104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/basemsw.cpp
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// Purpose: misc stuff only used in console applications under MSW
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 22.06.2003
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// RCS-ID: $Id: basemsw.cpp 67288 2011-03-22 17:15:56Z VZ $
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// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/event.h"
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#endif //WX_PRECOMP
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#include "wx/apptrait.h"
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#include "wx/evtloop.h"
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#include "wx/msw/private/timer.h"
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// MBN: this is a workaround for MSVC 5: if it is not #included in
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// some wxBase file, wxRecursionGuard methods won't be exported from
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// wxBase.dll, and MSVC 5 will give linker errors
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#include "wx/recguard.h"
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#include "wx/crt.h"
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#include "wx/msw/private.h"
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// ============================================================================
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// wxAppTraits implementation
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// ============================================================================
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#if wxUSE_THREADS
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WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
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{
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return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
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}
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#endif // wxUSE_THREADS
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// ============================================================================
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// wxConsoleAppTraits implementation
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// ============================================================================
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void *wxConsoleAppTraits::BeforeChildWaitLoop()
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{
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// nothing to do here
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return NULL;
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}
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void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data))
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{
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// nothing to do here
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}
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#if wxUSE_THREADS
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bool wxConsoleAppTraits::DoMessageFromThreadWait()
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{
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// nothing to process here
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return true;
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}
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WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread, int WXUNUSED(flags))
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{
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return DoSimpleWaitForThread(hThread);
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}
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#endif // wxUSE_THREADS
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#if wxUSE_TIMER
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wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
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{
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return new wxMSWTimerImpl(timer);
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}
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#endif // wxUSE_TIMER
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wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
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{
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#if wxUSE_CONSOLE_EVENTLOOP
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return new wxEventLoop();
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#else // !wxUSE_CONSOLE_EVENTLOOP
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return NULL;
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#endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
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}
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bool wxConsoleAppTraits::WriteToStderr(const wxString& text)
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{
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return wxFprintf(stderr, "%s", text) != -1;
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}
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