387 lines
13 KiB
C++
387 lines
13 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "wiimote_hid.h"
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#include "main.h"
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#include "ConfigPadDlg.h"
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#include "Config.h"
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#include "EmuMain.h" // for WiiMoteEmu class
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#include "EmuDefinitions.h"
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#if defined(HAVE_X11) && HAVE_X11
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#include "X11InputBase.h"
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#endif
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// Replace the harder to understand -1 with "" for the sake of user friendliness
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void WiimotePadConfigDialog::ToBlank(bool ToBlank, int Id)
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{
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if (!ControlsCreated)
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return;
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if(ToBlank)
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{
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if (GetButtonText(Id) == wxString(wxT("-1")))
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SetButtonText(Id, wxString());
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}
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else
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{
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if (GetButtonText(Id).IsEmpty())
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SetButtonText(Id, wxString(wxT("-1")));
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}
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}
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void WiimotePadConfigDialog::DoChangeDeadZone()
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{
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float Rad;
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Rad = (float)WiiMoteEmu::WiiMapping[m_Page].DeadZoneL * ((float)BoxW / 100.0) * 0.5;
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m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapClear());
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m_bmpDeadZoneLeftIn[m_Page]->SetSize(0, 0);
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m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
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m_bmpDeadZoneLeftIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
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m_bmpDeadZoneLeftIn[m_Page]->Refresh();
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Rad = (float)WiiMoteEmu::WiiMapping[m_Page].DeadZoneR * ((float)BoxW / 100.0) * 0.5;
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m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapClear());
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m_bmpDeadZoneRightIn[m_Page]->SetSize(0, 0);
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m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
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m_bmpDeadZoneRightIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
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m_bmpDeadZoneRightIn[m_Page]->Refresh();
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}
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// Set dialog items from saved values
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// Update the textbox for the buttons
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void WiimotePadConfigDialog::SetButtonText(int id, const wxString &str)
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{
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if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R)
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m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->SetLabel(str);
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else if (IDB_WM_A <= id && id <= IDB_WM_SHAKE)
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m_Button_Wiimote[id - IDB_WM_A][m_Page]->SetLabel(str);
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else if (IDB_NC_Z <= id && id <= IDB_NC_SHAKE)
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m_Button_NunChuck[id - IDB_NC_Z][m_Page]->SetLabel(str);
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else if (IDB_CC_A <= id && id <= IDB_CC_RD)
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m_Button_Classic[id - IDB_CC_A][m_Page]->SetLabel(str);
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else if (IDB_GH3_GREEN <= id && id <= IDB_GH3_STRUM_DOWN)
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m_Button_GH3[id - IDB_GH3_GREEN][m_Page]->SetLabel(str);
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}
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// Get the text in the textbox for the buttons
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wxString WiimotePadConfigDialog::GetButtonText(int id)
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{
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if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R)
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return m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->GetLabel();
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else if (IDB_WM_A <= id && id <= IDB_WM_SHAKE)
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return m_Button_Wiimote[id - IDB_WM_A][m_Page]->GetLabel();
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else if (IDB_NC_Z <= id && id <= IDB_NC_SHAKE)
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return m_Button_NunChuck[id - IDB_NC_Z][m_Page]->GetLabel();
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else if (IDB_CC_A <= id && id <= IDB_CC_RD)
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return m_Button_Classic[id - IDB_CC_A][m_Page]->GetLabel();
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else if (IDB_GH3_GREEN <= id && id <= IDB_GH3_STRUM_DOWN)
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return m_Button_GH3[id - IDB_GH3_GREEN][m_Page]->GetLabel();
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return wxString();
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}
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// Configure button mapping
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// Wait for button press
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/* Loop or timer: There are basically two ways to do this. With a while() or
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for() loop, or with a timer. The downside with the while() or for() loop is
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that there is no way to stop it if the user should select to configure
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another button while we are still in an old loop. What will happen then is
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that we start another parallel loop (at least in Windows) that blocks the
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old loop. And our only option to wait for the old loop to finish is with a
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new loop, and that will block the old loop for as long as it's going
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on. Therefore a timer is easier to control. */
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void WiimotePadConfigDialog::GetButtons(wxCommandEvent& event)
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{
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if (event.GetEventType() != wxEVT_COMMAND_BUTTON_CLICKED)
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return;
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if (m_ButtonMappingTimer->IsRunning())
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return;
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wxButton* pButton = (wxButton *)event.GetEventObject();
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OldLabel = pButton->GetLabel();
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pButton->SetLabel(wxT("<Move Axis>"));
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DoGetButtons(pButton->GetId());
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}
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void WiimotePadConfigDialog::DoGetButtons(int _GetId)
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{
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// Collect the starting values
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// Get the current controller
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int PadID = WiiMoteEmu::WiiMapping[m_Page].ID;
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// Get the controller and trigger type
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int TriggerType = WiiMoteEmu::WiiMapping[m_Page].TriggerType;
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// Collect the accepted buttons for this slot
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bool LeftRight = (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R);
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bool Axis = (_GetId >= IDB_ANALOG_LEFT_X && _GetId <= IDB_TRIGGER_R)
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// Don't allow SDL axis input for the shoulder buttons if XInput is selected
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&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R) );
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bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
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bool Button = (_GetId >= IDB_WM_A && _GetId <= IDB_GH3_STRUM_DOWN);
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bool Hat = (_GetId >= IDB_WM_A && _GetId <= IDB_GH3_STRUM_DOWN);
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bool NoTriggerFilter = false;
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// Values used in this function
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int Seconds = 4; // Seconds to wait for
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int TimesPerSecond = 40; // How often to run the check
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// Values returned from InputCommon::GetButton()
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int value; // Axis value or Hat value
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int type; // Button type
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int KeyPressed = 0;
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int pressed = 0;
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bool Succeed = false;
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bool Stop = false; // Stop the timer
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//DEBUG_LOG(WIIMOTE, "Before (%i) Id:%i %i IsRunning:%i",
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// GetButtonWaitingTimer, GetButtonWaitingID, _GetId, m_ButtonMappingTimer->IsRunning());
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// If the Id has changed or the timer is not running we should start one
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if( GetButtonWaitingID != _GetId || !m_ButtonMappingTimer->IsRunning() )
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{
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if(m_ButtonMappingTimer->IsRunning())
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m_ButtonMappingTimer->Stop();
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// Save the button Id
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GetButtonWaitingID = _GetId;
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GetButtonWaitingTimer = 0;
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// Start the timer
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#if wxUSE_TIMER
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m_ButtonMappingTimer->Start(1000 / TimesPerSecond);
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#endif
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DEBUG_LOG(WIIMOTE, "Timer Started: Pad:%i _GetId:%i "
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"Allowed input is Axis:%i LeftRight:%i XInput:%i Button:%i Hat:%i",
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WiiMoteEmu::WiiMapping[m_Page].ID, _GetId,
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Axis, LeftRight, XInput, Button, Hat);
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}
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// Check for buttons
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// If there is a timer we should not create a new one
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else if (WiiMoteEmu::NumGoodPads > 0)
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{
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InputCommon::GetButton(
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WiiMoteEmu::joyinfo[PadID].joy, PadID, WiiMoteEmu::joyinfo[PadID].NumButtons, WiiMoteEmu::joyinfo[PadID].NumAxes, WiiMoteEmu::joyinfo[PadID].NumHats,
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KeyPressed, value, type, pressed, Succeed, Stop,
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LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
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}
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// Process results
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// Count each time
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GetButtonWaitingTimer++;
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// This is run every second
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if (GetButtonWaitingTimer % TimesPerSecond == 0)
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{
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// Current time
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int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
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// Update text
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SetButtonText(_GetId, wxString::Format(wxT("[ %d ]"), TmpTime));
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}
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// Time's up
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if (GetButtonWaitingTimer / TimesPerSecond >= Seconds)
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{
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Stop = true;
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// Revert back to old label
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SetButtonText(_GetId, OldLabel);
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}
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// If we got a button
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if(Succeed)
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{
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Stop = true;
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// We need to assign hat special code
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if (type == InputCommon::CTL_HAT)
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{
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// Index of pressed starts from 0
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if (value & SDL_HAT_UP) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_UP;
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else if (value & SDL_HAT_DOWN) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_DOWN;
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else if (value & SDL_HAT_LEFT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_LEFT;
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else if (value & SDL_HAT_RIGHT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_RIGHT;
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else pressed = -1;
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}
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if (IDB_WM_A <= _GetId && _GetId <= IDB_GH3_STRUM_DOWN)
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{
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// Better make the pad button code far from virtual key code
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SaveButtonMapping(_GetId, 0x1000 + pressed);
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SetButtonText(_GetId, wxString::Format(wxT("PAD: %d"), pressed));
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}
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else if (IDB_ANALOG_LEFT_X <= _GetId && _GetId <= IDB_TRIGGER_R)
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{
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SaveButtonMapping(_GetId, pressed);
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SetButtonText(_GetId, wxString::Format(wxT("%d"), pressed));
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}
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}
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// Stop the timer
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if(Stop)
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{
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DEBUG_LOG(WIIMOTE, "Timer Stopped for Pad:%i _GetId:%i",
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WiiMoteEmu::WiiMapping[m_Page].ID, _GetId);
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m_ButtonMappingTimer->Stop();
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GetButtonWaitingTimer = 0;
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GetButtonWaitingID = 0;
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ClickedButton = NULL;
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}
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// If we got a bad button
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if(KeyPressed == -1)
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{
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// Update text
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SetButtonText(_GetId, wxString(wxT("PAD: -1")));
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// Notify the user
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wxMessageBox(wxString::Format(
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wxT("You selected a key with a to low key code (%i), please")
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wxT(" select another key with a higher key code."), pressed)
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, wxT("Notice"), wxICON_INFORMATION);
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}
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}
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// Convert the 0x8000 range values to BoxW and BoxH for the plot
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void WiimotePadConfigDialog::Convert2Box(int &x)
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{
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// Border adjustment
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int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2;
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// Convert values
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x = (BoxW_ / 2) + (x * BoxW_ / (32767 * 2));
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}
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// Update the input status boxes
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void WiimotePadConfigDialog::UpdatePadInfo(wxTimerEvent& WXUNUSED(event))
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{
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//DEBUG_LOG(WIIMOTE, "SDL_WasInit: %i", SDL_WasInit(0));
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/* Return if it's not enabled or not detected. The ID should never be less than zero here,
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it can only be that because of a manual ini file change, but we make that check anway. */
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if (WiiMoteEmu::WiiMapping[m_Page].ID < 0 || WiiMoteEmu::WiiMapping[m_Page].ID >= WiiMoteEmu::NumGoodPads)
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{
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m_tStatusLeftIn[m_Page]->SetLabel(wxT("Not connected"));
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m_tStatusLeftOut[m_Page]->SetLabel(wxT("Not connected"));
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m_tStatusRightIn[m_Page]->SetLabel(wxT("Not connected"));
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m_tStatusRightOut[m_Page]->SetLabel(wxT("Not connected"));
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m_TriggerStatusL[m_Page]->SetLabel(wxT("000"));
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m_TriggerStatusR[m_Page]->SetLabel(wxT("000"));
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return;
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}
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// Check that Dolphin is in focus, otherwise don't update the pad status
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//if (IsFocus())
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WiiMoteEmu::GetAxisState(WiiMoteEmu::WiiMapping[m_Page]);
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// Analog stick
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// Get original values
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int main_x = WiiMoteEmu::WiiMapping[m_Page].AxisState.Lx;
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int main_y = WiiMoteEmu::WiiMapping[m_Page].AxisState.Ly;
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int right_x = WiiMoteEmu::WiiMapping[m_Page].AxisState.Rx;
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int right_y = WiiMoteEmu::WiiMapping[m_Page].AxisState.Ry;
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// Get adjusted values
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int main_x_after = main_x, main_y_after = main_y;
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int right_x_after = right_x, right_y_after = right_y;
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// Produce square
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if(WiiMoteEmu::WiiMapping[m_Page].bCircle2Square)
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InputCommon::Square2Circle(main_x_after, main_y_after, 0, WiiMoteEmu::WiiMapping[m_Page].Diagonal, true);
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// Check dead zone
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float DeadZoneLeft = (float)WiiMoteEmu::WiiMapping[m_Page].DeadZoneL / 100.0;
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float DeadZoneRight = (float)WiiMoteEmu::WiiMapping[m_Page].DeadZoneR / 100.0;
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if (InputCommon::IsDeadZone(DeadZoneLeft, main_x_after, main_y_after))
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{
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main_x_after = 0;
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main_y_after = 0;
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}
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if (InputCommon::IsDeadZone(DeadZoneRight, right_x_after, right_y_after))
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{
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right_x_after = 0;
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right_y_after = 0;
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}
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// Show the adjusted angles in the status box
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// Change 0x8000 to 180
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/*
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float x8000 = 0x8000;
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main_x_after = main_x_after * (180 / x8000);
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main_y_after = main_y_after * (180 / x8000);
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float f_main_x_after = (float)main_x_after;
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float f_main_y_after = (float)main_y_after;
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WiiMoteEmu::AdjustAngles(f_main_x_after, f_main_y_after);
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//WiiMoteEmu::AdjustAngles(f_main_x_after, f_main_y_after, true);
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main_x_after = (int)f_main_x_after;
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main_y_after = (int)f_main_y_after;
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// Change back 180 to 0x8000
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main_x_after = main_x_after * (x8000 / 180);
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main_y_after = main_y_after * (x8000 / 180);
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*/
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// Convert the values to fractions
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float f_x = main_x / 32767.0;
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float f_y = main_y / 32767.0;
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float f_x_aft = main_x_after / 32767.0;
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float f_y_aft = main_y_after / 32767.0;
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float f_Rx = right_x / 32767.0;
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float f_Ry = right_y / 32767.0;
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float f_Rx_aft = right_x_after / 32767.0;
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float f_Ry_aft = right_y_after / 32767.0;
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m_tStatusLeftIn[m_Page]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_x, f_y ));
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m_tStatusLeftOut[m_Page]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_x_aft, f_y_aft));
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m_tStatusRightIn[m_Page]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_Rx, f_Ry));
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m_tStatusRightOut[m_Page]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_Rx_aft, f_Ry_aft));
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// Adjust the values for the plot
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Convert2Box(main_x); Convert2Box(main_y);
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Convert2Box(right_x); Convert2Box(right_y);
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Convert2Box(main_x_after); Convert2Box(main_y_after);
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Convert2Box(right_x_after); Convert2Box(right_y_after);
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// Adjust the dot
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m_bmpDotLeftIn[m_Page]->SetPosition(wxPoint(main_x, main_y));
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m_bmpDotLeftOut[m_Page]->SetPosition(wxPoint(main_x_after, main_y_after));
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m_bmpDotRightIn[m_Page]->SetPosition(wxPoint(right_x, right_y));
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m_bmpDotRightOut[m_Page]->SetPosition(wxPoint(right_x_after, right_y_after));
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// Get the trigger values
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int TriggerLeft = WiiMoteEmu::WiiMapping[m_Page].AxisState.Tl;
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int TriggerRight = WiiMoteEmu::WiiMapping[m_Page].AxisState.Tr;
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// Convert the triggers values
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if (WiiMoteEmu::WiiMapping[m_Page].TriggerType == InputCommon::CTL_TRIGGER_SDL)
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{
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TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
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TriggerRight = InputCommon::Pad_Convert(TriggerRight);
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}
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m_TriggerStatusL[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerLeft));
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m_TriggerStatusR[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerRight));
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}
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