dolphin/Source/Plugins/Plugin_DSP_LLE/Src/DSPHost.cpp

119 lines
3.4 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "Hash.h"
#include "DSPHost.h"
#include "DSPSymbols.h"
#include "Tools.h"
#include "pluginspecs_dsp.h"
extern DSPInitialize g_dspInitialize;
#if defined(HAVE_WX) && HAVE_WX
#include "DSPConfigDlgLLE.h"
#include "Debugger/DSPDebugWindow.h" // For the DSPDebuggerLLE class
extern DSPDebuggerLLE* m_DebuggerFrame;
#endif
// The user of the DSPCore library must supply a few functions so that the
// emulation core can access the environment it runs in. If the emulation
// core isn't used, for example in an asm/disasm tool, then most of these
// can be stubbed out.
u8 DSPHost_ReadHostMemory(u32 addr)
{
return g_dspInitialize.pARAM_Read_U8(addr);
}
void DSPHost_WriteHostMemory(u8 value, u32 addr)
{
g_dspInitialize.pARAM_Write_U8(value, addr);
}
bool DSPHost_OnThread()
{
return g_dspInitialize.bOnThread;
}
bool DSPHost_Running()
{
return !(*g_dspInitialize.pEmulatorState);
}
void DSPHost_InterruptRequest()
{
// Fire an interrupt on the PPC ASAP.
g_dspInitialize.pGenerateDSPInterrupt();
}
u32 DSPHost_CodeLoaded(const u8 *ptr, int size)
{
u32 crc = GenerateCRC(ptr, size);
#if defined(_DEBUG) || defined(DEBUGFAST)
DumpDSPCode(ptr, size, crc);
#endif
// HLE plugin uses this crc method
u32 ector_crc = HashEctor(ptr, size);
DSPSymbols::Clear();
// Auto load text file - if none just disassemble.
// TODO: Don't hardcode for Zelda.
NOTICE_LOG(DSPLLE, "ector_crc: %08x", ector_crc);
DSPSymbols::Clear();
bool success = false;
switch (ector_crc)
{
case 0x86840740: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_Zelda.txt"); break;
case 0x42f64ac4: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_Luigi.txt"); break;
case 0x07f88145: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_4CB8233B.txt"); break;
case 0x3ad3b7ac: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_8A7A05E2.txt"); break;
case 0x3daf59b9: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_D9D066EA.txt"); break;
case 0x4e8a8b21: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_6A696CE7.txt"); break;
case 0xe2136399: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_EB79C705.txt"); break;
case 0xdd7e72d5: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_3B3B30CA.txt"); break;
default: success = false; break;
}
if (!success) {
DSPSymbols::AutoDisassembly(0x0, 0x1000);
}
// Always add the ROM.
DSPSymbols::AutoDisassembly(0x8000, 0x9000);
#if defined(HAVE_WX) && HAVE_WX
if (m_DebuggerFrame)
m_DebuggerFrame->Refresh();
#endif
return crc;
}
void DSPHost_UpdateDebugger()
{
#if defined(HAVE_WX) && HAVE_WX
if (m_DebuggerFrame)
m_DebuggerFrame->Refresh();
#endif
}