dolphin/Source/Core/VideoBackends
Stenzek e754c8ab26 D3D11: Initialize shader cache before renderer
Otherwise the shaders we need for e.g. postprocessing are null.
2019-10-02 11:50:10 +10:00
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D3D D3D11: Initialize shader cache before renderer 2019-10-02 11:50:10 +10:00
D3D12 Merge pull request #8258 from CookiePLMonster/dx11.1-detection-fixes 2019-07-30 01:24:57 +10:00
D3DCommon D3DCommon/Shader: Use std::optional with CompileShader() 2019-07-26 20:06:14 -04:00
Null VideoBackends/Null: Add missing override specifiers 2019-07-27 17:33:18 -04:00
OGL OGL/ProgramShaderCache: Convert typedef over to a using alias 2019-07-26 18:43:44 -04:00
Software Factorize software renderer backend switching warning to be fetched from a new GetWarningMessage in video backend - will be needed for DX11.1 feature set warnings 2019-07-26 19:39:07 +02:00
Vulkan Vulkan: Use correct aspect for D24S8 textures 2019-07-31 15:33:05 +10:00
CMakeLists.txt Implement D3D12 backend 2019-04-01 11:24:55 +10:00