396 lines
8.4 KiB
C++
396 lines
8.4 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "CommonPaths.h"
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#include "Atomic.h"
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#include "CommonTypes.h"
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#include "LogManager.h"
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#include "Thread.h"
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#include "ChunkFile.h"
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#include "Globals.h" // Local
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#include "DSPInterpreter.h"
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#include "DSPHWInterface.h"
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#include "disassemble.h"
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#include "DSPSymbols.h"
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#include "Config.h"
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#include "AudioCommon.h"
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#include "Mixer.h"
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#include "DSPTables.h"
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#include "DSPCore.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "DSPConfigDlgLLE.h"
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DSPConfigDialogLLE* m_ConfigFrame = NULL;
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#include "Debugger/DSPDebugWindow.h"
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#endif
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PLUGIN_GLOBALS* globals = NULL;
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DSPInitialize g_dspInitialize;
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Common::Thread *g_hDSPThread = NULL;
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SoundStream *soundStream = NULL;
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bool g_InitMixer = false;
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bool bIsRunning = false;
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volatile u32 cycle_count = 0;
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// Standard crap to make wxWidgets happy
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#ifdef _WIN32
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HINSTANCE g_hInstance;
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#if defined(HAVE_WX) && HAVE_WX
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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{
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return true;
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}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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#endif
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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{
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#if defined(HAVE_WX) && HAVE_WX
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wxSetInstance((HINSTANCE)hinstDLL);
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wxInitialize();
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#endif
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}
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break;
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case DLL_PROCESS_DETACH:
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#if defined(HAVE_WX) && HAVE_WX
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wxUninitialize();
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#endif
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break;
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}
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g_hInstance = hinstDLL;
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return TRUE;
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}
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#endif
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_DSP;
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#ifdef DEBUGFAST
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sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin (DebugFast)");
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#else
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#ifndef _DEBUG
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sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin");
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#else
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sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin (Debug)");
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#endif
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#endif
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}
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void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
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{
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globals = _pPluginGlobals;
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LogManager::SetInstance((LogManager *)globals->logManager);
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}
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void DllConfig(void *_hParent)
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{
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#if defined(HAVE_WX) && HAVE_WX
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m_ConfigFrame = new DSPConfigDialogLLE((wxWindow *)_hParent);
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// add backends
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std::vector<std::string> backends = AudioCommon::GetSoundBackends();
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for (std::vector<std::string>::const_iterator iter = backends.begin();
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iter != backends.end(); ++iter)
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{
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m_ConfigFrame->AddBackend((*iter).c_str());
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}
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m_ConfigFrame->ShowModal();
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m_ConfigFrame->Destroy();
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#endif
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}
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void DoState(unsigned char **ptr, int mode)
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{
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PointerWrap p(ptr, mode);
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p.Do(g_InitMixer);
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// Enable this when the HLE is fixed to save/load the same amount of data,
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// no matter how bogus, so that one can switch LLE->HLE. The other way is unlikely to work very well.
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#if 0
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p.Do(g_dsp.r);
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p.Do(g_dsp.pc);
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p.Do(g_dsp.err_pc);
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p.Do(g_dsp.cr);
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p.Do(g_dsp.reg_stack_ptr);
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p.Do(g_dsp.exceptions);
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p.Do(g_dsp.exceptions_in_progress);
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for (int i = 0; i < 4; i++) {
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p.Do(g_dsp.reg_stack[i]);
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}
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p.Do(g_dsp.iram_crc);
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p.Do(g_dsp.step_counter);
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p.Do(g_dsp.ifx_regs);
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p.Do(g_dsp.mbox[0]);
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p.Do(g_dsp.mbox[1]);
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p.DoArray(g_dsp.iram, DSP_IRAM_BYTE_SIZE);
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p.DoArray(g_dsp.dram, DSP_DRAM_BYTE_SIZE);
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#endif
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}
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void EmuStateChange(PLUGIN_EMUSTATE newState)
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{
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DSP_ClearAudioBuffer((newState == PLUGIN_EMUSTATE_PLAY) ? false : true);
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}
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void *DllDebugger(void *_hParent, bool Show)
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{
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#if defined(HAVE_WX) && HAVE_WX
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m_DebuggerFrame = new DSPDebuggerLLE((wxWindow *)_hParent);
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return (void *)m_DebuggerFrame;
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#else
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return NULL;
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#endif
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}
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// Regular thread
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THREAD_RETURN dsp_thread(void* lpParameter)
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{
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while (bIsRunning)
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{
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int cycles = (int)cycle_count;
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if (cycles > 0) {
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cycles -= jit ? DSPCore_RunCycles(cycles) : DSPInterpreter::RunCycles(cycles);
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Common::AtomicAdd(cycle_count, -cycles);
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}
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// yield?
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}
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return 0;
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}
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void DSP_DebugBreak()
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{
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#if defined(HAVE_WX) && HAVE_WX
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// if (m_DebuggerFrame)
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// m_DebuggerFrame->DebugBreak();
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#endif
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}
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void Initialize(void *init)
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{
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g_InitMixer = false;
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bool bCanWork = true;
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g_dspInitialize = *(DSPInitialize*)init;
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g_Config.Load();
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std::string irom_filename = File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + DSP_IROM;
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std::string coef_filename = File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + DSP_COEF;
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bCanWork = DSPCore_Init(irom_filename.c_str(), coef_filename.c_str(), AudioCommon::UseJIT());
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g_dsp.cpu_ram = g_dspInitialize.pGetMemoryPointer(0);
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DSPCore_Reset();
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if (!bCanWork)
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{
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PanicAlert("DSPLLE: Failed to initialize plugin, exiting");
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DSPCore_Shutdown();
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return;
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}
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bIsRunning = true;
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InitInstructionTable();
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if (g_dspInitialize.bOnThread)
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{
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g_hDSPThread = new Common::Thread(dsp_thread, NULL);
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}
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#if defined(HAVE_WX) && HAVE_WX
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if (m_DebuggerFrame)
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m_DebuggerFrame->Refresh();
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#endif
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}
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void DSP_StopSoundStream()
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{
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DSPInterpreter::Stop();
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bIsRunning = false;
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if (g_dspInitialize.bOnThread)
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{
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delete g_hDSPThread;
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g_hDSPThread = NULL;
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}
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}
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void Shutdown()
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{
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AudioCommon::ShutdownSoundStream();
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DSPCore_Shutdown();
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}
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u16 DSP_WriteControlRegister(u16 _uFlag)
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{
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UDSPControl Temp(_uFlag);
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if (!g_InitMixer)
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{
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if (!Temp.DSPHalt && Temp.DSPInit)
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{
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unsigned int AISampleRate, DACSampleRate;
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g_dspInitialize.pGetSampleRate(AISampleRate, DACSampleRate);
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soundStream = AudioCommon::InitSoundStream(new CMixer(AISampleRate, DACSampleRate));
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if(!soundStream) PanicAlert("Error starting up sound stream");
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// Mixer is initialized
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g_InitMixer = true;
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}
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}
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DSPInterpreter::WriteCR(_uFlag);
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return DSPInterpreter::ReadCR();
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}
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u16 DSP_ReadControlRegister()
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{
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return DSPInterpreter::ReadCR();
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}
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u16 DSP_ReadMailboxHigh(bool _CPUMailbox)
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{
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if (_CPUMailbox)
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return gdsp_mbox_read_h(GDSP_MBOX_CPU);
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else
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return gdsp_mbox_read_h(GDSP_MBOX_DSP);
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}
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u16 DSP_ReadMailboxLow(bool _CPUMailbox)
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{
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if (_CPUMailbox)
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return gdsp_mbox_read_l(GDSP_MBOX_CPU);
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else
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return gdsp_mbox_read_l(GDSP_MBOX_DSP);
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}
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void DSP_WriteMailboxHigh(bool _CPUMailbox, u16 _uHighMail)
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{
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if (_CPUMailbox)
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{
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if (gdsp_mbox_peek(GDSP_MBOX_CPU) & 0x80000000)
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{
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ERROR_LOG(DSPLLE, "Mailbox isnt empty ... strange");
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}
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#if PROFILE
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if ((_uHighMail) == 0xBABE)
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{
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ProfilerStart();
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}
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#endif
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gdsp_mbox_write_h(GDSP_MBOX_CPU, _uHighMail);
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}
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else
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{
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ERROR_LOG(DSPLLE, "CPU cant write to DSP mailbox");
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}
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}
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void DSP_WriteMailboxLow(bool _CPUMailbox, u16 _uLowMail)
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{
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if (_CPUMailbox)
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{
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gdsp_mbox_write_l(GDSP_MBOX_CPU, _uLowMail);
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}
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else
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{
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ERROR_LOG(DSPLLE, "CPU cant write to DSP mailbox");
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}
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}
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void DSP_Update(int cycles)
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{
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unsigned int dsp_cycles = cycles / 6; //(jit?20:6);
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// Sound stream update job has been handled by AudioDMA routine, which is more efficient
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/*
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// This gets called VERY OFTEN. The soundstream update might be expensive so only do it 200 times per second or something.
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int cycles_between_ss_update;
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if (g_dspInitialize.bWii)
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cycles_between_ss_update = 121500000 / 200;
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else
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cycles_between_ss_update = 81000000 / 200;
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cycle_count += cycles;
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if (cycle_count > cycles_between_ss_update)
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{
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while (cycle_count > cycles_between_ss_update)
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cycle_count -= cycles_between_ss_update;
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soundStream->Update();
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}
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*/
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// If we're not on a thread, run cycles here.
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if (!g_dspInitialize.bOnThread)
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{
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// ~1/6th as many cycles as the period PPC-side.
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DSPCore_RunCycles(dsp_cycles);
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}
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else
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{
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// Wait for dsp thread to catch up reasonably. Note: this logic should be thought through.
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while (cycle_count > dsp_cycles)
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;
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Common::AtomicAdd(cycle_count, dsp_cycles);
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}
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}
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void DSP_SendAIBuffer(unsigned int address, unsigned int num_samples)
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{
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if (!soundStream)
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return;
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CMixer *pMixer = soundStream->GetMixer();
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if (pMixer != 0 && address != 0)
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{
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short *samples = (short *)Memory_Get_Pointer(address);
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pMixer->PushSamples(samples, num_samples);
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}
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soundStream->Update();
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}
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void DSP_ClearAudioBuffer(bool mute)
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{
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if (soundStream)
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soundStream->Clear(mute);
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}
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