773 lines
29 KiB
C++
773 lines
29 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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//#include "Common.h" // for u16
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#include "CommonTypes.h" // for u16
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#include "IniFile.h"
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#include "Timer.h"
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#include "wiimote_real.h" // Local
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#include "wiimote_hid.h"
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#include "main.h"
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#include "ConfigDlg.h"
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#include "Config.h"
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#include "EmuMain.h" // for LoadRecordedMovements()
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#include "EmuSubroutines.h" // for WmRequestStatus
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//////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Event table
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
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EVT_CLOSE(ConfigDialog::OnClose)
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EVT_BUTTON(ID_CLOSE, ConfigDialog::CloseClick)
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EVT_BUTTON(ID_APPLY, ConfigDialog::CloseClick)
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EVT_BUTTON(ID_ABOUTOGL, ConfigDialog::AboutClick)
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EVT_CHECKBOX(ID_SIDEWAYSDPAD, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_WIDESCREEN, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_NUNCHUCKCONNECTED, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_CLASSICCONTROLLERCONNECTED, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_CONNECT_REAL, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_USE_REAL, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_UPDATE_REAL, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(ID_NEUTRAL_CHOICE, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 1, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 2, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 3, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 4, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 5, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 6, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 7, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 8, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 9, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 10, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 11, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 12, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 13, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 14, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 15, ConfigDialog::GeneralSettingsChanged)
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EVT_BUTTON(IDB_RECORD + 1, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 2, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 3, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 4, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 5, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 6, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 7, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 8, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 9, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 10, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 11, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 12, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 13, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 14, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 15, ConfigDialog::RecordMovement)
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EVT_TIMER(IDTM_UPDATE, ConfigDialog::Update)
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EVT_TIMER(IDTM_SHUTDOWN, ConfigDialog::ShutDown)
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END_EVENT_TABLE()
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//////////////////////////////////////////////////////////////////////////////////////////
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// Class
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title,
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const wxPoint &position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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#if wxUSE_TIMER
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m_TimeoutTimer = new wxTimer(this, IDTM_UPDATE);
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m_ShutDownTimer = new wxTimer(this, IDTM_SHUTDOWN);
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m_TimeoutATimer = new wxTimer(this, IDTM_UPDATEA);
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// Reset values
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m_bWaitForRecording = false;
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m_bRecording = false;
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#endif
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ControlsCreated = false;
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Page = 0;
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m_vRecording.resize(RECORDING_ROWS + 1);
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g_Config.Load();
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CreateGUIControls();
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LoadFile();
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UpdateGUI();
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wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
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wxKeyEventHandler(ConfigDialog::OnKeyDown),
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(wxObject*)0, this);
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}
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ConfigDialog::~ConfigDialog()
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{
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}
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void ConfigDialog::OnKeyDown(wxKeyEvent& event)
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{
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event.Skip();
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// Escape a recording event
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if (event.GetKeyCode() == WXK_ESCAPE)
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{
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m_bWaitForRecording = false;
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m_bRecording = false;
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UpdateGUI();
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}
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}
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void ConfigDialog::OnClose(wxCloseEvent& WXUNUSED (event))
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{
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g_FrameOpen = false;
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SaveFile();
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g_Config.Save();
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//SuccessAlert("Saved\n");
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if (!g_EmulatorRunning) Shutdown();
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EndModal(0);
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}
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/* Timeout the shutdown. In Windows at least the g_pReadThread execution will hang at any attempt to
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call a frame function after the main thread has entered WaitForSingleObject() or any other loop.
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We must therefore shut down the thread from here and wait for that before we can call ShutDown(). */
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void ConfigDialog::ShutDown(wxTimerEvent& WXUNUSED(event))
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{
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// Close() is a wxWidgets function that will trigger EVT_CLOSE() and then call this->Destroy().
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if(!WiiMoteReal::g_ThreadGoing)
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{
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m_ShutDownTimer->Stop();
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Close();
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}
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}
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void ConfigDialog::CloseClick(wxCommandEvent& event)
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{
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switch(event.GetId())
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{
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case ID_CLOSE:
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if(!g_EmulatorRunning)
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{
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WiiMoteReal::g_Shutdown = true;
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m_ShutDownTimer->Start(10);
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}
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else
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{
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Close();
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}
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break;
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case ID_APPLY:
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SaveFile();
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WiiMoteEmu::LoadRecordedMovements();
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break;
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}
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}
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void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event))
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{
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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//#include "Common.h" // for u16
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#include "CommonTypes.h" // for u16
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#include "IniFile.h"
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#include "Timer.h"
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#include "wiimote_real.h" // Local
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#include "wiimote_hid.h"
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#include "main.h"
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#include "ConfigDlg.h"
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#include "Config.h"
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#include "EmuMain.h" // for LoadRecordedMovements()
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#include "EmuSubroutines.h" // for WmRequestStatus
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//////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Variables
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// ----------------
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// Trigger Type
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enum
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{
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CTL_TRIGGER_SDL = 0, //
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CTL_TRIGGER_XINPUT // The XBox 360 pad
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};
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// Trigger type
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static const char* TriggerType[] =
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{
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"SDL", // -0x8000 to 0x7fff
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"XInput", // 0x00 to 0xff
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};
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//////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Bitmap box and dot
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// ----------------
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wxBitmap ConfigDialog::CreateBitmap()
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{
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BoxW = 70, BoxH = 70;
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wxBitmap bitmap(BoxW, BoxH);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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// Set outline and fill colors
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//wxBrush LightBlueBrush(_T("#0383f0"));
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//wxPen LightBluePen(_T("#80c5fd"));
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//wxPen LightGrayPen(_T("#909090"));
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wxPen LightBluePen(_T("#7f9db9")); // Windows XP color
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dc.SetPen(LightBluePen);
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dc.SetBrush(*wxWHITE_BRUSH);
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dc.Clear();
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dc.DrawRectangle(0, 0, BoxW, BoxH);
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dc.SelectObject(wxNullBitmap);
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return bitmap;
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}
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wxBitmap ConfigDialog::CreateBitmapDot()
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{
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int w = 2, h = 2;
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wxBitmap bitmap(w, h);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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// Set outline and fill colors
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//wxBrush RedBrush(_T("#0383f0"));
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//wxPen RedPen(_T("#80c5fd"));
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//wxPen LightGrayPen(_T("#909090"));
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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dc.Clear();
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dc.DrawRectangle(0, 0, w, h);
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dc.SelectObject(wxNullBitmap);
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return bitmap;
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}
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//////////////////////////////////////
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void ConfigDialog::CreateGUIControls()
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{
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////////////////////////////////////////////////////////////////////////////////
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// Notebook
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// ----------------
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m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
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// Controller pages
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m_Controller[0] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1, wxDefaultPosition, wxDefaultSize);
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m_Controller[1] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE2, wxDefaultPosition, wxDefaultSize);
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m_Controller[2] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE3, wxDefaultPosition, wxDefaultSize);
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m_Controller[3] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE4, wxDefaultPosition, wxDefaultSize);
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m_PageRecording = new wxPanel(m_Notebook, ID_PAGE_RECORDING, wxDefaultPosition, wxDefaultSize);
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m_Notebook->AddPage(m_Controller[0], wxT("Wiimote 1"));
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m_Notebook->AddPage(m_Controller[1], wxT("Wiimote 2"));
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m_Notebook->AddPage(m_Controller[2], wxT("Wiimote 3"));
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m_Notebook->AddPage(m_Controller[3], wxT("Wiimote 4"));
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m_Notebook->AddPage(m_PageRecording, wxT("Recording"));
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///////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// Text lists
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// ----------------
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// Search for devices and add them to the device list
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wxArrayString StrJoyname; // The string array
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int NumGoodPads = 0;
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if(NumGoodPads > 0)
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{
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//for(int x = 0; x < joyinfo.size(); x++)
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// arrayStringFor_Joyname.Add(wxString::FromAscii(joyinfo[x].Name.c_str()));
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}
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else
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{
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StrJoyname.Add(wxString::FromAscii("<No gamepad detected>"));
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}
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// The tilt list
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wxArrayString StrTilt;
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StrTilt.Add(wxString::FromAscii("<Off>"));
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StrTilt.Add(wxString::FromAscii("Analog stick"));
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StrTilt.Add(wxString::FromAscii("Triggers"));
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StrTilt.Add(wxString::FromAscii("Keyboard"));
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wxArrayString StrTiltRange;
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for (int i = 3; i < 15; i++) StrTiltRange.Add(wxString::Format(wxT("%i"), i*5));
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// The Trigger type list
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wxArrayString wxAS_TriggerType;
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wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[CTL_TRIGGER_SDL]));
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wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[CTL_TRIGGER_XINPUT]));
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///////////////////////////////////////
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/* Populate all four pages. Page 2, 3 and 4 are currently disabled since we can't use more than one
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Wiimote at the moment */
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for (int i = 0; i < 4; i++)
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{
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////////////////////////////////////////////////////
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// General and basic Settings
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// ----------------
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// Basic Settings
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m_WiimoteOnline[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Wiimote On"));
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m_ConnectRealWiimote[i] = new wxCheckBox(m_Controller[i], ID_CONNECT_REAL, wxT("Connect Real Wiimote"));
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m_UseRealWiimote[i] = new wxCheckBox(m_Controller[i], ID_USE_REAL, wxT("Use Real Wiimote"));
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m_SidewaysDPad[i] = new wxCheckBox(m_Controller[i], ID_SIDEWAYSDPAD, wxT("Sideways D-Pad"));
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m_WideScreen[i] = new wxCheckBox(m_Controller[i], ID_WIDESCREEN, wxT("WideScreen Mode (for correct aiming)"));
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// Extensions
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m_NunchuckConnected[i] = new wxCheckBox(m_Controller[i], ID_NUNCHUCKCONNECTED, wxT("Nunchuck Connected"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_ClassicControllerConnected[i] = new wxCheckBox(m_Controller[i], ID_CLASSICCONTROLLERCONNECTED, wxT("Classic Controller Connected"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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// Default values
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m_NunchuckConnected[i]->SetValue(g_Config.bNunchuckConnected);
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m_ClassicControllerConnected[i]->SetValue(g_Config.bClassicControllerConnected);
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m_WiimoteOnline[i]->SetValue(true); m_WiimoteOnline[i]->Enable(false);
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// Sizers
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m_SizeBasic[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Basic Settings"));
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m_SizeExtensions[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Extension"));
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m_SizePadding[i] = new wxBoxSizer(wxVERTICAL); m_SizeBasic[i]->Add(m_SizePadding[i], 0, (wxALL), 5);
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m_SizePadding[i]->Add(m_WiimoteOnline[i], 0, (wxUP), 0);
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m_SizePadding[i]->Add(m_ConnectRealWiimote[i], 0, (wxUP), 2);
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m_SizePadding[i]->Add(m_UseRealWiimote[i], 0, (wxUP), 2);
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m_SizePadding[i]->Add(m_SidewaysDPad[i], 0, (wxUP), 2);
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m_SizePadding[i]->Add(m_WideScreen[i], 0, (wxUP), 2);
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m_SizeExtensionsPadding[i] = new wxBoxSizer(wxVERTICAL); m_SizeExtensions[i]->Add(m_SizeExtensionsPadding[i], 0, (wxALL), 5);
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m_SizeExtensionsPadding[i]->Add(m_NunchuckConnected[i], 0, (wxUP), 0);
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m_SizeExtensionsPadding[i]->Add(m_ClassicControllerConnected[i], 0, (wxUP), 2);
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m_SizeBasicGeneral[i] = new wxBoxSizer(wxHORIZONTAL);
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m_SizeBasicGeneral[i]->Add(m_SizeBasic[i], 0, (wxUP), 0);
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m_SizeBasicGeneral[i]->Add(m_SizeExtensions[i], 0, (wxLEFT), 5);
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// Default values
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m_SidewaysDPad[i]->SetValue(g_Config.bSidewaysDPad);
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m_WideScreen[i]->SetValue(g_Config.bWideScreen);
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m_ConnectRealWiimote[i]->SetValue(g_Config.bConnectRealWiimote);
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m_UseRealWiimote[i]->SetValue(g_Config.bUseRealWiimote);
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// Tooltips
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m_WiimoteOnline[i]->SetToolTip(wxString::Format(wxT("Decide if Wiimote %i shall be detected by the game"), 1));
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m_ConnectRealWiimote[i]->SetToolTip(wxT("Connected to the real wiimote. This can not be changed during gameplay."));
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m_UseRealWiimote[i]->SetToolTip(wxT(
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"Use the real Wiimote in the game. This can be changed during gameplay. This can not be selected"
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" when a recording is to be done. No status in this window will be updated when this is checked."));
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///////////////////////////
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////////////////////////////////////////////////////////////////////////
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// Gamepad input
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// ----------------
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// --------------------------------------------------------------------
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// Controller
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// -----------------------------
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/**/
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// Controls
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m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(476, 21), StrJoyname, wxCB_READONLY);
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m_gJoyname[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Gamepad"));
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m_gJoyname[i]->Add(m_Joyname[i], 0, (wxLEFT | wxRIGHT), 5);
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// Tooltips
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m_Joyname[i]->SetToolTip(wxT("Save your settings and configure another joypad"));
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// --------------------------------------------------------------------
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// Analog sticks
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// -----------------------------
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/**/
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m_pInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
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m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
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m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
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m_pRightStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
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m_bmpSquareRight[i] = new wxStaticBitmap(m_pRightStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
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m_bmpDotRight[i] = new wxStaticBitmap(m_pRightStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
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m_gAnalogLeft[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 1"));
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m_gAnalogLeft[i]->Add(m_pInStatus[i], 0, (wxLEFT | wxRIGHT), 5);
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m_gAnalogRight[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 2"));
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m_gAnalogRight[i]->Add(m_pRightStatus[i], 0, (wxLEFT | wxRIGHT), 5);
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// --------------------------------------------------------------------
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// Analog triggers
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// -----------------------------
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/**/
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m_gTrigger[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Triggers"));
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//m_gAnalogLeft[i]->Add(m_pInStatus[i], 0, (wxLEFT | wxRIGHT), 5);
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// --------------------------------------------------------------------
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// Tilt Wiimote
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// -----------------------------
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/**/
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// Controls
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m_TiltCombo[i] = new wxComboBox(m_Controller[i], ID_TILT_COMBO, StrTilt[0], wxDefaultPosition, wxDefaultSize, StrTilt, wxCB_READONLY);
|
|
m_TiltComboRange[i] = new wxComboBox(m_Controller[i], wxID_ANY, StrTiltRange[0], wxDefaultPosition, wxDefaultSize, StrTiltRange, wxCB_READONLY);
|
|
m_TiltText[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Range"));
|
|
|
|
m_TiltHoriz[i] = new wxBoxSizer(wxHORIZONTAL);
|
|
m_TiltHoriz[i]->Add(m_TiltText[i], 0, (wxLEFT | wxTOP), 4);
|
|
m_TiltHoriz[i]->Add(m_TiltComboRange[i], 0, (wxLEFT | wxRIGHT), 5);
|
|
|
|
|
|
m_gTilt[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Tilt Wiimote"));
|
|
m_gTilt[i]->Add(m_TiltCombo[i], 0, (wxLEFT | wxRIGHT | wxDOWN), 5);
|
|
m_gTilt[i]->Add(m_TiltHoriz[i], 0, (wxLEFT | wxRIGHT), 5);
|
|
|
|
// Tooltips
|
|
m_TiltCombo[i]->SetToolTip(wxT("Control tilting by an analog gamepad stick, an analog trigger or the keyboard."));
|
|
|
|
// Sizers
|
|
m_HorizControllers[i] = new wxBoxSizer(wxHORIZONTAL);
|
|
m_HorizControllers[i]->Add(m_gAnalogLeft[i]);
|
|
m_HorizControllers[i]->Add(m_gAnalogRight[i], 0, (wxLEFT), 5);
|
|
m_HorizControllers[i]->Add(m_gTrigger[i], 0, (wxLEFT), 5);
|
|
m_HorizControllers[i]->Add(m_gTilt[i], 0, (wxLEFT), 5);
|
|
///////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Keyboard mapping
|
|
// ----------------
|
|
|
|
// --------------------------------------------------------------------
|
|
// Wiimote
|
|
// -----------------------------
|
|
/*
|
|
m_WmA[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
|
|
m_WmB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
|
|
m_WmB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
|
|
m_WmB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
|
|
m_WmB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
|
|
m_WmB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
|
|
m_WmB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
|
|
m_WmB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
|
|
m_WmB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
|
|
m_WmB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
|
|
m_WmB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
|
|
m_WmB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
|
|
|
|
|
|
m_tWmA[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("A"));
|
|
m_tWmB[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("B"));
|
|
m_tWm1[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("1"));
|
|
m_tWm2[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("2"));
|
|
m_tWmP[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("P"));
|
|
m_tWmM[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("M"));
|
|
m_tWmL[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left"));
|
|
m_tWmR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right"));
|
|
m_tWmU[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Up"));
|
|
m_tWmD[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Down"));
|
|
|
|
m_bWmA[i] = new wxButton(m_Controller[i], IDB_WM_A);
|
|
m_bWmB[i] = new wxButton(m_Controller[i], IDB_WM_B);
|
|
m_bWm1[i] = new wxButton(m_Controller[i], IDB_WM_1);
|
|
m_bWm2[i] = new wxButton(m_Controller[i], IDB_WM_2);
|
|
m_bWmP[i] = new wxButton(m_Controller[i], IDB_WM_P);
|
|
m_bWmM[i] = new wxButton(m_Controller[i], IDB_WM_M);
|
|
m_bWmL[i] = new wxButton(m_Controller[i], IDB_WM_L);
|
|
m_bWmR[i] = new wxButton(m_Controller[i], IDB_WM_R);
|
|
m_bWmU[i] = new wxButton(m_Controller[i], IDB_WM_U);
|
|
m_bWmD[i] = new wxButton(m_Controller[i], IDB_WM_D);
|
|
|
|
// Disable
|
|
m_WmA[i]->Enable(false);
|
|
m_WmB[i]->Enable(false);
|
|
m_Wm1[i]->Enable(false);
|
|
m_Wm2[i]->Enable(false);
|
|
m_WmP[i]->Enable(false);
|
|
m_WmM[i]->Enable(false);
|
|
m_WmL[i]->Enable(false);
|
|
m_WmR[i]->Enable(false);
|
|
m_WmU[i]->Enable(false);
|
|
m_WmD[i]->Enable(false);
|
|
*/
|
|
|
|
// --------------------------------------------------------------------
|
|
// Nunchuck
|
|
// -----------------------------
|
|
|
|
|
|
// --------------------------------------------------------------------
|
|
// Classic Controller
|
|
// -----------------------------
|
|
|
|
|
|
///////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
// Set up sizers and layout
|
|
// Usage: The wxGBPosition() must have a column and row
|
|
// ----------------
|
|
m_sMain[i] = new wxBoxSizer(wxVERTICAL);
|
|
m_sMain[i]->Add(m_SizeBasicGeneral[i], 0, wxEXPAND | (wxALL), 5);
|
|
m_sMain[i]->Add(m_gJoyname[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
|
|
m_sMain[i]->Add(m_HorizControllers[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
|
|
|
|
m_Controller[i]->SetSizer(m_sMain[i]); // Set the main sizer
|
|
/////////////////////////////////
|
|
}
|
|
|
|
////////////////////////////////////////////
|
|
// Movement recording
|
|
// ----------------
|
|
CreateGUIControlsRecording();
|
|
/////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Buttons
|
|
//m_About = new wxButton(this, ID_ABOUTOGL, wxT("About"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_Apply = new wxButton(this, ID_APPLY, wxT("Apply"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_Close = new wxButton(this, ID_CLOSE, wxT("Close"));
|
|
m_Close->SetToolTip(wxT("Apply and Close"));
|
|
|
|
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
|
|
//sButtons->Add(m_About, 0, wxALL, 5); // there is no about
|
|
sButtons->AddStretchSpacer();
|
|
sButtons->Add(m_Apply, 0, (wxALL), 0);
|
|
sButtons->Add(m_Close, 0, (wxLEFT), 5);
|
|
///////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////
|
|
// Set sizers and layout
|
|
// ----------------
|
|
m_MainSizer = new wxBoxSizer(wxVERTICAL);
|
|
m_MainSizer->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
|
|
m_MainSizer->Add(sButtons, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
|
|
|
|
m_Controller[1]->Enable(false);
|
|
m_Controller[2]->Enable(false);
|
|
m_Controller[3]->Enable(false);
|
|
|
|
this->SetSizer(m_MainSizer);
|
|
this->Layout();
|
|
|
|
Fit();
|
|
Center();
|
|
|
|
ControlsCreated = true;
|
|
/////////////////////////////////
|
|
}
|
|
/////////////////////////////////
|
|
|
|
|
|
|
|
// ===================================================
|
|
/* Do use real wiimote */
|
|
// ----------------
|
|
void ConfigDialog::DoConnectReal()
|
|
{
|
|
g_Config.bConnectRealWiimote = m_ConnectRealWiimote[Page]->IsChecked();
|
|
|
|
if(g_Config.bConnectRealWiimote)
|
|
{
|
|
if (!g_RealWiiMoteInitialized) WiiMoteReal::Initialize();
|
|
}
|
|
else
|
|
{
|
|
if (g_RealWiiMoteInitialized) WiiMoteReal::Shutdown();
|
|
}
|
|
}
|
|
|
|
|
|
// ===================================================
|
|
/* Generate connect/disconnect status event */
|
|
// ----------------
|
|
void ConfigDialog::DoExtensionConnectedDisconnected()
|
|
{
|
|
// There is no need for this if no game is running
|
|
if(!g_EmulatorRunning) return;
|
|
|
|
u8 DataFrame[8]; // make a blank report for it
|
|
wm_request_status *rs = (wm_request_status*)DataFrame;
|
|
|
|
// Check if a game is running, in that case change the status
|
|
if(WiiMoteEmu::g_ReportingChannel > 0)
|
|
WiiMoteEmu::WmRequestStatus(WiiMoteEmu::g_ReportingChannel, rs);
|
|
}
|
|
|
|
// ===================================================
|
|
/* Change settings */
|
|
// ----------------
|
|
void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case ID_CONNECT_REAL:
|
|
DoConnectReal();
|
|
break;
|
|
case ID_USE_REAL:
|
|
g_Config.bUseRealWiimote = m_UseRealWiimote[Page]->IsChecked();
|
|
//if(g_Config.bUseRealWiimote) WiiMoteReal::SetDataReportingMode();
|
|
if(g_Config.bUseRealWiimote) WiiMoteReal::ClearEvents();
|
|
break;
|
|
|
|
case ID_SIDEWAYSDPAD:
|
|
g_Config.bSidewaysDPad = m_SidewaysDPad[Page]->IsChecked();
|
|
break;
|
|
case ID_WIDESCREEN:
|
|
g_Config.bWideScreen = m_WideScreen[Page]->IsChecked();
|
|
break;
|
|
|
|
|
|
//////////////////////////
|
|
// Extensions
|
|
// -----------
|
|
case ID_NUNCHUCKCONNECTED:
|
|
// Don't allow two extensions at the same time
|
|
if(m_ClassicControllerConnected[Page]->IsChecked())
|
|
{
|
|
m_ClassicControllerConnected[Page]->SetValue(false);
|
|
g_Config.bClassicControllerConnected = false;
|
|
// Disconnect the extension so that the game recognize the change
|
|
DoExtensionConnectedDisconnected();
|
|
/* It doesn't seem to be needed but shouldn't it at least take 25 ms to
|
|
reconnect an extension after we disconnected another? */
|
|
if(g_EmulatorRunning) sleep(25);
|
|
}
|
|
|
|
// Update status
|
|
g_Config.bNunchuckConnected = m_NunchuckConnected[Page]->IsChecked();
|
|
|
|
// Copy the calibration data
|
|
memcpy(WiiMoteEmu::g_RegExt + 0x20, WiiMoteEmu::nunchuck_calibration,
|
|
sizeof(WiiMoteEmu::nunchuck_calibration));
|
|
memcpy(WiiMoteEmu::g_RegExt + 0xfa, WiiMoteEmu::nunchuck_id, sizeof(WiiMoteEmu::nunchuck_id));
|
|
|
|
// Generate connect/disconnect status event
|
|
DoExtensionConnectedDisconnected();
|
|
break;
|
|
|
|
case ID_CLASSICCONTROLLERCONNECTED:
|
|
// Don't allow two extensions at the same time
|
|
if(m_NunchuckConnected[Page]->IsChecked())
|
|
{
|
|
m_NunchuckConnected[Page]->SetValue(false);
|
|
g_Config.bNunchuckConnected = false;
|
|
// Disconnect the extension so that the game recognize the change
|
|
DoExtensionConnectedDisconnected();
|
|
}
|
|
g_Config.bClassicControllerConnected = m_ClassicControllerConnected[Page]->IsChecked();
|
|
|
|
// Copy the calibration data
|
|
memcpy(WiiMoteEmu::g_RegExt + 0x20, WiiMoteEmu::classic_calibration,
|
|
sizeof(WiiMoteEmu::classic_calibration));
|
|
memcpy(WiiMoteEmu::g_RegExt + 0xfa, WiiMoteEmu::classic_id, sizeof(WiiMoteEmu::classic_id));
|
|
// Generate connect/disconnect status event
|
|
DoExtensionConnectedDisconnected();
|
|
break;
|
|
|
|
|
|
//////////////////////////
|
|
// Recording
|
|
// -----------
|
|
case ID_UPDATE_REAL:
|
|
g_Config.bUpdateRealWiimote = m_UpdateMeters->IsChecked();
|
|
break;
|
|
case ID_NEUTRAL_CHOICE:
|
|
g_Config.iAccNeutralX = m_AccNeutralChoice[0]->GetSelection();
|
|
g_Config.iAccNeutralY = m_AccNeutralChoice[1]->GetSelection();
|
|
g_Config.iAccNeutralZ = m_AccNeutralChoice[2]->GetSelection();
|
|
//g_Config.iAccNunNeutralX = m_AccNunNeutralChoice[0]->GetSelection();
|
|
//g_Config.iAccNunNeutralY = m_AccNunNeutralChoice[1]->GetSelection();
|
|
//g_Config.iAccNunNeutralZ = m_AccNunNeutralChoice[2]->GetSelection();
|
|
break;
|
|
|
|
case IDC_RECORD + 1:
|
|
case IDC_RECORD + 2:
|
|
case IDC_RECORD + 3:
|
|
case IDC_RECORD + 4:
|
|
case IDC_RECORD + 5:
|
|
case IDC_RECORD + 6:
|
|
case IDC_RECORD + 7:
|
|
case IDC_RECORD + 8:
|
|
case IDC_RECORD + 9:
|
|
case IDC_RECORD + 10:
|
|
case IDC_RECORD + 11:
|
|
case IDC_RECORD + 12:
|
|
case IDC_RECORD + 13:
|
|
case IDC_RECORD + 14:
|
|
case IDC_RECORD + 15:
|
|
// Check if any of the other choice boxes has the same hotkey
|
|
for (int i = 1; i < (RECORDING_ROWS + 1); i++)
|
|
{
|
|
int CurrentChoiceBox = (event.GetId() - IDC_RECORD);
|
|
if (i == CurrentChoiceBox) continue;
|
|
if (m_RecordHotKey[i]->GetSelection() == m_RecordHotKey[CurrentChoiceBox]->GetSelection()) m_RecordHotKey[i]->SetSelection(10);
|
|
Console::Print("HotKey: %i %i\n",
|
|
m_RecordHotKey[i]->GetSelection(), m_RecordHotKey[CurrentChoiceBox]->GetSelection());
|
|
}
|
|
break;
|
|
/////////////////
|
|
}
|
|
g_Config.Save();
|
|
UpdateGUI();
|
|
}
|
|
|
|
|
|
|
|
// =======================================================
|
|
// Update the enabled/disabled status
|
|
// -------------
|
|
void ConfigDialog::UpdateGUI()
|
|
{
|
|
Console::Print("UpdateGUI: \n");
|
|
|
|
/* We can't allow different values for this one if we are using the real and emulated wiimote
|
|
side by side so that we can switch between between during gameplay. We update the checked
|
|
or unchecked values from the g_Config settings, and we make sure they are up to date with
|
|
unplugged and reinserted extensions. */
|
|
m_NunchuckConnected[Page]->SetValue(g_Config.bNunchuckConnected);
|
|
m_ClassicControllerConnected[Page]->SetValue(g_Config.bClassicControllerConnected);
|
|
m_NunchuckConnected[Page]->Enable(!(g_RealWiiMotePresent && g_Config.bConnectRealWiimote && g_EmulatorRunning));
|
|
m_ClassicControllerConnected[Page]->Enable(!(g_RealWiiMotePresent && g_Config.bConnectRealWiimote && g_EmulatorRunning));
|
|
|
|
/* I have disabled this option during a running game because it's enough to be able to switch
|
|
between using and not using then. To also use the connect option during a running game would
|
|
mean that the wiimote must be sent the current reporting mode and the channel ID after it
|
|
has been initialized. Functions for that are basically already in place so these two options
|
|
could possibly be simplified to one option. */
|
|
m_ConnectRealWiimote[Page]->Enable(!g_EmulatorRunning);
|
|
m_UseRealWiimote[Page]->Enable((g_RealWiiMotePresent && g_Config.bConnectRealWiimote) || !g_EmulatorRunning);
|
|
|
|
// Linux has no FindItem()
|
|
#ifdef _WIN32
|
|
// Disable all recording buttons
|
|
for(int i = IDB_RECORD + 1; i < (IDB_RECORD + RECORDING_ROWS + 1); i++)
|
|
if(ControlsCreated) m_Notebook->FindItem(i)->Enable(!(m_bWaitForRecording || m_bRecording));
|
|
#endif
|
|
}
|