dolphin/Externals/wxWidgets3/src/generic/timer.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: src/generic/timer.cpp
// Purpose: wxTimer implementation
// Author: Vaclav Slavik
// Id: $Id: timer.cpp 70353 2012-01-15 14:46:41Z VZ $
// Copyright: (c) Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// ----------------------------------------------------------------------------
// NB: when using generic wxTimer implementation in your port, you *must* call
// wxTimer::NotifyTimers() often enough. The ideal place for this
// is in wxEventLoop::Dispatch().
// ----------------------------------------------------------------------------
#if wxUSE_TIMER
#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/module.h"
#endif
#include "wx/apptrait.h"
#include "wx/generic/private/timer.h"
// ----------------------------------------------------------------------------
// Time input function
// ----------------------------------------------------------------------------
#define GetMillisecondsTime wxGetLocalTimeMillis
typedef wxLongLong wxTimerTick_t;
#if wxUSE_LONGLONG_WX
#define wxTimerTickFmtSpec wxLongLongFmtSpec "d"
#define wxTimerTickPrintfArg(tt) (tt.GetValue())
#else // using native wxLongLong
#define wxTimerTickFmtSpec wxT("s")
#define wxTimerTickPrintfArg(tt) (tt.ToString().c_str())
#endif // wx/native long long
inline bool wxTickGreaterEqual(wxTimerTick_t x, wxTimerTick_t y)
{
return x >= y;
}
// ----------------------------------------------------------------------------
// helper structures and wxTimerScheduler
// ----------------------------------------------------------------------------
class wxTimerDesc
{
public:
wxTimerDesc(wxGenericTimerImpl *t) :
timer(t), running(false), next(NULL), prev(NULL),
shotTime(0), deleteFlag(NULL) {}
wxGenericTimerImpl *timer;
bool running;
wxTimerDesc *next, *prev;
wxTimerTick_t shotTime;
volatile bool *deleteFlag; // see comment in ~wxTimer
};
class wxTimerScheduler
{
public:
wxTimerScheduler() : m_timers(NULL) {}
void QueueTimer(wxTimerDesc *desc, wxTimerTick_t when = 0);
void RemoveTimer(wxTimerDesc *desc);
void NotifyTimers();
private:
wxTimerDesc *m_timers;
};
void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, wxTimerTick_t when)
{
if ( desc->running )
return; // already scheduled
if ( when == 0 )
when = GetMillisecondsTime() + desc->timer->GetInterval();
desc->shotTime = when;
desc->running = true;
wxLogTrace( wxT("timer"),
wxT("queued timer %p at tick %") wxTimerTickFmtSpec,
desc->timer, wxTimerTickPrintfArg(when));
if ( m_timers )
{
wxTimerDesc *d = m_timers;
while ( d->next && d->next->shotTime < when ) d = d->next;
desc->next = d->next;
desc->prev = d;
if ( d->next )
d->next->prev = desc;
d->next = desc;
}
else
{
m_timers = desc;
desc->prev = desc->next = NULL;
}
}
void wxTimerScheduler::RemoveTimer(wxTimerDesc *desc)
{
desc->running = false;
if ( desc == m_timers )
m_timers = desc->next;
if ( desc->prev )
desc->prev->next = desc->next;
if ( desc->next )
desc->next->prev = desc->prev;
desc->prev = desc->next = NULL;
}
void wxTimerScheduler::NotifyTimers()
{
if ( m_timers )
{
bool oneShot;
volatile bool timerDeleted;
wxTimerTick_t now = GetMillisecondsTime();
for ( wxTimerDesc *desc = m_timers; desc; desc = desc->next )
{
if ( desc->running && wxTickGreaterEqual(now, desc->shotTime) )
{
oneShot = desc->timer->IsOneShot();
RemoveTimer(desc);
timerDeleted = false;
desc->deleteFlag = &timerDeleted;
desc->timer->Notify();
if ( !timerDeleted )
{
wxLogTrace( wxT("timer"),
wxT("notified timer %p sheduled for %")
wxTimerTickFmtSpec,
desc->timer,
wxTimerTickPrintfArg(desc->shotTime) );
desc->deleteFlag = NULL;
if ( !oneShot )
QueueTimer(desc, now + desc->timer->GetInterval());
}
else
{
desc = m_timers;
if (!desc)
break;
}
}
}
}
}
// ----------------------------------------------------------------------------
// wxTimer
// ----------------------------------------------------------------------------
wxTimerScheduler *gs_scheduler = NULL;
void wxGenericTimerImpl::Init()
{
if ( !gs_scheduler )
gs_scheduler = new wxTimerScheduler;
m_desc = new wxTimerDesc(this);
}
wxGenericTimerImpl::~wxGenericTimerImpl()
{
wxLogTrace( wxT("timer"), wxT("destroying timer %p..."), this);
if ( IsRunning() )
Stop();
// NB: this is a hack: wxTimerScheduler must have some way of knowing
// that wxTimer object was deleted under its hands -- this may
// happen if somebody is really nasty and deletes the timer
// from wxTimer::Notify()
if ( m_desc->deleteFlag != NULL )
*m_desc->deleteFlag = true;
delete m_desc;
wxLogTrace( wxT("timer"), wxT(" ...done destroying timer %p..."), this);
}
bool wxGenericTimerImpl::IsRunning() const
{
return m_desc->running;
}
bool wxGenericTimerImpl::Start(int millisecs, bool oneShot)
{
wxLogTrace( wxT("timer"), wxT("started timer %p: %i ms, oneshot=%i"),
this, millisecs, oneShot);
if ( !wxTimerImpl::Start(millisecs, oneShot) )
return false;
gs_scheduler->QueueTimer(m_desc);
return true;
}
void wxGenericTimerImpl::Stop()
{
if ( !m_desc->running ) return;
gs_scheduler->RemoveTimer(m_desc);
}
/*static*/ void wxGenericTimerImpl::NotifyTimers()
{
if ( gs_scheduler )
gs_scheduler->NotifyTimers();
}
// A module to deallocate memory properly:
class wxTimerModule: public wxModule
{
DECLARE_DYNAMIC_CLASS(wxTimerModule)
public:
wxTimerModule() {}
bool OnInit() { return true; }
void OnExit() { wxDELETE(gs_scheduler); }
};
IMPLEMENT_DYNAMIC_CLASS(wxTimerModule, wxModule)
// ----------------------------------------------------------------------------
// wxGUIAppTraits
// ----------------------------------------------------------------------------
wxTimerImpl *wxGUIAppTraits::CreateTimerImpl(wxTimer *timer)
{
return new wxGenericTimerImpl(timer);
}
#endif //wxUSE_TIMER