLanguage;
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PowerPC::CPUCore cpu_core;
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int Volume;
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float m_EmulationSpeed;
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float m_OCFactor;
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bool m_OCEnable;
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bool m_bt_passthrough_enabled;
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std::string sBackend;
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std::string m_strGPUDeterminismMode;
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std::array<WiimoteSource, MAX_BBMOTES> iWiimoteSource;
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std::array<SerialInterface::SIDevices, SerialInterface::MAX_SI_CHANNELS> Pads;
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std::array<ExpansionInterface::TEXIDevices, ExpansionInterface::MAX_EXI_CHANNELS> m_EXIDevice;
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};
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void ConfigCache::SaveConfig(const SConfig& config)
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{
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valid = true;
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bCPUThread = config.bCPUThread;
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bJITFollowBranch = config.bJITFollowBranch;
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bSyncGPUOnSkipIdleHack = config.bSyncGPUOnSkipIdleHack;
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bFPRF = config.bFPRF;
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bAccurateNaNs = config.bAccurateNaNs;
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bDisableICache = config.bDisableICache;
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bMMU = config.bMMU;
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m_EnableJIT = config.m_DSPEnableJIT;
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bSyncGPU = config.bSyncGPU;
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iSyncGpuMaxDistance = config.iSyncGpuMaxDistance;
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iSyncGpuMinDistance = config.iSyncGpuMinDistance;
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fSyncGpuOverclock = config.fSyncGpuOverclock;
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bFastDiscSpeed = config.bFastDiscSpeed;
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bDSPHLE = config.bDSPHLE;
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bHLE_BS2 = config.bHLE_BS2;
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iSelectedLanguage = config.SelectedLanguage;
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cpu_core = config.cpu_core;
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Volume = config.m_Volume;
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m_EmulationSpeed = config.m_EmulationSpeed;
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sBackend = config.sBackend;
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m_strGPUDeterminismMode = config.m_strGPUDeterminismMode;
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m_OCFactor = config.m_OCFactor;
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m_OCEnable = config.m_OCEnable;
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m_bt_passthrough_enabled = config.m_bt_passthrough_enabled;
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for (int i = 0; i != MAX_BBMOTES; ++i)
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iWiimoteSource[i] = WiimoteCommon::GetSource(i);
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std::copy(std::begin(config.m_SIDevice), std::end(config.m_SIDevice), std::begin(Pads));
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std::copy(std::begin(config.m_EXIDevice), std::end(config.m_EXIDevice), std::begin(m_EXIDevice));
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bSetEmulationSpeed = false;
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bSetVolume = false;
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bSetWiimoteSource.fill(false);
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bSetPads.fill(false);
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bSetEXIDevice.fill(false);
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}
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void ConfigCache::RestoreConfig(SConfig* config)
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{
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if (!valid)
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return;
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valid = false;
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config->bCPUThread = bCPUThread;
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config->bJITFollowBranch = bJITFollowBranch;
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config->bSyncGPUOnSkipIdleHack = bSyncGPUOnSkipIdleHack;
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config->bFPRF = bFPRF;
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config->bAccurateNaNs = bAccurateNaNs;
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config->bDisableICache = bDisableICache;
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config->bMMU = bMMU;
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config->bLowDCBZHack = bLowDCBZHack;
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config->m_DSPEnableJIT = m_EnableJIT;
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config->bSyncGPU = bSyncGPU;
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config->iSyncGpuMaxDistance = iSyncGpuMaxDistance;
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config->iSyncGpuMinDistance = iSyncGpuMinDistance;
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config->fSyncGpuOverclock = fSyncGpuOverclock;
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config->bFastDiscSpeed = bFastDiscSpeed;
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config->bDSPHLE = bDSPHLE;
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config->bHLE_BS2 = bHLE_BS2;
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config->SelectedLanguage = iSelectedLanguage;
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config->cpu_core = cpu_core;
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// Only change these back if they were actually set by game ini, since they can be changed while a
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// game is running.
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if (bSetVolume)
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config->m_Volume = Volume;
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if (config->bWii)
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{
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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{
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if (bSetWiimoteSource[i])
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WiimoteCommon::SetSource(i, iWiimoteSource[i]);
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}
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}
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for (unsigned int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
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{
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if (bSetPads[i])
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config->m_SIDevice[i] = Pads[i];
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}
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if (bSetEmulationSpeed)
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config->m_EmulationSpeed = m_EmulationSpeed;
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for (unsigned int i = 0; i < ExpansionInterface::MAX_EXI_CHANNELS; ++i)
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{
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if (bSetEXIDevice[i])
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config->m_EXIDevice[i] = m_EXIDevice[i];
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}
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config->sBackend = sBackend;
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config->m_strGPUDeterminismMode = m_strGPUDeterminismMode;
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config->m_OCFactor = m_OCFactor;
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config->m_OCEnable = m_OCEnable;
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config->m_bt_passthrough_enabled = m_bt_passthrough_enabled;
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}
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static ConfigCache config_cache;
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void SetEmulationSpeedReset(bool value)
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{
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config_cache.bSetEmulationSpeed = value;
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}
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static GPUDeterminismMode ParseGPUDeterminismMode(const std::string& mode)
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{
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if (mode == "auto")
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return GPUDeterminismMode::Auto;
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if (mode == "none")
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return GPUDeterminismMode::Disabled;
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if (mode == "fake-completion")
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return GPUDeterminismMode::FakeCompletion;
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NOTICE_LOG_FMT(BOOT, "Unknown GPU determinism mode {}", mode);
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return GPUDeterminismMode::Auto;
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}
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// Boot the ISO or file
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bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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{
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if (!boot)
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return false;
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SConfig& StartUp = SConfig::GetInstance();
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StartUp.bRunCompareClient = false;
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StartUp.bRunCompareServer = false;
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config_cache.SaveConfig(StartUp);
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if (!StartUp.SetPathsAndGameMetadata(*boot))
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return false;
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// Load game specific settings
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if (!std::holds_alternative<BootParameters::IPL>(boot->parameters))
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{
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IniFile game_ini = StartUp.LoadGameIni();
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// General settings
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IniFile::Section* core_section = game_ini.GetOrCreateSection("Core");
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IniFile::Section* dsp_section = game_ini.GetOrCreateSection("DSP");
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IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls");
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core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
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core_section->Get("JITFollowBranch", &StartUp.bJITFollowBranch, StartUp.bJITFollowBranch);
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core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack,
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StartUp.bSyncGPUOnSkipIdleHack);
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core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF);
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core_section->Get("AccurateNaNs", &StartUp.bAccurateNaNs, StartUp.bAccurateNaNs);
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core_section->Get("DisableICache", &StartUp.bDisableICache, StartUp.bDisableICache);
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core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU);
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core_section->Get("LowDCBZHack", &StartUp.bLowDCBZHack, StartUp.bLowDCBZHack);
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core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
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core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
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core_section->Get("DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
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core_section->Get("CPUCore", &StartUp.cpu_core, StartUp.cpu_core);
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core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
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core_section->Get("GameCubeLanguage", &StartUp.SelectedLanguage, StartUp.SelectedLanguage);
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if (core_section->Get("EmulationSpeed", &StartUp.m_EmulationSpeed, StartUp.m_EmulationSpeed))
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config_cache.bSetEmulationSpeed = true;
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if (dsp_section->Get("Volume", &StartUp.m_Volume, StartUp.m_Volume))
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config_cache.bSetVolume = true;
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dsp_section->Get("EnableJIT", &StartUp.m_DSPEnableJIT, StartUp.m_DSPEnableJIT);
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dsp_section->Get("Backend", &StartUp.sBackend, StartUp.sBackend);
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core_section->Get("GPUDeterminismMode", &StartUp.m_strGPUDeterminismMode,
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StartUp.m_strGPUDeterminismMode);
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core_section->Get("Overclock", &StartUp.m_OCFactor, StartUp.m_OCFactor);
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core_section->Get("OverclockEnable", &StartUp.m_OCEnable, StartUp.m_OCEnable);
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for (unsigned int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
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{
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int source;
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controls_section->Get(fmt::format("PadType{}", i), &source, -1);
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if (source >= SerialInterface::SIDEVICE_NONE && source < SerialInterface::SIDEVICE_COUNT)
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{
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StartUp.m_SIDevice[i] = static_cast<SerialInterface::SIDevices>(source);
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config_cache.bSetPads[i] = true;
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}
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}
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// Wii settings
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if (StartUp.bWii)
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{
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int source;
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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controls_section->Get(fmt::format("WiimoteSource{}", i), &source, -1);
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if (source != -1 && WiimoteCommon::GetSource(i) != WiimoteSource(source) &&
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WiimoteSource(source) >= WiimoteSource::None &&
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WiimoteSource(source) <= WiimoteSource::Real)
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{
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config_cache.bSetWiimoteSource[i] = true;
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WiimoteCommon::SetSource(i, WiimoteSource(source));
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}
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}
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controls_section->Get("WiimoteSourceBB", &source, -1);
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if (source != -1 &&
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WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD) != WiimoteSource(source) &&
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(WiimoteSource(source) == WiimoteSource::None ||
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WiimoteSource(source) == WiimoteSource::Real))
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{
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config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true;
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WiimoteCommon::SetSource(WIIMOTE_BALANCE_BOARD, WiimoteSource(source));
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}
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}
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}
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StartUp.m_GPUDeterminismMode = ParseGPUDeterminismMode(StartUp.m_strGPUDeterminismMode);
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// Movie settings
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
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{
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// TODO: remove this once ConfigManager starts using OnionConfig.
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StartUp.bCPUThread = Config::Get(Config::MAIN_CPU_THREAD);
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StartUp.bJITFollowBranch = Config::Get(Config::MAIN_JIT_FOLLOW_BRANCH);
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StartUp.bDSPHLE = Config::Get(Config::MAIN_DSP_HLE);
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StartUp.bFastDiscSpeed = Config::Get(Config::MAIN_FAST_DISC_SPEED);
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StartUp.cpu_core = Config::Get(Config::MAIN_CPU_CORE);
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StartUp.bSyncGPU = Config::Get(Config::MAIN_SYNC_GPU);
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if (!StartUp.bWii)
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StartUp.SelectedLanguage = Config::Get(Config::MAIN_GC_LANGUAGE);
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for (int i = 0; i < 2; ++i)
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{
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if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii)
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{
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const auto raw_path =
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File::GetUserPath(D_GCUSER_IDX) + fmt::format("Movie{}.raw", (i == 0) ? 'A' : 'B');
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if (File::Exists(raw_path))
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File::Delete(raw_path);
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const auto movie_path = File::GetUserPath(D_GCUSER_IDX) + "Movie";
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if (File::Exists(movie_path))
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File::DeleteDirRecursively(movie_path);
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}
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}
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}
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if (NetPlay::IsNetPlayRunning())
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{
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const NetPlay::NetSettings& netplay_settings = NetPlay::GetNetSettings();
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Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings));
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StartUp.bCPUThread = netplay_settings.m_CPUthread;
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StartUp.bDSPHLE = netplay_settings.m_DSPHLE;
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StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave;
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StartUp.cpu_core = netplay_settings.m_CPUcore;
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StartUp.SelectedLanguage = netplay_settings.m_SelectedLanguage;
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StartUp.bOverrideRegionSettings = netplay_settings.m_OverrideRegionSettings;
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StartUp.m_DSPEnableJIT = netplay_settings.m_DSPEnableJIT;
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StartUp.m_OCEnable = netplay_settings.m_OCEnable;
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StartUp.m_OCFactor = netplay_settings.m_OCFactor;
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StartUp.m_EXIDevice[0] = netplay_settings.m_EXIDevice[0];
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StartUp.m_EXIDevice[1] = netplay_settings.m_EXIDevice[1];
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StartUp.m_EXIDevice[2] = netplay_settings.m_EXIDevice[2];
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config_cache.bSetEXIDevice[0] = true;
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config_cache.bSetEXIDevice[1] = true;
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config_cache.bSetEXIDevice[2] = true;
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StartUp.bFPRF = netplay_settings.m_FPRF;
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StartUp.bAccurateNaNs = netplay_settings.m_AccurateNaNs;
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StartUp.bDisableICache = netplay_settings.m_DisableICache;
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StartUp.bSyncGPUOnSkipIdleHack = netplay_settings.m_SyncOnSkipIdle;
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StartUp.bSyncGPU = netplay_settings.m_SyncGPU;
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StartUp.iSyncGpuMaxDistance = netplay_settings.m_SyncGpuMaxDistance;
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StartUp.iSyncGpuMinDistance = netplay_settings.m_SyncGpuMinDistance;
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StartUp.fSyncGpuOverclock = netplay_settings.m_SyncGpuOverclock;
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StartUp.bJITFollowBranch = netplay_settings.m_JITFollowBranch;
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StartUp.bFastDiscSpeed = netplay_settings.m_FastDiscSpeed;
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StartUp.bMMU = netplay_settings.m_MMU;
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StartUp.bFastmem = netplay_settings.m_Fastmem;
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StartUp.bHLE_BS2 = netplay_settings.m_SkipIPL;
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StartUp.m_bt_passthrough_enabled = false;
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if (netplay_settings.m_HostInputAuthority && !netplay_settings.m_IsHosting)
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config_cache.bSetEmulationSpeed = true;
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}
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else
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{
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g_SRAM_netplay_initialized = false;
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}
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// Override out-of-region languages/countries to prevent games from crashing or behaving oddly
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if (!StartUp.bOverrideRegionSettings)
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{
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StartUp.SelectedLanguage =
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DiscIO::ToGameCubeLanguage(StartUp.GetLanguageAdjustedForRegion(false, StartUp.m_region));
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if (StartUp.bWii)
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{
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const u32 wii_language =
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static_cast<u32>(StartUp.GetLanguageAdjustedForRegion(true, StartUp.m_region));
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if (wii_language != Config::Get(Config::SYSCONF_LANGUAGE))
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Config::SetCurrent(Config::SYSCONF_LANGUAGE, wii_language);
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const u8 country_code = static_cast<u8>(Config::Get(Config::SYSCONF_COUNTRY));
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if (StartUp.m_region != DiscIO::SysConfCountryToRegion(country_code))
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{
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switch (StartUp.m_region)
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{
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case DiscIO::Region::NTSC_J:
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Config::SetCurrent(Config::SYSCONF_COUNTRY, 0x01); // Japan
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break;
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case DiscIO::Region::NTSC_U:
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Config::SetCurrent(Config::SYSCONF_COUNTRY, 0x31); // United States
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break;
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case DiscIO::Region::PAL:
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Config::SetCurrent(Config::SYSCONF_COUNTRY, 0x6c); // Switzerland
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break;
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case DiscIO::Region::NTSC_K:
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Config::SetCurrent(Config::SYSCONF_COUNTRY, 0x88); // South Korea
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break;
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case DiscIO::Region::Unknown:
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break;
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}
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}
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}
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}
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|
|
// Some NTSC Wii games such as Doc Louis's Punch-Out!! and
|
|
// 1942 (Virtual Console) crash if the PAL60 option is enabled
|
|
if (StartUp.bWii && DiscIO::IsNTSC(StartUp.m_region) && Config::Get(Config::SYSCONF_PAL60))
|
|
Config::SetCurrent(Config::SYSCONF_PAL60, false);
|
|
|
|
Core::UpdateWantDeterminism(/*initial*/ true);
|
|
|
|
if (StartUp.bWii)
|
|
{
|
|
Core::InitializeWiiRoot(Core::WantsDeterminism());
|
|
|
|
// Ensure any new settings are written to the SYSCONF
|
|
if (!Core::WantsDeterminism())
|
|
{
|
|
Core::BackupWiiSettings();
|
|
ConfigLoaders::SaveToSYSCONF(Config::LayerType::Meta);
|
|
}
|
|
else
|
|
{
|
|
ConfigLoaders::SaveToSYSCONF(Config::LayerType::Meta, [](const Config::Location& location) {
|
|
return Config::GetActiveLayerForConfig(location) >= Config::LayerType::Movie;
|
|
});
|
|
}
|
|
}
|
|
|
|
const bool load_ipl = !StartUp.bWii && !StartUp.bHLE_BS2 &&
|
|
std::holds_alternative<BootParameters::Disc>(boot->parameters);
|
|
if (load_ipl)
|
|
{
|
|
return Core::Init(
|
|
std::make_unique<BootParameters>(
|
|
BootParameters::IPL{StartUp.m_region,
|
|
std::move(std::get<BootParameters::Disc>(boot->parameters))},
|
|
boot->savestate_path),
|
|
wsi);
|
|
}
|
|
return Core::Init(std::move(boot), wsi);
|
|
}
|
|
|
|
// SYSCONF can be modified during emulation by the user and internally, which makes it
|
|
// a bad idea to just always overwrite it with the settings from the base layer.
|
|
//
|
|
// Conversely, we also shouldn't just accept any changes to SYSCONF, as it may cause
|
|
// temporary settings (from Movie, Netplay, game INIs, etc.) to stick around.
|
|
//
|
|
// To avoid inconveniences in most cases, we accept changes that aren't being overriden by a
|
|
// non-base layer, and restore only the overriden settings.
|
|
static void RestoreSYSCONF()
|
|
{
|
|
// This layer contains the new SYSCONF settings (including any temporary settings).
|
|
Config::Layer temp_layer(Config::LayerType::Base);
|
|
// Use a separate loader so the temp layer doesn't automatically save
|
|
ConfigLoaders::GenerateBaseConfigLoader()->Load(&temp_layer);
|
|
|
|
for (const auto& setting : Config::SYSCONF_SETTINGS)
|
|
{
|
|
std::visit(
|
|
[&](auto* info) {
|
|
// If this setting was overridden, then we copy the base layer value back to the SYSCONF.
|
|
// Otherwise we leave the new value in the SYSCONF.
|
|
if (Config::GetActiveLayerForConfig(*info) == Config::LayerType::Base)
|
|
Config::SetBase(*info, temp_layer.Get(*info));
|
|
},
|
|
setting.config_info);
|
|
}
|
|
// Save the SYSCONF.
|
|
Config::GetLayer(Config::LayerType::Base)->Save();
|
|
}
|
|
|
|
void RestoreConfig()
|
|
{
|
|
Core::ShutdownWiiRoot();
|
|
|
|
if (!Core::WiiRootIsTemporary())
|
|
{
|
|
Core::RestoreWiiSettings(Core::RestoreReason::EmulationEnd);
|
|
RestoreSYSCONF();
|
|
}
|
|
|
|
Config::ClearCurrentRunLayer();
|
|
Config::RemoveLayer(Config::LayerType::Movie);
|
|
Config::RemoveLayer(Config::LayerType::Netplay);
|
|
Config::RemoveLayer(Config::LayerType::GlobalGame);
|
|
Config::RemoveLayer(Config::LayerType::LocalGame);
|
|
SConfig::GetInstance().ResetRunningGameMetadata();
|
|
config_cache.RestoreConfig(&SConfig::GetInstance());
|
|
}
|
|
|
|
} // namespace BootManager
|