dolphin/Externals/wxWidgets3/src/msw/basemsw.cpp

104 lines
2.8 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/msw/basemsw.cpp
// Purpose: misc stuff only used in console applications under MSW
// Author: Vadim Zeitlin
// Modified by:
// Created: 22.06.2003
// RCS-ID: $Id: basemsw.cpp 67288 2011-03-22 17:15:56Z VZ $
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/event.h"
#endif //WX_PRECOMP
#include "wx/apptrait.h"
#include "wx/evtloop.h"
#include "wx/msw/private/timer.h"
// MBN: this is a workaround for MSVC 5: if it is not #included in
// some wxBase file, wxRecursionGuard methods won't be exported from
// wxBase.dll, and MSVC 5 will give linker errors
#include "wx/recguard.h"
#include "wx/crt.h"
#include "wx/msw/private.h"
// ============================================================================
// wxAppTraits implementation
// ============================================================================
#if wxUSE_THREADS
WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
{
return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
}
#endif // wxUSE_THREADS
// ============================================================================
// wxConsoleAppTraits implementation
// ============================================================================
void *wxConsoleAppTraits::BeforeChildWaitLoop()
{
// nothing to do here
return NULL;
}
void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data))
{
// nothing to do here
}
#if wxUSE_THREADS
bool wxConsoleAppTraits::DoMessageFromThreadWait()
{
// nothing to process here
return true;
}
WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread, int WXUNUSED(flags))
{
return DoSimpleWaitForThread(hThread);
}
#endif // wxUSE_THREADS
#if wxUSE_TIMER
wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
{
return new wxMSWTimerImpl(timer);
}
#endif // wxUSE_TIMER
wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
{
#if wxUSE_CONSOLE_EVENTLOOP
return new wxEventLoop();
#else // !wxUSE_CONSOLE_EVENTLOOP
return NULL;
#endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
}
bool wxConsoleAppTraits::WriteToStderr(const wxString& text)
{
return wxFprintf(stderr, "%s", text) != -1;
}